Insel Fix
This commit is contained in:
parent
30ca636430
commit
6ee3645993
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Content/Map.umap
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Content/Map.umap
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Content/Materials/Island.uasset
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Content/Materials/Island.uasset
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@ -1390,14 +1390,15 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Textures/Island/Island
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MRUItem1=/Game/Assets/lambert1_002
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MRUItem2=/Game/Map
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MRUItem3=/Game/Materials/Treppe
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MRUItem4=/Game/Materials/Tuer
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MRUItem5=/Game/Materials/Watercolor
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MRUItem6=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem7=/Game/Assets/BSurfaceMesh
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MRUItem0=/Game/Materials/Island
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MRUItem1=/Game/Textures/Island/Island
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MRUItem2=/Game/Assets/lambert1_002
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MRUItem3=/Game/Map
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MRUItem4=/Game/Materials/Treppe
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MRUItem5=/Game/Materials/Tuer
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MRUItem6=/Game/Materials/Watercolor
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MRUItem7=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem8=/Game/Assets/BSurfaceMesh
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -1938,3 +1938,138 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
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[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets
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[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
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[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating World /Game/Map.Map
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[2024.06.21-12.49.34:392][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
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[2024.06.21-12.49.36:156][225]LogSlate: Window 'Delete Assets' being destroyed
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[2024.06.21-12.49.36:246][225]LogUObjectGlobals: Force Deleting 1 Package(s):
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Asset Name: /Game/Textures/Island/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL
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[2024.06.21-12.49.36:371][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
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[2024.06.21-12.49.36:371][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.36:371][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.36:372][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
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[2024.06.21-12.49.36:372][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.36:372][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.36:373][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
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[2024.06.21-12.49.36:373][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.36:373][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.36:395][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
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[2024.06.21-12.49.43:748][410]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Island.Island
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[2024.06.21-12.49.43:749][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B02A5CC1E9A971D5D0208F478E9E23F72E8D7DD3), compiling.
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[2024.06.21-12.49.43:749][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.43:749][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.43:887][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 71475209895313BD046FF1622330D7B9C95DFA00), compiling.
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[2024.06.21-12.49.43:887][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.43:887][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.43:888][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3B85513C306700ACE6E251223AC30C0F348AD), compiling.
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[2024.06.21-12.49.43:889][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
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[2024.06.21-12.49.43:889][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.43:889][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 930934A5203EEC8B74FD196BEFF14DBFE4F269B5), compiling.
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[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: A063335442E30BEA3A0033E060AEBB7F0D4F00C7), compiling.
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[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 51E7D5043FB71C2357CCE7FCAD43422C7BDF1732), compiling.
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[2024.06.21-12.49.43:902][410]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
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[2024.06.21-12.49.46:068][483]LogSlate: Window 'Island' being destroyed
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Total job queries 740, among them cache hits 474 (64.05%)
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Tracking 254 distinct input hashes that result in 82 distinct outputs (32.28%)
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: RAM used: 0.49 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
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[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: ================================================
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[2024.06.21-12.49.49:309][673]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A6DCFC1DE2F8AB39388773977811F433A8CE42BE), compiling.
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[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
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[2024.06.21-12.49.49:311][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
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[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
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[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture samplers: 4/16
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[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
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[2024.06.21-12.49.50:386][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader: 122 instructions
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[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
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[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass vertex shader: 46 instructions
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[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture samplers: 4/16
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[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
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[2024.06.21-12.49.51:512][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.00:118][ 18]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 12378D0348D2EE26EF23898B5EC2D512FB4AB0F2), compiling.
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[2024.06.21-12.50.00:120][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 66D1DA61BEE740B2506B4B524CB519F47976A6A3), compiling.
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[2024.06.21-12.50.00:121][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A5FFEAB26EC5313AB2A2D7DE4B5C39D69E139BCE), compiling.
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[2024.06.21-12.50.00:122][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E921C5C9CD2E0E01924BAA35F9D6C707C2E6835), compiling.
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[2024.06.21-12.50.00:123][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F7E4F37D4DEB5AE02101951003BFAFC697E15C0), compiling.
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[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
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[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.00:188][ 20]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader: 122 instructions
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass vertex shader: 46 instructions
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture samplers: 4/16
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
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[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.03:806][ 82]LogSlate: Window 'Island' being destroyed
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[2024.06.21-12.50.08:221][340]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3E638E97B2341D5C4A9F9652AB0C4644D2618181), compiling.
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[2024.06.21-12.50.08:223][340]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A3C52D0FC1AF3EC25A5D6544F4A61CB383EA1374), compiling.
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[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2024.06.21-12.50.08:226][340]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.08:230][341]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture samplers: 5/16
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[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2024.06.21-12.50.09:425][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader: 128 instructions
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass vertex shader: 46 instructions
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture samplers: 5/16
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2024.06.21-12.50.11:233][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.11:927][543]LogMaterialEditor: Saving and Compiling material Island
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[2024.06.21-12.50.12:194][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: CA2E8FFD2527FFC9DC5FD6D00A791BC17C83FB40), compiling.
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[2024.06.21-12.50.12:223][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4F2303F68E3A6BFF456B2C13845B5C70C10D0227), compiling.
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[2024.06.21-12.50.12:262][543]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
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[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.50.12:273][543]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
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[2024.06.21-12.50.12:858][543]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms
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[2024.06.21-12.50.13:171][543]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset" SILENT=true
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[2024.06.21-12.50.13:178][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandD2A05C15410D33F91D6DA6A8B28EA23E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset'
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[2024.06.21-12.50.13:195][543]AssetCheck: New page: Asset Save: Island
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[2024.06.21-12.50.13:195][543]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader: 128 instructions
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass vertex shader: 46 instructions
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture samplers: 6/16
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
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[2024.06.21-12.50.13:195][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
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[2024.06.21-12.50.25:565][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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[2024.06.21-12.50.25:574][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
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[2024.06.21-12.50.25:612][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map3E12219449F472058C337EB4A0061BD3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
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[2024.06.21-12.50.25:617][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
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[2024.06.21-12.50.25:631][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAA5A5D8F46A50FC79D4C53B3428970F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
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[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets
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[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
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[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating World /Game/Map.Map
|
||||
|
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Reference in New Issue
Block a user