Blockout Teil 5 - Anbau fertig (mit fixes) + OG 2 (Wasserraum)

This commit is contained in:
Jennifer Weiß 2024-06-14 12:50:59 +02:00
parent 7ee736e9af
commit d492576459
16 changed files with 3966 additions and 1926 deletions

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@ -129,7 +129,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=True
CleanShutdown=False
[RootWindow]
ScreenPosition=X=320.000 Y=154.400
@ -1239,6 +1239,12 @@ Character.Pawn=True
Character.Replication=True
Character.Input=True
Character.Actor=True
MaterialExpressionScalarParameter.General=True
MaterialExpressionScalarParameter.MaterialExpressionScalarParameter=True
MaterialExpressionScalarParameter.MaterialExpression=True
MaterialExpressionScalarParameter.CustomPrimitiveData=True
MaterialExpressionParameter.General=True
MaterialExpressionParameter.MaterialExpression=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -1362,11 +1368,17 @@ bConvertSceneUnit=False
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Map
MRUItem1=/Game/Assets/BSurfaceMesh
MRUItem0=/Game/Materials/Watercolor
MRUItem1=/Game/Materials/Tuer
MRUItem2=/Engine/BasicShapes/BasicShapeMaterial
MRUItem3=/Game/Map
MRUItem4=/Game/Assets/BSurfaceMesh
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
/Engine/BasicShapes/BasicShapeMaterial.BasicShapeMaterial=1
/Game/Materials/Watercolor.Watercolor=1
/Game/Materials/Tuer.Tuer=1
[MaterialEditor]
PrimType=1

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@ -55,3 +55,11 @@ TunnelMulticastEndpoint=
[/Script/LuminPlatformEditor.MagicLeapSDKSettings]
MLSDKPath=(Path="")
[WindowsApplication.Accessibility]
StickyKeysHotkey=False
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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