Polishing 2
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parent
a9a66ccefa
commit
08c38ae4fd
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Content/Map.umap
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Content/Map.umap
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Content/Sounds/level_sound/level_sound/Bolder_Cue.uasset
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Content/Sounds/level_sound/level_sound/Bolder_Cue.uasset
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Content/Sounds/level_sound/level_sound/Boldernew.uasset
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Content/Sounds/level_sound/level_sound/Boldernew.uasset
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Content/Sounds/level_sound/level_sound/Boldernew_Cue.uasset
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Content/Sounds/level_sound/level_sound/Boldernew_Cue.uasset
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -130,8 +130,7 @@ CurrentPosGridSize=1
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
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CleanShutdown=False
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1123,7 +1122,7 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/schutt.schutt;
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RecentlyPlaced=/Game/Assets/Schutt.schutt;
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RecentlyPlaced=/Game/Materials/Vase.Vase;
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RecentlyPlaced=/Game/Assets/vase.vase;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
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@ -2308,26 +2307,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Engine/EngineSky/BP_Sky_Sphere
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MRUItem1=/Game/Textures/Vase/DefaultMaterial_AO
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MRUItem2=/Game/Materials/Vase
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MRUItem3=/Game/Assets/Vase4
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MRUItem4=/Game/Assets/Vase3
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MRUItem5=/Game/Assets/Vase2
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MRUItem6=/Game/Assets/Vase1
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MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem8=/Game/Shader+Effekte/Flamethrower
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MRUItem9=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem11=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem12=/Game/BlueprintTheo/BP_movingPlato
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MRUItem13=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem14=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem15=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem16=/Game/Sounds/level_sound/level_sound/water
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MRUItem17=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Deathbox
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MRUItem0=/Game/Sounds/level_sound/level_sound/Boldernew_Cue
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MRUItem1=/Game/Sounds/level_sound/level_sound/Bolder
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MRUItem2=/Game/Sounds/level_sound/level_sound/Bolder_Cue
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MRUItem3=/Game/Blueprints/BP_Projectile
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MRUItem4=/Game/Blueprints/BP_BrokenPlattform
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Engine/EngineSky/BP_Sky_Sphere
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MRUItem7=/Game/Textures/Vase/DefaultMaterial_AO
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MRUItem8=/Game/Materials/Vase
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MRUItem9=/Game/Assets/Vase4
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MRUItem10=/Game/Assets/Vase3
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MRUItem11=/Game/Assets/Vase2
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MRUItem12=/Game/Assets/Vase1
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MRUItem13=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem14=/Game/Shader+Effekte/Flamethrower
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MRUItem15=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem17=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem18=/Game/BlueprintTheo/BP_movingPlato
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MRUItem19=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2443,6 +2442,8 @@ None=======
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/Game/Assets/Vase2.Vase2=0
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/Game/Assets/Vase4.Vase4=0
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/Game/Assets/Vase3.Vase3=0
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/Game/Sounds/level_sound/level_sound/Bolder_Cue.Bolder_Cue=1
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/Game/Sounds/level_sound/level_sound/Boldernew_Cue.Boldernew_Cue=1
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[MaterialEditor]
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PrimType=1
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@ -2647,13 +2648,13 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ShapeComponent=
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StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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Saved/Logs/DesertGame-backup-2024.07.06-20.01.02.log
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Saved/Logs/DesertGame-backup-2024.07.06-20.01.02.log
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Saved/Logs/DesertGame-backup-2024.07.06-20.08.59.log
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Saved/Logs/DesertGame-backup-2024.07.06-20.08.59.log
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