Map Update 12

This commit is contained in:
2024-07-05 11:16:59 +02:00
parent e04ca2d8ad
commit 5d6bfef789
22 changed files with 4614 additions and 4177 deletions

View File

@@ -131,12 +131,13 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Tür.Tür
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1332.800 Y=772.800
WindowSize=X=1334.400 Y=774.400
None=======
InitiallyMaximized=True
@@ -165,7 +166,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Blueprints
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@@ -1122,26 +1123,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand4.wand4;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Assets/wand7.wand7;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Materials/Tür.Tür;
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
None=======
None=======
@@ -1986,6 +1987,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@@ -2101,26 +2103,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Assets/Plattform_broken__1_
MRUItem1=/Game/Assets/Plattform_broken
MRUItem2=/Game/Materials/platform_broken
MRUItem3=/Game/Map
MRUItem4=/Game/Assets/FeuFeu
MRUItem5=/Game/Assets/Fackel1
MRUItem6=/Game/Assets/Fackel3
MRUItem7=/Game/Materials/coals
MRUItem8=/Game/Assets/Fackel2
MRUItem9=/Game/Assets/flame
MRUItem10=/Game/Assets/holders
MRUItem11=/Game/Assets/metal
MRUItem12=/Game/Materials/Fackeln/Lagerfeuer
MRUItem13=/Game/Blueprints/BPI_JumpAndRun
MRUItem14=/Game/Blueprints/BP_Spawner
MRUItem15=/Game/Blueprints/BP_GameInstance
MRUItem16=/Game/Blueprints/BP_Deathbox
MRUItem17=/Game/Blueprints/BP_Checkpoint
MRUItem18=/Game/Emmy_Testing
MRUItem19=/Game/Textures/Gelaender/DefaultMaterial_Roughness
MRUItem0=/Game/Materials/M_Water
MRUItem1=/Game/Blueprints/BP_Door
MRUItem2=/Game/Textures/Tür/Texture/DefaultMaterial_Roughness
MRUItem3=/Game/Textures/Tür/Texture/DefaultMaterial_Mixed_AO
MRUItem4=/Game/Materials/Tür
MRUItem5=/Game/Map
MRUItem6=/Game/Assets/Plattform_broken__1_
MRUItem7=/Game/Assets/Plattform_broken
MRUItem8=/Game/Materials/platform_broken
MRUItem9=/Game/Assets/FeuFeu
MRUItem10=/Game/Assets/Fackel1
MRUItem11=/Game/Assets/Fackel3
MRUItem12=/Game/Materials/coals
MRUItem13=/Game/Assets/Fackel2
MRUItem14=/Game/Assets/flame
MRUItem15=/Game/Assets/holders
MRUItem16=/Game/Assets/metal
MRUItem17=/Game/Materials/Fackeln/Lagerfeuer
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
MRUItem19=/Game/Blueprints/BP_Spawner
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@@ -2176,7 +2178,7 @@ None=======
/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
/Game/Materials/M_Water.M_Water=1
/Game/Materials/M_Water.M_Water=0
/Game/Assets/Fackel2.Fackel2=0
/Game/Assets/Fackel3.Fackel3=1
/Game/Assets/door_Cube_001.door_Cube_001=1
@@ -2364,10 +2366,12 @@ K2Node_VariableSet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCh
Landscape=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PersonaPreviewSceneDescription=AssetViewerSettings.Settings.Environment,
PreviewMeshCollection=
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PrimitiveComponent=
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression="\"Object.DefaultValue\" "
MaterialExpression=
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
@@ -2382,7 +2386,7 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "