This commit is contained in:
Jennifer Weiß 2024-06-21 14:48:37 +02:00
parent 7b6b9f713c
commit 30ca636430
14 changed files with 742 additions and 8 deletions

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@ -1075,8 +1075,12 @@ MRUItem0=/Game/Map
MRUItem1=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Fackel1.Fackel1;
RecentlyPlaced=/Game/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/Island.Island;
RecentlyPlaced=/Game/Textures/Island/Island.Island;
RecentlyPlaced=/Game/Assets/Final_Island.Final_Island;
RecentlyPlaced=/Game/Assets/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
@ -1262,6 +1266,7 @@ MaterialExpressionTextureSample.MaterialExpressionTextureBase=True
MaterialExpressionTextureSample.MaterialExpression=True
MaterialExpressionMaterialFunctionCall.MaterialExpressionMaterialFunctionCall=True
MaterialExpressionMaterialFunctionCall.MaterialExpression=True
MaterialExpressionReroute.MaterialExpression=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1269,6 +1274,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -1384,12 +1390,14 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Materials/Treppe
MRUItem2=/Game/Materials/Tuer
MRUItem3=/Game/Materials/Watercolor
MRUItem4=/Engine/BasicShapes/BasicShapeMaterial
MRUItem5=/Game/Assets/BSurfaceMesh
MRUItem0=/Game/Textures/Island/Island
MRUItem1=/Game/Assets/lambert1_002
MRUItem2=/Game/Map
MRUItem3=/Game/Materials/Treppe
MRUItem4=/Game/Materials/Tuer
MRUItem5=/Game/Materials/Watercolor
MRUItem6=/Engine/BasicShapes/BasicShapeMaterial
MRUItem7=/Game/Assets/BSurfaceMesh
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1

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@ -1212,3 +1212,729 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.21-12.37.01:763][218]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.38.30:567][690]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx)
[2024.06.21-12.38.30:573][690]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx
[2024.06.21-12.38.30:577][690]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.38.32:054][690]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.38.32:099][690]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 8536CC3780A61BF9DBE749C7852F5D0BBB0C9B10), compiling.
[2024.06.21-12.38.32:104][690]LogFbx: Display: Triangulating static mesh palo1
[2024.06.21-12.38.32:145][690]LogStaticMesh: Building static mesh Lagerfeuer...
[2024.06.21-12.38.32:171][690]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Lagerfeuer.Lagerfeuer
[2024.06.21-12.38.32:183][690]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.38.32:463][695]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:470][695]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:812][705]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Total job queries 212, among them cache hits 100 (47.17%)
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 13 distinct outputs (13.40%)
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: ================================================
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.35:788][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.35:799][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.38:811][801]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.39:358][819]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.46:503][ 10]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/lambert1_002.lambert1_002
[2024.06.21-12.38.46:504][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66F267F58B72712BAFC65F8BF36D4D013E39326E), compiling.
[2024.06.21-12.38.46:538][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:620][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:810][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AA60DA05F017A2751374EEF82DD016851BC11E53), compiling.
[2024.06.21-12.38.46:812][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: B1D7A9D0804802ABC4D5583311614E264C3A27AA), compiling.
[2024.06.21-12.38.46:814][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDB5C917B37DA8DEF7185357AFD79DEFDAF952CE), compiling.
[2024.06.21-12.38.46:834][ 10]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.38.46:838][ 10]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.21-12.38.46:921][ 11]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:921][ 11]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.38.58:927][338]LogSlate: Window 'Color Picker' being destroyed
[2024.06.21-12.39.27:273][466]LogSlate: Window 'Message' being destroyed
[2024.06.21-12.39.27:299][466]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Assets/lambert1_002.lambert1_002
(Selecting 'No' will cause all changes to be lost!)
[2024.06.21-12.39.27:568][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C58D7999737ACBF43D9849557F9056064A30668), compiling.
[2024.06.21-12.39.27:589][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66039A1D079A51C2C8C586461D0C9D82C00653D5), compiling.
[2024.06.21-12.39.27:631][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.06.21-12.39.27:760][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.39.27:773][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:776][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:779][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.39.27:779][466]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.39.32:364][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.39.33:746][546]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.39.33:846][546]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/Lagerfeuer.Lagerfeuer
Asset Name: /Game/Assets/lambert1_002.lambert1_002
[2024.06.21-12.39.34:010][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.39.52:611][767]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx)
[2024.06.21-12.39.52:617][767]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx
[2024.06.21-12.39.52:626][767]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.39.54:494][767]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.39.54:546][767]LogFbx: Display: Triangulating static mesh BSurfaceMesh
[2024.06.21-12.39.54:714][767]LogStaticMesh: Building static mesh Final_Island...
[2024.06.21-12.39.54:789][767]LogStaticMesh: Built static mesh [0.07s] /Game/Assets/Final_Island.Final_Island
[2024.06.21-12.39.54:831][767]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.39.56:950][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.39.56:957][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.40.00:950][919]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.02:051][958]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.03:479][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.21-12.40.05:453][983]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.40.05:553][983]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Island_ProtoType.Island_ProtoType
[2024.06.21-12.40.05:699][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.21-12.40.05:709][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.40.05:718][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.40.07:956][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.06.21-12.40.09:442][ 28]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.40.09:596][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2024.06.21-12.40.09:623][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.06.21-12.40.09:635][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.40.10:383][ 49]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.06.21-12.40.44:814][111]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.40.44:889][111]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.40.49:117][231]LogContentBrowser: Attempting asset rename: NewFolder -> Treppe
[2024.06.21-12.40.49:118][231]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Height (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.58:173][444]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E8C42A8AD8B1A73474AA5637D9B8D2CA354FE53D), compiling.
[2024.06.21-12.40.58:189][444]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:377][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true
[2024.06.21-12.40.58:389][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_RoughnessF0E8EB744CA032C8379FB582940C9AD0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset'
[2024.06.21-12.40.58:396][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Base_color" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset" SILENT=true
[2024.06.21-12.40.58:427][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Base_color0B5D718A476C843186AEB2A523A27926.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset'
[2024.06.21-12.40.58:432][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Height" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset" SILENT=true
[2024.06.21-12.40.58:447][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Height405DFABE4B1C698AAB5FB7AF14CE55D6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset'
[2024.06.21-12.40.58:452][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true
[2024.06.21-12.40.58:463][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Mixed_AO0B884B3E4DB7C6F02F72B19AF2F7C118.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset'
[2024.06.21-12.40.58:469][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset" SILENT=true
[2024.06.21-12.40.58:526][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal03C055744690E16C565F2DAFADE3BBA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset'
[2024.06.21-12.40.58:532][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset" SILENT=true
[2024.06.21-12.40.58:575][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal_DirectXC560696F4FADE925F13DED97BC6C84DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset'
[2024.06.21-12.40.58:681][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.06.21-12.40.58:694][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.40.58:702][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2024.06.21-12.40.58:709][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:717][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:725][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.40.58:745][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.40.58:754][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.41.00:836][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset" SILENT=true
[2024.06.21-12.41.00:843][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TreppeEDAB741447D6F08A326D81BFC3904387.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset'
[2024.06.21-12.41.00:896][444]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Base_color.Treppe_Base_color
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal.Treppe_Normal
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Height.Treppe_Height
[2024.06.21-12.41.04:705][633]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.41.04:727][633]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.41.07:782][719]LogContentBrowser: Attempting asset rename: NewFolder -> Insland
[2024.06.21-12.41.07:783][719]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.41.15:325][939]LogContentBrowser: Attempting asset rename: Insland -> Island
[2024.06.21-12.41.32:276][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_ambientocclusion.png)
[2024.06.21-12.41.32:279][140]LogTexture: Display: Building textures: stylized_Sand_ambientocclusion (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:324][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:324][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_basecolor.png)
[2024.06.21-12.41.32:410][140]LogTexture: Display: Building textures: stylized_Sand_basecolor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:472][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:491][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_height.png)
[2024.06.21-12.41.32:513][140]LogTexture: Display: Building textures: stylized_Sand_height (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:573][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:573][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_metallic.png)
[2024.06.21-12.41.32:576][140]LogTexture: Display: Building textures: stylized_Sand_metallic (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:611][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:611][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_normal.png)
[2024.06.21-12.41.32:710][140]LogTexture: Display: Building textures: stylized_Sand_normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.41.32:738][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.41.32:770][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_roughness.png)
[2024.06.21-12.41.32:792][140]LogTexture: Display: Building textures: stylized_Sand_roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:833][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.40:042][398]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.41.40:065][398]LogContentBrowser: Creating deferred item: NewMaterial
[2024.06.21-12.41.43:049][479]LogContentBrowser: Attempting asset rename: NewMaterial -> Island
[2024.06.21-12.41.43:057][479]LogContentBrowser: End creating deferred item NewMaterial
[2024.06.21-12.41.45:275][534]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island
[2024.06.21-12.41.45:277][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9F22CA587170C27626DE7E21AEA4907701D57FBD), compiling.
[2024.06.21-12.41.45:287][534]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:380][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9219A494F2BA4D0062B0BC295779FCA9352527AB), compiling.
[2024.06.21-12.41.45:383][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0EC93B0AFFB7A89F4AE3E72D6946DCB2647FAA34), compiling.
[2024.06.21-12.41.45:397][534]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Total job queries 308, among them cache hits 158 (51.30%)
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Tracking 131 distinct input hashes that result in 27 distinct outputs (20.61%)
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: RAM used: 0.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02%
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: ================================================
[2024.06.21-12.41.46:804][550]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.48:216][599]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8B3D8CCC5417FB7DC7A79CC4DC0CB1AC522505C7), compiling.
[2024.06.21-12.41.48:218][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3EE83CDB2898F2E26AF2BCB11D4F76B834DBC5), compiling.
[2024.06.21-12.41.48:219][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C042189EBD502BF1D2F4035BDEE3555B20E67F5E), compiling.
[2024.06.21-12.41.48:223][599]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.48:291][601]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.48:294][601]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.51:910][720]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: FAAE6DC7EC7EE7B3E94B515DB8C6830A9F3DDFA8), compiling.
[2024.06.21-12.41.51:914][720]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EFF0BBB5026089A3891D2CB4FDDFFE7E89F2FA22), compiling.
[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.51:918][720]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.51:951][722]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.51:962][722]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.53:267][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.54:515][764]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.55:513][802]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: C1184F6F75AA71CC1952EDB56B04AD99A7760F93), compiling.
[2024.06.21-12.41.55:514][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 335E52300E58E8FAB9DACDB1072578C69EB8FFE2), compiling.
[2024.06.21-12.41.55:515][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BAE8E6E13963A7656BF35EC66EA0D5EEAE19B28A), compiling.
[2024.06.21-12.41.55:516][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BDD4846EFD27F53E42C663DFEF22E477BED1B43), compiling.
[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.55:518][802]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.55:570][804]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.55:631][805]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.04:158][ 38]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8E061FE0E592B4B7B2BC9D47484808C5A854FCF6), compiling.
[2024.06.21-12.42.04:159][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC0599608B5E91BAB916E1565E29C15211987FC0), compiling.
[2024.06.21-12.42.04:161][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 04E9617E6EC4EF875CF6593EA6F539143702DB6B), compiling.
[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2656D9F418804856C4E42C8653ED0D305F0C65), compiling.
[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED19F49452AB23A1B37ADDE0CA77978815D1AA0), compiling.
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.04:215][ 40]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.14:860][436]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A986CD33910AB26FD035CBA4F024522876F78E2E), compiling.
[2024.06.21-12.42.14:861][436]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 869B5A06558AC401A2D9DB0C3870A350455113F7), compiling.
[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.14:864][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.14:895][438]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.16:160][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.17:831][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.20:342][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.42.21:590][530]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.42.21:691][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.06.21-12.42.23:982][596]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 51BF33E539EA1C533D9320D3D35413E2853FE7B3), compiling.
[2024.06.21-12.42.23:983][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3426B84A662A98B8435CE16D87BD848F4634877A), compiling.
[2024.06.21-12.42.23:984][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 05EA76B4CF4F4B1280F0C9D8EF5FAD9436BDE13C), compiling.
[2024.06.21-12.42.23:985][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C31157EA55251D47B7CF93B7418514237899D85B), compiling.
[2024.06.21-12.42.23:986][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8890DBDBE04C44C891F2230F58E3AFF8CE6467E7), compiling.
[2024.06.21-12.42.23:987][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E945ED02C1EAD181A56B98B8E236B417778159DF), compiling.
[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.23:989][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.24:060][598]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.24:139][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.38:887][148]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B8109BFA6B4A217AEFEACF1112D4BEA18F350AEC), compiling.
[2024.06.21-12.42.38:888][148]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 699E3530082335420EE683A241F8B1CB1C264C88), compiling.
[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.38:891][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.38:920][150]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.40:258][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.41:992][193]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.03:597][850]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.43.08:126][ 3]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.43.08:365][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9BB36BA0207168022A4539A8F2F828831E4DA4), compiling.
[2024.06.21-12.43.08:406][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F70B743404F4F427968BF3487289ADC356015AA6), compiling.
[2024.06.21-12.43.08:419][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.43.08:424][ 3]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.43.08:989][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.43.09:047][ 3]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.43.09:092][ 3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.43.09:099][ 3]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandA304E23442786D025A4E618A99C4F90D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.43.09:150][ 3]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.43.09:150][ 3]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.42:397][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.06.21-12.43.44:477][725]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.43.44:520][725]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.43.44:520][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.43.44:530][725]LogUObjectGlobals: Force Deleting 5 Package(s):
Asset Name: /Game/Textures/Island/stylized_Sand_basecolor.stylized_Sand_basecolor
Asset Name: /Game/Textures/Island/stylized_Sand_height.stylized_Sand_height
Asset Name: /Game/Textures/Island/stylized_Sand_metallic.stylized_Sand_metallic
Asset Name: /Game/Textures/Island/stylized_Sand_normal.stylized_Sand_normal
Asset Name: /Game/Textures/Island/stylized_Sand_roughness.stylized_Sand_roughness
[2024.06.21-12.43.44:614][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:614][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:614][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:615][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:615][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:615][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:616][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:616][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:616][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:617][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:618][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:618][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:619][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:619][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:619][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:620][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:620][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:620][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:621][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:622][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:622][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:623][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:623][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:623][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:624][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:624][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:625][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:625][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:626][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:626][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:626][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:627][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:627][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:627][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:628][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:629][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:629][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:629][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:630][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:630][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:630][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:631][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:631][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:631][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:677][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.06.21-12.43.58:302][860]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_BaseColor.png)
[2024.06.21-12.43.58:327][860]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.43.58:391][860]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.01:094][881]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_Normal.png)
[2024.06.21-12.44.01:132][881]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.01:171][881]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.04:505][901]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.44.04:515][901]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.44.04:564][901]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.08:830][923]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.44.08:888][923]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.08:923][923]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.12:608][960]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island
[2024.06.21-12.44.12:609][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F675E0F459C0A5675826FE74564860F726251117), compiling.
[2024.06.21-12.44.12:609][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:609][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:728][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE7619EB5B1964A69C6D52650A55621CF66E1E6), compiling.
[2024.06.21-12.44.12:728][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:728][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:731][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: AD9C2CF5EADF11ACCE9F8791F9E71FE49357F7F3), compiling.
[2024.06.21-12.44.12:731][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:731][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7135C47F54BC0BA65101752B5E2BC582AC796AA1), compiling.
[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4975B70261DAC620E2BA25B5CC82746A44AEF14B), compiling.
[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E96BD6DCC7143E5A4765783F0486A06AD191213), compiling.
[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 42FE18001447758504005CA22E82CE622D2A90A6), compiling.
[2024.06.21-12.44.12:745][960]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.19:320][147]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 540DA59EF94A5F71FA3481C024D84759F4786B38), compiling.
[2024.06.21-12.44.19:322][147]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.19:380][149]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.22:030][250]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.44.26:178][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 05EB43D47F0E233F8F652CEC002A10EFAD382B80), compiling.
[2024.06.21-12.44.26:180][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 906C80F4BD9F78D1451552CD4D0BCF038EBD10BB), compiling.
[2024.06.21-12.44.26:182][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BB2A9BD644DF5B92AE13613851CA5D33873FD4F3), compiling.
[2024.06.21-12.44.26:192][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D2F26C782A66DE09FDE759A449866CEDA79E434A), compiling.
[2024.06.21-12.44.26:194][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 07A38921F0BF6C29321F47FB5F906CE15676C6F9), compiling.
[2024.06.21-12.44.26:195][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E96AB8A0371C9B759334672C0E5E1AF6B0B7EB73), compiling.
[2024.06.21-12.44.26:196][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C329EEEFD51E644AE1C710449FCCD13B9A3DF27B), compiling.
[2024.06.21-12.44.26:201][364]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.26:254][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:255][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.29:171][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 23EE6141B5728324B881CB0BB49C113F7A1ED39C), compiling.
[2024.06.21-12.44.29:172][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECE5953F3609A5F77948CCC6919A6C22DB76BF5), compiling.
[2024.06.21-12.44.29:173][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 57A8AD9210A5B839A380E670A11A2584DEDC7250), compiling.
[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBFD95DE7F0B457254DE0003DC67F8AD2AE2001), compiling.
[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A6F83DF85F463A21D700EE1E8D43A465466C06D9), compiling.
[2024.06.21-12.44.29:180][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 16806DFAC6B59501CA0109D2ACD291B71AF2817F), compiling.
[2024.06.21-12.44.29:181][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCE4E64DA4CC41CE1B5B60C56E47C72F22684BE), compiling.
[2024.06.21-12.44.29:182][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D071676BC7F10977AEB9FD6C33DFB28B71665FAD), compiling.
[2024.06.21-12.44.29:183][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8D55F21005D32D25F69F146297667A53CF1B163), compiling.
[2024.06.21-12.44.29:184][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 7329D82578BFEFE435198D299FC66F9FAEA5FD7F), compiling.
[2024.06.21-12.44.29:185][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 6881D931EA3D25F8EE9CDE763C2C15C8CBBAE9CE), compiling.
[2024.06.21-12.44.29:187][450]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.29:236][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:237][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.29:309][453]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.41:135][791]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 243406F03500E5D394B5B5F0ACA1A2F542FB45A5), compiling.
[2024.06.21-12.44.41:137][791]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.41:191][793]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.45:030][932]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 2D8ACAFEDB12A14B4124F03A144B52C4F826DE70), compiling.
[2024.06.21-12.44.45:031][932]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 795E6C717FDFCABDDB6452251A1721E224156C17), compiling.
[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.45:034][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.45:060][934]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.46:779][963]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Total job queries 591, among them cache hits 379 (64.13%)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Tracking 196 distinct input hashes that result in 61 distinct outputs (31.12%)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: RAM used: 0.36 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04%
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: ================================================
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.48:260][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.54:191][251]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B2C61A7BD0D0E43992F4562D8324FF874D862334), compiling.
[2024.06.21-12.44.54:193][251]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: D77F07D4ED58A4D8A712D4CD353DE56D9CAB9418), compiling.
[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.44.54:197][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.54:224][253]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.54:233][253]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.44.55:597][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.57:941][376]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4D8122CE56E23A96FC22ED5140F670FACD23EEC3), compiling.
[2024.06.21-12.44.57:942][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: C0FCD6EA7CCADDC974CAC417B224BC52029C606D), compiling.
[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.44.57:945][376]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.57:971][378]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.57:978][378]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.44.59:329][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.45.00:817][423]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.45.01:110][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 03D377E43CA39799AE167E0214D4B92A73389B40), compiling.
[2024.06.21-12.45.01:151][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9D1AB40B652B2499A420E082E13A90C0F6FD143A), compiling.
[2024.06.21-12.45.01:191][423]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.45.01:205][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.45.01:765][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.06.21-12.45.02:116][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.45.02:121][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island2111BEAA4D71911887FCD48C6F56949B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.45.02:139][423]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.45.02:139][423]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.45.02:140][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.45.03:202][460]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.45.43:981][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E90CC0EF137B497DE0E0F9F09BC32F7046ADD165), compiling.
[2024.06.21-12.46.13:407][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8C35D7DEA192B4DEE6F18432B69E275DC29B3F54), compiling.
[2024.06.21-12.46.13:409][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D0A2BCF08962E4E599B47C361D1DF7CF9A75BFB9), compiling.
[2024.06.21-12.46.13:418][922]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C18B07C0AC15AE03254EFD47255684D9C64EBDDD), compiling.
[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.13:420][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.13:453][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.13:453][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.19:098][254]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B18B7AF71C02B6994DEA16636D75BBA918A2F4C1), compiling.
[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.19:100][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.20:189][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.20:859][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.24:464][568]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6327DCC8EBD46B6BAF4B01EB6686BC18B3FDFE), compiling.
[2024.06.21-12.46.24:469][568]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 977FEABBB4B24ED8B472D788B49B3756B81B38C4), compiling.
[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.24:477][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.24:485][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.24:496][570]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.25:467][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.26:539][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.28:308][779]LogMaterialEditor: Applying material Island
[2024.06.21-12.46.28:545][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5C70755DA4CBAE0512DD8A26E90CFCEA3AFA1E0F), compiling.
[2024.06.21-12.46.28:584][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8F6FDA875A8D2F7AD584CB1C2900078527122E51), compiling.
[2024.06.21-12.46.28:598][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2024.06.21-12.46.28:603][779]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.29:116][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.29:138][779]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:152][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:388][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:456][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:606][800]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.46.29:688][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.46.29:694][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandACBA53134DDF62590FC03ABF588C53BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.46.29:734][800]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.46.29:734][800]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.46.59:233][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.46.59:242][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.46.59:281][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2671ECDD4B0614D6E32769BB4D6DFA57.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.46.59:285][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.46.59:301][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData63B3ED0A4D0E05327ACD94A36F0CF2AF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.46.59:316][680]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.47.40:582][974]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 1589A0CE5BADFE1ED091A4F0E8D2ED8A731C5D7A), compiling.
[2024.06.21-12.47.49:225][188]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.06.21-12.47.53:103][188]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.47.53:226][188]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.47.53:226][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.47.53:239][188]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Textures/Island/Island.Island
[2024.06.21-12.47.53:394][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.47.53:403][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.21-12.47.53:410][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.48.10:761][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.48.10:772][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.48.10:812][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapB0B47DD24FDB64C1A8C9C0BEBDBE4866.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.48.10:817][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.48.10:830][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData3D60421848DEFB7FB0E894824E87EEB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating World /Game/Map.Map