Map Update 14
This commit is contained in:
parent
1b18624bbf
commit
67dff91f1b
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Content/Map.umap
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Content/Map.umap
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Content/Materials/schlatter.uasset
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Content/Materials/schlatter.uasset
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Content/Textures/schalter/DefaultMaterial_Base_color.uasset
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Content/Textures/schalter/DefaultMaterial_Base_color.uasset
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Content/Textures/schalter/DefaultMaterial_Mixed_AO.uasset
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Content/Textures/schalter/DefaultMaterial_Mixed_AO.uasset
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Content/Textures/schalter/DefaultMaterial_Normal_DirectX.uasset
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Content/Textures/schalter/DefaultMaterial_Normal_DirectX.uasset
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Content/Textures/schalter/DefaultMaterial_Roughness.uasset
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Content/Textures/schalter/DefaultMaterial_Roughness.uasset
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Before Width: | Height: | Size: 38 KiB After Width: | Height: | Size: 53 KiB |
@ -127,16 +127,19 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Emmy_Testing
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
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OpenAssetsAtExit=/Game/Blueprints/BP_Lever.BP_Lever
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OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.000 Y=39.000
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ScreenPosition=X=56.000 Y=38.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1334.000 Y=774.000
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WindowSize=X=1336.000 Y=776.000
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None=======
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InitiallyMaximized=True
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@ -165,7 +168,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/BlueprintTheo
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -207,7 +210,7 @@ SequenceBrowser.HiddenColumns=CurveNameList
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SequenceBrowser.HiddenColumns=Class
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[Directories2]
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UNR=../../../../../../Users/bib/Documents/GameDesign/Dino Game/Content
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UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
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BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
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FBX=../../../../../../Users/bib/Documents/GARGame/Content/
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FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
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@ -1117,12 +1120,17 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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RecentlyPlaced=/Game/Fang/Fang.Fang;
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RecentlyPlaced=/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance;
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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@ -1137,11 +1145,6 @@ RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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RecentlyPlaced=/Game/Shader+Effekte/Fire_Matrial.Fire_Matrial;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/test.test;
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RecentlyPlaced=/Game/Materials/Lagerfeuer.Lagerfeuer;
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None=======
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None=======
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@ -2078,6 +2081,14 @@ BP_Dance_C.Input=True
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BP_Dance_C.TransformCommon=True
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EditorAnimSegment.Animation Segment=True
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EditorAnimSegment.Montage=True
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BP_Lever_C.Default=True
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BP_MovingPlatform_C.TransformCommon=True
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BP_MovingPlatform_C.Rendering=True
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BP_MovingPlatform_C.Replication=True
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BP_MovingPlatform_C.Collision=True
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BP_MovingPlatform_C.Input=True
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BP_MovingPlatform_C.Actor=True
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BP_MovingPlatform_C.Tick=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2085,6 +2096,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@ -2200,26 +2212,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Fang/Fang_Dance
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MRUItem0=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem1=/Game/Blueprints/BP_BrokenPlattform
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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MRUItem3=/Game/Blueprints/BP_Dance
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MRUItem4=/Game/Blueprints/BP_Deathbox
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MRUItem5=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem6=/Game/Fang/Fang_Anim_rig_Running
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MRUItem7=/Game/Fang/Fang_InteractionMon
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MRUItem8=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem9=/Game/Fang/Walk_RunBS
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MRUItem10=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem11=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem12=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem13=/Game/Fang/Fang_AnimBP
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MRUItem14=/Game/Fang/Base
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MRUItem15=/Game/Fang/Fang_Anim_JumpFLYING
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MRUItem16=/Game/Fang/Base_Roughness
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MRUItem17=/Game/Fang/Fang
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MRUItem18=/Game/Assets/Plattform_broken__1_
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MRUItem19=/Game/Assets/Plattform_broken
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MRUItem2=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem3=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem4=/Game/Materials/schlatter
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_Door
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MRUItem7=/Game/Blueprints/BP_Spawner
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MRUItem8=/Game/Map
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MRUItem9=/Game/Fang/Fang_Dance
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MRUItem10=/Game/Blueprints/BPI_JumpAndRun
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MRUItem11=/Game/Blueprints/BP_Dance
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MRUItem12=/Game/Blueprints/BP_Deathbox
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MRUItem13=/Game/Fang/Fang_Anim_rig_Walking
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MRUItem14=/Game/Fang/Fang_Anim_rig_Running
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MRUItem15=/Game/Fang/Fang_InteractionMon
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MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem17=/Game/Fang/Walk_RunBS
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MRUItem18=/Game/Fang/Fang_Anim_rig_JumpFLYING
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MRUItem19=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2295,6 +2307,9 @@ None=======
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/Game/Fang/Fang_Anim_rig_Walking.Fang_Anim_rig_Walking=0
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/Game/Fang/Fang_AnimBP.Fang_AnimBP=0
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/Game/Fang/Fang_Dance.Fang_Dance=0
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/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
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/Game/Materials/schlatter.schlatter=0
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/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
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[MaterialEditor]
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PrimType=1
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@ -2376,7 +2391,7 @@ ShowUnusedLayers=True
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=
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CapsuleComponent=
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CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2477,7 +2492,7 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
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[DetailPropertyExpansion]
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MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
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MaterialExpression=
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Object=
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Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
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MaterialExpressionParameter="\"Object.DefaultValue\" "
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ThirdPersonCharacter_C=
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@ -2490,14 +2505,14 @@ GeomModifier="\"Object.Settings\" "
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None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMesh=
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StreamableRenderAsset=
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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