Map Update 14

This commit is contained in:
Angeline Staiger 2024-07-05 16:10:07 +02:00
parent 1b18624bbf
commit 67dff91f1b
23 changed files with 16650 additions and 5933 deletions

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@ -127,16 +127,19 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Emmy_Testing
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Lever.BP_Lever
OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=39.000
ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1334.000 Y=774.000
WindowSize=X=1336.000 Y=776.000
None=======
InitiallyMaximized=True
@ -165,7 +168,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/BlueprintTheo
ContentBrowserTab1.SelectedPaths=/Game/Assets
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -207,7 +210,7 @@ SequenceBrowser.HiddenColumns=CurveNameList
SequenceBrowser.HiddenColumns=Class
[Directories2]
UNR=../../../../../../Users/bib/Documents/GameDesign/Dino Game/Content
UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@ -1117,12 +1120,17 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
AnimationEditor.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
RecentlyPlaced=/Game/Fang/Fang.Fang;
RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
@ -1137,11 +1145,6 @@ RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/test.test;
RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
None=======
None=======
@ -2078,6 +2081,14 @@ BP_Dance_C.Input=True
BP_Dance_C.TransformCommon=True
EditorAnimSegment.Animation Segment=True
EditorAnimSegment.Montage=True
BP_Lever_C.Default=True
BP_MovingPlatform_C.TransformCommon=True
BP_MovingPlatform_C.Rendering=True
BP_MovingPlatform_C.Replication=True
BP_MovingPlatform_C.Collision=True
BP_MovingPlatform_C.Input=True
BP_MovingPlatform_C.Actor=True
BP_MovingPlatform_C.Tick=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2085,6 +2096,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2200,26 +2212,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Fang/Fang_Dance
MRUItem0=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem1=/Game/Blueprints/BP_BrokenPlattform
MRUItem2=/Game/Blueprints/BPI_JumpAndRun
MRUItem3=/Game/Blueprints/BP_Dance
MRUItem4=/Game/Blueprints/BP_Deathbox
MRUItem5=/Game/Fang/Fang_Anim_rig_Walking
MRUItem6=/Game/Fang/Fang_Anim_rig_Running
MRUItem7=/Game/Fang/Fang_InteractionMon
MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem9=/Game/Fang/Walk_RunBS
MRUItem10=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem11=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem12=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem13=/Game/Fang/Fang_AnimBP
MRUItem14=/Game/Fang/Base
MRUItem15=/Game/Fang/Fang_Anim_JumpFLYING
MRUItem16=/Game/Fang/Base_Roughness
MRUItem17=/Game/Fang/Fang
MRUItem18=/Game/Assets/Plattform_broken__1_
MRUItem19=/Game/Assets/Plattform_broken
MRUItem2=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem3=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem4=/Game/Materials/schlatter
MRUItem5=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Blueprints/BP_Door
MRUItem7=/Game/Blueprints/BP_Spawner
MRUItem8=/Game/Map
MRUItem9=/Game/Fang/Fang_Dance
MRUItem10=/Game/Blueprints/BPI_JumpAndRun
MRUItem11=/Game/Blueprints/BP_Dance
MRUItem12=/Game/Blueprints/BP_Deathbox
MRUItem13=/Game/Fang/Fang_Anim_rig_Walking
MRUItem14=/Game/Fang/Fang_Anim_rig_Running
MRUItem15=/Game/Fang/Fang_InteractionMon
MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem17=/Game/Fang/Walk_RunBS
MRUItem18=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem19=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2295,6 +2307,9 @@ None=======
/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
/Game/Fang/Fang_Dance.Fang_Dance=0
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
/Game/Materials/schlatter.schlatter=0
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
[MaterialEditor]
PrimType=1
@ -2376,7 +2391,7 @@ ShowUnusedLayers=True
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=
CapsuleComponent=
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2477,7 +2492,7 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression=
Object=
Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C=
@ -2490,14 +2505,14 @@ GeomModifier="\"Object.Settings\" "
None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMesh=
StreamableRenderAsset=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "

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