Map Update 9

This commit is contained in:
Angeline Staiger 2024-07-04 17:26:35 +02:00
parent fadf9cb44d
commit a50e7fd439
61 changed files with 6226 additions and 16901 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -132,12 +132,14 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Pillar.Pillar
OpenAssetsAtExit=/Game/Materials/gelaender.gelaender
OpenAssetsAtExit=/Game/Materials/platform_broken.platform_broken
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1326.400 Y=766.400
WindowSize=X=1328.000 Y=768.000
None=======
InitiallyMaximized=True
@ -166,7 +168,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Materials
ContentBrowserTab1.SelectedPaths=/Game/Assets
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1123,26 +1125,26 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/Plattform_broken.Plattform_broken;
RecentlyPlaced=/Game/Assets/Crystall_wing_bone.Crystall_wing_bone;
RecentlyPlaced=/Game/Assets/Crystall_Podest.Crystall_Podest;
RecentlyPlaced=/Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Assets/wand6.wand6;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Materials/gelaender.gelaender;
RecentlyPlaced=/Game/Assets/wand.wand;
RecentlyPlaced=/Game/Assets/reling.reling;
RecentlyPlaced=/Game/Assets/wand_destroyed.wand_destroyed;
RecentlyPlaced=/Game/Materials/Pillar.Pillar;
RecentlyPlaced=/Game/Assets/pillar_big.pillar_big;
RecentlyPlaced=/Game/Assets/wand7.wand7;
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Assets/wand5.wand5;
RecentlyPlaced=/Game/Assets/wand4.wand4;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/wand2.wand2;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Assets/wand3.wand3;
RecentlyPlaced=/Game/Assets/cornerPiece.cornerPiece;
RecentlyPlaced=/Game/Materials/Säule.Säule;
None=======
None=======
@ -1976,6 +1978,10 @@ AnimationGraph.Inputs=True
AnimationGraph.GraphBlending=True
AnimGraphNode_StateMachine.GraphNodeDetail=True
AnimGraphNode_StateMachine.Settings=True
K2Node_FunctionEntry.GraphNodeDetail=True
K2Node_FunctionEntry.Graph=True
K2Node_FunctionEntry.Inputs=True
K2Node_FunctionEntry.Outputs=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1983,7 +1989,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2099,26 +2104,26 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Textures/Pillar_Textures/Pillar_Roughness
MRUItem1=/Game/Materials/Pillar
MRUItem2=/Game/Map
MRUItem3=/Game/Assets/Fackel1
MRUItem4=/Game/Assets/door_Cube_001
MRUItem5=/Game/Assets/Fackel3
MRUItem6=/Game/Assets/Fackel2
MRUItem7=/Game/Materials/M_Water
MRUItem8=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem9=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem10=/Game/Blueprints/BP_GameInstance
MRUItem11=/Game/Blueprints/BPI_JumpAndRun
MRUItem12=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem13=/Game/Blueprints/BP_CheckpointGame
MRUItem14=/Game/Blueprints/BP_Checkpoint
MRUItem15=/Game/Materials/KugelMat
MRUItem16=/Game/Blueprints/BP_Deathbox
MRUItem17=/Game/Blueprints/CharacterPhysics
MRUItem18=/Engine/EngineMaterials/DefaultPhysicalMaterial
MRUItem19=/Engine/EngineMaterials/PhysMat_Metal
MRUItem0=/Game/Materials/platform_broken
MRUItem1=/Game/Map
MRUItem2=/Game/Blueprints/BPI_JumpAndRun
MRUItem3=/Game/Blueprints/BP_Spawner
MRUItem4=/Game/Blueprints/BP_GameInstance
MRUItem5=/Game/Blueprints/BP_Deathbox
MRUItem6=/Game/Blueprints/BP_Checkpoint
MRUItem7=/Game/Emmy_Testing
MRUItem8=/Game/Textures/Gelaender/DefaultMaterial_Roughness
MRUItem9=/Game/Materials/gelaender
MRUItem10=/Game/Materials/Pillar
MRUItem11=/Game/Textures/Pillar_Textures/Pillar_Roughness
MRUItem12=/Game/Assets/Fackel1
MRUItem13=/Game/Assets/door_Cube_001
MRUItem14=/Game/Assets/Fackel3
MRUItem15=/Game/Assets/Fackel2
MRUItem16=/Game/Materials/M_Water
MRUItem17=/Game/Mannequin/Animations/ThirdPerson_AnimBP
MRUItem18=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem19=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2171,7 +2176,7 @@ None=======
/Game/Blueprints/CharacterPhysics.CharacterPhysics=1
/Game/Blueprints/BP_Checkpoint.BP_Checkpoint=0
/Game/Blueprints/BPI_JumpAndRun.BPI_JumpAndRun=0
/Game/Blueprints/BP_GameInstance.BP_GameInstance=1
/Game/Blueprints/BP_GameInstance.BP_GameInstance=0
/Game/Mannequin/Animations/ThirdPerson_AnimBP.ThirdPerson_AnimBP=0
/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D.ThirdPerson_IdleRun_2D=0
/Game/Materials/M_Water.M_Water=1
@ -2180,6 +2185,7 @@ None=======
/Game/Assets/door_Cube_001.door_Cube_001=1
/Game/Assets/Fackel1.Fackel1=1
/Game/Textures/Pillar_Textures/Pillar_Roughness.Pillar_Roughness=0
/Game/Textures/Gelaender/DefaultMaterial_Roughness.DefaultMaterial_Roughness=0
[MaterialEditor]
PrimType=1
@ -2371,13 +2377,13 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent=
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
StaticMesh=
StreamableRenderAsset=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "

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Saved/SaveGames/1.sav Normal file

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