This commit is contained in:
Emmylou Coleen Unger 2024-07-05 16:52:37 +02:00
parent 861d1af312
commit e65afb5f40
7 changed files with 653 additions and 24 deletions

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@ -127,7 +127,7 @@ PerInstanceSettings=(ConfigName="FourPanes2x2.Viewport 1.Viewport3",ConfigSettin
CurrentPosGridSize=1
[EditorStartup]
LastLevel=/Game/Emmy_Testing
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=False
@ -1117,11 +1117,12 @@ AnimationEditor.TimeStamp=2024.05.13-09.53.19
AnimationEditor.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Emmy_Testing
MRUItem1=/Game/Map
MRUItem0=/Game/Map
MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
@ -1141,7 +1142,6 @@ RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/FeuFeu.FeuFeu;
None=======
None=======
@ -2232,26 +2232,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Blueprints/BP_Projectile
MRUItem1=/Game/Sounds/level_sound/level_sound/door
MRUItem2=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem3=/Game/Blueprints/BP_Lever
MRUItem4=/Game/Blueprints/BP_Door
MRUItem5=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem6=/Game/Sounds/Dino_sounds/Dino-things_landing
MRUItem7=/Game/Fang/Walk_RunBS
MRUItem8=/Game/Fang/Fang_AnimBP
MRUItem9=/Game/Sounds/steps/steps/Fang_Steps
MRUItem10=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem11=/Game/Blueprints/BP_BrokenPlattform
MRUItem12=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem13=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem14=/Game/Materials/schlatter
MRUItem15=/Game/Blueprints/BP_Spawner
MRUItem16=/Game/Map
MRUItem17=/Game/Fang/Fang_Dance
MRUItem18=/Game/Blueprints/BPI_JumpAndRun
MRUItem19=/Game/Blueprints/BP_Dance
MRUItem0=/Game/Map
MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem2=/Game/Emmy_Testing
MRUItem3=/Game/Blueprints/BP_Projectile
MRUItem4=/Game/Sounds/level_sound/level_sound/door
MRUItem5=/Game/Blueprints/BP_Lever
MRUItem6=/Game/Blueprints/BP_Door
MRUItem7=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem8=/Game/Sounds/Dino_sounds/Dino-things_landing
MRUItem9=/Game/Fang/Walk_RunBS
MRUItem10=/Game/Fang/Fang_AnimBP
MRUItem11=/Game/Sounds/steps/steps/Fang_Steps
MRUItem12=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem13=/Game/Blueprints/BP_BrokenPlattform
MRUItem14=/Game/Textures/schalter/DefaultMaterial_Mixed_AO
MRUItem15=/Game/Textures/schalter/DefaultMaterial_Roughness
MRUItem16=/Game/Materials/schlatter
MRUItem17=/Game/Blueprints/BP_Spawner
MRUItem18=/Game/Fang/Fang_Dance
MRUItem19=/Game/Blueprints/BPI_JumpAndRun
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1

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@ -2336,3 +2336,632 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.07.05-14.45.30:657][490]LogActorComponent: UnregisterComponent: (/Engine/Transient.EditorFloorComp) Not registered. Aborting.
[2024.07.05-14.45.30:657][490]LogWorld: UWorld::CleanupWorld for World_33, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.45.30:657][490]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.46.33:740][519]LogUObjectHash: Compacting FUObjectHashTables data took 1.66ms
[2024.07.05-14.46.36:433][519]LogSlate: Window 'Save Content' being destroyed
[2024.07.05-14.46.36:463][519]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Sounds/level_sound/level_sound/door__new" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door__new.uasset" SILENT=true
[2024.07.05-14.46.36:465][519]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/door__new1C776EF4460EB59F71697BB522B9E714.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Sounds/level_sound/level_sound/door__new.uasset'
[2024.07.05-14.46.36:559][519]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:560][519]LogTexture: Display: Building textures: Cacti_5_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.36:560][519]LogStaticMesh: Building static mesh Final_Island...
[2024.07.05-14.46.36:702][519]LogTexture: Display: Building textures: Cacti_4_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:703][519]LogTexture: Display: Building textures: Stone_face_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:703][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:777][519]LogTexture: Display: Building textures: Stone_face_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:778][519]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:778][519]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-14.46.36:778][519]LogStaticMesh: Built static mesh [0.22s] /Game/Assets/Final_Island.Final_Island
[2024.07.05-14.46.36:806][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_BaseColor (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.36:806][519]LogStaticMesh: Building static mesh FeuFeu...
[2024.07.05-14.46.36:883][519]LogStaticMesh: Built static mesh [0.08s] /Game/Assets/FeuFeu.FeuFeu
[2024.07.05-14.46.36:891][519]LogMaterial: Display: Missing cached shadermap for Material_003 in PCD3D_SM5, Default, SM5 (DDC key hash: B92BF337EDF95227E6B4D8BC5FDE416CD3379128), compiling.
[2024.07.05-14.46.36:914][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.36:914][519]LogStaticMesh: Building static mesh reling...
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 16
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 13
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 10
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 7
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 1
[2024.07.05-14.46.36:928][519]LogShaderCompilers: Display: Started 16 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.46.36:928][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/reling.reling
[2024.07.05-14.46.36:929][519]LogStaticMesh: Building static mesh pillar_big...
[2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.36:974][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:974][519]LogTexture: Display: Building textures: Podest_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.36:974][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/pillar_big.pillar_big
[2024.07.05-14.46.36:980][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.36:980][519]LogMaterial: Display: Missing cached shadermap for Material_002 in PCD3D_SM5, Default, SM5 (DDC key hash: 218FB2B6BF644FDC302E9D5C5FFF75F63883DB41), compiling.
[2024.07.05-14.46.37:020][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.37:021][519]LogStaticMesh: Building static mesh saeule...
[2024.07.05-14.46.37:027][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule.saeule
[2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 16
[2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 13
[2024.07.05-14.46.37:549][519]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:549][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:549][519]LogTexture: Display: Building textures: Podest_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.37:549][519]LogStaticMesh: Building static mesh cornerPiece...
[2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:554][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:554][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/cornerPiece.cornerPiece
[2024.07.05-14.46.37:555][519]LogStaticMesh: Building static mesh Cacti5...
[2024.07.05-14.46.37:583][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:583][519]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Cacti5.Cacti5
[2024.07.05-14.46.37:588][519]LogMaterial: Display: Missing cached shadermap for Cacti_5 in PCD3D_SM5, Default, SM5 (DDC key hash: 4ED12B73B3113DEF501A522E376245BDC6CDD718), compiling.
[2024.07.05-14.46.37:608][519]LogTexture: Display: Building textures: wings_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.37:608][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.37:608][519]LogStaticMesh: Building static mesh Cacti1...
[2024.07.05-14.46.37:653][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Cacti1.Cacti1
[2024.07.05-14.46.37:660][519]LogMaterial: Display: Missing cached shadermap for Cacti_1 in PCD3D_SM5, Default, SM5 (DDC key hash: E8E7FDBDF2D6085B77CD299E772B7CFA39D468F6), compiling.
[2024.07.05-14.46.37:680][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: wings_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.37:912][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: Material_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.37:912][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_Emissive (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: Treppe_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: DefaultMaterial_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: WandgemäldeAlpha (OODLE_AutoDXT, 2048X1024)
[2024.07.05-14.46.38:020][519]LogTexture: Display: Building textures: Pillar_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-14.46.38:020][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:226][519]LogTexture: Display: Building textures: hogueraLP_sueloSG_Normal (OODLE_BC5, 2048X2048)
[2024.07.05-14.46.38:227][519]LogTexture: Display: Building textures: DefaultMaterial_Normal_DirectX (OODLE_BC5, 1024X1024)
[2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:227][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 512 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Material_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: DefaultMaterial_Roughness (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Pillar_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.38:826][519]LogTexture: Display: Building textures: Crystal_Base_color (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.38:826][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Pillar_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Mixed_AO (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: HQ_Lightmap1_1 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: HQ_Lightmap1_2 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Base_color (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTexture: Display: Building textures: Treppe_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:317][519]LogMaterial: Display: Missing cached shadermap for Lagerfeuer in PCD3D_SM5, Default, SM5 (DDC key hash: 414103C5AF46F8292EB6DF0570E29C11A2168E3D), compiling.
[2024.07.05-14.46.39:361][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-14.46.39:361][519]LogTexture: Display: Building textures: HQ_Lightmap1_3 (OODLE_AutoDXT, 1024X1024)
[2024.07.05-14.46.39:361][519]LogTexture: Display: Building textures: LQ_Lightmap_1_1 (OODLE_DXT1, 1024X1024)
[2024.07.05-14.46.39:361][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.39:362][519]LogStaticMesh: Building static mesh wand5...
[2024.07.05-14.46.39:367][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand5.wand5
[2024.07.05-14.46.39:367][519]LogStaticMesh: Building static mesh wand2...
[2024.07.05-14.46.39:370][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand2.wand2
[2024.07.05-14.46.39:370][519]LogStaticMesh: Building static mesh wand3...
[2024.07.05-14.46.39:372][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand3.wand3
[2024.07.05-14.46.39:372][519]LogStaticMesh: Building static mesh wand4...
[2024.07.05-14.46.39:375][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand4.wand4
[2024.07.05-14.46.39:375][519]LogStaticMesh: Building static mesh Fackel2...
[2024.07.05-14.46.39:391][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Fackel2.Fackel2
[2024.07.05-14.46.39:395][519]LogMaterial: Display: Missing cached shadermap for rope in PCD3D_SM5, Default, SM5 (DDC key hash: 54D4F0BAE3DD7119A17DE653976279DAB885A4F5), compiling.
[2024.07.05-14.46.39:411][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.39:413][519]LogMaterial: Display: Missing cached shadermap for wood in PCD3D_SM5, Default, SM5 (DDC key hash: 4311642CE8A54AD10A5EBF5941FE40F474A82BCB), compiling.
[2024.07.05-14.46.39:432][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.39:434][519]LogMaterial: Display: Missing cached shadermap for metal in PCD3D_SM5, Default, SM5 (DDC key hash: 03420A7D2C6809C8166BAE3A04A9B3132CCB2ABC), compiling.
[2024.07.05-14.46.39:452][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.39:454][519]LogStaticMesh: Building static mesh Cacti2...
[2024.07.05-14.46.39:471][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Cacti2.Cacti2
[2024.07.05-14.46.39:474][519]LogStaticMesh: Building static mesh Cacti3...
[2024.07.05-14.46.39:535][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.39:535][519]LogStaticMesh: Built static mesh [0.06s] /Game/Assets/Cacti3.Cacti3
[2024.07.05-14.46.39:546][519]LogStaticMesh: Building static mesh Cacti4...
[2024.07.05-14.46.39:619][519]LogTexture: Display: Building textures: LQ_Lightmap_1_2 (OODLE_DXT1, 1024X1024)
[2024.07.05-14.46.39:619][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:647][519]LogTexture: Display: Building textures: LQ_Lightmap_1_3 (OODLE_DXT1, 1024X1024)
[2024.07.05-14.46.39:647][519]LogStaticMesh: Built static mesh [0.10s] /Game/Assets/Cacti4.Cacti4
[2024.07.05-14.46.39:663][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC3) lambda=0 effort=20
[2024.07.05-14.46.39:663][519]LogStaticMesh: Building static mesh Crystall_Cyrstall_chunks...
[2024.07.05-14.46.39:670][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/Crystall_Cyrstall_chunks.Crystall_Cyrstall_chunks
[2024.07.05-14.46.39:672][519]LogStaticMesh: Building static mesh Crystall_Podest...
[2024.07.05-14.46.39:690][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.39:691][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/Crystall_Podest.Crystall_Podest
[2024.07.05-14.46.39:693][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:694][519]LogStaticMesh: Building static mesh Crystall_wing_bone...
[2024.07.05-14.46.39:723][519]LogTexture: Display: Building textures: ShadowMapTexture2D_1 (G8, 1024X1024)
[2024.07.05-14.46.39:723][519]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Crystall_wing_bone.Crystall_wing_bone
[2024.07.05-14.46.39:727][519]LogStaticMesh: Building static mesh Fackel1...
[2024.07.05-14.46.39:771][519]LogTexture: Display: Building textures: NewReflectionComponentTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
[2024.07.05-14.46.39:771][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:771][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Fackel1.Fackel1
[2024.07.05-14.46.39:778][519]LogStaticMesh: Building static mesh saeule_destroyed...
[2024.07.05-14.46.39:793][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/saeule_destroyed.saeule_destroyed
[2024.07.05-14.46.39:794][519]LogStaticMesh: Building static mesh Trap...
[2024.07.05-14.46.39:821][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_DXT1 (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.39:829][519]LogTexture: Display: Building textures: Material_Roughness (OODLE_AutoDXT, 2048X2048)
[2024.07.05-14.46.39:829][519]LogStaticMesh: Built static mesh [0.04s] /Game/Assets/Trap.Trap
[2024.07.05-14.46.39:908][519]LogStaticMesh: Building static mesh treppe_Cube_002...
[2024.07.05-14.46.39:923][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/treppe_Cube_002.treppe_Cube_002
[2024.07.05-14.46.39:926][519]LogStaticMesh: Building static mesh wand...
[2024.07.05-14.46.39:931][519]LogStaticMesh: Built static mesh [0.00s] /Game/Assets/wand.wand
[2024.07.05-14.46.39:932][519]LogStaticMesh: Building static mesh wand6...
[2024.07.05-14.46.39:937][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand6.wand6
[2024.07.05-14.46.39:939][519]LogStaticMesh: Building static mesh wand7...
[2024.07.05-14.46.39:945][519]LogStaticMesh: Built static mesh [0.01s] /Game/Assets/wand7.wand7
[2024.07.05-14.46.39:947][519]LogStaticMesh: Building static mesh wand_destroyed...
[2024.07.05-14.46.39:965][519]LogStaticMesh: Built static mesh [0.02s] /Game/Assets/wand_destroyed.wand_destroyed
[2024.07.05-14.46.39:972][519]LogMaterial: Display: Missing cached shadermap for M_Trap in PCD3D_SM5, Default, SM5 (DDC key hash: 946252A25F222DDD92AAE708C91D8566FDBA7651), compiling.
[2024.07.05-14.46.39:998][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:002][519]LogMaterial: Display: Missing cached shadermap for Podest in PCD3D_SM5, Default, SM5 (DDC key hash: 4258249902EEC611D239EAE252DCB98E039424BB), compiling.
[2024.07.05-14.46.40:048][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.40:048][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_AutoDXT (Oodle OodleTex_BC1_WithTransparency) lambda=0 effort=20
[2024.07.05-14.46.40:048][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:051][519]LogMaterial: Display: Missing cached shadermap for wings in PCD3D_SM5, Default, SM5 (DDC key hash: 6E7F379475FEA6997DDB998B07F0210F207AF901), compiling.
[2024.07.05-14.46.40:086][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:091][519]LogMaterial: Display: Missing cached shadermap for Wandgemälde in PCD3D_SM5, Default, SM5 (DDC key hash: 21A11DA90750A2A5D7968D21A011700F08350BDF), compiling.
[2024.07.05-14.46.40:262][519]LogTexture: Display: Building textures: Material_Normal_DirectX (OODLE_BC5, 2048X2048)
[2024.07.05-14.46.40:262][519]LogTextureFormatOodle: Display: non-RDO encode 2048 x 2048 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.40:263][519]LogTextureFormatOodle: Display: non-RDO encode 1024 x 1024 x 1 to format OODLE_BC5 (Oodle OodleTex_BC5U) lambda=0 effort=20
[2024.07.05-14.46.40:263][519]LogShaderCompilers: Display: Submitted 49 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:265][519]LogMaterial: Display: Missing cached shadermap for M_Water in PCD3D_SM5, Default, SM5 (DDC key hash: D125C3ACB351C1D2B19E80247E9E7DC613626148), compiling.
[2024.07.05-14.46.40:300][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:302][519]LogMaterial: Display: Missing cached shadermap for coals in PCD3D_SM5, Default, SM5 (DDC key hash: BDB47BF392FCC23A0EC1F4FD93723DD8289BFFA0), compiling.
[2024.07.05-14.46.40:332][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:336][519]LogMaterial: Display: Missing cached shadermap for flame in PCD3D_SM5, Default, SM5 (DDC key hash: B7F6AF0CA0684A1EF7A10BCAA20C0DFA7D98C553), compiling.
[2024.07.05-14.46.40:372][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:375][519]LogMaterial: Display: Missing cached shadermap for gelaender in PCD3D_SM5, Default, SM5 (DDC key hash: 4A72FEEE3775874D6F478761AA2C208A1497C17B), compiling.
[2024.07.05-14.46.40:410][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:526][519]LogMaterial: Display: Missing cached shadermap for Säule in PCD3D_SM5, Default, SM5 (DDC key hash: 3F673531F38F200092CB330B02364134CCF573ED), compiling.
[2024.07.05-14.46.40:562][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:565][519]LogMaterial: Display: Missing cached shadermap for gen2 in PCD3D_SM5, Default, SM5 (DDC key hash: 30D3E73E3EEC9E3595C213897C3B4C95684E0099), compiling.
[2024.07.05-14.46.40:599][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:622][519]LogMaterial: Display: Missing cached shadermap for Crystal in PCD3D_SM5, Default, SM5 (DDC key hash: 0C1E4A7BCE276D6CE61565405468340F7A549F7F), compiling.
[2024.07.05-14.46.40:657][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:660][519]LogMaterial: Display: Missing cached shadermap for Material in PCD3D_SM5, Default, SM5 (DDC key hash: 4BAC094774B3D70A3F3E7AD396ECEB2634C4669E), compiling.
[2024.07.05-14.46.40:704][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:706][519]LogMaterial: Display: Missing cached shadermap for Cacti_2 in PCD3D_SM5, Default, SM5 (DDC key hash: 115CB98E8CC819EA04531822D8639EF961092444), compiling.
[2024.07.05-14.46.40:730][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:732][519]LogMaterial: Display: Missing cached shadermap for Cacti_3 in PCD3D_SM5, Default, SM5 (DDC key hash: 8822CCF004083B4793EF2A54B92279F507F71579), compiling.
[2024.07.05-14.46.40:755][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:758][519]LogMaterial: Display: Missing cached shadermap for Cacti_4 in PCD3D_SM5, Default, SM5 (DDC key hash: 577EBDDAC08E05CD3D98668B17DFF04051F18173), compiling.
[2024.07.05-14.46.40:781][519]LogShaderCompilers: Display: Submitted 16 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:785][519]LogMaterial: Display: Missing cached shadermap for Pillar in PCD3D_SM5, Default, SM5 (DDC key hash: CDCC9574FB6D820C5DC7259A8D711FE4CF201926), compiling.
[2024.07.05-14.46.40:820][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:823][519]LogMaterial: Display: Missing cached shadermap for Treppe in PCD3D_SM5, Default, SM5 (DDC key hash: 76B0D7A035FAF8A1BB231CAAA9325B5B9D943B8C), compiling.
[2024.07.05-14.46.40:854][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:859][519]LogMaterial: Display: Missing cached shadermap for Säule_destroyed in PCD3D_SM5, Default, SM5 (DDC key hash: 8290655E22F7595B2974ACC70123011CB20931BA), compiling.
[2024.07.05-14.46.40:894][519]LogShaderCompilers: Display: Submitted 25 shader compile jobs with 'Low' priority
[2024.07.05-14.46.40:972][519]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.05-14.46.40:972][519]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-14.46.40:972][519]LightingResults: New page: Lighting Build
[2024.07.05-14.46.40:972][519]LoadErrors: New page: Loading map: Map.umap
[2024.07.05-14.46.40:982][519]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.46.40:983][519]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.46.40:983][519]MapCheck: New page: Map Check
[2024.07.05-14.46.40:983][519]LightingResults: New page: Lighting Build
[2024.07.05-14.46.41:044][519]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-14.46.41:065][519]LogUObjectHash: Compacting FUObjectHashTables data took 6.20ms
[2024.07.05-14.46.41:138][519]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.05-14.46.41:187][519]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-14.46.41:187][519]LogAIModule: Creating AISystem for world Map
[2024.07.05-14.46.41:242][519]LogUObjectHash: Compacting FUObjectHashTables data took 5.88ms
[2024.07.05-14.46.41:255][519]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-14.46.41:255][519]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,603ms to complete.
[2024.07.05-14.46.41:255][519]LogFileHelpers: Loading map 'Map' took 0.283
[2024.07.05-14.46.41:339][519]AssetCheck: New page: Asset Save: door__new
[2024.07.05-14.46.41:339][519]LogContentValidation: Display: Validating SoundWave /Game/Sounds/level_sound/level_sound/door__new.door__new
[2024.07.05-14.46.42:313][545]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 68
[2024.07.05-14.46.42:313][545]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.42:326][545]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: Total job queries 668, among them cache hits 0 (0.00%)
[2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: Tracking 67 distinct input hashes that result in 43 distinct outputs (64.18%)
[2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: RAM used: 0.27 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.03%
[2024.07.05-14.46.42:327][545]LogShaderCompilers: Display: ================================================
[2024.07.05-14.46.42:681][550]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 59
[2024.07.05-14.46.42:681][550]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.42:847][552]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 51
[2024.07.05-14.46.42:847][552]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.42:984][557]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 44
[2024.07.05-14.46.42:984][557]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.43:172][560]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 38
[2024.07.05-14.46.43:172][560]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.44:699][611]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 33
[2024.07.05-14.46.44:699][611]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.44:940][618]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 28
[2024.07.05-14.46.44:941][618]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.46:179][656]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 24
[2024.07.05-14.46.46:180][656]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 20
[2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 17
[2024.07.05-14.46.50:077][785]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.50:224][789]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 14
[2024.07.05-14.46.50:224][789]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.50:561][799]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 12
[2024.07.05-14.46.50:561][799]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.51:212][818]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 10
[2024.07.05-14.46.51:212][818]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.51:332][821]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 8
[2024.07.05-14.46.51:332][821]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.52:422][850]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 6
[2024.07.05-14.46.52:422][850]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.52:750][860]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 5
[2024.07.05-14.46.52:750][860]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.53:143][873]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-14.46.53:143][873]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.53:224][875]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 3
[2024.07.05-14.46.53:224][875]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.53:394][880]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 2
[2024.07.05-14.46.53:394][880]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 477
[2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.46.53:824][892]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'ForceLocal' priority
[2024.07.05-14.46.53:917][895]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 467
[2024.07.05-14.46.53:917][895]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.46.53:926][895]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 457
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[2024.07.05-14.46.54:429][909]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.46.54:704][916]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.46.55:043][925]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.46.55:044][925]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.04:208][143]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.04:402][145]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.05:721][181]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.05:903][185]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.06:127][192]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.06:561][201]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.07:433][227]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.07:801][238]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.11:494][341]LogRenderer: Reallocating scene render targets to support 912x480 Format 10 NumSamples 1 (Frame:872).
[2024.07.05-14.47.11:631][342]LogRenderer: Reallocating scene render targets to support 912x496 Format 10 NumSamples 1 (Frame:874).
[2024.07.05-14.47.11:751][343]LogRenderer: Reallocating scene render targets to support 912x536 Format 10 NumSamples 1 (Frame:876).
[2024.07.05-14.47.11:873][344]LogRenderer: Reallocating scene render targets to support 912x584 Format 10 NumSamples 1 (Frame:878).
[2024.07.05-14.47.11:989][345]LogRenderer: Reallocating scene render targets to support 912x608 Format 10 NumSamples 1 (Frame:880).
[2024.07.05-14.47.13:928][390]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 317
[2024.07.05-14.47.13:928][390]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.16:078][446]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 297
[2024.07.05-14.47.16:078][446]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.16:448][456]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.16:833][466]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 277
[2024.07.05-14.47.16:833][466]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.17:731][488]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.20:448][556]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.24:960][672]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 237
[2024.07.05-14.47.24:960][672]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.27:803][763]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 227
[2024.07.05-14.47.27:804][763]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.27:978][769]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.28:371][781]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.28:630][788]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 197
[2024.07.05-14.47.28:630][788]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.30:380][844]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 187
[2024.07.05-14.47.30:381][844]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.30:597][851]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 177
[2024.07.05-14.47.30:598][851]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.33:490][941]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 167
[2024.07.05-14.47.33:490][941]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.38:119][ 85]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 157
[2024.07.05-14.47.38:119][ 85]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.38:692][104]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 147
[2024.07.05-14.47.38:692][104]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.39:270][121]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 137
[2024.07.05-14.47.39:270][121]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.40:828][171]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.40:925][174]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.42:324][221]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.43:109][244]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.47.45:939][335]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.49:810][453]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 77
[2024.07.05-14.47.49:810][453]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.50:547][476]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 67
[2024.07.05-14.47.50:547][476]LogShaderCompilers: Display: Started 9 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.51:293][499]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 58
[2024.07.05-14.47.51:294][499]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.51:886][517]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 50
[2024.07.05-14.47.51:886][517]LogShaderCompilers: Display: Started 7 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.53:409][565]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 43
[2024.07.05-14.47.53:410][565]LogShaderCompilers: Display: Started 6 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.47.59:707][757]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 37
[2024.07.05-14.47.59:707][757]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.48.00:532][781]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 32
[2024.07.05-14.48.00:532][781]LogShaderCompilers: Display: Started 5 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.48.01:223][803]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 27
[2024.07.05-14.48.01:223][803]LogShaderCompilers: Display: Started 4 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.48.01:548][813]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 23
[2024.07.05-14.48.01:548][813]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.48.02:432][839]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 20
[2024.07.05-14.48.02:432][839]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.05:258][928]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.05:348][929]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
[2024.07.05-14.48.05:889][946]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 12
[2024.07.05-14.48.05:889][946]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.06:525][964]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.06:854][974]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.07:280][987]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.08:851][ 34]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.08:984][ 38]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.09:168][ 44]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.07.05-14.48.09:676][ 59]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 30
[2024.07.05-14.48.09:676][ 59]LogShaderCompilers: Display: Started 10 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.10:106][ 72]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 25
[2024.07.05-14.48.10:107][ 72]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 21
[2024.07.05-14.48.10:107][ 72]LogShaderCompilers: Display: Started 8 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.10:299][ 79]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 17
[2024.07.05-14.48.10:299][ 79]LogShaderCompilers: Display: Started 3 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.10:764][ 94]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
[2024.07.05-14.48.10:764][ 94]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.13:816][186]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 12
[2024.07.05-14.48.13:816][186]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.14:327][202]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 10
[2024.07.05-14.48.14:327][202]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.14:717][214]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
[2024.07.05-14.48.14:717][214]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.15:148][227]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 6
[2024.07.05-14.48.15:148][227]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.15:584][240]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 5
[2024.07.05-14.48.15:584][240]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.15:751][245]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 4
[2024.07.05-14.48.15:751][245]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.16:017][254]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 3
[2024.07.05-14.48.16:017][254]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.16:315][263]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
[2024.07.05-14.48.16:315][263]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.48.16:834][279]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 1
[2024.07.05-14.48.16:834][279]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Low' priority
[2024.07.05-14.49.06:908][357]LogTemp: Repeating last play command: Selected Viewport
[2024.07.05-14.49.06:914][357]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.07.05-14.49.06:915][357]PIE: New page: PIE session: Map (05.07.2024, 18:49:06)
[2024.07.05-14.49.06:915][357]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map
[2024.07.05-14.49.06:932][357]LogPlayLevel: PIE: StaticDuplicateObject took: (0.017536s)
[2024.07.05-14.49.06:933][357]LogAIModule: Creating AISystem for world Map
[2024.07.05-14.49.06:933][357]LogPlayLevel: PIE: World Init took: (0.000999s)
[2024.07.05-14.49.06:933][357]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.018692s)
[2024.07.05-14.49.06:958][357]LogUObjectHash: Compacting FUObjectHashTables data took 1.71ms
[2024.07.05-14.49.06:969][357]LogAudio: Display: Creating Audio Device: Id: 19, Scope: Unique, Realtime: True
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.05-14.49.06:969][357]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.05-14.49.06:969][357]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.05-14.49.06:969][357]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.05-14.49.06:970][357]LogAudioMixer: Display: 0: FrontLeft
[2024.07.05-14.49.06:970][357]LogAudioMixer: Display: 1: FrontRight
[2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.05-14.49.07:025][357]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.05-14.49.07:026][357]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.05-14.49.07:026][357]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.05-14.49.07:026][357]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.05-14.49.07:026][357]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.05-14.49.07:026][357]LogInit: FAudioDevice initialized.
[2024.07.05-14.49.07:026][357]LogAudio: Display: Audio Device (ID: 19) registered with world 'Map'.
[2024.07.05-14.49.07:035][357]LogLoad: Game class is 'GameModeBase'
[2024.07.05-14.49.07:042][357]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.05-16.49.07
[2024.07.05-14.49.07:045][357]LogWorld: Bringing up level for play took: 0.009553
[2024.07.05-14.49.07:046][357]LogOnline: OSS: Creating online subsystem instance for: :Context_55
[2024.07.05-14.49.07:051][357]PIE: Server logged in
[2024.07.05-14.49.07:051][357]PIE: Play in editor total start time 0,138 seconds.
[2024.07.05-14.49.12:512][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-14.49.12:512][679]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map
[2024.07.05-14.49.12:512][679]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.49.12:513][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.49.12:524][679]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.07.05-14.49.12:547][679]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.49.12:564][679]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-14.49.12:564][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-14.49.12:565][679]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-14.49.12:570][679]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-14.49.12:573][679]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2024.07.05-14.49.12:601][680]LogPlayLevel: Display: Destroying online subsystem :Context_55
[2024.07.05-14.49.13:886][740]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-14.49.22:042][218]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube)
[2024.07.05-14.49.22:736][258]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.49.34:733][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-14.49.34:756][841]LogUObjectHash: Compacting FUObjectHashTables data took 1.86ms
[2024.07.05-14.49.34:825][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map43F4F7964BFDF25C310FA3A156D5906C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-14.49.34:843][841]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-14.49.35:095][841]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData685DEB3443E70EEDFD6BE2A520025324.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-14.49.35:108][841]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-14.49.35:108][841]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-14.49.35:108][841]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-14.49.37:550][956]LogTemp: Repeating last play command: Selected Viewport
[2024.07.05-14.49.37:555][956]LogPlayLevel: PlayLevel: No blueprints needed recompiling
[2024.07.05-14.49.37:555][956]PIE: New page: PIE session: Map (05.07.2024, 18:49:37)
[2024.07.05-14.49.37:579][956]LogPlayLevel: Creating play world package: /Game/UEDPIE_0_Map
[2024.07.05-14.49.37:595][956]LogPlayLevel: PIE: StaticDuplicateObject took: (0.016244s)
[2024.07.05-14.49.37:596][956]LogAIModule: Creating AISystem for world Map
[2024.07.05-14.49.37:597][956]LogPlayLevel: PIE: World Init took: (0.001007s)
[2024.07.05-14.49.37:597][956]LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/Map.Map to /Game/UEDPIE_0_Map.Map (0.017441s)
[2024.07.05-14.49.37:618][956]LogUObjectHash: Compacting FUObjectHashTables data took 1.57ms
[2024.07.05-14.49.37:620][956]LogAudio: Display: Creating Audio Device: Id: 20, Scope: Unique, Realtime: True
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Audio Mixer Platform Settings:
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Sample Rate: 48000
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Number of buffers to queue: 2
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Max Channels (voices): 32
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Number of Async Source Workers: 0
[2024.07.05-14.49.37:620][956]LogAudio: Display: AudioDevice MaxSources: 32
[2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
[2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Reverb Plugin: None (built-in).
[2024.07.05-14.49.37:620][956]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
[2024.07.05-14.49.37:620][956]LogAudioMixer: Display: Initializing audio mixer.
[2024.07.05-14.49.37:622][956]LogAudioMixer: Display: 0: FrontLeft
[2024.07.05-14.49.37:622][956]LogAudioMixer: Display: 1: FrontRight
[2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
[2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Initializing Sound Submixes...
[2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
[2024.07.05-14.49.37:680][956]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
[2024.07.05-14.49.37:681][956]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
[2024.07.05-14.49.37:681][956]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
[2024.07.05-14.49.37:681][956]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
[2024.07.05-14.49.37:682][956]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
[2024.07.05-14.49.37:682][956]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
[2024.07.05-14.49.37:682][956]LogInit: FAudioDevice initialized.
[2024.07.05-14.49.37:682][956]LogAudio: Display: Audio Device (ID: 20) registered with world 'Map'.
[2024.07.05-14.49.37:693][956]LogLoad: Game class is 'GameModeBase'
[2024.07.05-14.49.37:699][956]LogWorld: Bringing World /Game/UEDPIE_0_Map.Map up for play (max tick rate 60) at 2024.07.05-16.49.37
[2024.07.05-14.49.37:700][956]LogWorld: Bringing up level for play took: 0.006392
[2024.07.05-14.49.37:700][956]LogOnline: OSS: Creating online subsystem instance for: :Context_56
[2024.07.05-14.49.37:703][956]PIE: Server logged in
[2024.07.05-14.49.37:703][956]PIE: Play in editor total start time 0,148 seconds.
[2024.07.05-14.49.40:590][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-14.49.40:590][124]LogWorld: BeginTearingDown for /Game/UEDPIE_0_Map
[2024.07.05-14.49.40:591][124]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.49.40:592][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.49.40:599][124]LogPlayLevel: Display: Shutting down PIE online subsystems
[2024.07.05-14.49.40:622][124]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.49.40:639][124]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2024.07.05-14.49.40:640][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-14.49.40:641][124]LogAudioMixer: FMixerPlatformXAudio2::StopAudioStream() called
[2024.07.05-14.49.40:647][124]LogUObjectHash: Compacting FUObjectHashTables data took 1.42ms
[2024.07.05-14.49.40:676][125]LogPlayLevel: Display: Destroying online subsystem :Context_56
[2024.07.05-14.50.08:690][541]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.50.15:509][879]Cmd: DELETE
[2024.07.05-14.50.15:509][879]Cmd: ACTOR DELETE
[2024.07.05-14.50.15:532][879]LogEditorActor: Deleted Actor: ThirdPersonCharacter_C
[2024.07.05-14.50.15:565][879]LogUObjectHash: Compacting FUObjectHashTables data took 1.74ms
[2024.07.05-14.50.15:572][879]LogEditorActor: Deleted 1 Actors (0.050 secs)
[2024.07.05-14.50.21:350][178]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-14.50.21:368][178]LogUObjectHash: Compacting FUObjectHashTables data took 0.46ms
[2024.07.05-14.50.21:425][178]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map76F811EC4B696E00AE151DB2092D68F6.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-14.50.21:443][178]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-14.50.21:580][178]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData2C6C2ED64A60986FDA0D208D212DC5F0.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-14.50.21:594][178]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-14.50.21:594][178]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-14.50.21:594][178]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.07.05-14.50.29:588][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.23ms
[2024.07.05-14.50.29:638][581]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Emmy_Testing.Emmy_Testing
[2024.07.05-14.50.29:638][581]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Emmy_Testing.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-14.50.29:638][581]LightingResults: New page: Lighting Build
[2024.07.05-14.50.29:638][581]LoadErrors: New page: Loading map: Emmy_Testing.umap
[2024.07.05-14.50.29:640][581]LogWorld: UWorld::CleanupWorld for Map, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.50.29:641][581]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.50.29:641][581]MapCheck: New page: Map Check
[2024.07.05-14.50.29:641][581]LightingResults: New page: Lighting Build
[2024.07.05-14.50.29:661][581]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-14.50.29:665][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.65ms
[2024.07.05-14.50.29:668][581]LogAudio: Display: Audio Device (ID: 1) registered with world 'Emmy_Testing'.
[2024.07.05-14.50.29:676][581]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-14.50.29:676][581]LogAIModule: Creating AISystem for world Emmy_Testing
[2024.07.05-14.50.29:698][581]LogUObjectHash: Compacting FUObjectHashTables data took 1.64ms
[2024.07.05-14.50.29:709][581]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-14.50.29:710][581]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,136ms to complete.
[2024.07.05-14.50.29:710][581]LogFileHelpers: Loading map 'Emmy_Testing' took 0.071
[2024.07.05-14.50.34:885][882]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.50.51:749][694]LogAssetEditorSubsystem: Opening Asset editor for Blueprint /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
[2024.07.05-14.50.57:536][ 1]LogWorld: UWorld::CleanupWorld for World_37, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.50.57:536][ 1]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.51.00:024][120]LogUObjectHash: Compacting FUObjectHashTables data took 2.45ms
[2024.07.05-14.51.00:085][120]LogAssetEditorSubsystem: Opening Asset editor for World /Game/Map.Map
[2024.07.05-14.51.00:085][120]Cmd: MAP LOAD FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2024.07.05-14.51.00:085][120]LightingResults: New page: Lighting Build
[2024.07.05-14.51.00:085][120]LoadErrors: New page: Loading map: Map.umap
[2024.07.05-14.51.00:087][120]LogWorld: UWorld::CleanupWorld for Emmy_Testing, bSessionEnded=true, bCleanupResources=true
[2024.07.05-14.51.00:087][120]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.07.05-14.51.00:087][120]MapCheck: New page: Map Check
[2024.07.05-14.51.00:087][120]LightingResults: New page: Lighting Build
[2024.07.05-14.51.00:110][120]LogAudio: Display: Audio Device unregistered from world 'None'.
[2024.07.05-14.51.00:114][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.72ms
[2024.07.05-14.51.00:115][120]LogAudio: Display: Audio Device (ID: 1) registered with world 'Map'.
[2024.07.05-14.51.00:127][120]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2024.07.05-14.51.00:127][120]LogAIModule: Creating AISystem for world Map
[2024.07.05-14.51.00:154][120]LogUObjectHash: Compacting FUObjectHashTables data took 1.55ms
[2024.07.05-14.51.00:166][120]Cmd: MAP CHECKDEP NOCLEARLOG
[2024.07.05-14.51.00:166][120]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,167ms to complete.
[2024.07.05-14.51.00:166][120]LogFileHelpers: Loading map 'Map' took 0.081
[2024.07.05-14.51.37:522][798]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.51.42:561][ 30]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Final_Island)
[2024.07.05-14.51.43:022][ 54]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.51.53:836][522]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2024.07.05-14.52.04:847][971]LogSlate: Window 'Project Settings' being destroyed
[2024.07.05-14.52.04:877][971]LogSlate: Window 'Project Settings' being destroyed
[2024.07.05-14.52.08:343][142]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube_002)
[2024.07.05-14.52.11:616][335]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (treppe_Cube)
[2024.07.05-14.52.16:039][599]LogEditorViewport: Clicking on Actor (LMB): ThirdPersonCharacter_C (ThirdPersonCharacter)
[2024.07.05-14.52.22:094][905]Cmd: DELETE
[2024.07.05-14.52.22:094][905]Cmd: ACTOR DELETE
[2024.07.05-14.52.22:104][905]LogEditorActor: Deleted Actor: ThirdPersonCharacter_C
[2024.07.05-14.52.22:189][905]LogUObjectHash: Compacting FUObjectHashTables data took 3.04ms
[2024.07.05-14.52.22:196][905]LogEditorActor: Deleted 1 Actors (0.102 secs)
[2024.07.05-14.52.23:890][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.07.05-14.52.23:929][ 6]LogUObjectHash: Compacting FUObjectHashTables data took 2.66ms
[2024.07.05-14.52.23:983][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/MapD0587F1847B60A50F6E893B48891B85C.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.07.05-14.52.24:000][ 6]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.07.05-14.52.24:241][ 6]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltDataAB36F85441050A808D886696B89CCABA.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.07.05-14.52.24:255][ 6]AssetCheck: New page: Asset Save: multiple assets
[2024.07.05-14.52.24:255][ 6]LogContentValidation: Display: Validating World /Game/Map.Map
[2024.07.05-14.52.24:255][ 6]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData

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