Added Blueprints from other project (hoffe es breakt nichts)
This commit is contained in:
parent
622a021e14
commit
3bfe439a06
Config
Content
Blueprints
BPI_JumpAndRun.uassetBP_Checkpoint.uassetBP_CheckpointGame.uassetBP_Deathbox.uassetBP_GameInstance.uassetBP_Projectile.uassetBP_Spawner.uassetElevator.uasset
Emmy_Testing.umapFoliage
Materials
Mannequin/Animations
ThirdPerson/Meshes
Bump_StaticMesh.uassetLeftArm_StaticMesh.uassetLinear_Stair_StaticMesh.uassetRampMaterial.uassetRamp_StaticMesh.uassetRightArm_StaticMesh.uasset
ThirdPersonBP
Intermediate
Saved
AutoScreenshot.png
Autosaves
Config
CrashReportClient
UE4CC-Windows-415AE63A4E3C8FB8D5E861848693D8E5
UE4CC-Windows-499FEF1641836D5D970BD99457E0503A
UE4CC-Windows-C210CBE842625951118476AF778DA2C8
Windows
Logs
DesertGame-backup-2024.06.10-11.01.38.logDesertGame-backup-2024.06.12-13.13.22.logDesertGame-backup-2024.06.21-11.40.28.logDesertGame-backup-2024.06.26-12.38.35.logDesertGame-backup-2024.06.26-12.53.59.logDesertGame-backup-2024.06.26-13.03.02.logDesertGame.log
SaveGames
@ -1,5 +1,8 @@
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GlobalDefaultGameMode=/Script/Engine.GameModeBase
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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GameDefaultMap=/Game/Emmy_Testing.Emmy_Testing
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EditorStartupMap=/Game/Emmy_Testing.Emmy_Testing
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GameInstanceClass=/Game/Blueprints/BP_GameInstance.BP_GameInstance_C
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BIN
Content/Blueprints/BPI_JumpAndRun.uasset
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Content/Blueprints/BPI_JumpAndRun.uasset
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Content/Blueprints/BP_Checkpoint.uasset
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Content/Blueprints/BP_Checkpoint.uasset
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Content/Blueprints/BP_CheckpointGame.uasset
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Content/Blueprints/BP_CheckpointGame.uasset
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Content/Blueprints/BP_Deathbox.uasset
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Content/Blueprints/BP_Deathbox.uasset
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Content/Blueprints/BP_GameInstance.uasset
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Content/Blueprints/BP_GameInstance.uasset
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Content/Blueprints/BP_Projectile.uasset
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Content/Blueprints/BP_Projectile.uasset
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Content/Blueprints/BP_Spawner.uasset
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Content/Blueprints/BP_Spawner.uasset
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Content/Blueprints/Elevator.uasset
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Content/Blueprints/Elevator.uasset
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Content/Blueprints/Foliage/gras.uasset
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Content/Blueprints/Foliage/gras.uasset
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Content/Blueprints/Materials/grastexture.uasset
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Content/Blueprints/Materials/grastexture.uasset
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@ -1,9 +1,9 @@
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[/Script/EngineSettings.GameMapsSettings]
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[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass=/Script/Engine.GameInstance
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GameInstanceClass=/Game/Blueprints/BP_GameInstance.BP_GameInstance_C
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EditorStartupMap=/Engine/Maps/Templates/Template_Default
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EditorStartupMap=/Game/Emmy_Testing.Emmy_Testing
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GameDefaultMap=/Engine/Maps/Entry
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GameDefaultMap=/Game/Emmy_Testing.Emmy_Testing
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ServerDefaultMap=/Engine/Maps/Entry
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ServerDefaultMap=/Engine/Maps/Entry
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GlobalDefaultGameMode=/Script/Engine.GameModeBase
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GlobalDefaultGameMode=/Game/ThirdPersonBP/Blueprints/ThirdPersonGameMode.ThirdPersonGameMode_C
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LocalMapOptions=
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LocalMapOptions=
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[InstallBundleManager]
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[InstallBundleManager]
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Saved/Config/CrashReportClient/UE4CC-Windows-415AE63A4E3C8FB8D5E861848693D8E5/CrashReportClient.ini
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5
Saved/Config/CrashReportClient/UE4CC-Windows-415AE63A4E3C8FB8D5E861848693D8E5/CrashReportClient.ini
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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5
Saved/Config/CrashReportClient/UE4CC-Windows-499FEF1641836D5D970BD99457E0503A/CrashReportClient.ini
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5
Saved/Config/CrashReportClient/UE4CC-Windows-499FEF1641836D5D970BD99457E0503A/CrashReportClient.ini
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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5
Saved/Config/CrashReportClient/UE4CC-Windows-C210CBE842625951118476AF778DA2C8/CrashReportClient.ini
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Saved/Config/CrashReportClient/UE4CC-Windows-C210CBE842625951118476AF778DA2C8/CrashReportClient.ini
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@ -130,11 +130,11 @@ LastLevel=/Game/Emmy_Testing
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[AssetEditorSubsystem]
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[AssetEditorSubsystem]
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CleanShutdown=False
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Assets/treppe_Cube.treppe_Cube
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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[RootWindow]
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[RootWindow]
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ScreenPosition=X=56.800 Y=39.200
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1299.200 Y=739.200
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WindowSize=X=1300.800 Y=740.800
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InitiallyMaximized=True
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InitiallyMaximized=True
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[SlateAdditionalLayoutConfig]
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[SlateAdditionalLayoutConfig]
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@ -162,7 +162,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Shader+Effekte
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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FavoritePaths=
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@ -1072,6 +1072,10 @@ MovieSceneCapture.TimeStamp=2024.05.06-11.05.12
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MovieSceneCapture.LastCompileMethod=Unknown
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MovieSceneCapture.LastCompileMethod=Unknown
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SequencerWidgets.TimeStamp=2024.05.13-09.53.40
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SequencerWidgets.TimeStamp=2024.05.13-09.53.40
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SequencerWidgets.LastCompileMethod=Unknown
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SequencerWidgets.LastCompileMethod=Unknown
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BlueprintGraph.TimeStamp=2024.05.13-09.53.19
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BlueprintGraph.LastCompileMethod=Unknown
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ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
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ExternalImagePicker.LastCompileMethod=Unknown
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[MRU]
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[MRU]
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MRUItem0=/Game/Emmy_Testing
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MRUItem0=/Game/Emmy_Testing
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@ -1079,6 +1083,8 @@ MRUItem1=/Game/Map
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MRUItem2=/Game/Test
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MRUItem2=/Game/Test
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[PlacementMode]
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[PlacementMode]
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
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@ -1097,8 +1103,6 @@ RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
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RecentlyPlaced=/Game/Materials/Island.Island;
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RecentlyPlaced=/Game/Materials/Island.Island;
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RecentlyPlaced=/Game/Textures/Island/Island.Island;
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RecentlyPlaced=/Game/Textures/Island/Island.Island;
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RecentlyPlaced=/Game/Assets/Final_Island.Final_Island;
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RecentlyPlaced=/Game/Assets/Lagerfeuer.Lagerfeuer;
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[DetailCategories]
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[DetailCategories]
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Actor.TransformCommon=True
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Actor.TransformCommon=True
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@ -1639,6 +1643,17 @@ ThirdPersonCharacter_C.MaterialParameters=True
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ThirdPersonCharacter_C.HLOD=True
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ThirdPersonCharacter_C.HLOD=True
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ThirdPersonCharacter_C.Mobile=True
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ThirdPersonCharacter_C.Mobile=True
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ThirdPersonCharacter_C.AssetUserData=True
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ThirdPersonCharacter_C.AssetUserData=True
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ThirdPersonCharacter_C.Default=True
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ThirdPersonCharacter_C.Tick=True
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BP_Deathbox_C.Tick=True
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BP_Deathbox_C.Replication=True
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BP_Deathbox_C.Rendering=True
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BP_Deathbox_C.Collision=True
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BP_Deathbox_C.Actor=True
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BP_Deathbox_C.Input=True
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BP_Deathbox_C.LOD=True
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BP_CheckpointGame_C.Input=True
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BP_CheckpointGame_C.LOD=True
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[PluginBrowser]
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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InstalledPlugins=XRVisualization
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@ -1761,23 +1776,25 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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[ContentBrowserRecent]
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MRUItem0=/Game/Assets/treppe_Cube_001
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MRUItem0=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem1=/Game/Assets/treppe_Cube
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MRUItem1=/Game/Blueprints/Blueprints/BP_Deathbox
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MRUItem2=/Game/Emmy_Testing
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MRUItem2=/Game/Emmy_Testing
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MRUItem3=/Game/Shader+Effekte/Flamethrower
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MRUItem3=/Game/Assets/treppe_Cube_001
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MRUItem4=/Game/Shader+Effekte/FireSmall
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MRUItem4=/Game/Assets/treppe_Cube
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MRUItem5=/Game/Shader+Effekte/Fire
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MRUItem5=/Game/Shader+Effekte/Flamethrower
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MRUItem6=/Game/Shader+Effekte/Fire_Matrial
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MRUItem6=/Game/Shader+Effekte/FireSmall
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MRUItem7=/Game/Materials/FallenStein
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MRUItem7=/Game/Shader+Effekte/Fire
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MRUItem8=/Game/Materials/Island
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MRUItem8=/Game/Shader+Effekte/Fire_Matrial
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MRUItem9=/Game/Textures/Island/Island
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MRUItem9=/Game/Materials/FallenStein
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MRUItem10=/Game/Assets/lambert1_002
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MRUItem10=/Game/Materials/Island
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MRUItem11=/Game/Map
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MRUItem11=/Game/Textures/Island/Island
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MRUItem12=/Game/Materials/Treppe
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MRUItem12=/Game/Assets/lambert1_002
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MRUItem13=/Game/Materials/Tuer
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MRUItem13=/Game/Map
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MRUItem14=/Game/Materials/Watercolor
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MRUItem14=/Game/Materials/Treppe
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MRUItem15=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem15=/Game/Materials/Tuer
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MRUItem16=/Game/Assets/BSurfaceMesh
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MRUItem16=/Game/Materials/Watercolor
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MRUItem17=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem18=/Game/Assets/BSurfaceMesh
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[AssetEditorToolkitTabLocation]
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -1791,6 +1808,8 @@ MRUItem16=/Game/Assets/BSurfaceMesh
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/Game/Shader+Effekte/Flamethrower.Flamethrower=0
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/Game/Shader+Effekte/Flamethrower.Flamethrower=0
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/Game/Assets/treppe_Cube_001.treppe_Cube_001=0
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/Game/Assets/treppe_Cube_001.treppe_Cube_001=0
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/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0
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/Game/Emmy_Testing.Emmy_Testing:PersistentLevel.Emmy_Testing=0
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/Game/Blueprints/Blueprints/BP_Deathbox.BP_Deathbox=0
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/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter=0
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[MaterialEditor]
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[MaterialEditor]
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PrimType=1
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PrimType=1
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Saved/Logs/DesertGame-backup-2024.06.26-12.38.35.log
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Saved/Logs/DesertGame-backup-2024.06.26-12.38.35.log
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Saved/Logs/DesertGame-backup-2024.06.26-12.53.59.log
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Saved/Logs/DesertGame-backup-2024.06.26-12.53.59.log
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Saved/Logs/DesertGame-backup-2024.06.26-13.03.02.log
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Saved/Logs/DesertGame-backup-2024.06.26-13.03.02.log
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BIN
Saved/SaveGames/1.sav
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Saved/SaveGames/1.sav
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