Map Update 9
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Saved/Autosaves/Game/Assets/reling_Auto1.uasset
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Saved/Autosaves/Game/Assets/reling_Auto1.uasset
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@@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@@ -132,12 +132,14 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Pillar.Pillar
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OpenAssetsAtExit=/Game/Materials/gelaender.gelaender
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OpenAssetsAtExit=/Game/Materials/platform_broken.platform_broken
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1326.400 Y=766.400
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WindowSize=X=1328.000 Y=768.000
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None=======
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InitiallyMaximized=True
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@@ -166,7 +168,7 @@ ContentBrowserTab1.ActiveTypeFilters=
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ContentBrowserTab1.EnabledTypeFilters=
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ContentBrowserTab1.ActiveFrontendFilters=
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ContentBrowserTab1.EnabledFrontendFilters=
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ContentBrowserTab1.SelectedPaths=/Game/Materials
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ContentBrowserTab1.SelectedPaths=/Game/Assets
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ContentBrowserTab1.PluginFilters=
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ContentBrowserTab1.Favorites.SelectedPaths=
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FavoritePaths=
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@@ -1123,26 +1125,26 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken;
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RecentlyPlaced=/Game/Assets/Crystall_wing_bone.Crystall_wing_bone;
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RecentlyPlaced=/Game/Assets/Crystall_Podest.Crystall_Podest;
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RecentlyPlaced=/Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Assets/wand5.wand5;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Materials/gelaender.gelaender;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/reling.reling;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Materials/Pillar.Pillar;
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RecentlyPlaced=/Game/Assets/pillar_big.pillar_big;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand5.wand5;
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RecentlyPlaced=/Game/Assets/wand4.wand4;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
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RecentlyPlaced=/Game/Materials/Säule.Säule;
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None=======
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None=======
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@@ -1976,6 +1978,10 @@ AnimationGraph.Inputs=True
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AnimationGraph.GraphBlending=True
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AnimGraphNode_StateMachine.GraphNodeDetail=True
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AnimGraphNode_StateMachine.Settings=True
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K2Node_FunctionEntry.GraphNodeDetail=True
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K2Node_FunctionEntry.Graph=True
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K2Node_FunctionEntry.Inputs=True
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K2Node_FunctionEntry.Outputs=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@@ -1983,7 +1989,6 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@@ -2099,26 +2104,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Textures/Pillar_Textures/Pillar_Roughness
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MRUItem1=/Game/Materials/Pillar
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MRUItem2=/Game/Map
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MRUItem3=/Game/Assets/Fackel1
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MRUItem4=/Game/Assets/door_Cube_001
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MRUItem5=/Game/Assets/Fackel3
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MRUItem6=/Game/Assets/Fackel2
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MRUItem7=/Game/Materials/M_Water
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MRUItem8=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem9=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem10=/Game/Blueprints/BP_GameInstance
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MRUItem11=/Game/Blueprints/BPI_JumpAndRun
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MRUItem12=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem13=/Game/Blueprints/BP_CheckpointGame
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MRUItem14=/Game/Blueprints/BP_Checkpoint
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MRUItem15=/Game/Materials/KugelMat
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MRUItem16=/Game/Blueprints/BP_Deathbox
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MRUItem17=/Game/Blueprints/CharacterPhysics
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MRUItem18=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem19=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem0=/Game/Materials/platform_broken
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MRUItem1=/Game/Map
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MRUItem2=/Game/Blueprints/BPI_JumpAndRun
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MRUItem3=/Game/Blueprints/BP_Spawner
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MRUItem4=/Game/Blueprints/BP_GameInstance
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MRUItem5=/Game/Blueprints/BP_Deathbox
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MRUItem6=/Game/Blueprints/BP_Checkpoint
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MRUItem7=/Game/Emmy_Testing
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MRUItem8=/Game/Textures/Gelaender/DefaultMaterial_Roughness
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MRUItem9=/Game/Materials/gelaender
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MRUItem10=/Game/Materials/Pillar
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MRUItem11=/Game/Textures/Pillar_Textures/Pillar_Roughness
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MRUItem12=/Game/Assets/Fackel1
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MRUItem13=/Game/Assets/door_Cube_001
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MRUItem14=/Game/Assets/Fackel3
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MRUItem15=/Game/Assets/Fackel2
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MRUItem16=/Game/Materials/M_Water
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MRUItem17=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem18=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@@ -2171,7 +2176,7 @@ None=======
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/Game/Blueprints/CharacterPhysics.CharacterPhysics=1
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/Game/Blueprints/BP_Checkpoint.BP_Checkpoint=0
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/Game/Blueprints/BPI_JumpAndRun.BPI_JumpAndRun=0
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/Game/Blueprints/BP_GameInstance.BP_GameInstance=1
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/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
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/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
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/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
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/Game/Materials/M_Water.M_Water=1
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@@ -2180,6 +2185,7 @@ None=======
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/Game/Assets/door_Cube_001.door_Cube_001=1
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/Game/Assets/Fackel1.Fackel1=1
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/Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness=0
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/Game/Textures/Gelaender/DefaultMaterial_Roughness.DefaultMaterial_Roughness=0
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[MaterialEditor]
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PrimType=1
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@@ -2371,13 +2377,13 @@ None=======
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InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
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StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SceneComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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ActorComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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CapsuleComponent=
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ShapeComponent=
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ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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StaticMesh=
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StreamableRenderAsset=
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SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
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Saved/Logs/DesertGame-backup-2024.07.04-13.19.17.log
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Saved/Logs/DesertGame-backup-2024.07.04-13.19.17.log
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Saved/SaveGames/1.sav
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Saved/SaveGames/1.sav
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