Island-Prototype drin für Blockout (Insel wird noch flacher!)

This commit is contained in:
Jennifer Weiß 2024-06-10 11:46:55 +02:00
parent 0d79505eb5
commit 112397a1dd
10 changed files with 960 additions and 2155 deletions

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -133,7 +133,7 @@ CleanShutdown=False
[RootWindow]
ScreenPosition=X=320.000 Y=154.400
WindowSize=X=1281.600 Y=721.600
WindowSize=X=1283.200 Y=723.200
InitiallyMaximized=True
[SlateAdditionalLayoutConfig]
@ -173,9 +173,11 @@ ContentBrowserTab1.ThumbnailSizeScale=0.180000
ContentBrowserTab1.CurrentViewType=1
AssetDialog.ThumbnailSizeScale=0.100000
AssetDialog.CurrentViewType=1
ToolbarOpenBPClass.ThumbnailSizeScale=0.100000
ToolbarOpenBPClass.CurrentViewType=0
[Directories2]
UNR=../../../../../../Users/bib/Documents/GARGame/Content/
UNR=../../../../../../Users/bib/Documents/GARGame/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@ -185,7 +187,7 @@ GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
WorldRoot=../../../../../../Users/bib/Documents/GARGame/Content/
Level=../../../../../../Users/bib/Documents/GARGame/Content/
Level=../../../../../../Users/bib/Documents/GARGame/Content
Project=C:/Program Files/Epic Games/UE_4.27/
[ModuleFileTracking]
@ -1059,6 +1061,8 @@ SceneOutliner.TimeStamp=2024.05.06-11.05.18
SceneOutliner.LastCompileMethod=Unknown
HierarchicalLODOutliner.TimeStamp=2024.05.06-11.05.06
HierarchicalLODOutliner.LastCompileMethod=Unknown
HierarchicalLODUtilities.TimeStamp=2024.05.06-11.05.06
HierarchicalLODUtilities.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Test
@ -1073,4 +1077,143 @@ Actor.Replication=True
Actor.Collision=True
Actor.Input=True
Actor.Actor=True
BP_Sky_Sphere_C.TransformCommon=True
BP_Sky_Sphere_C.Default=True
BP_Sky_Sphere_C.Override settings=True
BP_Sky_Sphere_C.Rendering=True
BP_Sky_Sphere_C.Replication=True
BP_Sky_Sphere_C.Collision=True
BP_Sky_Sphere_C.Input=True
BP_Sky_Sphere_C.Actor=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Actor=True
FbxImportUI.Mesh=True
FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
[PluginBrowser]
InstalledPlugins=XRVisualization
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
bCreatePhysicsAsset=True
bAutoComputeLodDistances=True
LodDistance0=0.000000
LodDistance1=0.000000
LodDistance2=0.000000
LodDistance3=0.000000
LodDistance4=0.000000
LodDistance5=0.000000
LodDistance6=0.000000
LodDistance7=0.000000
MinimumLodNumber=0
LodNumber=0
bImportAnimations=False
bImportMaterials=True
bImportTextures=True
[FBX_Import_UI_Option_FbxStaticMeshImportData]
StaticMeshLODGroup=None
VertexColorImportOption=Ignore
VertexOverrideColor=(B=255,G=255,R=255,A=255)
bRemoveDegenerates=True
bBuildAdjacencyBuffer=True
bBuildReversedIndexBuffer=True
bGenerateLightmapUVs=True
bOneConvexHullPerUCX=True
bAutoGenerateCollision=True
bCombineMeshes=False
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ImportNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxSkeletalMeshImportData]
VertexColorImportOption=Replace
VertexOverrideColor=(B=0,G=0,R=0,A=0)
bUpdateSkeletonReferencePose=False
bUseT0AsRefPose=False
bPreserveSmoothingGroups=True
bImportMeshesInBoneHierarchy=True
bImportMorphTargets=False
ThresholdPosition=0.000020
ThresholdTangentNormal=0.000020
ThresholdUV=0.000977
MorphThresholdPosition=0.015000
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ComputeNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
bImportMeshesInBoneHierarchy=True
AnimationLength=FBXALIT_ExportedTime
FrameImportRange=(Min=0,Max=0)
bUseDefaultSampleRate=False
CustomSampleRate=0
bImportCustomAttribute=True
bDeleteExistingCustomAttributeCurves=False
bDeleteExistingNonCurveCustomAttributes=False
bImportBoneTracks=True
bSetMaterialDriveParameterOnCustomAttribute=False
MaterialCurveSuffixes=_mat
bRemoveRedundantKeys=True
bDeleteExistingMorphTargetCurves=False
bDoNotImportCurveWithZero=True
bPreserveLocalTransform=False
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxTextureImportData]
bInvertNormalMaps=False
MaterialSearchLocation=Local
BaseMaterialName=None
BaseColorName=
BaseDiffuseTextureName=
BaseNormalTextureName=
BaseEmissiveColorName=
BaseEmmisiveTextureName=
BaseSpecularTextureName=
BaseOpacityTextureName=
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False

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