Blockout Teil 5 - Anbau fertig (mit fixes) + OG 2 (Wasserraum)
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Content/Map.umap
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Content/Map.umap
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Content/Materials/Tuer.uasset
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Content/Materials/Tuer.uasset
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Content/Materials/Watercolor.uasset
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Content/Materials/Watercolor.uasset
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@@ -129,7 +129,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=True
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CleanShutdown=False
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[RootWindow]
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ScreenPosition=X=320.000 Y=154.400
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@@ -1239,6 +1239,12 @@ Character.Pawn=True
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Character.Replication=True
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Character.Input=True
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Character.Actor=True
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MaterialExpressionScalarParameter.General=True
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MaterialExpressionScalarParameter.MaterialExpressionScalarParameter=True
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MaterialExpressionScalarParameter.MaterialExpression=True
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MaterialExpressionScalarParameter.CustomPrimitiveData=True
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MaterialExpressionParameter.General=True
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MaterialExpressionParameter.MaterialExpression=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@@ -1362,11 +1368,17 @@ bConvertSceneUnit=False
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LastLogListing=FBXImport
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[ContentBrowserRecent]
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MRUItem0=/Game/Map
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MRUItem1=/Game/Assets/BSurfaceMesh
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MRUItem0=/Game/Materials/Watercolor
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MRUItem1=/Game/Materials/Tuer
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MRUItem2=/Engine/BasicShapes/BasicShapeMaterial
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MRUItem3=/Game/Map
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MRUItem4=/Game/Assets/BSurfaceMesh
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial=1
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/Game/Materials/Watercolor.Watercolor=1
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/Game/Materials/Tuer.Tuer=1
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[MaterialEditor]
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PrimType=1
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@@ -55,3 +55,11 @@ TunnelMulticastEndpoint=
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[/Script/LuminPlatformEditor.MagicLeapSDKSettings]
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MLSDKPath=(Path="")
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[WindowsApplication.Accessibility]
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StickyKeysHotkey=False
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ToggleKeysHotkey=True
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FilterKeysHotkey=True
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StickyKeysConfirmation=True
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ToggleKeysConfirmation=True
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FilterKeysConfirmation=True
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2068
Saved/Logs/DesertGame-backup-2024.06.13-10.04.09.log
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2068
Saved/Logs/DesertGame-backup-2024.06.13-10.04.09.log
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