Testing
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@@ -127,7 +127,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
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CurrentPosGridSize=1
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[EditorStartup]
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LastLevel=/Game/Emmy_Testing
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LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=False
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@@ -1117,11 +1117,12 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
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AnimationEditor.LastCompileMethod=Unknown
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[MRU]
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MRUItem0=/Game/Emmy_Testing
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MRUItem1=/Game/Map
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MRUItem0=/Game/Map
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MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
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RecentlyPlaced=/Game/Assets/Trap.Trap;
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RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
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RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
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@@ -1141,7 +1142,6 @@ RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
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RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
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None=======
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None=======
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@@ -2232,26 +2232,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Blueprints/BP_Projectile
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MRUItem1=/Game/Sounds/level_sound/level_sound/door
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MRUItem2=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem3=/Game/Blueprints/BP_Lever
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MRUItem4=/Game/Blueprints/BP_Door
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MRUItem5=/Game/Fang/Fang_Anim_rig_JumpEND
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MRUItem6=/Game/Sounds/Dino_sounds/Dino-things_landing
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MRUItem7=/Game/Fang/Walk_RunBS
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MRUItem8=/Game/Fang/Fang_AnimBP
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MRUItem9=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem10=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem11=/Game/Blueprints/BP_BrokenPlattform
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MRUItem12=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem13=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem14=/Game/Materials/schlatter
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MRUItem15=/Game/Blueprints/BP_Spawner
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MRUItem16=/Game/Map
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MRUItem17=/Game/Fang/Fang_Dance
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MRUItem18=/Game/Blueprints/BPI_JumpAndRun
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MRUItem19=/Game/Blueprints/BP_Dance
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MRUItem0=/Game/Map
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MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem2=/Game/Emmy_Testing
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MRUItem3=/Game/Blueprints/BP_Projectile
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MRUItem4=/Game/Sounds/level_sound/level_sound/door
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MRUItem5=/Game/Blueprints/BP_Lever
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MRUItem6=/Game/Blueprints/BP_Door
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MRUItem7=/Game/Fang/Fang_Anim_rig_JumpEND
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MRUItem8=/Game/Sounds/Dino_sounds/Dino-things_landing
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MRUItem9=/Game/Fang/Walk_RunBS
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MRUItem10=/Game/Fang/Fang_AnimBP
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MRUItem11=/Game/Sounds/steps/steps/Fang_Steps
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MRUItem12=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem13=/Game/Blueprints/BP_BrokenPlattform
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MRUItem14=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
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MRUItem15=/Game/Textures/schalter/DefaultMaterial_Roughness
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MRUItem16=/Game/Materials/schlatter
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MRUItem17=/Game/Blueprints/BP_Spawner
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MRUItem18=/Game/Fang/Fang_Dance
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MRUItem19=/Game/Blueprints/BPI_JumpAndRun
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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