Island-Prototype drin für Blockout (Insel wird noch flacher!)
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parent
0d79505eb5
commit
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Content/Assets/Island_ProtoType.uasset
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Content/Assets/Island_ProtoType.uasset
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Intermediate/AssetRegistryCache/85bd9ca1.bin
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Intermediate/AssetRegistryCache/85bd9ca1.bin
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Before Width: | Height: | Size: 42 KiB After Width: | Height: | Size: 48 KiB |
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Saved/Autosaves/Game/Test_Auto1.umap
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Saved/Autosaves/Game/Test_Auto1.umap
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@ -1,5 +0,0 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -133,7 +133,7 @@ CleanShutdown=False
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[RootWindow]
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ScreenPosition=X=320.000 Y=154.400
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WindowSize=X=1281.600 Y=721.600
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WindowSize=X=1283.200 Y=723.200
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InitiallyMaximized=True
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[SlateAdditionalLayoutConfig]
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@ -173,9 +173,11 @@ ContentBrowserTab1.ThumbnailSizeScale=0.180000
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ContentBrowserTab1.CurrentViewType=1
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AssetDialog.ThumbnailSizeScale=0.100000
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AssetDialog.CurrentViewType=1
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ToolbarOpenBPClass.ThumbnailSizeScale=0.100000
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ToolbarOpenBPClass.CurrentViewType=0
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[Directories2]
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UNR=../../../../../../Users/bib/Documents/GARGame/Content/
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UNR=../../../../../../Users/bib/Documents/GARGame/Content
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BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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@ -185,7 +187,7 @@ GenericOpen=../../../../../../Users/bib/Documents/GARGame/Content/
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GenericSave=../../../../../../Users/bib/Documents/GARGame/Content/
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MeshImportExport=../../../../../../Users/bib/Documents/GARGame/Content/
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WorldRoot=../../../../../../Users/bib/Documents/GARGame/Content/
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Level=../../../../../../Users/bib/Documents/GARGame/Content/
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Level=../../../../../../Users/bib/Documents/GARGame/Content
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Project=C:/Program Files/Epic Games/UE_4.27/
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[ModuleFileTracking]
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@ -1059,6 +1061,8 @@ SceneOutliner.TimeStamp=2024.05.06-11.05.18
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SceneOutliner.LastCompileMethod=Unknown
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HierarchicalLODOutliner.TimeStamp=2024.05.06-11.05.06
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HierarchicalLODOutliner.LastCompileMethod=Unknown
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HierarchicalLODUtilities.TimeStamp=2024.05.06-11.05.06
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HierarchicalLODUtilities.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Test
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@ -1073,4 +1077,143 @@ Actor.Replication=True
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Actor.Collision=True
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Actor.Input=True
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Actor.Actor=True
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BP_Sky_Sphere_C.TransformCommon=True
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BP_Sky_Sphere_C.Default=True
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BP_Sky_Sphere_C.Override settings=True
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BP_Sky_Sphere_C.Rendering=True
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BP_Sky_Sphere_C.Replication=True
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BP_Sky_Sphere_C.Collision=True
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BP_Sky_Sphere_C.Input=True
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BP_Sky_Sphere_C.Actor=True
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StaticMeshActor.TransformCommon=True
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StaticMeshActor.StaticMesh=True
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StaticMeshActor.Materials=True
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StaticMeshActor.Physics=True
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StaticMeshActor.Collision=True
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StaticMeshActor.Lighting=True
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StaticMeshActor.Rendering=True
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StaticMeshActor.Navigation=True
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StaticMeshActor.VirtualTexture=True
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StaticMeshActor.Tags=True
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StaticMeshActor.Cooking=True
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StaticMeshActor.Replication=True
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StaticMeshActor.Actor=True
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FbxImportUI.Mesh=True
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FbxImportUI.Transform=True
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FbxImportUI.Miscellaneous=True
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FbxImportUI.Material=True
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FbxImportUI.FbxFileInformation=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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bCreatePhysicsAsset=True
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bAutoComputeLodDistances=True
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LodDistance0=0.000000
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LodDistance1=0.000000
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LodDistance2=0.000000
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LodDistance3=0.000000
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LodDistance4=0.000000
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LodDistance5=0.000000
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LodDistance6=0.000000
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LodDistance7=0.000000
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MinimumLodNumber=0
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LodNumber=0
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bImportAnimations=False
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bImportMaterials=True
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bImportTextures=True
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[FBX_Import_UI_Option_FbxStaticMeshImportData]
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StaticMeshLODGroup=None
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VertexColorImportOption=Ignore
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VertexOverrideColor=(B=255,G=255,R=255,A=255)
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bRemoveDegenerates=True
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bBuildAdjacencyBuffer=True
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bBuildReversedIndexBuffer=True
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bGenerateLightmapUVs=True
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bOneConvexHullPerUCX=True
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bAutoGenerateCollision=True
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bCombineMeshes=False
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bTransformVertexToAbsolute=True
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bBakePivotInVertex=False
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bImportMeshLODs=False
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NormalImportMethod=FBXNIM_ImportNormals
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NormalGenerationMethod=MikkTSpace
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bComputeWeightedNormals=True
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bReorderMaterialToFbxOrder=True
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ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
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ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
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ImportUniformScale=1.000000
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bConvertScene=True
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bForceFrontXAxis=False
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bConvertSceneUnit=False
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[FBX_Import_UI_Option_FbxSkeletalMeshImportData]
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VertexColorImportOption=Replace
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VertexOverrideColor=(B=0,G=0,R=0,A=0)
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bUpdateSkeletonReferencePose=False
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bUseT0AsRefPose=False
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bPreserveSmoothingGroups=True
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bImportMeshesInBoneHierarchy=True
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bImportMorphTargets=False
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ThresholdPosition=0.000020
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ThresholdTangentNormal=0.000020
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ThresholdUV=0.000977
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MorphThresholdPosition=0.015000
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bTransformVertexToAbsolute=True
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bBakePivotInVertex=False
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bImportMeshLODs=False
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NormalImportMethod=FBXNIM_ComputeNormals
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NormalGenerationMethod=MikkTSpace
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bComputeWeightedNormals=True
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bReorderMaterialToFbxOrder=True
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ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
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ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
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ImportUniformScale=1.000000
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bConvertScene=True
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bForceFrontXAxis=False
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bConvertSceneUnit=False
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[FBX_Import_UI_Option_FbxAnimSequenceImportData]
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bImportMeshesInBoneHierarchy=True
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AnimationLength=FBXALIT_ExportedTime
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FrameImportRange=(Min=0,Max=0)
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bUseDefaultSampleRate=False
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CustomSampleRate=0
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bImportCustomAttribute=True
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bDeleteExistingCustomAttributeCurves=False
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bDeleteExistingNonCurveCustomAttributes=False
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bImportBoneTracks=True
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bSetMaterialDriveParameterOnCustomAttribute=False
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MaterialCurveSuffixes=_mat
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bRemoveRedundantKeys=True
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bDeleteExistingMorphTargetCurves=False
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bDoNotImportCurveWithZero=True
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bPreserveLocalTransform=False
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ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
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ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
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ImportUniformScale=1.000000
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bConvertScene=True
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bForceFrontXAxis=False
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bConvertSceneUnit=False
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[FBX_Import_UI_Option_FbxTextureImportData]
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bInvertNormalMaps=False
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MaterialSearchLocation=Local
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BaseMaterialName=None
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BaseColorName=
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BaseDiffuseTextureName=
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BaseNormalTextureName=
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BaseEmissiveColorName=
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BaseEmmisiveTextureName=
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BaseSpecularTextureName=
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BaseOpacityTextureName=
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ImportTranslation=(X=0.000000,Y=0.000000,Z=0.000000)
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ImportRotation=(Pitch=0.000000,Yaw=0.000000,Roll=0.000000)
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ImportUniformScale=1.000000
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bConvertScene=True
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bForceFrontXAxis=False
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bConvertSceneUnit=False
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