Final Map Update

This commit is contained in:
Angeline Staiger 2024-07-06 14:39:40 +02:00
parent ff0ba52811
commit 0bf2a53e8b
32 changed files with 8598 additions and 5019 deletions

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Width:  |  Height:  |  Size: 35 KiB

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View File

@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -131,19 +131,19 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/gen3.gen3
OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
OpenAssetsAtExit=/Game/Shader+Effekte/dust.dust
OpenAssetsAtExit=/Game/Materials/BrokenPlatform.BrokenPlatform
OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
OpenAssetsAtExit=/Game/Assets/saeule_destroyed.saeule_destroyed
OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
OpenAssetsAtExit=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame
OpenAssetsAtExit=/Game/Blueprints/BP_GameInstance.BP_GameInstance
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1339.200 Y=779.200
WindowSize=X=1340.800 Y=780.800
None=======
InitiallyMaximized=True
@ -172,7 +172,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.SelectedPaths=/Game/Shader+Effekte
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1129,6 +1129,8 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
RecentlyPlaced=/Game/Materials/Vase.Vase;
RecentlyPlaced=/Game/Materials/gen3.gen3;
RecentlyPlaced=/Game/Assets/Vase4.Vase4;
RecentlyPlaced=/Game/Assets/Vase1.Vase1;
@ -1147,8 +1149,6 @@ RecentlyPlaced=/Game/Assets/wand_destroyed2.wand_destroyed2;
RecentlyPlaced=/Game/Assets/Schutt.Schutt;
RecentlyPlaced=/Game/Assets/VaseInside_MatMain.VaseInside_MatMain;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
None=======
None=======
@ -1695,7 +1695,7 @@ ThirdPersonCharacter_C.Default=True
ThirdPersonCharacter_C.Tick=True
BP_Deathbox_C.Tick=True
BP_Deathbox_C.Replication=True
BP_Deathbox_C.Rendering=True
BP_Deathbox_C.Rendering=False
BP_Deathbox_C.Collision=True
BP_Deathbox_C.Actor=True
BP_Deathbox_C.Input=True
@ -2141,7 +2141,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2254,29 +2253,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Assets/VaseInside_MatMain
MRUItem1=/Game/Assets/Vase_MatMain
MRUItem2=/Game/Materials/Wandgemälde
MRUItem3=/Game/Shader+Effekte/Flamethrower
MRUItem4=/Game/Assets/saeule_destroyed
MRUItem0=/Game/Shader+Effekte/dust
MRUItem1=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem2=/Game/Blueprints/BP_GameInstance
MRUItem3=/Game/Blueprints/BP_CheckpointGame
MRUItem4=/Game/Blueprints/BP_Lever
MRUItem5=/Game/BlueprintTheo/BP_movingPlato
MRUItem6=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem7=/Game/Materials/Treppe
MRUItem8=/Game/Materials/gen3
MRUItem9=/Game/Textures/WandgemäldeNew
MRUItem10=/Game/Assets/treppe_Cube_002
MRUItem11=/Game/Assets/treppe_Cube_001
MRUItem12=/Game/Assets/treppe_Cube
MRUItem13=/Game/Textures/Treppe/Treppe_Roughness
MRUItem14=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem15=/Game/Sounds/steps/steps/Fang_Steps
MRUItem16=/Game/Sounds/level_sound/Hintergrund-Musik
MRUItem17=/Game/Sounds/level_sound/Wüsten-Theme
MRUItem18=/Engine/VREditor/Sounds/UI/Camera_Shutter
MRUItem19=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Blueprints/BP_BrokenPlattform
MRUItem7=/Game/Textures/BrokenPlatform/Material_Roughness
MRUItem8=/Game/Materials/BrokenPlatform
MRUItem9=/Game/Materials/Vase
MRUItem10=/Game/Assets/VaseInside_MatMain
MRUItem11=/Game/Assets/Vase_MatMain
MRUItem12=/Game/Materials/Wandgemälde
MRUItem13=/Game/Shader+Effekte/Flamethrower
MRUItem14=/Game/Assets/saeule_destroyed
MRUItem15=/Game/Materials/Treppe
MRUItem16=/Game/Materials/gen3
MRUItem17=/Game/Textures/WandgemäldeNew
MRUItem18=/Game/Assets/treppe_Cube_002
MRUItem19=/Game/Assets/treppe_Cube_001
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2370,6 +2369,7 @@ None=======
/Engine/VREditor/Sounds/UI/Camera_Shutter.Camera_Shutter=0
/Game/Assets/VaseInside_MatMain.VaseInside_MatMain=0
/Game/Assets/Vase_MatMain.Vase_MatMain=0
/Game/Materials/Vase.Vase=0
[MaterialEditor]
PrimType=1
@ -2451,7 +2451,7 @@ ShowUnusedLayers=True
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2551,13 +2551,15 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
BP_Deathbox_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PrimitiveComponent=
BP_movingPlato_C=
BP_movingPlato_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_BrokenPlattform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_MovingPlatform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_GameInstance_C=
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression=
Object=
Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C=
@ -2571,9 +2573,9 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=

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Saved/SaveGames/1.sav Normal file

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