Steinkugel

This commit is contained in:
Jennifer Weiß 2024-06-21 14:55:52 +02:00
parent 6ee3645993
commit bb0cf1c4d7
7 changed files with 410 additions and 12 deletions

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@ -130,6 +130,7 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=False
OpenAssetsAtExit=/Game/Materials/Island.Island
[RootWindow]
ScreenPosition=X=320.000 Y=154.400
@ -1075,6 +1076,11 @@ MRUItem0=/Game/Map
MRUItem1=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Assets/Vase1.Vase1;
RecentlyPlaced=/Game/Assets/Vase2.Vase2;
RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Materials/FallenStein.FallenStein;
RecentlyPlaced=/Game/Assets/FallenKugel.FallenKugel;
RecentlyPlaced=/Game/Materials/Island.Island;
RecentlyPlaced=/Game/Textures/Island/Island.Island;
RecentlyPlaced=/Game/Assets/Final_Island.Final_Island;
@ -1090,9 +1096,6 @@ RecentlyPlaced=/Game/Assets/stairs_Cube.stairs_Cube;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Sphere.Sphere;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Engine/BasicShapes/Cone.Cone;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_0
RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
[DetailCategories]
Actor.TransformCommon=True
@ -1390,15 +1393,16 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Materials/Island
MRUItem1=/Game/Textures/Island/Island
MRUItem2=/Game/Assets/lambert1_002
MRUItem3=/Game/Map
MRUItem4=/Game/Materials/Treppe
MRUItem5=/Game/Materials/Tuer
MRUItem6=/Game/Materials/Watercolor
MRUItem7=/Engine/BasicShapes/BasicShapeMaterial
MRUItem8=/Game/Assets/BSurfaceMesh
MRUItem0=/Game/Materials/FallenStein
MRUItem1=/Game/Materials/Island
MRUItem2=/Game/Textures/Island/Island
MRUItem3=/Game/Assets/lambert1_002
MRUItem4=/Game/Map
MRUItem5=/Game/Materials/Treppe
MRUItem6=/Game/Materials/Tuer
MRUItem7=/Game/Materials/Watercolor
MRUItem8=/Engine/BasicShapes/BasicShapeMaterial
MRUItem9=/Game/Assets/BSurfaceMesh
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1

View File

@ -2073,3 +2073,397 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.51.11:928][220]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx)
[2024.06.21-12.51.11:938][220]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx
[2024.06.21-12.51.11:942][220]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.51.14:499][220]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.51.14:527][220]LogStaticMesh: Building static mesh Kugel...
[2024.06.21-12.51.14:532][220]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Kugel.Kugel
[2024.06.21-12.51.14:540][220]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.51.16:184][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.16:198][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.24:821][400]LogContentBrowser: Attempting asset rename: Kugel -> FallenKugel
[2024.06.21-12.51.24:979][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FallenKugel" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset" SILENT=true
[2024.06.21-12.51.24:990][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenKugelA096C7B8469668DE3EF0AC841B0AFD47.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset'
[2024.06.21-12.51.25:092][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.21-12.51.25:118][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.06.21-12.51.25:132][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.06.21-12.51.25:152][400]AssetCheck: New page: Asset Save: FallenKugel
[2024.06.21-12.51.25:152][400]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FallenKugel.FallenKugel
[2024.06.21-12.51.33:215][699]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.51.33:237][699]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.51.37:691][817]LogContentBrowser: Attempting asset rename: NewFolder -> FallenKugel
[2024.06.21-12.51.37:691][817]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.51.47:160][951]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Base_color.png)
[2024.06.21-12.51.47:185][951]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.47:253][951]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.51.50:568][970]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.51.50:625][970]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.51.50:660][970]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.51.56:372][990]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.51.56:387][990]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.56:436][990]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.52.12:730][452]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.52.12:753][452]LogContentBrowser: Creating deferred item: NewMaterial
[2024.06.21-12.52.18:538][622]LogContentBrowser: Attempting asset rename: NewMaterial -> FallenStein
[2024.06.21-12.52.18:538][622]LogContentBrowser: End creating deferred item NewMaterial
[2024.06.21-12.52.20:628][666]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/FallenStein.FallenStein
[2024.06.21-12.52.20:629][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C7DF1193FD5BC24CF6E0BD362CC996A4BB3FBDC2), compiling.
[2024.06.21-12.52.20:637][666]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:706][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: AC98AD178DAE6BDE2F6B7DFC23F63B3C31514360), compiling.
[2024.06.21-12.52.20:707][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 7210D2DC37E9AA13D023B369E148A650CF229C93), compiling.
[2024.06.21-12.52.20:723][666]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.21:984][715]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.32:170][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: E9D1330A0343222451C15FC011FE423D0E35A545), compiling.
[2024.06.21-12.52.32:171][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B1AAFB3E0A6A37DF5E92CC32AE9FDF60F5631337), compiling.
[2024.06.21-12.52.32:172][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E3F9B840D71CA1DF7CA2070D172571B3930A738), compiling.
[2024.06.21-12.52.32:177][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2663DDDFB3399CDB05EF5D2F53B5D96EBBEA41A5), compiling.
[2024.06.21-12.52.32:179][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0AA397BB3E255036C8DD9CEB70F73298F8CB5FF1), compiling.
[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D836D8BDF1E8CEC1EB1C54E8CA8FFFB80E0A5A0B), compiling.
[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6173DDFBBA2BE1619865F73629FB3FB1C5409C29), compiling.
[2024.06.21-12.52.32:185][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C661BB6DA19E4BE52F6562511A5A0B4636CF478A), compiling.
[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 263C567962B547F5EAD5A89C5F643ED5419CAED5), compiling.
[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FC4D8E246B725F36D22DDA4E16A192FF8F717B5), compiling.
[2024.06.21-12.52.32:188][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 17B4B4E16FE763083C9B16C4D22A7D136A9AA1D9), compiling.
[2024.06.21-12.52.32:189][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D88B1484812E13E5A311D4EF1DA2CF88A864428), compiling.
[2024.06.21-12.52.32:193][ 10]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.32:245][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:248][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:249][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.35:834][ 96]LogSlate: Window 'FallenStein' being destroyed
[2024.06.21-12.52.47:018][743]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C9F22C1EAEE147B3218E971FCF5E86BE9494E771), compiling.
[2024.06.21-12.52.47:021][743]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A02371B2EA29FFAE53F9F0709A4A76C6A2AA37A8), compiling.
[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.47:026][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.47:032][744]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.47:041][745]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.47:847][780]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Total job queries 875, among them cache hits 545 (62.29%)
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Tracking 301 distinct input hashes that result in 90 distinct outputs (29.90%)
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: RAM used: 0.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: ================================================
[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.48:647][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.48:714][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.50:783][953]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2349601533AF009B8CE0C5CECC932CC0A8E930FF), compiling.
[2024.06.21-12.52.50:786][953]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA5748AB33BFE8F3E142A01D99EC6009E813CA3), compiling.
[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.52.50:797][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.54:015][123]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: B6ED36D9BAE9724BEC610C8F92A99E82B4155D6A), compiling.
[2024.06.21-12.52.54:018][123]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 439C379644C4088FDB06E7899EB474A56E3E1041), compiling.
[2024.06.21-12.52.54:021][123]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.54:022][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.54:022][123]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.54:026][124]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.55:253][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.56:860][274]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.56:861][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.03:137][650]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C19FDC35CF006C6143DECE7BCF3909DB69229A33), compiling.
[2024.06.21-12.53.03:139][650]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.03:140][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.03:140][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.04:209][704]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.04:210][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.04:210][704]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.05:570][778]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.10:020][950]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: A74D85155061AD778720E836927B518B64493072), compiling.
[2024.06.21-12.53.10:021][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 02679A32313E51575401B24BB2ABAFF964C01B2E), compiling.
[2024.06.21-12.53.10:022][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BBC2646DDCAF766DDFDEC81635FE632B398B734), compiling.
[2024.06.21-12.53.10:023][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 29B5DFE665D61EBC299A335AE1551F965A0A2BC2), compiling.
[2024.06.21-12.53.10:024][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F30B6663464A9FD7E6AA61A07EEDB01830A07746), compiling.
[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.10:027][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.10:083][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.10:146][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.12:197][ 8]LogSlate: Window 'FallenStein' being destroyed
[2024.06.21-12.53.17:108][299]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 4F23FD2ECED63D84A81476E2A1A4B3A3B602F603), compiling.
[2024.06.21-12.53.17:112][299]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5630C45DEFD83FBBA59F56B427BCF8CA01B16418), compiling.
[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.17:121][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.17:130][300]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.17:141][301]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.18:138][345]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.53.18:139][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.18:139][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.19:789][438]LogMaterialEditor: Applying material FallenStein
[2024.06.21-12.53.20:077][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 08A271B0F0079AEF8E91C90C238F6B3C1C9EFAC9), compiling.
[2024.06.21-12.53.20:110][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: FBA4C5D7626DE124179175560DC2481B06A80B81), compiling.
[2024.06.21-12.53.20:150][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.06.21-12.53.20:155][438]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.20:611][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2024.06.21-12.53.20:629][438]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.53.20:630][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.20:630][438]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.21:045][462]LogMaterialEditor: Saving and Compiling material FallenStein
[2024.06.21-12.53.21:105][462]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.21:135][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/FallenStein" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset" SILENT=true
[2024.06.21-12.53.21:143][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenStein55FFB2F34CCBD7F20F0D1E8ACB799151.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset'
[2024.06.21-12.53.21:176][462]AssetCheck: New page: Asset Save: FallenStein
[2024.06.21-12.53.21:176][462]LogContentValidation: Display: Validating Material /Game/Materials/FallenStein.FallenStein
[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.21:199][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.22:615][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.30:813][721]LogActorFactory: Actor Factory created FallenKugel
[2024.06.21-12.53.33:157][780]LogActorFactory: Actor Factory created FallenKugel
[2024.06.21-12.54.14:370][387]Cmd: DELETE
[2024.06.21-12.54.14:370][387]Cmd: ACTOR DELETE
[2024.06.21-12.54.14:375][387]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.54.14:403][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.06.21-12.54.14:406][387]LogEditorActor: Deleted 1 Actors (0.036 secs)
[2024.06.21-12.54.43:907][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx)
[2024.06.21-12.54.43:913][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
[2024.06.21-12.54.43:920][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:035][774]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.54.45:075][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:076][774]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: C3CCD567BC1C317DAD275FD43F2A168C2A283DCA), compiling.
[2024.06.21-12.54.45:086][774]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: CF66CF1D033996C3C9E016F4F1FC5191A71DB10D), compiling.
[2024.06.21-12.54.45:089][774]LogFbx: Display: Triangulating static mesh Vase_ModelMain
[2024.06.21-12.54.45:106][774]LogStaticMesh: Building static mesh Vase1...
[2024.06.21-12.54.45:113][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:120][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:186][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx)
[2024.06.21-12.54.45:218][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx
[2024.06.21-12.54.45:222][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:223][774]LogFbx: Display: Triangulating static mesh VaseBroken1_ModelMain
[2024.06.21-12.54.45:243][774]LogStaticMesh: Building static mesh Vase2...
[2024.06.21-12.54.45:252][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase2.Vase2
[2024.06.21-12.54.45:254][774]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:259][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:259][774]FBXImport: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:271][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx)
[2024.06.21-12.54.45:300][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx
[2024.06.21-12.54.45:304][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:347][774]LogFbx: Display: Triangulating static mesh VaseBroken2_ModelMain
[2024.06.21-12.54.45:366][774]LogStaticMesh: Building static mesh Vase3...
[2024.06.21-12.54.45:376][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase3.Vase3
[2024.06.21-12.54.45:384][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:397][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx)
[2024.06.21-12.54.45:404][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx
[2024.06.21-12.54.45:408][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:414][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain
[2024.06.21-12.54.45:429][774]LogStaticMesh: Building static mesh Vase4...
[2024.06.21-12.54.45:437][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase4.Vase4
[2024.06.21-12.54.45:444][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:455][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx)
[2024.06.21-12.54.45:461][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx
[2024.06.21-12.54.45:465][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:466][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain.001
[2024.06.21-12.54.45:473][774]LogStaticMesh: Building static mesh Vase5...
[2024.06.21-12.54.45:476][774]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Vase5.Vase5
[2024.06.21-12.54.45:480][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:501][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx)
[2024.06.21-12.54.45:514][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx
[2024.06.21-12.54.45:557][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:560][774]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling.
[2024.06.21-12.54.45:867][774]LogStaticMesh: Building static mesh Vase6...
[2024.06.21-12.54.46:805][774]LogStaticMesh: Built static mesh [0.94s] /Game/Assets/Vase6.Vase6
[2024.06.21-12.54.47:039][774]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Blend_datein' was renamed 'Blend_datein_ncl1_1'
[2024.06.21-12.54.47:039][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.47:369][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:375][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:393][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:397][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:408][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:416][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:242][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:348][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22
[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:872][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2024.06.21-12.54.49:873][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:251][821]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2024.06.21-12.54.51:252][821]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:898][830]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.54.51:899][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.55.03:630][190]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.04:638][234]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.08:156][375]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.09:387][432]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.10:394][457]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.12:260][547]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.25:280][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2)
[2024.06.21-12.55.27:742][967]Cmd: DELETE
[2024.06.21-12.55.27:742][967]Cmd: ACTOR DELETE
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:772][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.06.21-12.55.27:776][967]LogEditorActor: Deleted 3 Actors (0.034 secs)
[2024.06.21-12.55.31:298][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.06.21-12.55.32:825][ 72]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.55.32:867][ 72]LogUObjectGlobals: Force Deleting 8 Package(s):
Asset Name: /Game/Assets/Vase1.Vase1
Asset Name: /Game/Assets/Vase2.Vase2
Asset Name: /Game/Assets/Vase3.Vase3
Asset Name: /Game/Assets/Vase4.Vase4
Asset Name: /Game/Assets/Vase5.Vase5
Asset Name: /Game/Assets/Vase6.Vase6
Asset Name: /Game/Assets/Vase_MatMain.Vase_MatMain
Asset Name: /Game/Assets/VaseInside_MatMain.VaseInside_MatMain
[2024.06.21-12.55.33:039][ 72]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
[2024.06.21-12.55.33:377][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.55.36:529][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.55.36:544][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.55.36:586][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map35D54A2A43649A1248586A83DCA0B436.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.55.36:591][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.55.36:611][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData58BD27B04D6AD4FA508C839C62F8C67F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.55.36:637][137]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating World /Game/Map.Map