Elevator fixed
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1e49eff9b5
commit
834b6d865e
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Content/Map.umap
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Content/Map.umap
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 73 KiB |
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@ -130,14 +130,15 @@ CurrentPosGridSize=1
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=False
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
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OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.000 Y=38.400
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1340.800 Y=780.800
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WindowSize=X=1342.400 Y=782.400
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None=======
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InitiallyMaximized=True
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@ -166,7 +167,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Shader+Effekte
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@ -2174,6 +2175,16 @@ AudioComponent.AttenuationReverbSend=True
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AudioComponent.AttenuationListenerFocus=True
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AudioComponent.AttenuationPriority=True
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AudioComponent.AttenuationAirAbsorption=True
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SkyLight.TransformCommon=True
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SkyLight.Light=True
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SkyLight.Rendering=True
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SkyLight.DistanceFieldAmbientOcclusion=True
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SkyLight.AtmosphereAndCloud=True
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SkyLight.RayTracing=True
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SkyLight.SkyLight=True
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SkyLight.Tags=True
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SkyLight.Cooking=True
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SkyLight.Actor=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2296,26 +2307,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem2=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem3=/Game/BlueprintTheo/BP_movingPlato
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MRUItem4=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem5=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem8=/Game/Sounds/level_sound/level_sound/water
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MRUItem9=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem10=/Game/Blueprints/BPI_JumpAndRun
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MRUItem11=/Game/Blueprints/BP_Deathbox
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MRUItem12=/Game/Blueprints/BP_CheckpointGame
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MRUItem13=/Game/Blueprints/BP_Checkpoint
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MRUItem14=/Game/Assets/Vase1
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MRUItem15=/Game/Sounds/level_sound/level_sound/flammenwerfer
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MRUItem16=/Game/Assets/Vase6
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MRUItem17=/Game/Assets/Schutt
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MRUItem18=/Game/Sounds/level_sound/level_sound/fackeln_etc
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MRUItem19=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
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MRUItem0=/Game/Assets/Vase2
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MRUItem1=/Game/Assets/Vase1
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MRUItem2=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem3=/Game/Shader+Effekte/Flamethrower
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MRUItem4=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem7=/Game/BlueprintTheo/BP_movingPlato
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MRUItem8=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem9=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem10=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem11=/Game/Sounds/level_sound/level_sound/water
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MRUItem12=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem13=/Game/Blueprints/BPI_JumpAndRun
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MRUItem14=/Game/Blueprints/BP_Deathbox
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MRUItem15=/Game/Blueprints/BP_CheckpointGame
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MRUItem16=/Game/Blueprints/BP_Checkpoint
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MRUItem17=/Game/Sounds/level_sound/level_sound/flammenwerfer
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MRUItem18=/Game/Assets/Vase6
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MRUItem19=/Game/Assets/Schutt
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2428,6 +2439,7 @@ None=======
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/Game/Sounds/level_sound/level_sound/magic_1__Cue.magic_1__Cue=0
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/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
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/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
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/Game/Assets/Vase2.Vase2=0
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[MaterialEditor]
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PrimType=1
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@ -2631,14 +2643,14 @@ GeomModifier="\"Object.Settings\" "
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None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent=
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SceneComponent=
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ActorComponent=
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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@ -2783,7 +2795,7 @@ CompileEventDisplayThresholdMs=5
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NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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PreserveScaleRatio=True
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PreserveScaleRatio=False
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DecalSize_PreserveScaleRatio=False
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[FoliageEdit]
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@ -58,11 +58,3 @@ MLSDKPath=(Path="")
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[/Script/UnrealEd.EditorEngine]
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FlipNormalMapGreenChannel=False
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=True
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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8779
Saved/Logs/DesertGame-backup-2024.07.06-15.02.00.log
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8779
Saved/Logs/DesertGame-backup-2024.07.06-15.02.00.log
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