Map Update 5
This commit is contained in:
@@ -136,7 +136,7 @@ CleanShutdown=True
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1316.800 Y=756.800
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WindowSize=X=1321.600 Y=761.600
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None=======
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InitiallyMaximized=True
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@@ -165,7 +165,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.SelectedPaths=/Game
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@@ -1122,8 +1122,11 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
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RecentlyPlaced=/Game/Materials/Säule.Säule;
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@@ -1139,9 +1142,6 @@ RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
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RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
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RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
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RecentlyPlaced=/Script/Engine.DirectionalLight;/Engine/Transient.ActorFactoryDirectionalLight_0
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RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
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RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
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RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
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None=======
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None=======
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@@ -2099,25 +2099,25 @@ LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem2=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem3=/Game/Blueprints/BP_GameInstance
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MRUItem4=/Game/Blueprints/BPI_JumpAndRun
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MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem6=/Game/Blueprints/BP_CheckpointGame
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MRUItem7=/Game/Blueprints/BP_Checkpoint
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MRUItem8=/Game/Materials/KugelMat
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MRUItem9=/Game/Blueprints/BP_Deathbox
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MRUItem10=/Game/Blueprints/CharacterPhysics
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MRUItem11=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem12=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem13=/Game/Blueprints/BP_Projectile
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MRUItem14=/Game/Blueprints/BP_Spawner
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MRUItem15=/Game/Assets/FallenKugel
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MRUItem16=/Game/Materials/Island
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MRUItem17=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem18=/Game/Textures/Treppe/Treppe_Mixed_AO
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MRUItem19=/Game/Materials/Treppe
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MRUItem1=/Game/Materials/M_Water
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MRUItem2=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem3=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem4=/Game/Blueprints/BP_GameInstance
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MRUItem5=/Game/Blueprints/BPI_JumpAndRun
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MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem7=/Game/Blueprints/BP_CheckpointGame
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MRUItem8=/Game/Blueprints/BP_Checkpoint
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MRUItem9=/Game/Materials/KugelMat
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MRUItem10=/Game/Blueprints/BP_Deathbox
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MRUItem11=/Game/Blueprints/CharacterPhysics
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MRUItem12=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem13=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem14=/Game/Blueprints/BP_Projectile
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MRUItem15=/Game/Blueprints/BP_Spawner
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MRUItem16=/Game/Assets/FallenKugel
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MRUItem17=/Game/Materials/Island
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MRUItem18=/Game/Textures/Treppe/Treppe_Roughness
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MRUItem19=/Game/Textures/Treppe/Treppe_Mixed_AO
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@@ -2173,6 +2173,7 @@ None=======
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/Game/Blueprints/BP_GameInstance.BP_GameInstance=1
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/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
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/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
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/Game/Materials/M_Water.M_Water=1
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[MaterialEditor]
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PrimType=1
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@@ -2494,3 +2495,6 @@ Contexts=(Name="AnimationBlueprintEditor.Viewport0",Commands=)
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Contexts=(Name="AnimationEditor",Commands=)
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Contexts=(Name="AnimationEditor.Viewport0",Commands=)
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[SuppressableDialogs]
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Warning_CompileErrorsInMaterial=False
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