Elevator fixed

This commit is contained in:
Angeline Staiger 2024-07-06 17:42:37 +02:00
parent 1e49eff9b5
commit 834b6d865e
18 changed files with 11021 additions and 20974 deletions

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@ -130,14 +130,15 @@ CurrentPosGridSize=1
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=False
OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
CleanShutdown=True
OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1340.800 Y=780.800
WindowSize=X=1342.400 Y=782.400
None=======
InitiallyMaximized=True
@ -166,7 +167,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Shader+Effekte
ContentBrowserTab1.SelectedPaths=/Game/Assets
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -2174,6 +2175,16 @@ AudioComponent.AttenuationReverbSend=True
AudioComponent.AttenuationListenerFocus=True
AudioComponent.AttenuationPriority=True
AudioComponent.AttenuationAirAbsorption=True
SkyLight.TransformCommon=True
SkyLight.Light=True
SkyLight.Rendering=True
SkyLight.DistanceFieldAmbientOcclusion=True
SkyLight.AtmosphereAndCloud=True
SkyLight.RayTracing=True
SkyLight.SkyLight=True
SkyLight.Tags=True
SkyLight.Cooking=True
SkyLight.Actor=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2296,26 +2307,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem2=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem3=/Game/BlueprintTheo/BP_movingPlato
MRUItem4=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem5=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1__Cue
MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem8=/Game/Sounds/level_sound/level_sound/water
MRUItem9=/Game/Sounds/level_sound/level_sound/water_Cue
MRUItem10=/Game/Blueprints/BPI_JumpAndRun
MRUItem11=/Game/Blueprints/BP_Deathbox
MRUItem12=/Game/Blueprints/BP_CheckpointGame
MRUItem13=/Game/Blueprints/BP_Checkpoint
MRUItem14=/Game/Assets/Vase1
MRUItem15=/Game/Sounds/level_sound/level_sound/flammenwerfer
MRUItem16=/Game/Assets/Vase6
MRUItem17=/Game/Assets/Schutt
MRUItem18=/Game/Sounds/level_sound/level_sound/fackeln_etc
MRUItem19=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
MRUItem0=/Game/Assets/Vase2
MRUItem1=/Game/Assets/Vase1
MRUItem2=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem3=/Game/Shader+Effekte/Flamethrower
MRUItem4=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem7=/Game/BlueprintTheo/BP_movingPlato
MRUItem8=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem9=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
MRUItem10=/Game/Sounds/level_sound/level_sound/magic_1__Cue
MRUItem11=/Game/Sounds/level_sound/level_sound/water
MRUItem12=/Game/Sounds/level_sound/level_sound/water_Cue
MRUItem13=/Game/Blueprints/BPI_JumpAndRun
MRUItem14=/Game/Blueprints/BP_Deathbox
MRUItem15=/Game/Blueprints/BP_CheckpointGame
MRUItem16=/Game/Blueprints/BP_Checkpoint
MRUItem17=/Game/Sounds/level_sound/level_sound/flammenwerfer
MRUItem18=/Game/Assets/Vase6
MRUItem19=/Game/Assets/Schutt
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2428,6 +2439,7 @@ None=======
/Game/Sounds/level_sound/level_sound/magic_1__Cue.magic_1__Cue=0
/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
/Game/Assets/Vase2.Vase2=0
[MaterialEditor]
PrimType=1
@ -2631,14 +2643,14 @@ GeomModifier="\"Object.Settings\" "
None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMesh="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
StreamableRenderAsset="\"Object.StaticMesh.BodySetup.Object.AggGeom\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems\" \"Object.StaticMesh.BodySetup.Object.AggGeom.ConvexElems.ConvexElems[0]\" \"Object.StaticMesh.BodySetup.Object.WalkableSlopeOverride\" \"Object.StaticMesh.BodySetup.Object.DefaultInstance\" \"Object.ImportSettings.AssetImportData.Object.Mesh.VertexOverrideColor\" \"Object.ImportSettings.AssetImportData.Object.Transform.ImportRotation\" "
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
@ -2783,7 +2795,7 @@ CompileEventDisplayThresholdMs=5
NodeTemplateCacheCapMB=20.000000
[SelectionDetails]
PreserveScaleRatio=True
PreserveScaleRatio=False
DecalSize_PreserveScaleRatio=False
[FoliageEdit]

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@ -58,11 +58,3 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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