Map Update 8

This commit is contained in:
Angeline Staiger 2024-07-04 15:19:46 +02:00
parent 17e93eaa47
commit fadf9cb44d
25 changed files with 4381 additions and 4292 deletions

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Content/Assets/wand7.uasset Normal file

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -131,12 +131,13 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Pillar.Pillar
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1324.800 Y=764.800
WindowSize=X=1326.400 Y=766.400
None=======
InitiallyMaximized=True
@ -1122,26 +1123,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Materials/Pillar.Pillar;
RecentlyPlaced=/Game/Assets/pillar_big.pillar_big;
RecentlyPlaced=/Game/Assets/wand7.wand7;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand4.wand4;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
None=======
None=======
@ -1982,6 +1983,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2097,26 +2099,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Assets/Fackel1
MRUItem2=/Game/Assets/door_Cube_001
MRUItem3=/Game/Assets/Fackel3
MRUItem4=/Game/Assets/Fackel2
MRUItem5=/Game/Materials/M_Water
MRUItem6=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem7=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem8=/Game/Blueprints/BP_GameInstance
MRUItem9=/Game/Blueprints/BPI_JumpAndRun
MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem11=/Game/Blueprints/BP_CheckpointGame
MRUItem12=/Game/Blueprints/BP_Checkpoint
MRUItem13=/Game/Materials/KugelMat
MRUItem14=/Game/Blueprints/BP_Deathbox
MRUItem15=/Game/Blueprints/CharacterPhysics
MRUItem16=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem17=/Engine/EngineMaterials/PhysMat_Metal
MRUItem18=/Game/Blueprints/BP_Projectile
MRUItem19=/Game/Blueprints/BP_Spawner
MRUItem0=/Game/Textures/Pillar_Textures/Pillar_Roughness
MRUItem1=/Game/Materials/Pillar
MRUItem2=/Game/Map
MRUItem3=/Game/Assets/Fackel1
MRUItem4=/Game/Assets/door_Cube_001
MRUItem5=/Game/Assets/Fackel3
MRUItem6=/Game/Assets/Fackel2
MRUItem7=/Game/Materials/M_Water
MRUItem8=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem9=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem10=/Game/Blueprints/BP_GameInstance
MRUItem11=/Game/Blueprints/BPI_JumpAndRun
MRUItem12=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem13=/Game/Blueprints/BP_CheckpointGame
MRUItem14=/Game/Blueprints/BP_Checkpoint
MRUItem15=/Game/Materials/KugelMat
MRUItem16=/Game/Blueprints/BP_Deathbox
MRUItem17=/Game/Blueprints/CharacterPhysics
MRUItem18=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem19=/Engine/EngineMaterials/PhysMat_Metal
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2177,6 +2179,7 @@ None=======
/Game/Assets/Fackel3.Fackel3=1
/Game/Assets/door_Cube_001.door_Cube_001=1
/Game/Assets/Fackel1.Fackel1=1
/Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness=0
[MaterialEditor]
PrimType=1
@ -2439,7 +2442,7 @@ CompileEventDisplayThresholdMs=5
NodeTemplateCacheCapMB=20.000000
[SelectionDetails]
PreserveScaleRatio=False
PreserveScaleRatio=True
[FoliageEdit]
Radius=27.397949

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