Charakter Sounds

This commit is contained in:
Emmylou Coleen Unger 2024-07-05 16:46:07 +02:00
parent 67dff91f1b
commit 861d1af312
44 changed files with 5153 additions and 4564 deletions

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@ -0,0 +1,5 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -127,13 +127,10 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Map
LastLevel=/Game/Emmy_Testing
[AssetEditorSubsystem]
CleanShutdown=True
OpenAssetsAtExit=/Game/Blueprints/BP_Spawner.BP_Spawner
OpenAssetsAtExit=/Game/Blueprints/BP_Lever.BP_Lever
OpenAssetsAtExit=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform
CleanShutdown=False
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
@ -1120,8 +1117,8 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
AnimationEditor.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem2=/Game/Test
[PlacementMode]
@ -2089,6 +2086,29 @@ BP_MovingPlatform_C.Collision=True
BP_MovingPlatform_C.Input=True
BP_MovingPlatform_C.Actor=True
BP_MovingPlatform_C.Tick=True
SoundCue.Memory=True
SoundCue.Sound=True
SoundCue.Attenuation=True
SoundCue.Effects=True
SoundCue.Developer=True
SoundCue.Voice Management=True
SoundNodeRandom.Random=True
SoundNodeModulator.Modulation=True
EditorNotifyObject.AnimNotify=True
EditorNotifyObject.Trigger Settings=True
EditorNotifyObject.Category=True
SoundWave.Format=True
SoundWave.Playback=True
SoundWave.Sound=True
SoundWave.Loading=True
SoundWave.Subtitles=True
SoundWave.Analysis=True
SoundWave.Info=True
SoundWave.File Path=True
SoundWave.Developer=True
SoundWave.Voice Management=True
SoundWave.Effects=True
SoundWave.Attenuation=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2212,26 +2232,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem1=/Game/Blueprints/BP_BrokenPlattform
MRUItem2=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem3=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem4=/Game/Materials/schlatter
MRUItem5=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Blueprints/BP_Door
MRUItem7=/Game/Blueprints/BP_Spawner
MRUItem8=/Game/Map
MRUItem9=/Game/Fang/Fang_Dance
MRUItem10=/Game/Blueprints/BPI_JumpAndRun
MRUItem11=/Game/Blueprints/BP_Dance
MRUItem12=/Game/Blueprints/BP_Deathbox
MRUItem13=/Game/Fang/Fang_Anim_rig_Walking
MRUItem14=/Game/Fang/Fang_Anim_rig_Running
MRUItem15=/Game/Fang/Fang_InteractionMon
MRUItem16=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem17=/Game/Fang/Walk_RunBS
MRUItem18=/Game/Fang/Fang_Anim_rig_JumpFLYING
MRUItem19=/Game/Mannequin/Animations/ThirdPerson_IdleRun_2D
MRUItem0=/Game/Blueprints/BP_Projectile
MRUItem1=/Game/Sounds/level_sound/level_sound/door
MRUItem2=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem3=/Game/Blueprints/BP_Lever
MRUItem4=/Game/Blueprints/BP_Door
MRUItem5=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem6=/Game/Sounds/Dino_sounds/Dino-things_landing
MRUItem7=/Game/Fang/Walk_RunBS
MRUItem8=/Game/Fang/Fang_AnimBP
MRUItem9=/Game/Sounds/steps/steps/Fang_Steps
MRUItem10=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem11=/Game/Blueprints/BP_BrokenPlattform
MRUItem12=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem13=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem14=/Game/Materials/schlatter
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Map
MRUItem17=/Game/Fang/Fang_Dance
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
MRUItem19=/Game/Blueprints/BP_Dance
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2310,6 +2330,10 @@ None=======
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
/Game/Materials/schlatter.schlatter=0
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=1
/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
/Game/Fang/Fang_Anim_rig_JumpEND.Fang_Anim_rig_JumpEND=0
[MaterialEditor]
PrimType=1
@ -2390,8 +2414,8 @@ ShowUnusedLayers=True
[DetailCustomWidgetExpansion]
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=
CapsuleComponent=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GameplayTagsSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2471,9 +2495,9 @@ TemplateSequenceEditorSettings=InputSettings.Bindings.ActionMappings,InputSettin
UdpMessagingSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
WmfMediaSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
SceneComponent=
BP_Door_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Door_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
K2Node_VariableGet=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
BP_Lever_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Lever_C=
BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
StaticMeshComponent=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,StaticMeshComponent.Physics.ConstraintsGroup,
BP_Projectile_C=StaticMeshComponent.Rendering.TextureStreaming,StaticMeshComponent.Rendering.RayTracing,StaticMeshComponent.Rendering.LOD,
@ -2492,7 +2516,7 @@ BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression=
Object="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" "
ThirdPersonCharacter_C=
@ -2506,13 +2530,13 @@ None=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
StaticMeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
MeshComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SceneComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ActorComponent="\"Object.Rendering.WireframeColorOverride\" \"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightmassSettings\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
PrimitiveComponent=
SceneComponent=
ActorComponent=
SkeletalMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
SkinnedMeshComponent="\"Object.Rendering.OverrideMaterials\" \"Object.Lighting.LightingChannels\" \"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
CapsuleComponent=
ShapeComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "
ShapeComponent=
StaticMesh=
StreamableRenderAsset=
SphereComponent="\"Object.Collision.BodyInstance\" \"Object.Collision.BodyInstance.WalkableSlopeOverride\" "

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@ -58,3 +58,11 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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Saved/SaveGames/1.sav Normal file

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