Polishing

This commit is contained in:
Angeline Staiger 2024-07-06 21:57:01 +02:00
parent 834b6d865e
commit a9a66ccefa
20 changed files with 4817 additions and 14543 deletions

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Content/Assets/vase.uasset Normal file

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -131,14 +131,13 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
OpenAssetsAtExit=/Engine/EngineSky/BP_Sky_Sphere.BP_Sky_Sphere
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1342.400 Y=782.400
WindowSize=X=1344.000 Y=784.000
None=======
InitiallyMaximized=True
@ -167,7 +166,7 @@ ContentBrowserTab1.ActiveTypeFilters=
ContentBrowserTab1.EnabledTypeFilters=
ContentBrowserTab1.ActiveFrontendFilters=
ContentBrowserTab1.EnabledFrontendFilters=
ContentBrowserTab1.SelectedPaths=/Game/Assets
ContentBrowserTab1.SelectedPaths=
ContentBrowserTab1.PluginFilters=
ContentBrowserTab1.Favorites.SelectedPaths=
FavoritePaths=
@ -1124,6 +1123,9 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Assets/schutt.schutt;
RecentlyPlaced=/Game/Materials/Vase.Vase;
RecentlyPlaced=/Game/Assets/vase.vase;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
@ -1131,7 +1133,6 @@ RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
RecentlyPlaced=/Game/Shader+Effekte/Shader+Effekte/Glitter.Glitter;
RecentlyPlaced=/Game/Shader+Effekte/dust.dust;
RecentlyPlaced=/Game/Materials/Vase.Vase;
RecentlyPlaced=/Game/Materials/gen3.gen3;
RecentlyPlaced=/Game/Assets/Vase4.Vase4;
RecentlyPlaced=/Game/Assets/Vase1.Vase1;
@ -1142,8 +1143,6 @@ RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Vase2.Vase2;
RecentlyPlaced=/Game/Assets/Vase6.Vase6;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
None=======
None=======
@ -2185,6 +2184,7 @@ SkyLight.SkyLight=True
SkyLight.Tags=True
SkyLight.Cooking=True
SkyLight.Actor=True
BP_Sky_Sphere_C.Tick=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2192,6 +2192,7 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2307,26 +2308,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Assets/Vase2
MRUItem1=/Game/Assets/Vase1
MRUItem2=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem3=/Game/Shader+Effekte/Flamethrower
MRUItem4=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem5=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem7=/Game/BlueprintTheo/BP_movingPlato
MRUItem8=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem9=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
MRUItem10=/Game/Sounds/level_sound/level_sound/magic_1__Cue
MRUItem11=/Game/Sounds/level_sound/level_sound/water
MRUItem12=/Game/Sounds/level_sound/level_sound/water_Cue
MRUItem13=/Game/Blueprints/BPI_JumpAndRun
MRUItem14=/Game/Blueprints/BP_Deathbox
MRUItem15=/Game/Blueprints/BP_CheckpointGame
MRUItem16=/Game/Blueprints/BP_Checkpoint
MRUItem17=/Game/Sounds/level_sound/level_sound/flammenwerfer
MRUItem18=/Game/Assets/Vase6
MRUItem19=/Game/Assets/Schutt
MRUItem0=/Engine/EngineSky/BP_Sky_Sphere
MRUItem1=/Game/Textures/Vase/DefaultMaterial_AO
MRUItem2=/Game/Materials/Vase
MRUItem3=/Game/Assets/Vase4
MRUItem4=/Game/Assets/Vase3
MRUItem5=/Game/Assets/Vase2
MRUItem6=/Game/Assets/Vase1
MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem8=/Game/Shader+Effekte/Flamethrower
MRUItem9=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem10=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem11=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem12=/Game/BlueprintTheo/BP_movingPlato
MRUItem13=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem14=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
MRUItem15=/Game/Sounds/level_sound/level_sound/magic_1__Cue
MRUItem16=/Game/Sounds/level_sound/level_sound/water
MRUItem17=/Game/Sounds/level_sound/level_sound/water_Cue
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
MRUItem19=/Game/Blueprints/BP_Deathbox
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2440,6 +2441,8 @@ None=======
/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
/Game/Assets/Vase2.Vase2=0
/Game/Assets/Vase4.Vase4=0
/Game/Assets/Vase3.Vase3=0
[MaterialEditor]
PrimType=1
@ -2795,7 +2798,7 @@ CompileEventDisplayThresholdMs=5
NodeTemplateCacheCapMB=20.000000
[SelectionDetails]
PreserveScaleRatio=False
PreserveScaleRatio=True
DecalSize_PreserveScaleRatio=False
[FoliageEdit]

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