Map Update 8
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Before Width: | Height: | Size: 70 KiB After Width: | Height: | Size: 66 KiB |
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+5
@@ -0,0 +1,5 @@
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[CrashReportClient]
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bHideLogFilesOption=false
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bIsAllowedToCloseWithoutSending=true
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CrashConfigPurgeDays=2
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@@ -131,12 +131,13 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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OpenAssetsAtExit=/Game/Materials/Pillar.Pillar
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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ScreenPosition=X=56.800 Y=39.200
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WindowSize=X=1310.400 Y=750.400
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WindowSize=X=1324.800 Y=764.800
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WindowSize=X=1326.400 Y=766.400
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None=======
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InitiallyMaximized=True
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@@ -1122,26 +1123,26 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Materials/Pillar.Pillar;
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RecentlyPlaced=/Game/Assets/pillar_big.pillar_big;
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RecentlyPlaced=/Game/Assets/wand7.wand7;
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RecentlyPlaced=/Game/Materials/gen.gen;
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RecentlyPlaced=/Game/Assets/wand5.wand5;
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RecentlyPlaced=/Game/Materials/gen2.gen2;
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RecentlyPlaced=/Game/Assets/wand4.wand4;
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RecentlyPlaced=/Game/Assets/wand6.wand6;
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RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
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RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
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RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
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RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/wand2.wand2;
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RecentlyPlaced=/Game/Materials/M_Water.M_Water;
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RecentlyPlaced=/Game/Assets/wand3.wand3;
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RecentlyPlaced=/Game/Assets/wand.wand;
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RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
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RecentlyPlaced=/Game/Materials/Säule.Säule;
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RecentlyPlaced=/Game/Materials/Treppe.Treppe;
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RecentlyPlaced=/Game/Assets/saeule.saeule;
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RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
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None=======
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None=======
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@@ -1982,6 +1983,7 @@ InstalledPlugins=XRVisualization
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[/Script/UnrealEd.MaterialEditorOptions]
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bHideUnrelatedNodes=False
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bUseUnsortedMenus=False
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bShowGrid=False
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[FBX_Import_UI_Option_FbxImportUI]
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bOverrideFullName=True
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@@ -2097,26 +2099,26 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Assets/Fackel1
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MRUItem2=/Game/Assets/door_Cube_001
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MRUItem3=/Game/Assets/Fackel3
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MRUItem4=/Game/Assets/Fackel2
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MRUItem5=/Game/Materials/M_Water
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MRUItem6=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem7=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem8=/Game/Blueprints/BP_GameInstance
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MRUItem9=/Game/Blueprints/BPI_JumpAndRun
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MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem11=/Game/Blueprints/BP_CheckpointGame
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MRUItem12=/Game/Blueprints/BP_Checkpoint
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MRUItem13=/Game/Materials/KugelMat
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MRUItem14=/Game/Blueprints/BP_Deathbox
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MRUItem15=/Game/Blueprints/CharacterPhysics
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MRUItem16=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem17=/Engine/EngineMaterials/PhysMat_Metal
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MRUItem18=/Game/Blueprints/BP_Projectile
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MRUItem19=/Game/Blueprints/BP_Spawner
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MRUItem0=/Game/Textures/Pillar_Textures/Pillar_Roughness
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MRUItem1=/Game/Materials/Pillar
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MRUItem2=/Game/Map
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MRUItem3=/Game/Assets/Fackel1
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MRUItem4=/Game/Assets/door_Cube_001
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MRUItem5=/Game/Assets/Fackel3
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MRUItem6=/Game/Assets/Fackel2
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MRUItem7=/Game/Materials/M_Water
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MRUItem8=/Game/Mannequin/Animations/ThirdPerson_AnimBP
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MRUItem9=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
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MRUItem10=/Game/Blueprints/BP_GameInstance
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MRUItem11=/Game/Blueprints/BPI_JumpAndRun
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MRUItem12=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem13=/Game/Blueprints/BP_CheckpointGame
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MRUItem14=/Game/Blueprints/BP_Checkpoint
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MRUItem15=/Game/Materials/KugelMat
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MRUItem16=/Game/Blueprints/BP_Deathbox
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MRUItem17=/Game/Blueprints/CharacterPhysics
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MRUItem18=/Engine/EngineMaterials/DefaultPhysicalMaterial
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MRUItem19=/Engine/EngineMaterials/PhysMat_Metal
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@@ -2177,6 +2179,7 @@ None=======
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/Game/Assets/Fackel3.Fackel3=1
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/Game/Assets/door_Cube_001.door_Cube_001=1
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/Game/Assets/Fackel1.Fackel1=1
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/Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness=0
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[MaterialEditor]
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PrimType=1
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@@ -2439,7 +2442,7 @@ CompileEventDisplayThresholdMs=5
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NodeTemplateCacheCapMB=20.000000
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[SelectionDetails]
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PreserveScaleRatio=False
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PreserveScaleRatio=True
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[FoliageEdit]
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Radius=27.397949
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+2596
-1578
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