Island-Prototype drin für Blockout (Insel wird noch flacher!)

This commit is contained in:
Jennifer Weiß 2024-06-10 11:46:55 +02:00
parent 0d79505eb5
commit 112397a1dd
10 changed files with 960 additions and 2155 deletions

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

Before

Width:  |  Height:  |  Size: 42 KiB

After

Width:  |  Height:  |  Size: 48 KiB

Binary file not shown.

View File

@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

View File

@ -133,7 +133,7 @@ CleanShutdown=False
[RootWindow] [RootWindow]
ScreenPosition=X=320.000 Y=154.400 ScreenPosition=X=320.000 Y=154.400
WindowSize=X=1281.600 Y=721.600 WindowSize=X=1283.200 Y=723.200
InitiallyMaximized=True InitiallyMaximized=True
[SlateAdditionalLayoutConfig] [SlateAdditionalLayoutConfig]
@ -173,9 +173,11 @@ ContentBrowserTab1.ThumbnailSizeScale=0.180000
ContentBrowserTab1.CurrentViewType=1 ContentBrowserTab1.CurrentViewType=1
AssetDialog.ThumbnailSizeScale=0.100000 AssetDialog.ThumbnailSizeScale=0.100000
AssetDialog.CurrentViewType=1 AssetDialog.CurrentViewType=1
ToolbarOpenBPClass.ThumbnailSizeScale=0.100000
ToolbarOpenBPClass.CurrentViewType=0
[Directories2] [Directories2]
UNR=../../../../../../Users/bib/Documents/GARGame/Content/ UNR=../../../../../../Users/bib/Documents/GARGame/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/ FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/ FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@ -185,7 +187,7 @@ GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/ GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/ MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
WorldRoot=../../../../../../Users/bib/Documents/GARGame/Content/ WorldRoot=../../../../../../Users/bib/Documents/GARGame/Content/
Level=../../../../../../Users/bib/Documents/GARGame/Content/ Level=../../../../../../Users/bib/Documents/GARGame/Content
Project=C:/Program Files/Epic Games/UE_4.27/ Project=C:/Program Files/Epic Games/UE_4.27/
[ModuleFileTracking] [ModuleFileTracking]
@ -1059,6 +1061,8 @@ SceneOutliner.TimeStamp=2024.05.06-11.05.18
SceneOutliner.LastCompileMethod=Unknown SceneOutliner.LastCompileMethod=Unknown
HierarchicalLODOutliner.TimeStamp=2024.05.06-11.05.06 HierarchicalLODOutliner.TimeStamp=2024.05.06-11.05.06
HierarchicalLODOutliner.LastCompileMethod=Unknown HierarchicalLODOutliner.LastCompileMethod=Unknown
HierarchicalLODUtilities.TimeStamp=2024.05.06-11.05.06
HierarchicalLODUtilities.LastCompileMethod=Unknown
[MRU] [MRU]
MRUItem0=/Game/Test MRUItem0=/Game/Test
@ -1073,4 +1077,143 @@ Actor.Replication=True
Actor.Collision=True Actor.Collision=True
Actor.Input=True Actor.Input=True
Actor.Actor=True Actor.Actor=True
BP_Sky_Sphere_C.TransformCommon=True
BP_Sky_Sphere_C.Default=True
BP_Sky_Sphere_C.Override settings=True
BP_Sky_Sphere_C.Rendering=True
BP_Sky_Sphere_C.Replication=True
BP_Sky_Sphere_C.Collision=True
BP_Sky_Sphere_C.Input=True
BP_Sky_Sphere_C.Actor=True
StaticMeshActor.TransformCommon=True
StaticMeshActor.StaticMesh=True
StaticMeshActor.Materials=True
StaticMeshActor.Physics=True
StaticMeshActor.Collision=True
StaticMeshActor.Lighting=True
StaticMeshActor.Rendering=True
StaticMeshActor.Navigation=True
StaticMeshActor.VirtualTexture=True
StaticMeshActor.Tags=True
StaticMeshActor.Cooking=True
StaticMeshActor.Replication=True
StaticMeshActor.Actor=True
FbxImportUI.Mesh=True
FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
[PluginBrowser]
InstalledPlugins=XRVisualization
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
bCreatePhysicsAsset=True
bAutoComputeLodDistances=True
LodDistance0=0.000000
LodDistance1=0.000000
LodDistance2=0.000000
LodDistance3=0.000000
LodDistance4=0.000000
LodDistance5=0.000000
LodDistance6=0.000000
LodDistance7=0.000000
MinimumLodNumber=0
LodNumber=0
bImportAnimations=False
bImportMaterials=True
bImportTextures=True
[FBX_Import_UI_Option_FbxStaticMeshImportData]
StaticMeshLODGroup=None
VertexColorImportOption=Ignore
VertexOverrideColor=(B=255,G=255,R=255,A=255)
bRemoveDegenerates=True
bBuildAdjacencyBuffer=True
bBuildReversedIndexBuffer=True
bGenerateLightmapUVs=True
bOneConvexHullPerUCX=True
bAutoGenerateCollision=True
bCombineMeshes=False
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ImportNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxSkeletalMeshImportData]
VertexColorImportOption=Replace
VertexOverrideColor=(B=0,G=0,R=0,A=0)
bUpdateSkeletonReferencePose=False
bUseT0AsRefPose=False
bPreserveSmoothingGroups=True
bImportMeshesInBoneHierarchy=True
bImportMorphTargets=False
ThresholdPosition=0.000020
ThresholdTangentNormal=0.000020
ThresholdUV=0.000977
MorphThresholdPosition=0.015000
bTransformVertexToAbsolute=True
bBakePivotInVertex=False
bImportMeshLODs=False
NormalImportMethod=FBXNIM_ComputeNormals
NormalGenerationMethod=MikkTSpace
bComputeWeightedNormals=True
bReorderMaterialToFbxOrder=True
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxAnimSequenceImportData]
bImportMeshesInBoneHierarchy=True
AnimationLength=FBXALIT_ExportedTime
FrameImportRange=(Min=0,Max=0)
bUseDefaultSampleRate=False
CustomSampleRate=0
bImportCustomAttribute=True
bDeleteExistingCustomAttributeCurves=False
bDeleteExistingNonCurveCustomAttributes=False
bImportBoneTracks=True
bSetMaterialDriveParameterOnCustomAttribute=False
MaterialCurveSuffixes=_mat
bRemoveRedundantKeys=True
bDeleteExistingMorphTargetCurves=False
bDoNotImportCurveWithZero=True
bPreserveLocalTransform=False
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[FBX_Import_UI_Option_FbxTextureImportData]
bInvertNormalMaps=False
MaterialSearchLocation=Local
BaseMaterialName=None
BaseColorName=
BaseDiffuseTextureName=
BaseNormalTextureName=
BaseEmissiveColorName=
BaseEmmisiveTextureName=
BaseSpecularTextureName=
BaseOpacityTextureName=
ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
ImportUniformScale=1.000000
bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long