GARGame/Saved/Logs/DesertGame.log
2024-06-21 14:55:52 +02:00

2470 lines
282 KiB
Plaintext

Log file open, 06/21/24 14:33:07
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: DesertGame
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.221823
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
LogInit: Display: Loading text-based GConfig....
LogPluginManager: Mounting plugin MeshPainting
LogPluginManager: Mounting plugin XGEController
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LiveLink
LogPluginManager: Mounting plugin EnvironmentQueryEditor
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin GameplayCameras
LogPluginManager: Mounting plugin OodleNetwork
LogPluginManager: Mounting plugin OodleData
LogPluginManager: Mounting plugin CameraShakePreviewer
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin PropertyAccessNode
LogPluginManager: Mounting plugin PixWinPlugin
LogPluginManager: Mounting plugin PlasticSourceControl
LogPluginManager: Mounting plugin PluginUtils
LogPluginManager: Mounting plugin RiderSourceCodeAccess
LogPluginManager: Mounting plugin TextureFormatOodle
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin GeometryMode
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin Niagara
LogPluginManager: Mounting plugin LuminPlatformFeatures
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin CurveEditorTools
LogPluginManager: Mounting plugin MagicLeapLightEstimation
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin MagicLeapPassableWorld
LogPluginManager: Mounting plugin MLSDK
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin AutomationUtils
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin ChaosEditor
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin ChaosClothEditor
LogPluginManager: Mounting plugin ChaosNiagara
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin ChaosSolverPlugin
LogPluginManager: Mounting plugin ChaosCloth
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin GeometryCollectionPlugin
LogPluginManager: Mounting plugin TemplateSequence
LogPluginManager: Mounting plugin GeometryProcessing
LogPluginManager: Mounting plugin MotoSynth
LogPluginManager: Mounting plugin OpenImageDenoise
LogPluginManager: Mounting plugin PlanarCut
LogPluginManager: Mounting plugin PythonScriptPlugin
LogPluginManager: Mounting plugin PlatformCrypto
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin ScreenshotTools
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin AssetTags
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin ChunkDownloader
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin AudioSynesthesia
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GooglePAD
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OpenXR
LogPluginManager: Mounting plugin OpenXREyeTracker
LogPluginManager: Mounting plugin OpenXRHandTracking
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin PostSplashScreen
LogPluginManager: Mounting plugin Takes
LogPluginManager: Mounting plugin PropertyAccessEditor
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin SoundFields
LogPluginManager: Mounting plugin Synthesis
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
LogPluginManager: Mounting plugin ContentBrowserFileDataSource
LogPluginManager: Mounting plugin ContentBrowserClassDataSource
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin SteamVR
PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogOnline: OSS: Creating online subsystem instance for: NULL
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
LogOculusPluginWrapper: OculusPlugin initialized successfully
LogHMD: Failed initializing OVRPlugin 1.59.0
LogInit: Build: ++UE4+Release-4.27-CL-18319896
LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
LogInit: Net CL: 17155196
LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
LogInit: Compiled with Visual C++: 19.24.28315.00
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.27
LogInit: Command Line:
LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
LogInit: Allocator: TBB
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 29
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
LogInit: Object subsystem initialized
LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.VSync:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:306][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.21-12.33.08:311][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.21-12.33.08:311][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2024.06.21-12.33.08:311][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2024.06.21-12.33.08:311][ 0]LogInit: Going up to parent DeviceProfile []
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
[2024.06.21-12.33.08:311][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
[2024.06.21-12.33.08:312][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini]
[2024.06.21-12.33.08:312][ 0]LogInit: Computer: NB-PBM2H22CWE
[2024.06.21-12.33.08:312][ 0]LogInit: User: bib
[2024.06.21-12.33.08:312][ 0]LogInit: CPU Page size=4096, Cores=10
[2024.06.21-12.33.08:312][ 0]LogInit: High frequency timer resolution =10.000000 MHz
[2024.06.21-12.33.08:313][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
[2024.06.21-12.33.08:313][ 0]LogMemory: Platform Memory Stats for Windows
[2024.06.21-12.33.08:313][ 0]LogMemory: Process Physical Memory: 149.10 MB used, 149.11 MB peak
[2024.06.21-12.33.08:313][ 0]LogMemory: Process Virtual Memory: 131.73 MB used, 131.73 MB peak
[2024.06.21-12.33.08:313][ 0]LogMemory: Physical Memory: 12269.04 MB used, 3799.66 MB free, 16068.70 MB total
[2024.06.21-12.33.08:313][ 0]LogMemory: Virtual Memory: 134212120.00 MB used, 5611.72 MB free, 134217728.00 MB total
[2024.06.21-12.33.08:317][ 0]LogWindows: WindowsPlatformFeatures enabled
[2024.06.21-12.33.08:343][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected language (de-DE).
[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected locale (de-DE).
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.06.21-12.33.08:356][ 0]LogInit: Setting process to per monitor DPI aware
[2024.06.21-12.33.08:373][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.06.21-12.33.08:389][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.06.21-12.33.08:389][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.06.21-12.33.08:627][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
[2024.06.21-12.33.08:629][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
[2024.06.21-12.33.08:629][ 0]LogD3D11RHI: D3D11 adapters:
[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
[2024.06.21-12.33.08:666][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: Revision : 000c
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.21-12.33.08:671][ 0]LogD3D11RHI: AdapterLuid : 0 72213
[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2024.06.21-12.33.08:678][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
[2024.06.21-12.33.08:678][ 0]LogWindows: EnumDisplayDevices:
[2024.06.21-12.33.08:678][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
[2024.06.21-12.33.08:678][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.21-12.33.08:678][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.21-12.33.08:679][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
[2024.06.21-12.33.08:679][ 0]LogWindows: DebugString: FoundDriverCount:4
[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
[2024.06.21-12.33.08:679][ 0]LogD3D11RHI: Driver Date: 2-21-2024
[2024.06.21-12.33.08:679][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: VendorId : 8086
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DeviceId : 4628
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SubSysId : b061028
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: Revision : 000c
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
[2024.06.21-12.33.08:718][ 0]LogD3D11RHI: AdapterLuid : 0 72213
[2024.06.21-12.33.08:749][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
[2024.06.21-12.33.08:757][ 0]LogD3D11RHI: Intel Extensions Framework enabled
[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Async texture creation enabled
[2024.06.21-12.33.08:758][ 0]LogD3D11RHI: Array index from any shader is supported
[2024.06.21-12.33.08:769][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
[2024.06.21-12.33.09:024][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
[2024.06.21-12.33.09:042][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
[2024.06.21-12.33.09:058][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
[2024.06.21-12.33.09:066][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
[2024.06.21-12.33.09:070][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
[2024.06.21-12.33.09:074][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
[2024.06.21-12.33.09:078][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
[2024.06.21-12.33.09:085][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
[2024.06.21-12.33.09:089][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
[2024.06.21-12.33.09:094][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
[2024.06.21-12.33.09:112][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
[2024.06.21-12.33.09:120][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
[2024.06.21-12.33.09:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
[2024.06.21-12.33.09:128][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
[2024.06.21-12.33.09:132][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
[2024.06.21-12.33.09:140][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
[2024.06.21-12.33.09:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
[2024.06.21-12.33.09:152][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
[2024.06.21-12.33.09:156][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.06.21-12.33.09:169][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.06.21-12.33.09:205][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.06.21-12.33.09:240][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.06.21-12.33.09:240][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/29404/).
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/CEE797FF41B3A61C47C3F0A4AA226E3D/'.
[2024.06.21-12.33.09:241][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.06.21-12.33.09:952][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Loaded boot cache 0.10s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:062][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=186.98MBs, RandomWriteSpeed=170.07MBs. Assigned SpeedClass 'Local'
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:108][ 0]LogSlate: Using FreeType 2.10.0
[2024.06.21-12.33.10:110][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2024.06.21-12.33.10:137][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
[2024.06.21-12.33.10:305][ 0]LogInit: Selected Device Profile: [Windows]
[2024.06.21-12.33.10:306][ 0]LogInit: Active device profile: [000001D03ADD8B00][000001D02E338C40 49] Windows
[2024.06.21-12.33.10:306][ 0]LogInit: Profiles: [000001D03ADD8B00][000001D02E338C40 49] Windows, [000001D03AD9E100][000001D02E340DC0 49] WindowsNoEditor, [000001D03ADD9900][000001D02E344F40 49] WindowsServer, [000001D03AD9EE00][000001D02E3490C0 49] WindowsClient, [000001D03ADDBC00][000001D02E34D240 49] IOS, [000001D03AD9CF00][000001D02E3513C0 49] iPadAir, [000001D03ADDBE00][000001D02E355540 49] iPadAir2, [000001D03AD44C00][000001D039DC9800 49] IPadPro, [000001D03AD44D00][000001D02E359840 49] iPadAir3, [000001D03AD9FB00][000001D039DCD9C0 49] iPadAir4, [000001D03AD47600][000001D039DD1B40 49] iPadMini2, [000001D03AD9F200][000001D039DD4140 49] iPadMini3, [000001D03AD47800][000001D039DD82C0 49] iPadMini4, [000001D03AD9F800][000001D039DDC440 49] iPadMini5, [000001D03AD4C600][000001D039DE0680 49] iPhone6, [000001D03AD4C700][000001D02E33C6C0 49] iPodTouch6, [000001D03ADDA900][000001D039DE8900 49] iPhone7, [000001D03ADDA800][000001D039DE4940 49] iPodTouch7, [000001D03AD4C100][000001D039DF0AC0 49] iPhone5S, [000001D03AD44700][000001D039DF4C40 49] iPhone6Plus, [000001D03AD4E500][000001D039DF8DC0 49] iPhone6S, [000001D03AD45300][000001D039DFCF40 49] iPhone6SPlus, [000001D03AD4FB00][000001D039E010C0 49] iPhone7Plus, [000001D03AD47500][000001D039E05240 49] iPhoneSE, [000001D03ADDA600][000001D039E093C0 49] iPhone8, [000001D03AD44600][000001D039E0D540 49] iPhone8Plus, [000001D03ADDA200][000001D039E116C0 49] iPhoneX, [000001D03AD47300][000001D039E15840 49] iPhoneXS, [000001D03ADDB400][000001D039E199C0 49] iPhoneXSMax, [000001D03AD46D00][000001D039E1DB40 49] iPhoneXR, [000001D03ADD8200][000001D039E20140 49] iPhone11, [000001D03AD45E00][000001D039E242C0 49] iPhone11Pro, [000001D03ADDAA00][000001D039E28440 49] iPhone11ProMax, [000001D03AD47700][000001D039E2C5C0 49] iPhoneSE2, [000001D03ADD8D00][000001D01A8E2740 49] iPhone12Mini, [000001D03AD45F00][000001D039DEC880 49] iPhone12, [000001D03ADD8700][000001D01A8E69C0 49] iPhone12Pro, [000001D03AD45400][000001D01A8EAB00 49] iPhone12ProMax, [000001D03ADD8C00][000001D01A8F2C80 49] iPadPro105, [000001D03AD45700][000001D01A8F6E00 49] iPadPro129, [000001D03ADD8100][000001D01A8FAF80 49] iPadPro97, [000001D03AD47C00][000001D01A8FF100 49] iPadPro2_129, [000001D03ADD8800][000001D01A903280 49] iPad5, [000001D03AD47100][000001D01A907400 49] iPad6, [000001D03ADD8500][000001D01A90B580 49] iPad7, [000001D03AD46800][000001D01A90F700 49] iPad8, [000001D03ADD9500][000001D03AE41880 49] iPadPro11, [000001D03AD45500][000001D03AE45A00 49] iPadPro2_11, [000001D03ADD8F00][000001D03AE49B80 49] iPadPro3_129, [000001D03AD46C00][000001D03AE4C180 49] iPadPro4_129, [000001D03ADDA500][000001D03AE50300 49] AppleTV, [000001D03AD45100][000001D03AE54480 49] AppleTV4K, [000001D03ADD8400][000001D03AE58600 49] TVOS, [000001D03AD46600][000001D03AE5C780 49] Mac, [000001D03ADDBD00][000001D03AE60900 49] MacClient, [000001D03AD45800][000001D01A8EEA40 49] MacNoEditor, [000001D03ADDB100][000001D03AE64B80 49] MacServer, [000001D03AD47900][000001D03AE68CC0 49] Linux, [000001D03ADD8900][000001D03AE70E40 49] LinuxAArch64, [000001D03AD47F00][000001D03AE74FC0 49] LinuxNoEditor, [000001D03ADD9B00][000001D03AE7D140 49] LinuxAArch64NoEditor, [000001D03AD47400][000001D03AEB52C0 49] LinuxClient, [000001D03ADD9C00][000001D03AEB9440 49] LinuxAArch64Client, [000001D03AD45D00][000001D03AEBD5C0 49] LinuxServer, [000001D03ADDAF00][000001D03AEC1740 49] LinuxAArch64Server, [000001D03AD44500][000001D03AEED8C0 49] Android, [000001D03ADD9E00][000001D03AF19A40 49] Android_Low, [000001D03AD47000][000001D03AF6FBC0 49] Android_Mid, [000001D03ADDA400][000001D03AF721C0 49] Android_High, [000001D03AD44800][000001D03AF76340 49] Android_Default, [000001D03ADDB200][000001D03AF7A4C0 49] Android_Adreno4xx, [000001D03AD9E400][000001D03AF7E640 49] Android_Adreno5xx_Low, [000001D03AD4DC00][000001D03AF827C0 49] Android_Adreno5xx, [000001D03AD9FD00][000001D03AF86940 49] Android_Adreno6xx, [000001D03AD4EB00][000001D03AF8AAC0 49] Android_Adreno6xx_Vulkan, [000001D03AD9FE00][000001D03AE6CC00 49] Android_Mali_T6xx, [000001D03AD4CF00][000001D03AF8ED40 49] Android_Mali_T7xx, [000001D03AD9D300][000001D03AF92E80 49] Android_Mali_T8xx, [000001D03AD4DF00][000001D03AF96FC0 49] Android_Mali_G71, [000001D03AD9DC00][000001D03AF9F140 49] Android_Mali_G72, [000001D03AD4E400][000001D03AFA32C0 49] Android_Mali_G72_Vulkan, [000001D03AD9F600][000001D03AFA7440 49] Android_Mali_G76, [000001D03AD4E100][000001D03AFAB5C0 49] Android_Mali_G76_Vulkan, [000001D03AD9DB00][000001D03AFAF740 49] Android_Mali_G77, [000001D03AD4CA00][000001D03AFB38C0 49] Android_Mali_G77_Vulkan, [000001D03AD9F400][000001D03AFB7A40 49] Android_Mali_G78, [000001D03AD4D300][000001D03AFBBBC0 49] Android_Mali_G78_Vulkan, [000001D03AD9E900][000001D03AFBE1C0 49] Android_Mali_G710, [000001D03AD4FD00][000001D03AFC2340 49] Android_Mali_G710_Vulkan, [000001D03AD9DE00][000001D03AFC64C0 49] Android_Vulkan_SM5, [000001D03AD4C900][000001D03AFCA640 49] Android_PowerVR_G6xxx, [000001D03AD9DF00][000001D03AFCE7C0 49] Android_PowerVR_GT7xxx, [000001D03AD4E700][000001D03AFD2940 49] Android_PowerVR_GE8xxx, [000001D03AD9E300][000001D03AFD6AC0 49] Android_PowerVR_GM9xxx, [000001D03AD4F200][000001D03AFF2C40 49] Android_PowerVR_GM9xxx_Vulkan, [000001D03AD9F000][000001D03AF9AD80 49] Android_TegraK1, [000001D03AD4D700][000001D03B010EC0 49] Android_Unknown_Vulkan, [000001D03AD9F700][000001D03B015000 49] Lumin, [000001D03AD4C200][000001D03B019140 49] Lumin_Desktop, [000001D03AD9E200][000001D03B0212C0 49] HoloLens,
[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2024.06.21-12.33.10:427][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2024.06.21-12.33.10:427][ 0]LogMeshReduction: No distributed automatic mesh merging module available
[2024.06.21-12.33.10:427][ 0]LogMeshMerging: No distributed automatic mesh merging module available
[2024.06.21-12.33.10:439][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
[2024.06.21-12.33.10:791][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.33.10:867][ 0]LogHMD: PokeAHoleMaterial loaded successfully
[2024.06.21-12.33.10:871][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
[2024.06.21-12.33.10:872][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
[2024.06.21-12.33.10:872][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2024.06.21-12.33.11:147][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 114CF91C4B47C505FE32379960523C00 | Instance: 2CB46C8143C4DF02536D689C84F61FDF (NB-PBM2H22CWE-29404).
[2024.06.21-12.33.11:267][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2024.06.21-12.33.11:272][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2024.06.21-12.33.11:286][ 0]LogPython: Using Python 3.7.7
[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.11:767][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.11:774][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.11:777][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.11:785][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.11:788][ 0]LogUProjectInfo: Found projects:
[2024.06.21-12.33.12:009][ 0]LogOpenImageDenoise: OIDN starting up
[2024.06.21-12.33.12:023][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.21-12.33.12:161][ 0]LogCollectionManager: Loaded 0 collections in 0.001225 seconds
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogOcInput: OculusInput pre-init called
[2024.06.21-12.33.12:379][ 0]LogEngine: Initializing Engine...
[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.21-12.33.12:381][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.06.21-12.33.12:382][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.06.21-12.33.12:474][ 0]LogInit: Initializing FReadOnlyCVARCache
[2024.06.21-12.33.12:486][ 0]LogAIModule: Creating AISystem for world Untitled
[2024.06.21-12.33.12:487][ 0]LogAudio: Display: Initializing Audio Device Manager...
[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
[2024.06.21-12.33.12:492][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Audio Device Manager Initialized
[2024.06.21-12.33.12:492][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Sample Rate: 48000
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Max Channels (voices): 32
[2024.06.21-12.33.12:492][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.06.21-12.33.12:493][ 0]LogAudio: Display: AudioDevice MaxSources: 32
[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.06.21-12.33.12:493][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.06.21-12.33.12:493][ 0]LogAudioMixer: Display: Initializing audio mixer.
[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 0: FrontLeft
[2024.06.21-12.33.12:505][ 0]LogAudioMixer: Display: 1: FrontRight
[2024.06.21-12.33.12:603][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.06.21-12.33.12:606][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.06.21-12.33.12:607][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.06.21-12.33.12:608][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.06.21-12.33.12:608][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.06.21-12.33.12:609][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.06.21-12.33.12:609][ 0]LogInit: FAudioDevice initialized.
[2024.06.21-12.33.12:609][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
[2024.06.21-12.33.12:609][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2024.06.21-12.33.12:681][ 0]LogDerivedDataCache: Saved boot cache 0.07s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
[2024.06.21-12.33.12:681][ 0]LogInit: Texture streaming: Enabled
[2024.06.21-12.33.12:694][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
[2024.06.21-12.33.12:698][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2024.06.21-12.33.12:698][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
[2024.06.21-12.33.12:700][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
[2024.06.21-12.33.12:725][ 0]LogInit: Transaction tracking system initialized
[2024.06.21-12.33.12:750][ 0]BlueprintLog: New page: Editor Load
[2024.06.21-12.33.12:809][ 0]LocalizationService: Localization service is disabled
[2024.06.21-12.33.12:832][ 0]TimingProfiler: Initialize
[2024.06.21-12.33.12:832][ 0]TimingProfiler: OnSessionChanged
[2024.06.21-12.33.12:832][ 0]LoadingProfiler: Initialize
[2024.06.21-12.33.12:832][ 0]LoadingProfiler: OnSessionChanged
[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: Initialize
[2024.06.21-12.33.12:832][ 0]NetworkingProfiler: OnSessionChanged
[2024.06.21-12.33.12:832][ 0]MemoryProfiler: Initialize
[2024.06.21-12.33.12:832][ 0]MemoryProfiler: OnSessionChanged
[2024.06.21-12.33.12:961][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
[2024.06.21-12.33.12:961][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.00s
[2024.06.21-12.33.12:961][ 0]LogCook: Display: Mobile HDR setting 1
[2024.06.21-12.33.13:305][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
[2024.06.21-12.33.13:308][ 0]SourceControl: Source control is disabled
[2024.06.21-12.33.13:308][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 6.078
[2024.06.21-12.33.13:309][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.21-12.33.13:309][ 0]LightingResults: New page: Lighting Build
[2024.06.21-12.33.13:310][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.33.13:311][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.33.13:311][ 0]MapCheck: New page: Map Check
[2024.06.21-12.33.13:311][ 0]LightingResults: New page: Lighting Build
[2024.06.21-12.33.13:315][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.21-12.33.13:318][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.06.21-12.33.13:354][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.06.21-12.33.13:363][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
[2024.06.21-12.33.13:364][ 0]LogAIModule: Creating AISystem for world Untitled_1
[2024.06.21-12.33.13:367][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.21-12.33.13:372][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.33.13:372][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.21-12.33.13:373][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete.
[2024.06.21-12.33.13:373][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.064
[2024.06.21-12.33.13:374][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.143
[2024.06.21-12.33.13:508][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:517][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:533][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0069 seconds. Added 3822 classes and 928 folders.
[2024.06.21-12.33.13:536][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:538][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:538][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
[2024.06.21-12.33.13:538][ 0]LogPakFile: OnPakFileMounted2Time == 0.000048
[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:539][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:539][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
[2024.06.21-12.33.13:539][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PrimaryIndexSize=191
[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:541][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:541][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
[2024.06.21-12.33.13:541][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:542][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
[2024.06.21-12.33.13:542][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026
[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:543][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:543][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
[2024.06.21-12.33.13:543][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:545][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
[2024.06.21-12.33.13:545][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023
[2024.06.21-12.33.13:545][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:546][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:546][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
[2024.06.21-12.33.13:546][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:547][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:547][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
[2024.06.21-12.33.13:547][ 0]LogPakFile: OnPakFileMounted2Time == 0.000023
[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:548][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:548][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
[2024.06.21-12.33.13:548][ 0]LogPakFile: OnPakFileMounted2Time == 0.000024
[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PrimaryIndexSize=182
[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:552][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:552][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
[2024.06.21-12.33.13:552][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PrimaryIndexSize=184
[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:553][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:553][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
[2024.06.21-12.33.13:553][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028
[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:555][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:555][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
[2024.06.21-12.33.13:555][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025
[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:556][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
[2024.06.21-12.33.13:556][ 0]LogPakFile: OnPakFileMounted2Time == 0.000056
[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:557][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:557][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
[2024.06.21-12.33.13:557][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PrimaryIndexSize=190
[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:558][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:558][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
[2024.06.21-12.33.13:558][ 0]LogPakFile: OnPakFileMounted2Time == 0.000025
[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:559][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:559][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
[2024.06.21-12.33.13:559][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PrimaryIndexSize=189
[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:561][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:561][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
[2024.06.21-12.33.13:561][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028
[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:562][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:562][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
[2024.06.21-12.33.13:562][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:564][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:564][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
[2024.06.21-12.33.13:564][ 0]LogPakFile: OnPakFileMounted2Time == 0.000028
[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:565][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:565][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
[2024.06.21-12.33.13:565][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026
[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PrimaryIndexSize=187
[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:566][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:566][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
[2024.06.21-12.33.13:566][ 0]LogPakFile: OnPakFileMounted2Time == 0.000039
[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PrimaryIndexSize=183
[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:567][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:567][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
[2024.06.21-12.33.13:567][ 0]LogPakFile: OnPakFileMounted2Time == 0.000027
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=186
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
[2024.06.21-12.33.13:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000026
[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PrimaryIndexSize=185
[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:571][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:571][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
[2024.06.21-12.33.13:571][ 0]LogPakFile: OnPakFileMounted2Time == 0.000031
[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PrimaryIndexSize=192
[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile PathHashIndexSize=101
[2024.06.21-12.33.13:572][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
[2024.06.21-12.33.13:572][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
[2024.06.21-12.33.13:572][ 0]LogPakFile: OnPakFileMounted2Time == 0.000034
[2024.06.21-12.33.13:662][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:663][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.06.21-12.33.13:732][ 0]LogSlate: Took 0.000744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.06.21-12.33.13:733][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.06.21-12.33.13:735][ 0]LogSlate: Took 0.000696 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.06.21-12.33.13:793][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2024.06.21-12.33.13:907][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total time: 6.68 seconds
[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.06.21-12.33.13:963][ 0]LogAssetRegistry: Asset discovery search completed in 3.8268 seconds
[2024.06.21-12.33.13:967][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.06.21-12.33.13:968][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.06.21-12.33.14:133][ 3]LogSlate: Took 0.002088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.21-12.33.14:940][ 47]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.21-12.33.20:680][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.33.20:748][363]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.06.21-12.33.20:748][363]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.06.21-12.33.20:748][363]LightingResults: New page: Lighting Build
[2024.06.21-12.33.20:749][363]LoadErrors: New page: Loading map: Map.umap
[2024.06.21-12.33.20:749][363]LogWorld: UWorld::CleanupWorld for Untitled_1, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.33.20:749][363]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.33.20:749][363]MapCheck: New page: Map Check
[2024.06.21-12.33.20:749][363]LightingResults: New page: Lighting Build
[2024.06.21-12.33.20:761][363]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.06.21-12.33.20:763][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.21-12.33.20:764][363]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.06.21-12.33.20:815][363]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.06.21-12.33.20:815][363]LogAIModule: Creating AISystem for world Map
[2024.06.21-12.33.20:826][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.06.21-12.33.20:828][363]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.06.21-12.33.20:828][363]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,107ms to complete.
[2024.06.21-12.33.20:828][363]LogFileHelpers: Loading map 'Map' took 0.080
[2024.06.21-12.33.29:938][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx)
[2024.06.21-12.33.29:948][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx
[2024.06.21-12.33.29:954][521]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.33.31:412][521]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.33.31:456][521]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: 5BC8AAE05F22BB21387030BA047C6723078039E4), compiling.
[2024.06.21-12.33.31:466][521]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 6FABF51E4D051F7A3A4A7E54AC2544814AB586B5), compiling.
[2024.06.21-12.33.31:475][521]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: E5FC0D931EC205A532C2A5C8F0BDD592740D435A), compiling.
[2024.06.21-12.33.31:488][521]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 5BE3C2A149E54EAB1E73BBAED4F9D3DEE5D64A0E), compiling.
[2024.06.21-12.33.31:498][521]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 71B693495E6532564077250C9464D09F328B87CA), compiling.
[2024.06.21-12.33.31:508][521]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 3DF57E62F380C0EF74ECA71659B3BB11174115BF), compiling.
[2024.06.21-12.33.31:512][521]LogFbx: Display: Triangulating static mesh Fackel1
[2024.06.21-12.33.31:525][521]LogStaticMesh: Building static mesh Fackel1...
[2024.06.21-12.33.31:538][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1
[2024.06.21-12.33.31:549][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:606][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.06.21-12.33.31:632][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.06.21-12.33.31:638][521]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.33.31:640][521]LogFbx: Display: Triangulating static mesh Fackel2
[2024.06.21-12.33.31:649][521]LogStaticMesh: Building static mesh Fackel2...
[2024.06.21-12.33.31:658][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2
[2024.06.21-12.33.31:667][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:672][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.06.21-12.33.31:682][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.06.21-12.33.31:689][521]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.33.31:690][521]LogFbx: Display: Triangulating static mesh Fackel3
[2024.06.21-12.33.31:715][521]LogStaticMesh: Building static mesh Fackel3...
[2024.06.21-12.33.31:738][521]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3
[2024.06.21-12.33.31:750][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:778][521]LogSlate: Took 0.000524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:938][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:948][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 28
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 24
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:956][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:965][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:976][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.32:134][524]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.32:147][524]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.33:753][543]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.33.33:776][543]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 72
[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 62
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 54
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46
[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 40
[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 34
[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.40:413][606]LogActorFactory: Actor Factory created Fackel2
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11
[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.42:604][634]LogActorFactory: Actor Factory created Fackel2
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.34.10:796][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.06.21-12.34.12:086][ 56]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.12:177][ 56]LogUObjectGlobals: Force Deleting 6 Package(s):
Asset Name: /Game/coals.coals
Asset Name: /Game/Fackel1.Fackel1
Asset Name: /Game/Fackel2.Fackel2
Asset Name: /Game/Fackel3.Fackel3
Asset Name: /Game/flame.flame
Asset Name: /Game/holders.holders
[2024.06.21-12.34.12:686][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.21-12.34.15:394][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2024.06.21-12.34.16:672][101]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.16:825][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
[2024.06.21-12.34.18:384][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.06.21-12.34.19:849][139]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.19:998][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.06.21-12.36.03:253][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx)
[2024.06.21-12.36.03:258][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx
[2024.06.21-12.36.03:264][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:513][588]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.36.04:542][588]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling.
[2024.06.21-12.36.04:549][588]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 8B97E615250DA381B5B35C9FED327ED02AA39E88), compiling.
[2024.06.21-12.36.04:555][588]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling.
[2024.06.21-12.36.04:561][588]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 81FF3737F4D104411BC4AFE16B54CBEC4D3A39C3), compiling.
[2024.06.21-12.36.04:566][588]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D7FBB85C23832EC5B28A8F719448799D909E5EC0), compiling.
[2024.06.21-12.36.04:571][588]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 14DFBC0343381C132F2E443E0E1B9BDA8BD07A91), compiling.
[2024.06.21-12.36.04:573][588]LogFbx: Display: Triangulating static mesh Fackel1
[2024.06.21-12.36.04:586][588]LogStaticMesh: Building static mesh Fackel1...
[2024.06.21-12.36.04:597][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1
[2024.06.21-12.36.04:606][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.04:676][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.06.21-12.36.04:713][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.06.21-12.36.04:718][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:719][588]LogFbx: Display: Triangulating static mesh Fackel2
[2024.06.21-12.36.04:727][588]LogStaticMesh: Building static mesh Fackel2...
[2024.06.21-12.36.04:740][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2
[2024.06.21-12.36.04:748][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.04:754][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.06.21-12.36.04:761][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.06.21-12.36.04:766][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:791][588]LogFbx: Display: Triangulating static mesh Fackel3
[2024.06.21-12.36.04:811][588]LogStaticMesh: Building static mesh Fackel3...
[2024.06.21-12.36.04:831][588]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3
[2024.06.21-12.36.04:843][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.06:303][622]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.36.06:314][622]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.36.10:062][685]LogActorFactory: Actor Factory created Fackel1
[2024.06.21-12.36.11:110][715]LogActorFactory: Actor Factory created Fackel1
[2024.06.21-12.36.12:696][749]Cmd: DELETE
[2024.06.21-12.36.12:696][749]Cmd: ACTOR DELETE
[2024.06.21-12.36.12:710][749]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.36.12:741][749]LogUObjectHash: Compacting FUObjectHashTables data took 0.88ms
[2024.06.21-12.36.12:743][749]LogEditorActor: Deleted 1 Actors (0.047 secs)
[2024.06.21-12.36.19:504][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.19:525][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel112B67D7D40B233C36CC695960C73631A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.19:549][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.19:559][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel25B81462D4F401DD5AB1C338BEABF9796.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.19:580][961]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.19:594][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel363F4EC9E4C8675F84366ACA76E134129.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.19:725][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.06.21-12.36.19:738][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.19:750][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.36.19:773][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.21-12.36.19:783][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.19:810][961]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.19:810][961]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.24:282][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset" SILENT=true
[2024.06.21-12.36.24:287][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsAA424828456010F0A49BDAAE51123170.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.06.21-12.36.24:306][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset" SILENT=true
[2024.06.21-12.36.24:310][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame01C8B2AF4A6C70AAF0B7B08518D3E625.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.06.21-12.36.24:329][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset" SILENT=true
[2024.06.21-12.36.24:333][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders8F7D409942E009D1F8CD3DA6CFB1EAEF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset'
[2024.06.21-12.36.24:412][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.06.21-12.36.24:418][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.24:423][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.24:437][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.21-12.36.24:442][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.24:458][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.24:463][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel26983FD7B4CF65641056C6F92BEF28252.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.24:464][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.24:470][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel118A878FF4B0BB105DBC2208C55257BFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.24:470][110]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.24:477][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3BF02F93440F03ABE3893A686DA136314.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.24:513][110]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/coals.coals
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.29:283][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset" SILENT=true
[2024.06.21-12.36.29:287][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal7A3DBEE942CBFBB14966398BD35BE0E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset'
[2024.06.21-12.36.29:307][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset" SILENT=true
[2024.06.21-12.36.29:313][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ropeC340E818430057CEF05CD082C02E4D0A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset'
[2024.06.21-12.36.29:443][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.21-12.36.29:456][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.36.29:480][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.36.29:493][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.06.21-12.36.29:511][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.29:518][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel21E975F28423493606D345CA16F6029F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.29:519][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.29:528][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel14F61D8BB4C5CA66A756D63BD9351D9F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.29:529][273]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.29:537][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel30A973DDE4D1AF4E3606E3B86D7C831C0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.29:581][273]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/rope.rope
[2024.06.21-12.36.31:914][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset" SILENT=true
[2024.06.21-12.36.31:921][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood65475BA3409EA0CA1678BAAC1D165D55.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset'
[2024.06.21-12.36.32:027][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.06.21-12.36.32:054][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.06.21-12.36.32:067][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.32:097][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.32:105][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2903AC71A4E5232EB8D225E83C2DAC2BC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.32:106][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.32:114][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D693494E4AD3C0807EF6A99CF83BFDE0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.32:115][392]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.32:125][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel38187E4DF4921B86D6ED1129CE8815921.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.32:172][392]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.32:172][392]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.32:173][392]LogContentValidation: Display: Validating Material /Game/Materials/wood.wood
[2024.06.21-12.36.35:525][514]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.36.35:555][514]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.36.38:205][556]LogContentBrowser: Attempting asset rename: NewFolder -> Fackeln
[2024.06.21-12.36.38:205][556]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.36.47:081][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/coals" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset" SILENT=true
[2024.06.21-12.36.47:087][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals135C9EE04CB415087BC8E28F5DE48484.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.06.21-12.36.47:229][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2024.06.21-12.36.47:260][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.36.47:270][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.47:289][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.47:294][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2CDC7D3DA4CF15D730E7CFC88AAD7C3DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.47:295][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.47:302][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1E3B4649A4AFB20B51BB301BBB05EE7BD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.47:303][762]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.47:311][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3E5AABEC2414DACD814DFE68DDBB31CF0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.47:363][762]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/coals.coals
[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.47:363][762]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.51:544][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/flame" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset" SILENT=true
[2024.06.21-12.36.51:550][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame3C766E2D4DEEF09123AB3098B9A51543.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.06.21-12.36.51:568][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/holders" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset" SILENT=true
[2024.06.21-12.36.51:572][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB532725B4F875D5A0C84F5A27B0AC3F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.06.21-12.36.51:591][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/metal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset" SILENT=true
[2024.06.21-12.36.51:597][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9C66E65047D8BD41DF1F3BB6B27DA391.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.06.21-12.36.51:622][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/rope" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset" SILENT=true
[2024.06.21-12.36.51:630][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope1818EFB44CE79341467389A200277929.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset'
[2024.06.21-12.36.51:762][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.06.21-12.36.51:769][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.36.51:777][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.06.21-12.36.51:786][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.06.21-12.36.51:805][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.36.51:811][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.51:834][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.51:839][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel278EFEE944AAA9068E9230691C743A394.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.51:840][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.51:846][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D098087E46B3DDA4A1C3E5939E1C0A2C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.51:847][920]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.51:853][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3DA54FB08442C531755E25D9A74AAEC05.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.51:894][920]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/rope.rope
[2024.06.21-12.36.54:461][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Fackeln/wood" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset" SILENT=true
[2024.06.21-12.36.54:468][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood1FDDB8094007D0582C8186A8D766C1E8.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/wood.uasset'
[2024.06.21-12.36.54:616][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.36.54:642][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.21-12.36.54:655][ 25]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.36.54:692][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel2" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset" SILENT=true
[2024.06.21-12.36.54:699][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel214987B6345148152392A379E6022A863.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.54:700][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel1" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset" SILENT=true
[2024.06.21-12.36.54:708][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel12C894A4E46EBBD3B218517B3CF91EF95.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.54:709][ 25]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Fackel3" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset" SILENT=true
[2024.06.21-12.36.54:718][ 25]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel36605C61A431B2704870D2283EC05781E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.54:761][ 25]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel1.Fackel1
[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel3.Fackel3
[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Fackel2.Fackel2
[2024.06.21-12.36.54:761][ 25]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/wood.wood
[2024.06.21-12.37.01:667][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.37.01:677][218]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.37.01:720][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map30194C9F4E145D53CE62FCBC76080AF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.37.01:725][218]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.37.01:744][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData0B9CB1F742F7B199031E699E89D7F51A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.37.01:763][218]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.37.01:763][218]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.38.30:567][690]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx)
[2024.06.21-12.38.30:573][690]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx
[2024.06.21-12.38.30:577][690]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.38.32:054][690]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.38.32:099][690]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 8536CC3780A61BF9DBE749C7852F5D0BBB0C9B10), compiling.
[2024.06.21-12.38.32:104][690]LogFbx: Display: Triangulating static mesh palo1
[2024.06.21-12.38.32:145][690]LogStaticMesh: Building static mesh Lagerfeuer...
[2024.06.21-12.38.32:171][690]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Lagerfeuer.Lagerfeuer
[2024.06.21-12.38.32:183][690]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.38.32:463][695]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:470][695]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:812][705]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Total job queries 212, among them cache hits 100 (47.17%)
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: Tracking 97 distinct input hashes that result in 13 distinct outputs (13.40%)
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: RAM used: 0.07 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
[2024.06.21-12.38.33:813][705]LogShaderCompilers: Display: ================================================
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.35:788][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.35:799][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.38:811][801]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.39:358][819]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.46:503][ 10]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/lambert1_002.lambert1_002
[2024.06.21-12.38.46:504][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66F267F58B72712BAFC65F8BF36D4D013E39326E), compiling.
[2024.06.21-12.38.46:538][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:620][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:810][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AA60DA05F017A2751374EEF82DD016851BC11E53), compiling.
[2024.06.21-12.38.46:812][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: B1D7A9D0804802ABC4D5583311614E264C3A27AA), compiling.
[2024.06.21-12.38.46:814][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDB5C917B37DA8DEF7185357AFD79DEFDAF952CE), compiling.
[2024.06.21-12.38.46:834][ 10]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.38.46:838][ 10]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.21-12.38.46:921][ 11]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:921][ 11]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.38.58:927][338]LogSlate: Window 'Color Picker' being destroyed
[2024.06.21-12.39.27:273][466]LogSlate: Window 'Message' being destroyed
[2024.06.21-12.39.27:299][466]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Assets/lambert1_002.lambert1_002
(Selecting 'No' will cause all changes to be lost!)
[2024.06.21-12.39.27:568][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C58D7999737ACBF43D9849557F9056064A30668), compiling.
[2024.06.21-12.39.27:589][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66039A1D079A51C2C8C586461D0C9D82C00653D5), compiling.
[2024.06.21-12.39.27:631][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.06.21-12.39.27:760][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.39.27:773][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:776][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:779][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.39.27:779][466]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.39.32:364][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.39.33:746][546]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.39.33:846][546]LogUObjectGlobals: Force Deleting 2 Package(s):
Asset Name: /Game/Assets/Lagerfeuer.Lagerfeuer
Asset Name: /Game/Assets/lambert1_002.lambert1_002
[2024.06.21-12.39.34:010][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.39.52:611][767]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx)
[2024.06.21-12.39.52:617][767]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx
[2024.06.21-12.39.52:626][767]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.39.54:494][767]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.39.54:546][767]LogFbx: Display: Triangulating static mesh BSurfaceMesh
[2024.06.21-12.39.54:714][767]LogStaticMesh: Building static mesh Final_Island...
[2024.06.21-12.39.54:789][767]LogStaticMesh: Built static mesh [0.07s] /Game/Assets/Final_Island.Final_Island
[2024.06.21-12.39.54:831][767]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.39.56:950][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.39.56:957][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.40.00:950][919]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.02:051][958]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.03:479][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.21-12.40.05:453][983]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.40.05:553][983]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Assets/Island_ProtoType.Island_ProtoType
[2024.06.21-12.40.05:699][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.21-12.40.05:709][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.40.05:718][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.40.07:956][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
[2024.06.21-12.40.09:442][ 28]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.40.09:596][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2024.06.21-12.40.09:623][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 1.05ms
[2024.06.21-12.40.09:635][ 28]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.40.10:383][ 49]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.06.21-12.40.44:814][111]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.40.44:889][111]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.40.49:117][231]LogContentBrowser: Attempting asset rename: NewFolder -> Treppe
[2024.06.21-12.40.49:118][231]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Height (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.58:173][444]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E8C42A8AD8B1A73474AA5637D9B8D2CA354FE53D), compiling.
[2024.06.21-12.40.58:189][444]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:377][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Roughness" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset" SILENT=true
[2024.06.21-12.40.58:389][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_RoughnessF0E8EB744CA032C8379FB582940C9AD0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset'
[2024.06.21-12.40.58:396][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Base_color" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset" SILENT=true
[2024.06.21-12.40.58:427][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Base_color0B5D718A476C843186AEB2A523A27926.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset'
[2024.06.21-12.40.58:432][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Height" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset" SILENT=true
[2024.06.21-12.40.58:447][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Height405DFABE4B1C698AAB5FB7AF14CE55D6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset'
[2024.06.21-12.40.58:452][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Mixed_AO" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset" SILENT=true
[2024.06.21-12.40.58:463][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Mixed_AO0B884B3E4DB7C6F02F72B19AF2F7C118.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset'
[2024.06.21-12.40.58:469][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset" SILENT=true
[2024.06.21-12.40.58:526][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal03C055744690E16C565F2DAFADE3BBA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset'
[2024.06.21-12.40.58:532][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Treppe/Treppe_Normal_DirectX" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset" SILENT=true
[2024.06.21-12.40.58:575][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal_DirectXC560696F4FADE925F13DED97BC6C84DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset'
[2024.06.21-12.40.58:681][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.06.21-12.40.58:694][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.40.58:702][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2024.06.21-12.40.58:709][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:717][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:725][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.40.58:745][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.40.58:754][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.41.00:836][444]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Treppe" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset" SILENT=true
[2024.06.21-12.41.00:843][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TreppeEDAB741447D6F08A326D81BFC3904387.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset'
[2024.06.21-12.41.00:896][444]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Base_color.Treppe_Base_color
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Roughness.Treppe_Roughness
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Material /Game/Materials/Treppe.Treppe
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Normal.Treppe_Normal
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Mixed_AO.Treppe_Mixed_AO
[2024.06.21-12.41.00:896][444]LogContentValidation: Display: Validating Texture2D /Game/Textures/Treppe/Treppe_Height.Treppe_Height
[2024.06.21-12.41.04:705][633]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.41.04:727][633]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.41.07:782][719]LogContentBrowser: Attempting asset rename: NewFolder -> Insland
[2024.06.21-12.41.07:783][719]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.41.15:325][939]LogContentBrowser: Attempting asset rename: Insland -> Island
[2024.06.21-12.41.32:276][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_ambientocclusion.png)
[2024.06.21-12.41.32:279][140]LogTexture: Display: Building textures: stylized_Sand_ambientocclusion (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:324][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:324][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_basecolor.png)
[2024.06.21-12.41.32:410][140]LogTexture: Display: Building textures: stylized_Sand_basecolor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:472][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:491][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_height.png)
[2024.06.21-12.41.32:513][140]LogTexture: Display: Building textures: stylized_Sand_height (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:573][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:573][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_metallic.png)
[2024.06.21-12.41.32:576][140]LogTexture: Display: Building textures: stylized_Sand_metallic (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:611][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:611][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_normal.png)
[2024.06.21-12.41.32:710][140]LogTexture: Display: Building textures: stylized_Sand_normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.41.32:738][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.41.32:770][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_roughness.png)
[2024.06.21-12.41.32:792][140]LogTexture: Display: Building textures: stylized_Sand_roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:833][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.40:042][398]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.41.40:065][398]LogContentBrowser: Creating deferred item: NewMaterial
[2024.06.21-12.41.43:049][479]LogContentBrowser: Attempting asset rename: NewMaterial -> Island
[2024.06.21-12.41.43:057][479]LogContentBrowser: End creating deferred item NewMaterial
[2024.06.21-12.41.45:275][534]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island
[2024.06.21-12.41.45:277][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9F22CA587170C27626DE7E21AEA4907701D57FBD), compiling.
[2024.06.21-12.41.45:287][534]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:380][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9219A494F2BA4D0062B0BC295779FCA9352527AB), compiling.
[2024.06.21-12.41.45:383][534]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0EC93B0AFFB7A89F4AE3E72D6946DCB2647FAA34), compiling.
[2024.06.21-12.41.45:397][534]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.41.45:453][535]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Total job queries 308, among them cache hits 158 (51.30%)
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: Tracking 131 distinct input hashes that result in 27 distinct outputs (20.61%)
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: RAM used: 0.16 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.02%
[2024.06.21-12.41.46:574][548]LogShaderCompilers: Display: ================================================
[2024.06.21-12.41.46:804][550]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.48:216][599]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8B3D8CCC5417FB7DC7A79CC4DC0CB1AC522505C7), compiling.
[2024.06.21-12.41.48:218][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 8A3EE83CDB2898F2E26AF2BCB11D4F76B834DBC5), compiling.
[2024.06.21-12.41.48:219][599]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C042189EBD502BF1D2F4035BDEE3555B20E67F5E), compiling.
[2024.06.21-12.41.48:223][599]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.48:291][601]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.48:294][601]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.48:309][602]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.41.48:361][602]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.41.51:910][720]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: FAAE6DC7EC7EE7B3E94B515DB8C6830A9F3DDFA8), compiling.
[2024.06.21-12.41.51:914][720]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EFF0BBB5026089A3891D2CB4FDDFFE7E89F2FA22), compiling.
[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.51:918][720]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.51:918][720]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.51:951][722]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.51:955][722]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.51:962][722]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.41.51:964][722]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.53:267][745]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.53:267][745]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.54:515][764]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.54:515][764]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.55:513][802]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: C1184F6F75AA71CC1952EDB56B04AD99A7760F93), compiling.
[2024.06.21-12.41.55:514][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 335E52300E58E8FAB9DACDB1072578C69EB8FFE2), compiling.
[2024.06.21-12.41.55:515][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: BAE8E6E13963A7656BF35EC66EA0D5EEAE19B28A), compiling.
[2024.06.21-12.41.55:516][802]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BDD4846EFD27F53E42C663DFEF22E477BED1B43), compiling.
[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.41.55:518][802]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.55:518][802]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.41.55:570][804]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.41.55:586][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.41.55:631][805]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.41.55:631][805]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.04:158][ 38]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8E061FE0E592B4B7B2BC9D47484808C5A854FCF6), compiling.
[2024.06.21-12.42.04:159][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: DC0599608B5E91BAB916E1565E29C15211987FC0), compiling.
[2024.06.21-12.42.04:161][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 04E9617E6EC4EF875CF6593EA6F539143702DB6B), compiling.
[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 7F2656D9F418804856C4E42C8653ED0D305F0C65), compiling.
[2024.06.21-12.42.04:162][ 38]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 2ED19F49452AB23A1B37ADDE0CA77978815D1AA0), compiling.
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.42.04:165][ 38]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.04:215][ 40]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.04:231][ 41]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.42.04:279][ 41]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.42.04:280][ 41]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.14:860][436]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A986CD33910AB26FD035CBA4F024522876F78E2E), compiling.
[2024.06.21-12.42.14:861][436]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 869B5A06558AC401A2D9DB0C3870A350455113F7), compiling.
[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.14:864][436]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.14:864][436]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.14:895][438]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.14:898][438]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.42.14:905][438]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.42.14:906][438]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.16:160][454]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.16:160][454]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.17:831][480]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.17:831][480]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.20:342][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.42.21:590][530]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.42.21:691][530]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.06.21-12.42.23:982][596]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 51BF33E539EA1C533D9320D3D35413E2853FE7B3), compiling.
[2024.06.21-12.42.23:983][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 3426B84A662A98B8435CE16D87BD848F4634877A), compiling.
[2024.06.21-12.42.23:984][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 05EA76B4CF4F4B1280F0C9D8EF5FAD9436BDE13C), compiling.
[2024.06.21-12.42.23:985][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: C31157EA55251D47B7CF93B7418514237899D85B), compiling.
[2024.06.21-12.42.23:986][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 8890DBDBE04C44C891F2230F58E3AFF8CE6467E7), compiling.
[2024.06.21-12.42.23:987][596]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: E945ED02C1EAD181A56B98B8E236B417778159DF), compiling.
[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.23:989][596]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.23:989][596]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.24:060][598]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.24:080][599]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.42.24:139][599]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.42.24:139][599]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.38:887][148]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B8109BFA6B4A217AEFEACF1112D4BEA18F350AEC), compiling.
[2024.06.21-12.42.38:888][148]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 699E3530082335420EE683A241F8B1CB1C264C88), compiling.
[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.42.38:891][148]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.38:891][148]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.38:920][150]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.42.38:931][150]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.42.38:939][150]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.42.40:258][167]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.40:258][167]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.42.41:992][193]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.42.41:992][193]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.03:597][850]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.43.08:126][ 3]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.43.08:365][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 6C9BB36BA0207168022A4539A8F2F828831E4DA4), compiling.
[2024.06.21-12.43.08:406][ 3]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F70B743404F4F427968BF3487289ADC356015AA6), compiling.
[2024.06.21-12.43.08:419][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.43.08:424][ 3]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.43.08:939][ 3]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.43.08:989][ 3]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.43.09:047][ 3]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.43.09:052][ 3]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.43.09:092][ 3]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.43.09:099][ 3]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandA304E23442786D025A4E618A99C4F90D.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.43.09:150][ 3]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.43.09:150][ 3]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.43.09:155][ 3]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.43.10:555][ 58]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.43.42:397][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.75ms
[2024.06.21-12.43.44:477][725]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.43.44:520][725]LogWorld: UWorld::CleanupWorld for World_3, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.43.44:520][725]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.43.44:530][725]LogUObjectGlobals: Force Deleting 5 Package(s):
Asset Name: /Game/Textures/Island/stylized_Sand_basecolor.stylized_Sand_basecolor
Asset Name: /Game/Textures/Island/stylized_Sand_height.stylized_Sand_height
Asset Name: /Game/Textures/Island/stylized_Sand_metallic.stylized_Sand_metallic
Asset Name: /Game/Textures/Island/stylized_Sand_normal.stylized_Sand_normal
Asset Name: /Game/Textures/Island/stylized_Sand_roughness.stylized_Sand_roughness
[2024.06.21-12.43.44:614][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:614][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:614][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:615][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:615][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:615][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:616][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:616][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:616][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:617][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:618][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:618][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:619][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:619][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:619][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:620][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:620][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:620][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:621][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:622][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:622][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:623][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:623][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:623][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:624][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:624][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:625][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:625][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:626][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:626][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:626][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:627][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:627][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:627][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:628][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:628][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:629][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:629][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:629][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:630][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:630][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:630][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:631][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:631][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:631][725]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.43.44:677][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.06.21-12.43.58:302][860]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_BaseColor.png)
[2024.06.21-12.43.58:327][860]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.43.58:391][860]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.01:094][881]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_Normal.png)
[2024.06.21-12.44.01:132][881]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.01:171][881]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.04:505][901]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.44.04:515][901]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.44.04:564][901]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.08:830][923]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.44.08:888][923]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.08:923][923]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.12:608][960]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island
[2024.06.21-12.44.12:609][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F675E0F459C0A5675826FE74564860F726251117), compiling.
[2024.06.21-12.44.12:609][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:609][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:728][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE7619EB5B1964A69C6D52650A55621CF66E1E6), compiling.
[2024.06.21-12.44.12:728][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:728][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:731][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: AD9C2CF5EADF11ACCE9F8791F9E71FE49357F7F3), compiling.
[2024.06.21-12.44.12:731][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:731][960]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7135C47F54BC0BA65101752B5E2BC582AC796AA1), compiling.
[2024.06.21-12.44.12:735][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 4975B70261DAC620E2BA25B5CC82746A44AEF14B), compiling.
[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 5E96BD6DCC7143E5A4765783F0486A06AD191213), compiling.
[2024.06.21-12.44.12:736][960]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 42FE18001447758504005CA22E82CE622D2A90A6), compiling.
[2024.06.21-12.44.12:745][960]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.44.19:320][147]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 540DA59EF94A5F71FA3481C024D84759F4786B38), compiling.
[2024.06.21-12.44.19:322][147]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.19:380][149]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.19:381][149]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.22:030][250]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.44.26:178][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 05EB43D47F0E233F8F652CEC002A10EFAD382B80), compiling.
[2024.06.21-12.44.26:180][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 906C80F4BD9F78D1451552CD4D0BCF038EBD10BB), compiling.
[2024.06.21-12.44.26:182][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: BB2A9BD644DF5B92AE13613851CA5D33873FD4F3), compiling.
[2024.06.21-12.44.26:192][364]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D2F26C782A66DE09FDE759A449866CEDA79E434A), compiling.
[2024.06.21-12.44.26:194][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 07A38921F0BF6C29321F47FB5F906CE15676C6F9), compiling.
[2024.06.21-12.44.26:195][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E96AB8A0371C9B759334672C0E5E1AF6B0B7EB73), compiling.
[2024.06.21-12.44.26:196][364]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C329EEEFD51E644AE1C710449FCCD13B9A3DF27B), compiling.
[2024.06.21-12.44.26:201][364]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.26:254][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:255][366]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.21-12.44.26:270][367]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.26:301][367]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.29:171][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 23EE6141B5728324B881CB0BB49C113F7A1ED39C), compiling.
[2024.06.21-12.44.29:172][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 1ECE5953F3609A5F77948CCC6919A6C22DB76BF5), compiling.
[2024.06.21-12.44.29:173][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 57A8AD9210A5B839A380E670A11A2584DEDC7250), compiling.
[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FBFD95DE7F0B457254DE0003DC67F8AD2AE2001), compiling.
[2024.06.21-12.44.29:174][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A6F83DF85F463A21D700EE1E8D43A465466C06D9), compiling.
[2024.06.21-12.44.29:180][450]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 16806DFAC6B59501CA0109D2ACD291B71AF2817F), compiling.
[2024.06.21-12.44.29:181][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: DFCE4E64DA4CC41CE1B5B60C56E47C72F22684BE), compiling.
[2024.06.21-12.44.29:182][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: D071676BC7F10977AEB9FD6C33DFB28B71665FAD), compiling.
[2024.06.21-12.44.29:183][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: F8D55F21005D32D25F69F146297667A53CF1B163), compiling.
[2024.06.21-12.44.29:184][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 7329D82578BFEFE435198D299FC66F9FAEA5FD7F), compiling.
[2024.06.21-12.44.29:185][450]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_7 in PCD3D_SM5, Default, SM5 (DDC key hash: 6881D931EA3D25F8EE9CDE763C2C15C8CBBAE9CE), compiling.
[2024.06.21-12.44.29:187][450]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.29:236][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:237][452]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 4
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 1
[2024.06.21-12.44.29:258][453]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.29:308][453]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.29:309][453]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.41:135][791]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 243406F03500E5D394B5B5F0ACA1A2F542FB45A5), compiling.
[2024.06.21-12.44.41:137][791]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.41:191][793]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.44.41:238][794]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.44.45:030][932]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 2D8ACAFEDB12A14B4124F03A144B52C4F826DE70), compiling.
[2024.06.21-12.44.45:031][932]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 795E6C717FDFCABDDB6452251A1721E224156C17), compiling.
[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.45:034][932]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.45:034][932]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.45:060][934]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.45:067][934]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.45:074][934]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.44.46:779][963]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.46:779][963]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Total job queries 591, among them cache hits 379 (64.13%)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: Tracking 196 distinct input hashes that result in 61 distinct outputs (31.12%)
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: RAM used: 0.36 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.04%
[2024.06.21-12.44.47:131][969]LogShaderCompilers: Display: ================================================
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.44.48:260][997]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.44.48:260][997]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.54:191][251]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B2C61A7BD0D0E43992F4562D8324FF874D862334), compiling.
[2024.06.21-12.44.54:193][251]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: D77F07D4ED58A4D8A712D4CD353DE56D9CAB9418), compiling.
[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.54:197][251]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.44.54:197][251]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.54:224][253]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.54:228][253]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.54:233][253]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.54:237][253]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.44.55:597][286]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.44.55:597][286]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.57:941][376]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4D8122CE56E23A96FC22ED5140F670FACD23EEC3), compiling.
[2024.06.21-12.44.57:942][376]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: C0FCD6EA7CCADDC974CAC417B224BC52029C606D), compiling.
[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.44.57:945][376]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.44.57:945][376]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.44.57:971][378]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.57:978][378]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.44.57:979][378]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.44.59:329][397]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.44.59:329][397]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.45.00:817][423]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.45.01:110][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 03D377E43CA39799AE167E0214D4B92A73389B40), compiling.
[2024.06.21-12.45.01:151][423]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9D1AB40B652B2499A420E082E13A90C0F6FD143A), compiling.
[2024.06.21-12.45.01:191][423]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.45.01:198][423]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.45.01:205][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.45.01:765][423]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.06.21-12.45.02:116][423]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.45.02:121][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island2111BEAA4D71911887FCD48C6F56949B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.45.02:139][423]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.45.02:139][423]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.45.02:140][423]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.45.03:202][460]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.45.43:981][170]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: E90CC0EF137B497DE0E0F9F09BC32F7046ADD165), compiling.
[2024.06.21-12.46.13:407][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8C35D7DEA192B4DEE6F18432B69E275DC29B3F54), compiling.
[2024.06.21-12.46.13:409][922]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: D0A2BCF08962E4E599B47C361D1DF7CF9A75BFB9), compiling.
[2024.06.21-12.46.13:418][922]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: C18B07C0AC15AE03254EFD47255684D9C64EBDDD), compiling.
[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.13:420][922]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.13:420][922]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.13:452][924]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.13:453][924]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.13:453][924]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.19:098][254]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B18B7AF71C02B6994DEA16636D75BBA918A2F4C1), compiling.
[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.19:100][254]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.19:100][254]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.19:118][255]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.46.20:189][315]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.20:189][315]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.46.20:859][355]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.46.20:859][355]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.24:464][568]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5B6327DCC8EBD46B6BAF4B01EB6686BC18B3FDFE), compiling.
[2024.06.21-12.46.24:469][568]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 977FEABBB4B24ED8B472D788B49B3756B81B38C4), compiling.
[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.46.24:477][568]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.24:477][568]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.24:485][569]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.46.24:493][570]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.24:496][570]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.46.24:502][570]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.25:467][616]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.25:467][616]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.26:539][677]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.26:539][677]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.28:308][779]LogMaterialEditor: Applying material Island
[2024.06.21-12.46.28:545][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5C70755DA4CBAE0512DD8A26E90CFCEA3AFA1E0F), compiling.
[2024.06.21-12.46.28:584][779]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 8F6FDA875A8D2F7AD584CB1C2900078527122E51), compiling.
[2024.06.21-12.46.28:598][779]LogUObjectHash: Compacting FUObjectHashTables data took 1.02ms
[2024.06.21-12.46.28:603][779]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.29:116][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 3
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.46.29:117][779]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.46.29:138][779]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.46.29:152][779]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:152][779]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.46.29:388][787]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:388][787]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.46.29:456][791]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.46.29:456][791]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.46.29:606][800]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.46.29:688][800]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Textures/Island/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset" SILENT=true
[2024.06.21-12.46.29:694][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandACBA53134DDF62590FC03ABF588C53BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.46.29:734][800]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.46.29:734][800]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.46.59:233][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.46.59:242][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.46.59:281][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2671ECDD4B0614D6E32769BB4D6DFA57.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.46.59:285][680]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.46.59:301][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData63B3ED0A4D0E05327ACD94A36F0CF2AF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.46.59:316][680]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.46.59:316][680]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.47.40:582][974]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 1589A0CE5BADFE1ED091A4F0E8D2ED8A731C5D7A), compiling.
[2024.06.21-12.47.49:225][188]LogUObjectHash: Compacting FUObjectHashTables data took 1.16ms
[2024.06.21-12.47.53:103][188]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.47.53:226][188]LogWorld: UWorld::CleanupWorld for World_4, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.47.53:226][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.47.53:239][188]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Textures/Island/Island.Island
[2024.06.21-12.47.53:394][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.47.53:403][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.21-12.47.53:410][188]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.48.10:761][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.48.10:772][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.48.10:812][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapB0B47DD24FDB64C1A8C9C0BEBDBE4866.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.48.10:817][656]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.48.10:830][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData3D60421848DEFB7FB0E894824E87EEB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.48.10:845][656]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.49.34:392][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.36ms
[2024.06.21-12.49.36:156][225]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.49.36:246][225]LogUObjectGlobals: Force Deleting 1 Package(s):
Asset Name: /Game/Textures/Island/DefaultMaterial_Normal_OpenGL.DefaultMaterial_Normal_OpenGL
[2024.06.21-12.49.36:371][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:371][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:371][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.36:372][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:372][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:372][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.36:373][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:373][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:373][225]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.36:395][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.06.21-12.49.43:748][410]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Island.Island
[2024.06.21-12.49.43:749][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B02A5CC1E9A971D5D0208F478E9E23F72E8D7DD3), compiling.
[2024.06.21-12.49.43:749][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.43:749][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.43:887][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 71475209895313BD046FF1622330D7B9C95DFA00), compiling.
[2024.06.21-12.49.43:887][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.43:887][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.43:888][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3B85513C306700ACE6E251223AC30C0F348AD), compiling.
[2024.06.21-12.49.43:889][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.43:889][410]LogMaterial: Display: (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.43:889][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: 930934A5203EEC8B74FD196BEFF14DBFE4F269B5), compiling.
[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: A063335442E30BEA3A0033E060AEBB7F0D4F00C7), compiling.
[2024.06.21-12.49.43:891][410]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 51E7D5043FB71C2357CCE7FCAD43422C7BDF1732), compiling.
[2024.06.21-12.49.43:902][410]MaterialEditorStats: Error: [SM5] (Node TextureSample) Texture Sample> Missing input texture
[2024.06.21-12.49.46:068][483]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Total job queries 740, among them cache hits 474 (64.05%)
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: Tracking 254 distinct input hashes that result in 82 distinct outputs (32.28%)
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: RAM used: 0.49 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.06%
[2024.06.21-12.49.47:125][546]LogShaderCompilers: Display: ================================================
[2024.06.21-12.49.49:309][673]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: A6DCFC1DE2F8AB39388773977811F433A8CE42BE), compiling.
[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.49.49:311][673]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.49.49:311][673]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.49.49:349][674]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.49.49:350][674]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.49.50:385][728]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.49.50:386][728]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader: 122 instructions
[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.06.21-12.49.51:511][769]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.49.51:512][769]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.49.51:512][769]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.00:118][ 18]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 12378D0348D2EE26EF23898B5EC2D512FB4AB0F2), compiling.
[2024.06.21-12.50.00:120][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 66D1DA61BEE740B2506B4B524CB519F47976A6A3), compiling.
[2024.06.21-12.50.00:121][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_6 in PCD3D_SM5, Default, SM5 (DDC key hash: A5FFEAB26EC5313AB2A2D7DE4B5C39D69E139BCE), compiling.
[2024.06.21-12.50.00:122][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 1E921C5C9CD2E0E01924BAA35F9D6C707C2E6835), compiling.
[2024.06.21-12.50.00:123][ 18]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5F7E4F37D4DEB5AE02101951003BFAFC697E15C0), compiling.
[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.50.00:127][ 18]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.00:188][ 20]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.50.00:209][ 21]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader: 122 instructions
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 196 instructions
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.50.00:273][ 21]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.03:806][ 82]LogSlate: Window 'Island' being destroyed
[2024.06.21-12.50.08:221][340]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 3E638E97B2341D5C4A9F9652AB0C4644D2618181), compiling.
[2024.06.21-12.50.08:223][340]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A3C52D0FC1AF3EC25A5D6544F4A61CB383EA1374), compiling.
[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.50.08:226][340]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.50.08:226][340]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.08:230][341]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.50.08:247][342]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.50.09:425][401]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.50.09:425][401]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.50.11:233][505]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.50.11:233][505]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.50.11:233][505]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.11:927][543]LogMaterialEditor: Saving and Compiling material Island
[2024.06.21-12.50.12:194][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: CA2E8FFD2527FFC9DC5FD6D00A791BC17C83FB40), compiling.
[2024.06.21-12.50.12:223][543]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 4F2303F68E3A6BFF456B2C13845B5C70C10D0227), compiling.
[2024.06.21-12.50.12:262][543]LogShaderCompilers: Display: Submitted 6 shader compile jobs with 'Normal' priority
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.50.12:273][543]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.50.12:273][543]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
[2024.06.21-12.50.12:858][543]LogUObjectHash: Compacting FUObjectHashTables data took 2.95ms
[2024.06.21-12.50.13:171][543]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/Island" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset" SILENT=true
[2024.06.21-12.50.13:178][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandD2A05C15410D33F91D6DA6A8B28EA23E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset'
[2024.06.21-12.50.13:195][543]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.50.13:195][543]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.50.13:195][543]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.50.25:565][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.50.25:574][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.50.25:612][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map3E12219449F472058C337EB4A0061BD3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.50.25:617][911]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.50.25:631][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAA5A5D8F46A50FC79D4C53B3428970F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.50.25:647][911]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.06.21-12.51.11:928][220]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx)
[2024.06.21-12.51.11:938][220]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx
[2024.06.21-12.51.11:942][220]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.51.14:499][220]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.51.14:527][220]LogStaticMesh: Building static mesh Kugel...
[2024.06.21-12.51.14:532][220]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Kugel.Kugel
[2024.06.21-12.51.14:540][220]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.51.16:184][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.16:198][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.24:821][400]LogContentBrowser: Attempting asset rename: Kugel -> FallenKugel
[2024.06.21-12.51.24:979][400]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/FallenKugel" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset" SILENT=true
[2024.06.21-12.51.24:990][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenKugelA096C7B8469668DE3EF0AC841B0AFD47.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset'
[2024.06.21-12.51.25:092][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.21-12.51.25:118][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.06.21-12.51.25:132][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.06.21-12.51.25:152][400]AssetCheck: New page: Asset Save: FallenKugel
[2024.06.21-12.51.25:152][400]LogContentValidation: Display: Validating StaticMesh /Game/Assets/FallenKugel.FallenKugel
[2024.06.21-12.51.33:215][699]LogContentBrowser: Deferred new asset folder creation: NewFolder
[2024.06.21-12.51.33:237][699]LogContentBrowser: Creating deferred item: NewFolder
[2024.06.21-12.51.37:691][817]LogContentBrowser: Attempting asset rename: NewFolder -> FallenKugel
[2024.06.21-12.51.37:691][817]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.51.47:160][951]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Base_color.png)
[2024.06.21-12.51.47:185][951]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.47:253][951]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.51.50:568][970]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.51.50:625][970]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.51.50:660][970]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.51.56:372][990]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.51.56:387][990]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.56:436][990]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.52.12:730][452]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.52.12:753][452]LogContentBrowser: Creating deferred item: NewMaterial
[2024.06.21-12.52.18:538][622]LogContentBrowser: Attempting asset rename: NewMaterial -> FallenStein
[2024.06.21-12.52.18:538][622]LogContentBrowser: End creating deferred item NewMaterial
[2024.06.21-12.52.20:628][666]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/FallenStein.FallenStein
[2024.06.21-12.52.20:629][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C7DF1193FD5BC24CF6E0BD362CC996A4BB3FBDC2), compiling.
[2024.06.21-12.52.20:637][666]LogShaderCompilers: Display: Submitted 10 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:706][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: AC98AD178DAE6BDE2F6B7DFC23F63B3C31514360), compiling.
[2024.06.21-12.52.20:707][666]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 7210D2DC37E9AA13D023B369E148A650CF229C93), compiling.
[2024.06.21-12.52.20:723][666]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.20:823][667]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.21:984][715]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.52.23:680][796]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.32:170][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: E9D1330A0343222451C15FC011FE423D0E35A545), compiling.
[2024.06.21-12.52.32:171][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: B1AAFB3E0A6A37DF5E92CC32AE9FDF60F5631337), compiling.
[2024.06.21-12.52.32:172][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 7E3F9B840D71CA1DF7CA2070D172571B3930A738), compiling.
[2024.06.21-12.52.32:177][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2663DDDFB3399CDB05EF5D2F53B5D96EBBEA41A5), compiling.
[2024.06.21-12.52.32:179][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 0AA397BB3E255036C8DD9CEB70F73298F8CB5FF1), compiling.
[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: D836D8BDF1E8CEC1EB1C54E8CA8FFFB80E0A5A0B), compiling.
[2024.06.21-12.52.32:180][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 6173DDFBBA2BE1619865F73629FB3FB1C5409C29), compiling.
[2024.06.21-12.52.32:185][ 10]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C661BB6DA19E4BE52F6562511A5A0B4636CF478A), compiling.
[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 263C567962B547F5EAD5A89C5F643ED5419CAED5), compiling.
[2024.06.21-12.52.32:187][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 2FC4D8E246B725F36D22DDA4E16A192FF8F717B5), compiling.
[2024.06.21-12.52.32:188][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 17B4B4E16FE763083C9B16C4D22A7D136A9AA1D9), compiling.
[2024.06.21-12.52.32:189][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 0D88B1484812E13E5A311D4EF1DA2CF88A864428), compiling.
[2024.06.21-12.52.32:193][ 10]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.32:245][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:248][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:249][ 12]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 5
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 3
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.52.32:250][ 12]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader: 117 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 191 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.52.32:312][ 13]MaterialEditorStats: Texture samplers: 2/16
[2024.06.21-12.52.35:834][ 96]LogSlate: Window 'FallenStein' being destroyed
[2024.06.21-12.52.47:018][743]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C9F22C1EAEE147B3218E971FCF5E86BE9494E771), compiling.
[2024.06.21-12.52.47:021][743]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: A02371B2EA29FFAE53F9F0709A4A76C6A2AA37A8), compiling.
[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.47:026][743]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.47:026][743]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.47:032][744]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.47:040][745]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.47:041][745]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.47:044][745]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.47:847][780]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Total job queries 875, among them cache hits 545 (62.29%)
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: Tracking 301 distinct input hashes that result in 90 distinct outputs (29.90%)
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: RAM used: 0.55 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.07%
[2024.06.21-12.52.47:848][780]LogShaderCompilers: Display: ================================================
[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.52.48:647][827]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.48:647][827]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader: 120 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 194 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.52.48:714][831]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(1)
[2024.06.21-12.52.48:714][831]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.50:783][953]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 2349601533AF009B8CE0C5CECC932CC0A8E930FF), compiling.
[2024.06.21-12.52.50:786][953]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 7BA5748AB33BFE8F3E142A01D99EC6009E813CA3), compiling.
[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.50:797][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.52.50:797][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.50:831][953]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.54:015][123]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: B6ED36D9BAE9724BEC610C8F92A99E82B4155D6A), compiling.
[2024.06.21-12.52.54:018][123]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 439C379644C4088FDB06E7899EB474A56E3E1041), compiling.
[2024.06.21-12.52.54:021][123]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.52.54:022][123]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.54:022][123]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.54:026][124]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.52.54:038][125]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.52.54:040][125]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.52.55:253][188]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.55:253][188]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.52.56:860][274]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.52.56:861][274]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.52.56:861][274]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.03:137][650]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: C19FDC35CF006C6143DECE7BCF3909DB69229A33), compiling.
[2024.06.21-12.53.03:139][650]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.03:140][650]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.03:140][650]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.03:169][651]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.04:209][704]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.04:210][704]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.04:210][704]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.05:570][778]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.05:570][778]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.10:020][950]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: A74D85155061AD778720E836927B518B64493072), compiling.
[2024.06.21-12.53.10:021][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 02679A32313E51575401B24BB2ABAFF964C01B2E), compiling.
[2024.06.21-12.53.10:022][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 6BBC2646DDCAF766DDFDEC81635FE632B398B734), compiling.
[2024.06.21-12.53.10:023][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_1 in PCD3D_SM5, Default, SM5 (DDC key hash: 29B5DFE665D61EBC299A335AE1551F965A0A2BC2), compiling.
[2024.06.21-12.53.10:024][950]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: F30B6663464A9FD7E6AA61A07EEDB01830A07746), compiling.
[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.10:027][950]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.10:027][950]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.10:083][952]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.10:099][953]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader: 126 instructions
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 200 instructions
[2024.06.21-12.53.10:145][953]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture samplers: 4/16
[2024.06.21-12.53.10:146][953]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(2)
[2024.06.21-12.53.10:146][953]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.12:197][ 8]LogSlate: Window 'FallenStein' being destroyed
[2024.06.21-12.53.17:108][299]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 4F23FD2ECED63D84A81476E2A1A4B3A3B602F603), compiling.
[2024.06.21-12.53.17:112][299]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionTextureSample_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 5630C45DEFD83FBBA59F56B427BCF8CA01B16418), compiling.
[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture samplers: 0/16
[2024.06.21-12.53.17:121][299]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.17:121][299]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.17:130][300]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.53.17:139][301]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.17:141][301]LogShaderCompilers: Display: Submitted 8 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 2
[2024.06.21-12.53.17:147][301]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.18:138][345]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.53.18:139][345]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.18:139][345]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.19:789][438]LogMaterialEditor: Applying material FallenStein
[2024.06.21-12.53.20:077][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: 08A271B0F0079AEF8E91C90C238F6B3C1C9EFAC9), compiling.
[2024.06.21-12.53.20:110][438]LogMaterial: Display: Missing cached shadermap for FallenStein in PCD3D_SM5, Default, SM5 (DDC key hash: FBA4C5D7626DE124179175560DC2481B06A80B81), compiling.
[2024.06.21-12.53.20:150][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.06.21-12.53.20:155][438]LogShaderCompilers: Display: Submitted 1 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
[2024.06.21-12.53.20:565][438]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.53.20:611][438]LogUObjectHash: Compacting FUObjectHashTables data took 0.45ms
[2024.06.21-12.53.20:629][438]MaterialEditorStats: Texture samplers: 3/16
[2024.06.21-12.53.20:630][438]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.20:630][438]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.21:045][462]LogMaterialEditor: Saving and Compiling material FallenStein
[2024.06.21-12.53.21:105][462]LogShaderCompilers: Display: Submitted 5 shader compile jobs with 'Normal' priority
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 2
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.53.21:113][462]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.53.21:135][462]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Materials/FallenStein" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset" SILENT=true
[2024.06.21-12.53.21:143][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenStein55FFB2F34CCBD7F20F0D1E8ACB799151.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset'
[2024.06.21-12.53.21:176][462]AssetCheck: New page: Asset Save: FallenStein
[2024.06.21-12.53.21:176][462]LogContentValidation: Display: Validating Material /Game/Materials/FallenStein.FallenStein
[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture samplers: 5/16
[2024.06.21-12.53.21:199][463]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.21:199][463]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture samplers: 6/16
[2024.06.21-12.53.22:615][531]MaterialEditorStats: Texture Lookups (Est.): VS(0), PS(3)
[2024.06.21-12.53.22:615][531]MaterialEditorStats: User interpolators: 2/4 Scalars (1/4 Vectors) (TexCoords: 2, Custom: 0)
[2024.06.21-12.53.30:813][721]LogActorFactory: Actor Factory created FallenKugel
[2024.06.21-12.53.33:157][780]LogActorFactory: Actor Factory created FallenKugel
[2024.06.21-12.54.14:370][387]Cmd: DELETE
[2024.06.21-12.54.14:370][387]Cmd: ACTOR DELETE
[2024.06.21-12.54.14:375][387]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.54.14:403][387]LogUObjectHash: Compacting FUObjectHashTables data took 1.19ms
[2024.06.21-12.54.14:406][387]LogEditorActor: Deleted 1 Actors (0.036 secs)
[2024.06.21-12.54.43:907][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx)
[2024.06.21-12.54.43:913][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase1.fbx
[2024.06.21-12.54.43:920][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:035][774]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.54.45:075][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:076][774]LogMaterial: Display: Missing cached shadermap for Vase_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: C3CCD567BC1C317DAD275FD43F2A168C2A283DCA), compiling.
[2024.06.21-12.54.45:086][774]LogMaterial: Display: Missing cached shadermap for VaseInside_MatMain in PCD3D_SM5, Default, SM5 (DDC key hash: CF66CF1D033996C3C9E016F4F1FC5191A71DB10D), compiling.
[2024.06.21-12.54.45:089][774]LogFbx: Display: Triangulating static mesh Vase_ModelMain
[2024.06.21-12.54.45:106][774]LogStaticMesh: Building static mesh Vase1...
[2024.06.21-12.54.45:113][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:120][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:186][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx)
[2024.06.21-12.54.45:218][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx
[2024.06.21-12.54.45:222][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:223][774]LogFbx: Display: Triangulating static mesh VaseBroken1_ModelMain
[2024.06.21-12.54.45:243][774]LogStaticMesh: Building static mesh Vase2...
[2024.06.21-12.54.45:252][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase2.Vase2
[2024.06.21-12.54.45:254][774]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:259][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:259][774]FBXImport: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:271][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx)
[2024.06.21-12.54.45:300][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx
[2024.06.21-12.54.45:304][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:347][774]LogFbx: Display: Triangulating static mesh VaseBroken2_ModelMain
[2024.06.21-12.54.45:366][774]LogStaticMesh: Building static mesh Vase3...
[2024.06.21-12.54.45:376][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase3.Vase3
[2024.06.21-12.54.45:384][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:397][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx)
[2024.06.21-12.54.45:404][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx
[2024.06.21-12.54.45:408][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:414][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain
[2024.06.21-12.54.45:429][774]LogStaticMesh: Building static mesh Vase4...
[2024.06.21-12.54.45:437][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase4.Vase4
[2024.06.21-12.54.45:444][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:455][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx)
[2024.06.21-12.54.45:461][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx
[2024.06.21-12.54.45:465][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:466][774]LogFbx: Display: Triangulating static mesh VaseBroken3_ModelMain.001
[2024.06.21-12.54.45:473][774]LogStaticMesh: Building static mesh Vase5...
[2024.06.21-12.54.45:476][774]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Vase5.Vase5
[2024.06.21-12.54.45:480][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:501][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx)
[2024.06.21-12.54.45:514][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx
[2024.06.21-12.54.45:557][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:560][774]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling.
[2024.06.21-12.54.45:867][774]LogStaticMesh: Building static mesh Vase6...
[2024.06.21-12.54.46:805][774]LogStaticMesh: Built static mesh [0.94s] /Game/Assets/Vase6.Vase6
[2024.06.21-12.54.47:039][774]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Blend_datein' was renamed 'Blend_datein_ncl1_1'
[2024.06.21-12.54.47:039][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.47:369][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:375][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:393][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:397][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:408][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:416][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:242][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:348][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 26
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 22
[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 19
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 13
[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:872][807]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 11
[2024.06.21-12.54.49:873][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 9
[2024.06.21-12.54.49:976][807]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:251][821]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 7
[2024.06.21-12.54.51:252][821]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 6
[2024.06.21-12.54.51:376][822]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 5
[2024.06.21-12.54.51:704][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.54.51:739][827]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 3
[2024.06.21-12.54.51:800][828]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.51:898][830]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 2
[2024.06.21-12.54.51:899][830]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.54.52:177][834]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.55.03:630][190]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.04:638][234]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.08:156][375]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.09:387][432]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.10:394][457]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.12:260][547]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.25:280][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2)
[2024.06.21-12.55.27:742][967]Cmd: DELETE
[2024.06.21-12.55.27:742][967]Cmd: ACTOR DELETE
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:749][967]LogEditorActor: Deleted Actor: StaticMeshActor
[2024.06.21-12.55.27:772][967]LogUObjectHash: Compacting FUObjectHashTables data took 0.87ms
[2024.06.21-12.55.27:776][967]LogEditorActor: Deleted 3 Actors (0.034 secs)
[2024.06.21-12.55.31:298][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 1.38ms
[2024.06.21-12.55.32:825][ 72]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.55.32:867][ 72]LogUObjectGlobals: Force Deleting 8 Package(s):
Asset Name: /Game/Assets/Vase1.Vase1
Asset Name: /Game/Assets/Vase2.Vase2
Asset Name: /Game/Assets/Vase3.Vase3
Asset Name: /Game/Assets/Vase4.Vase4
Asset Name: /Game/Assets/Vase5.Vase5
Asset Name: /Game/Assets/Vase6.Vase6
Asset Name: /Game/Assets/Vase_MatMain.Vase_MatMain
Asset Name: /Game/Assets/VaseInside_MatMain.VaseInside_MatMain
[2024.06.21-12.55.33:039][ 72]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
[2024.06.21-12.55.33:377][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.55.36:529][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.21-12.55.36:544][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.55.36:586][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map35D54A2A43649A1248586A83DCA0B436.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.55.36:591][137]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.21-12.55.36:611][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData58BD27B04D6AD4FA508C839C62F8C67F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.55.36:637][137]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.21-12.55.36:637][137]LogContentValidation: Display: Validating World /Game/Map.Map