[2024.06.21-12.33.08:311][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.21-12.33.08:312][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
[2024.06.21-12.33.08:343][ 0]LogInit: Physics initialised using underlying interface: PhysX
[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected language (de-DE).
[2024.06.21-12.33.08:345][ 0]LogInit: Using OS detected locale (de-DE).
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
[2024.06.21-12.33.08:354][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
[2024.06.21-12.33.08:355][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
[2024.06.21-12.33.08:356][ 0]LogInit: Setting process to per monitor DPI aware
[2024.06.21-12.33.08:373][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
[2024.06.21-12.33.08:389][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2024.06.21-12.33.08:389][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2024.06.21-12.33.09:161][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2024.06.21-12.33.09:169][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2024.06.21-12.33.09:205][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
[2024.06.21-12.33.09:240][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
[2024.06.21-12.33.09:240][ 0]LogShaderCompilers: Guid format shader working directory is -2 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/29404/).
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/CEE797FF41B3A61C47C3F0A4AA226E3D/'.
[2024.06.21-12.33.09:241][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
[2024.06.21-12.33.09:241][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2024.06.21-12.33.09:952][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:049][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:062][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2024.06.21-12.33.10:063][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2024.06.21-12.33.10:074][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2024.06.21-12.33.10:108][ 0]LogSlate: Using FreeType 2.10.0
[2024.06.21-12.33.10:791][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.21-12.33.12:035][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
[2024.06.21-12.33.12:161][ 0]LogCollectionManager: Loaded 0 collections in 0.001225 seconds
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
[2024.06.21-12.33.12:182][ 0]LogOcInput: OculusInput pre-init called
[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
[2024.06.21-12.33.12:381][ 0]LogHMD: Failed to initialize OpenVR with code 110
[2024.06.21-12.33.12:381][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
[2024.06.21-12.33.12:382][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2024.06.21-12.33.13:373][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete.
[2024.06.21-12.33.13:373][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.064
[2024.06.21-12.33.13:374][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 6.143
[2024.06.21-12.33.13:508][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:513][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:517][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:522][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.06.21-12.33.13:533][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0069 seconds. Added 3822 classes and 928 folders.
[2024.06.21-12.33.13:536][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:662][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:663][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0002 seconds. Added 2 classes and 0 folders.
[2024.06.21-12.33.13:732][ 0]LogSlate: Took 0.000744 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
[2024.06.21-12.33.13:733][ 0]LogSlate: Took 0.000594 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
[2024.06.21-12.33.13:735][ 0]LogSlate: Took 0.000696 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
[2024.06.21-12.33.13:793][ 0]LogRenderer: Reallocating scene render targets to support 964x436 Format 10 NumSamples 1 (Frame:1).
[2024.06.21-12.33.13:907][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total time: 6.68 seconds
[2024.06.21-12.33.13:907][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2024.06.21-12.33.13:963][ 0]LogAssetRegistry: Asset discovery search completed in 3.8268 seconds
[2024.06.21-12.33.13:967][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000003 seconds (updated 0 objects)
[2024.06.21-12.33.13:968][ 0]LogContentStreaming: Texture pool size now 1000 MB
[2024.06.21-12.33.14:133][ 3]LogSlate: Took 0.002088 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.21-12.33.14:940][ 47]LogSlate: Took 0.000252 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
[2024.06.21-12.33.20:680][363]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.33.20:748][363]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.06.21-12.33.31:525][521]LogStaticMesh: Building static mesh Fackel1...
[2024.06.21-12.33.31:538][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1
[2024.06.21-12.33.31:549][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:606][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.06.21-12.33.31:632][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.06.21-12.33.31:638][521]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.33.31:649][521]LogStaticMesh: Building static mesh Fackel2...
[2024.06.21-12.33.31:658][521]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2
[2024.06.21-12.33.31:667][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:672][521]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.06.21-12.33.31:682][521]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.06.21-12.33.31:689][521]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.33.31:715][521]LogStaticMesh: Building static mesh Fackel3...
[2024.06.21-12.33.31:738][521]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3
[2024.06.21-12.33.31:750][521]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.33.31:778][521]LogSlate: Took 0.000524 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 8
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 6
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 4
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 2
[2024.06.21-12.33.31:931][523]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.31:938][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:948][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 28
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 24
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 20
[2024.06.21-12.33.31:949][523]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:956][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:965][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.31:976][523]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.32:134][524]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.32:147][524]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.33.33:753][543]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.33.33:776][543]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.21-12.33.34:083][557]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.06.21-12.33.34:166][558]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 72
[2024.06.21-12.33.34:240][558]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 62
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 54
[2024.06.21-12.33.34:251][558]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 46
[2024.06.21-12.33.34:871][564]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 40
[2024.06.21-12.33.35:264][567]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 34
[2024.06.21-12.33.35:269][567]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 29
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 25
[2024.06.21-12.33.36:518][575]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.40:413][606]LogActorFactory: Actor Factory created Fackel2
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 21
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 18
[2024.06.21-12.33.40:468][606]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 2
[2024.06.21-12.33.40:754][609]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 1
[2024.06.21-12.33.40:841][610]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.06.21-12.33.41:996][625]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 11
[2024.06.21-12.33.42:410][632]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.42:604][634]LogActorFactory: Actor Factory created Fackel2
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 9
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 7
[2024.06.21-12.33.42:818][635]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 5
[2024.06.21-12.33.43:091][637]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 4
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 3
[2024.06.21-12.33.43:959][647]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.06.21-12.33.44:501][653]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.33.44:690][654]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.34.10:796][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 1.53ms
[2024.06.21-12.34.12:086][ 56]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.12:177][ 56]LogUObjectGlobals: Force Deleting 6 Package(s):
Asset Name: /Game/coals.coals
Asset Name: /Game/Fackel1.Fackel1
Asset Name: /Game/Fackel2.Fackel2
Asset Name: /Game/Fackel3.Fackel3
Asset Name: /Game/flame.flame
Asset Name: /Game/holders.holders
[2024.06.21-12.34.12:686][ 56]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.21-12.34.15:394][101]LogUObjectHash: Compacting FUObjectHashTables data took 0.92ms
[2024.06.21-12.34.16:672][101]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.16:825][101]LogUObjectHash: Compacting FUObjectHashTables data took 1.82ms
[2024.06.21-12.34.18:384][139]LogUObjectHash: Compacting FUObjectHashTables data took 1.07ms
[2024.06.21-12.34.19:849][139]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.34.19:998][139]LogUObjectHash: Compacting FUObjectHashTables data took 0.74ms
[2024.06.21-12.36.03:253][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx)
[2024.06.21-12.36.03:258][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel1.fbx
[2024.06.21-12.36.03:264][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:513][588]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.36.04:542][588]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: C3F933838DCFA772D5EB32D02882AE89DE30FF4F), compiling.
[2024.06.21-12.36.04:549][588]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: 8B97E615250DA381B5B35C9FED327ED02AA39E88), compiling.
[2024.06.21-12.36.04:555][588]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 979B093834CF80781FC30BB4D3D882EE8D4B9AEE), compiling.
[2024.06.21-12.36.04:561][588]LogMaterial: Display: Missing cached shadermap for holders in PCD3D_SM5, Default, SM5 (DDC key hash: 81FF3737F4D104411BC4AFE16B54CBEC4D3A39C3), compiling.
[2024.06.21-12.36.04:566][588]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: D7FBB85C23832EC5B28A8F719448799D909E5EC0), compiling.
[2024.06.21-12.36.04:571][588]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 14DFBC0343381C132F2E443E0E1B9BDA8BD07A91), compiling.
[2024.06.21-12.36.04:586][588]LogStaticMesh: Building static mesh Fackel1...
[2024.06.21-12.36.04:597][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel1.Fackel1
[2024.06.21-12.36.04:606][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.04:676][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx)
[2024.06.21-12.36.04:713][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel2.fbx
[2024.06.21-12.36.04:718][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:727][588]LogStaticMesh: Building static mesh Fackel2...
[2024.06.21-12.36.04:740][588]LogStaticMesh: Built static mesh [0.01s] /Game/Fackel2.Fackel2
[2024.06.21-12.36.04:748][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.04:754][588]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx)
[2024.06.21-12.36.04:761][588]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Fackel3.fbx
[2024.06.21-12.36.04:766][588]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.36.04:811][588]LogStaticMesh: Building static mesh Fackel3...
[2024.06.21-12.36.04:831][588]LogStaticMesh: Built static mesh [0.02s] /Game/Fackel3.Fackel3
[2024.06.21-12.36.04:843][588]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.36.06:303][622]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.36.06:314][622]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.36.10:062][685]LogActorFactory: Actor Factory created Fackel1
[2024.06.21-12.36.11:110][715]LogActorFactory: Actor Factory created Fackel1
[2024.06.21-12.36.19:525][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel112B67D7D40B233C36CC695960C73631A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.19:559][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel25B81462D4F401DD5AB1C338BEABF9796.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.19:594][961]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel363F4EC9E4C8675F84366ACA76E134129.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.19:725][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.06.21-12.36.19:738][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.19:750][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.36.19:773][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.21-12.36.19:783][961]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.19:810][961]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.24:287][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coalsAA424828456010F0A49BDAAE51123170.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/coals.uasset'
[2024.06.21-12.36.24:310][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame01C8B2AF4A6C70AAF0B7B08518D3E625.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/flame.uasset'
[2024.06.21-12.36.24:333][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holders8F7D409942E009D1F8CD3DA6CFB1EAEF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/holders.uasset'
[2024.06.21-12.36.24:412][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.63ms
[2024.06.21-12.36.24:418][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.24:423][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.24:437][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.06.21-12.36.24:442][110]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.24:463][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel26983FD7B4CF65641056C6F92BEF28252.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.24:470][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel118A878FF4B0BB105DBC2208C55257BFA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.24:477][110]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3BF02F93440F03ABE3893A686DA136314.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.24:513][110]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/holders.holders
[2024.06.21-12.36.24:513][110]LogContentValidation: Display: Validating Material /Game/Materials/flame.flame
[2024.06.21-12.36.29:287][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal7A3DBEE942CBFBB14966398BD35BE0E6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/metal.uasset'
[2024.06.21-12.36.29:313][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/ropeC340E818430057CEF05CD082C02E4D0A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/rope.uasset'
[2024.06.21-12.36.29:443][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.56ms
[2024.06.21-12.36.29:456][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.36.29:480][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.36.29:493][273]LogUObjectHash: Compacting FUObjectHashTables data took 0.33ms
[2024.06.21-12.36.29:518][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel21E975F28423493606D345CA16F6029F1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.29:528][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel14F61D8BB4C5CA66A756D63BD9351D9F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.29:537][273]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel30A973DDE4D1AF4E3606E3B86D7C831C0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.29:581][273]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.29:581][273]LogContentValidation: Display: Validating Material /Game/Materials/metal.metal
[2024.06.21-12.36.31:921][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/wood65475BA3409EA0CA1678BAAC1D165D55.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/wood.uasset'
[2024.06.21-12.36.32:027][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.59ms
[2024.06.21-12.36.32:054][392]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.06.21-12.36.32:067][392]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.32:105][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2903AC71A4E5232EB8D225E83C2DAC2BC.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.32:114][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D693494E4AD3C0807EF6A99CF83BFDE0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.32:125][392]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel38187E4DF4921B86D6ED1129CE8815921.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.32:172][392]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.47:087][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/coals135C9EE04CB415087BC8E28F5DE48484.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/coals.uasset'
[2024.06.21-12.36.47:229][762]LogUObjectHash: Compacting FUObjectHashTables data took 1.97ms
[2024.06.21-12.36.47:260][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.72ms
[2024.06.21-12.36.47:270][762]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.21-12.36.47:294][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel2CDC7D3DA4CF15D730E7CFC88AAD7C3DF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.47:302][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1E3B4649A4AFB20B51BB301BBB05EE7BD.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.47:311][762]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3E5AABEC2414DACD814DFE68DDBB31CF0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.47:363][762]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.51:550][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/flame3C766E2D4DEEF09123AB3098B9A51543.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/flame.uasset'
[2024.06.21-12.36.51:572][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/holdersB532725B4F875D5A0C84F5A27B0AC3F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/holders.uasset'
[2024.06.21-12.36.51:597][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/metal9C66E65047D8BD41DF1F3BB6B27DA391.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/metal.uasset'
[2024.06.21-12.36.51:630][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/rope1818EFB44CE79341467389A200277929.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Fackeln/rope.uasset'
[2024.06.21-12.36.51:762][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.43ms
[2024.06.21-12.36.51:769][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.21ms
[2024.06.21-12.36.51:777][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.32ms
[2024.06.21-12.36.51:786][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.44ms
[2024.06.21-12.36.51:805][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.36.51:811][920]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.36.51:839][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel278EFEE944AAA9068E9230691C743A394.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel2.uasset'
[2024.06.21-12.36.51:846][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel1D098087E46B3DDA4A1C3E5939E1C0A2C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel1.uasset'
[2024.06.21-12.36.51:853][920]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Fackel3DA54FB08442C531755E25D9A74AAEC05.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Fackel3.uasset'
[2024.06.21-12.36.51:894][920]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/holders.holders
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/metal.metal
[2024.06.21-12.36.51:894][920]LogContentValidation: Display: Validating Material /Game/Materials/Fackeln/flame.flame
[2024.06.21-12.37.01:677][218]LogUObjectHash: Compacting FUObjectHashTables data took 0.53ms
[2024.06.21-12.37.01:720][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map30194C9F4E145D53CE62FCBC76080AF5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.37.01:744][218]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData0B9CB1F742F7B199031E699E89D7F51A.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.37.01:763][218]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.38.30:567][690]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx)
[2024.06.21-12.38.30:573][690]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Lagerfeuer.fbx
[2024.06.21-12.38.30:577][690]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.38.32:054][690]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.38.32:099][690]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 8536CC3780A61BF9DBE749C7852F5D0BBB0C9B10), compiling.
[2024.06.21-12.38.32:145][690]LogStaticMesh: Building static mesh Lagerfeuer...
[2024.06.21-12.38.32:171][690]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Lagerfeuer.Lagerfeuer
[2024.06.21-12.38.32:183][690]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.38.32:463][695]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.32:467][695]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.32:470][695]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.38.32:505][695]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.06.21-12.38.33:739][705]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 1
[2024.06.21-12.38.33:834][706]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.38.35:788][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.35:799][744]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.38.38:811][801]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.39:358][819]LogActorFactory: Actor Factory created Lagerfeuer
[2024.06.21-12.38.46:503][ 10]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/lambert1_002.lambert1_002
[2024.06.21-12.38.46:504][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66F267F58B72712BAFC65F8BF36D4D013E39326E), compiling.
[2024.06.21-12.38.46:538][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:620][ 10]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.21-12.38.46:810][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: AA60DA05F017A2751374EEF82DD016851BC11E53), compiling.
[2024.06.21-12.38.46:812][ 10]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: B1D7A9D0804802ABC4D5583311614E264C3A27AA), compiling.
[2024.06.21-12.38.46:814][ 10]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: EDB5C917B37DA8DEF7185357AFD79DEFDAF952CE), compiling.
[2024.06.21-12.38.46:838][ 10]LogSlate: Took 0.000264 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.21-12.38.46:921][ 11]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:921][ 11]LogSlate: Took 0.000262 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.38.46:934][ 12]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.21-12.38.46:937][ 12]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.21-12.38.58:927][338]LogSlate: Window 'Color Picker' being destroyed
[2024.06.21-12.39.27:273][466]LogSlate: Window 'Message' being destroyed
[2024.06.21-12.39.27:299][466]Message dialog closed, result: Yes, title: Message, text: Would you like to apply the changes of the modified material to the original material?
/Game/Assets/lambert1_002.lambert1_002
(Selecting 'No' will cause all changes to be lost!)
[2024.06.21-12.39.27:568][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 3C58D7999737ACBF43D9849557F9056064A30668), compiling.
[2024.06.21-12.39.27:589][466]LogMaterial: Display: Missing cached shadermap for lambert1_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 66039A1D079A51C2C8C586461D0C9D82C00653D5), compiling.
[2024.06.21-12.39.27:631][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.49ms
[2024.06.21-12.39.27:760][466]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.39.27:773][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:776][466]LogSlate: Window 'lambert1_002' being destroyed
[2024.06.21-12.39.27:779][466]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.06.21-12.39.27:779][466]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.21-12.39.32:364][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.47ms
[2024.06.21-12.39.33:746][546]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.39.33:846][546]LogUObjectGlobals: Force Deleting 2 Package(s):
[2024.06.21-12.39.34:010][546]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.39.52:611][767]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx)
[2024.06.21-12.39.52:617][767]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Final_Island.fbx
[2024.06.21-12.39.52:626][767]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.39.54:494][767]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.39.54:714][767]LogStaticMesh: Building static mesh Final_Island...
[2024.06.21-12.39.54:789][767]LogStaticMesh: Built static mesh [0.07s] /Game/Assets/Final_Island.Final_Island
[2024.06.21-12.39.54:831][767]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.39.56:950][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.39.56:957][824]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.40.00:950][919]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.02:051][958]LogActorFactory: Actor Factory created Final_Island
[2024.06.21-12.40.03:479][983]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
[2024.06.21-12.40.05:453][983]LogSlate: Window 'Delete Assets' being destroyed
[2024.06.21-12.40.05:553][983]LogUObjectGlobals: Force Deleting 1 Package(s):
[2024.06.21-12.40.49:118][231]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Height (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.54:548][309]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.40.58:173][444]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: E8C42A8AD8B1A73474AA5637D9B8D2CA354FE53D), compiling.
[2024.06.21-12.40.58:189][444]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.40.58:211][444]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.06.21-12.40.58:389][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_RoughnessF0E8EB744CA032C8379FB582940C9AD0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Roughness.uasset'
[2024.06.21-12.40.58:427][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Base_color0B5D718A476C843186AEB2A523A27926.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Base_color.uasset'
[2024.06.21-12.40.58:447][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Height405DFABE4B1C698AAB5FB7AF14CE55D6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Height.uasset'
[2024.06.21-12.40.58:463][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Mixed_AO0B884B3E4DB7C6F02F72B19AF2F7C118.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Mixed_AO.uasset'
[2024.06.21-12.40.58:526][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal03C055744690E16C565F2DAFADE3BBA0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal.uasset'
[2024.06.21-12.40.58:575][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Treppe_Normal_DirectXC560696F4FADE925F13DED97BC6C84DB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Treppe/Treppe_Normal_DirectX.uasset'
[2024.06.21-12.40.58:681][444]LogUObjectHash: Compacting FUObjectHashTables data took 1.03ms
[2024.06.21-12.40.58:694][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.40.58:702][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.31ms
[2024.06.21-12.40.58:709][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:717][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.40.58:725][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
[2024.06.21-12.40.58:745][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.40.58:754][444]LogUObjectHash: Compacting FUObjectHashTables data took 0.26ms
[2024.06.21-12.41.00:843][444]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/TreppeEDAB741447D6F08A326D81BFC3904387.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Treppe.uasset'
[2024.06.21-12.41.00:896][444]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.41.07:783][719]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.41.15:325][939]LogContentBrowser: Attempting asset rename: Insland -> Island
[2024.06.21-12.41.32:276][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_ambientocclusion.png)
[2024.06.21-12.41.32:279][140]LogTexture: Display: Building textures: stylized_Sand_ambientocclusion (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:324][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:324][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_basecolor.png)
[2024.06.21-12.41.32:410][140]LogTexture: Display: Building textures: stylized_Sand_basecolor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:472][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:491][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_height.png)
[2024.06.21-12.41.32:513][140]LogTexture: Display: Building textures: stylized_Sand_height (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:573][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:573][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_metallic.png)
[2024.06.21-12.41.32:576][140]LogTexture: Display: Building textures: stylized_Sand_metallic (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:611][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.32:611][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_normal.png)
[2024.06.21-12.41.32:710][140]LogTexture: Display: Building textures: stylized_Sand_normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.41.32:738][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.41.32:770][140]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/stylized_Sand_roughness.png)
[2024.06.21-12.41.32:792][140]LogTexture: Display: Building textures: stylized_Sand_roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.41.32:833][140]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.41.40:042][398]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.43.44:614][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:614][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:615][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:615][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:616][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:616][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:617][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:618][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:619][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:619][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:620][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:620][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:621][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:622][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:623][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:623][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:624][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:624][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:625][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:626][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:626][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:627][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:627][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 5D15C8FC55B210173A2B5115BD5AE76D5A4013E6), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] C:\Users\bib\Documents\GARGame\Content\Textures\Island\Island.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:628][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:628][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:629][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:629][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:630][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:630][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:631][725]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: ED1A3CDC66D31555FA1F49BA7AFE307A46AFADFD), compiling.
[2024.06.21-12.43.44:631][725]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.43.44:677][725]LogUObjectHash: Compacting FUObjectHashTables data took 0.61ms
[2024.06.21-12.43.58:302][860]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_BaseColor.png)
[2024.06.21-12.43.58:327][860]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_BaseColor (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.43.58:391][860]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.01:094][881]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\Island_low_BSurfaceMesh_Normal.png)
[2024.06.21-12.44.01:132][881]LogTexture: Display: Building textures: Island_low_BSurfaceMesh_Normal (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.01:171][881]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.04:505][901]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.44.04:515][901]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.44.04:564][901]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.44.08:830][923]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.44.08:888][923]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.44.08:923][923]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.44.12:608][960]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Textures/Island/Island.Island
[2024.06.21-12.44.12:609][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: F675E0F459C0A5675826FE74564860F726251117), compiling.
[2024.06.21-12.44.12:609][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:728][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 9AE7619EB5B1964A69C6D52650A55621CF66E1E6), compiling.
[2024.06.21-12.44.12:728][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.44.12:731][960]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: AD9C2CF5EADF11ACCE9F8791F9E71FE49357F7F3), compiling.
[2024.06.21-12.44.12:731][960]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.45.02:121][423]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island2111BEAA4D71911887FCD48C6F56949B.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.45.02:139][423]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.45.02:139][423]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.45.02:140][423]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.46.29:694][800]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandACBA53134DDF62590FC03ABF588C53BB.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Textures/Island/Island.uasset'
[2024.06.21-12.46.29:734][800]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.46.29:734][800]LogContentValidation: Display: Validating Material /Game/Textures/Island/Island.Island
[2024.06.21-12.46.59:242][680]LogUObjectHash: Compacting FUObjectHashTables data took 0.24ms
[2024.06.21-12.46.59:281][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map2671ECDD4B0614D6E32769BB4D6DFA57.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.46.59:301][680]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData63B3ED0A4D0E05327ACD94A36F0CF2AF.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.46.59:316][680]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.48.10:772][656]LogUObjectHash: Compacting FUObjectHashTables data took 0.29ms
[2024.06.21-12.48.10:812][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapB0B47DD24FDB64C1A8C9C0BEBDBE4866.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.48.10:830][656]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData3D60421848DEFB7FB0E894824E87EEB1.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.48.10:845][656]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.49.36:371][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:371][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:372][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:372][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:373][225]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 0D7C6A8F6E2D07D6A63FF5D3507F84F7D7263DAB), compiling.
[2024.06.21-12.49.36:373][225]LogMaterial: Warning: [AssetLog] /Game/Materials/Island.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.36:395][225]LogUObjectHash: Compacting FUObjectHashTables data took 0.57ms
[2024.06.21-12.49.43:748][410]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Materials/Island.Island
[2024.06.21-12.49.43:749][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: B02A5CC1E9A971D5D0208F478E9E23F72E8D7DD3), compiling.
[2024.06.21-12.49.43:749][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.43:887][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: 71475209895313BD046FF1622330D7B9C95DFA00), compiling.
[2024.06.21-12.49.43:887][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.49.43:888][410]LogMaterial: Display: Missing cached shadermap for Island in PCD3D_SM5, Default, SM5 (DDC key hash: EBE3B85513C306700ACE6E251223AC30C0F348AD), compiling.
[2024.06.21-12.49.43:889][410]LogMaterial: Warning: [AssetLog] /Engine/Transient.Island (no disk path found): Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2024.06.21-12.50.13:178][543]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/IslandD2A05C15410D33F91D6DA6A8B28EA23E.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/Island.uasset'
[2024.06.21-12.50.13:195][543]AssetCheck: New page: Asset Save: Island
[2024.06.21-12.50.13:195][543]LogContentValidation: Display: Validating Material /Game/Materials/Island.Island
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader: 128 instructions
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 202 instructions
[2024.06.21-12.50.13:195][543]MaterialEditorStats: Base pass vertex shader: 46 instructions
[2024.06.21-12.50.25:574][911]LogUObjectHash: Compacting FUObjectHashTables data took 0.22ms
[2024.06.21-12.50.25:612][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map3E12219449F472058C337EB4A0061BD3.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.50.25:631][911]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAA5A5D8F46A50FC79D4C53B3428970F9.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.50.25:647][911]AssetCheck: New page: Asset Save: multiple assets
[2024.06.21-12.51.11:928][220]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx)
[2024.06.21-12.51.11:938][220]LogFbx: Loading FBX Scene from C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein\Kugel.fbx
[2024.06.21-12.51.11:942][220]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.51.14:499][220]LogSlate: Window 'FBX Import Options' being destroyed
[2024.06.21-12.51.14:527][220]LogStaticMesh: Building static mesh Kugel...
[2024.06.21-12.51.14:532][220]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Kugel.Kugel
[2024.06.21-12.51.14:540][220]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.51.16:184][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.16:198][255]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.51.24:990][400]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenKugelA096C7B8469668DE3EF0AC841B0AFD47.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/FallenKugel.uasset'
[2024.06.21-12.51.25:092][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.52ms
[2024.06.21-12.51.25:118][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.66ms
[2024.06.21-12.51.25:132][400]LogUObjectHash: Compacting FUObjectHashTables data took 0.38ms
[2024.06.21-12.51.25:152][400]AssetCheck: New page: Asset Save: FallenKugel
[2024.06.21-12.51.37:691][817]LogContentBrowser: End creating deferred item NewFolder
[2024.06.21-12.51.47:160][951]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Base_color.png)
[2024.06.21-12.51.47:185][951]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.47:253][951]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.51.50:568][970]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Normal_OpenGL.png)
[2024.06.21-12.51.50:625][970]LogTexture: Display: Building textures: DefaultMaterial_Normal_OpenGL (OODLE_BC5, 1024X1024)
[2024.06.21-12.51.50:660][970]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.06.21-12.51.56:372][990]LogFactory: FactoryCreateFile: Texture with ReimportTextureFactory (0 0 C:\Users\bib\Documents\Unterricht\Semester4\GAR\Texturen\DefaultMaterial_Roughness.png)
[2024.06.21-12.51.56:387][990]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.06.21-12.51.56:436][990]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.06.21-12.52.12:730][452]LogContentBrowser: Deferred new asset file creation: NewMaterial
[2024.06.21-12.53.21:143][462]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/FallenStein55FFB2F34CCBD7F20F0D1E8ACB799151.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Materials/FallenStein.uasset'
[2024.06.21-12.53.21:176][462]AssetCheck: New page: Asset Save: FallenStein
[2024.06.21-12.53.21:176][462]LogContentValidation: Display: Validating Material /Game/Materials/FallenStein.FallenStein
[2024.06.21-12.54.45:106][774]LogStaticMesh: Building static mesh Vase1...
[2024.06.21-12.54.45:113][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase1.Vase1
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:115][774]LogStaticMesh: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:120][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has degenerate tangent bases which will result in incorrect shading. MikkTSpace relies on tangent bases and may result in mesh corruption, consider disabling this option.
[2024.06.21-12.54.45:120][774]FBXImport: Warning: Vase1 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:186][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx)
[2024.06.21-12.54.45:218][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase2.fbx
[2024.06.21-12.54.45:222][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:243][774]LogStaticMesh: Building static mesh Vase2...
[2024.06.21-12.54.45:252][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase2.Vase2
[2024.06.21-12.54.45:254][774]LogStaticMesh: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:259][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:259][774]FBXImport: Warning: Vase2 has some nearly zero bi-normals which can create some issues. (Tolerance of 1E-4)
[2024.06.21-12.54.45:271][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx)
[2024.06.21-12.54.45:300][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase3.fbx
[2024.06.21-12.54.45:304][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:366][774]LogStaticMesh: Building static mesh Vase3...
[2024.06.21-12.54.45:376][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase3.Vase3
[2024.06.21-12.54.45:384][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:397][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx)
[2024.06.21-12.54.45:404][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase4.fbx
[2024.06.21-12.54.45:408][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:429][774]LogStaticMesh: Building static mesh Vase4...
[2024.06.21-12.54.45:437][774]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Vase4.Vase4
[2024.06.21-12.54.45:444][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:455][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx)
[2024.06.21-12.54.45:461][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase5.fbx
[2024.06.21-12.54.45:465][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:473][774]LogStaticMesh: Building static mesh Vase5...
[2024.06.21-12.54.45:476][774]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/Vase5.Vase5
[2024.06.21-12.54.45:480][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.45:501][774]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx)
[2024.06.21-12.54.45:514][774]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Vase6.fbx
[2024.06.21-12.54.45:557][774]LogFbx: FBX Scene Loaded Succesfully
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:559][774]LogFbxMaterialImport: Display: Unable to find Texture file C:\Users\bib\Documents\Unterricht\Semester4\GAR\Blend datein
[2024.06.21-12.54.45:560][774]LogMaterial: Display: Missing cached shadermap for DefaultMaterial in PCD3D_SM5, Default, SM5 (DDC key hash: 92794726FEE78D89EDB193F1D0E726064E9EAA35), compiling.
[2024.06.21-12.54.45:867][774]LogStaticMesh: Building static mesh Vase6...
[2024.06.21-12.54.46:805][774]LogStaticMesh: Built static mesh [0.94s] /Game/Assets/Vase6.Vase6
[2024.06.21-12.54.47:039][774]FBXImport: FBX Scene Loading: Found texture name clash, name clash can be wrongly reassign at reimport , texture 'Blend_datein' was renamed 'Blend_datein_ncl1_1'
[2024.06.21-12.54.47:039][774]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
[2024.06.21-12.54.47:369][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:375][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:376][779]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:393][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:397][779]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.47:408][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.47:416][779]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 4
[2024.06.21-12.54.48:422][791]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.06.21-12.54.48:591][793]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.21-12.54.48:673][794]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.06.21-12.54.49:040][799]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.21-12.54.49:242][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:348][801]LogSlate: Window 'Message Log' being destroyed
[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 30
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[2024.06.21-12.54.49:452][804]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.54.49:528][804]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.54.49:599][804]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
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[2024.06.21-12.54.49:657][805]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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[2024.06.21-12.55.03:630][190]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.04:638][234]LogActorFactory: Actor Factory created Vase3
[2024.06.21-12.55.08:156][375]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.09:387][432]LogActorFactory: Actor Factory created Vase2
[2024.06.21-12.55.10:394][457]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.12:260][547]LogActorFactory: Actor Factory created Vase1
[2024.06.21-12.55.25:280][856]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Vase2)
[2024.06.21-12.55.33:039][ 72]LogObjectTools: Warning: Detected inconsistencies between reference gathering algorithms. Switching 'Editor.UseLegacyGetReferencersForDeletion' on for the remainder of this editor session.
[2024.06.21-12.55.33:377][ 72]LogUObjectHash: Compacting FUObjectHashTables data took 0.71ms
[2024.06.21-12.55.36:544][137]LogUObjectHash: Compacting FUObjectHashTables data took 0.25ms
[2024.06.21-12.55.36:586][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map35D54A2A43649A1248586A83DCA0B436.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.21-12.55.36:611][137]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData58BD27B04D6AD4FA508C839C62F8C67F.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.21-12.55.36:637][137]AssetCheck: New page: Asset Save: multiple assets