Polishing 2

This commit is contained in:
Emmylou Coleen Unger 2024-07-06 22:44:29 +02:00
parent a9a66ccefa
commit 08c38ae4fd
20 changed files with 7895 additions and 6888 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -130,8 +130,7 @@ CurrentPosGridSize=1
LastLevel=/Game/Map LastLevel=/Game/Map
[AssetEditorSubsystem] [AssetEditorSubsystem]
CleanShutdown=True CleanShutdown=False
OpenAssetsAtExit=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
[RootWindow] [RootWindow]
ScreenPosition=X=58.400 Y=0.000 ScreenPosition=X=58.400 Y=0.000
@ -1123,7 +1122,7 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
RecentlyPlaced=/Game/Assets/schutt.schutt; RecentlyPlaced=/Game/Assets/Schutt.schutt;
RecentlyPlaced=/Game/Materials/Vase.Vase; RecentlyPlaced=/Game/Materials/Vase.Vase;
RecentlyPlaced=/Game/Assets/vase.vase; RecentlyPlaced=/Game/Assets/vase.vase;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue; RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
@ -2308,26 +2307,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults LastLogListing=LightingResults
[ContentBrowserRecent] [ContentBrowserRecent]
MRUItem0=/Engine/EngineSky/BP_Sky_Sphere MRUItem0=/Game/Sounds/level_sound/level_sound/Boldernew_Cue
MRUItem1=/Game/Textures/Vase/DefaultMaterial_AO MRUItem1=/Game/Sounds/level_sound/level_sound/Bolder
MRUItem2=/Game/Materials/Vase MRUItem2=/Game/Sounds/level_sound/level_sound/Bolder_Cue
MRUItem3=/Game/Assets/Vase4 MRUItem3=/Game/Blueprints/BP_Projectile
MRUItem4=/Game/Assets/Vase3 MRUItem4=/Game/Blueprints/BP_BrokenPlattform
MRUItem5=/Game/Assets/Vase2 MRUItem5=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Assets/Vase1 MRUItem6=/Engine/EngineSky/BP_Sky_Sphere
MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform MRUItem7=/Game/Textures/Vase/DefaultMaterial_AO
MRUItem8=/Game/Shader+Effekte/Flamethrower MRUItem8=/Game/Materials/Vase
MRUItem9=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect MRUItem9=/Game/Assets/Vase4
MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter MRUItem10=/Game/Assets/Vase3
MRUItem11=/Game/Sounds/level_sound/level_sound/magic_1_ MRUItem11=/Game/Assets/Vase2
MRUItem12=/Game/BlueprintTheo/BP_movingPlato MRUItem12=/Game/Assets/Vase1
MRUItem13=/Game/Sounds/level_sound/level_sound/Lagerfeuer MRUItem13=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem14=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue MRUItem14=/Game/Shader+Effekte/Flamethrower
MRUItem15=/Game/Sounds/level_sound/level_sound/magic_1__Cue MRUItem15=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem16=/Game/Sounds/level_sound/level_sound/water MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem17=/Game/Sounds/level_sound/level_sound/water_Cue MRUItem17=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem18=/Game/Blueprints/BPI_JumpAndRun MRUItem18=/Game/BlueprintTheo/BP_movingPlato
MRUItem19=/Game/Blueprints/BP_Deathbox MRUItem19=/Game/Sounds/level_sound/level_sound/Lagerfeuer
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2443,6 +2442,8 @@ None=======
/Game/Assets/Vase2.Vase2=0 /Game/Assets/Vase2.Vase2=0
/Game/Assets/Vase4.Vase4=0 /Game/Assets/Vase4.Vase4=0
/Game/Assets/Vase3.Vase3=0 /Game/Assets/Vase3.Vase3=0
/Game/Sounds/level_sound/level_sound/Bolder_Cue.Bolder_Cue=1
/Game/Sounds/level_sound/level_sound/Boldernew_Cue.Boldernew_Cue=1
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2647,13 +2648,13 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " PrimitiveComponent=
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SceneComponent=
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent= CapsuleComponent=
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " ShapeComponent=
StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" " StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" " SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "

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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine] [/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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