Map Update 15

This commit is contained in:
Angeline Staiger 2024-07-05 21:44:39 +02:00
parent 2910550826
commit f01ba8fad9
38 changed files with 7669 additions and 4870 deletions

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@ -130,13 +130,19 @@ CurrentPosGridSize=1
LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=False
CleanShutdown=True
OpenAssetsAtExit=/Game/Materials/Treppe.Treppe
OpenAssetsAtExit=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform
OpenAssetsAtExit=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato
OpenAssetsAtExit=/Game/Assets/saeule_destroyed.saeule_destroyed
OpenAssetsAtExit=/Game/Shader+Effekte/Flamethrower.Flamethrower
OpenAssetsAtExit=/Game/Materials/Wandgemälde.Wandgemälde
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
ScreenPosition=X=56.000 Y=38.400
WindowSize=X=1310.400 Y=750.400
WindowSize=X=1336.000 Y=776.000
WindowSize=X=1337.600 Y=777.600
None=======
InitiallyMaximized=True
@ -1122,11 +1128,16 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Assets/Vase1.Vase1;
RecentlyPlaced=/Game/Assets/Schutt.Schutt;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
RecentlyPlaced=/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato;
RecentlyPlaced=/Game/Assets/Plattform_broken__1_.Plattform_broken__1_;
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
RecentlyPlaced=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter;
RecentlyPlaced=/Game/Assets/Trap.Trap;
RecentlyPlaced=/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
RecentlyPlaced=/Game/Blueprints/BP_Dance.BP_Dance;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
@ -1137,11 +1148,6 @@ RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/M_Water.M_Water;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/platform_broken.platform_broken;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
None=======
None=======
@ -2114,6 +2120,19 @@ Map_C.Replication=True
Map_C.Actor=True
Map_C.Input=True
SoundNodeWavePlayer.WavePlayer=True
DecalActor.TransformCommon=True
DecalActor.Decal=True
DecalActor.Rendering=True
DecalActor.Tags=True
DecalActor.Cooking=True
BP_movingPlato_C.Tick=True
BP_movingPlato_C.Default=True
BP_movingPlato_C.Replication=True
BP_movingPlato_C.Rendering=True
BP_movingPlato_C.Collision=True
BP_movingPlato_C.Actor=True
BP_movingPlato_C.Input=True
BP_movingPlato_C.TransformCommon=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2121,7 +2140,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
@ -2234,29 +2252,29 @@ bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=LightingResults
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Sounds/steps/steps/Fang_Steps
MRUItem1=/Game/Sounds/level_sound/Hintergrund-Musik
MRUItem2=/Game/Sounds/level_sound/Wüsten-Theme
MRUItem3=/Engine/VREditor/Sounds/UI/Camera_Shutter
MRUItem4=/Game/Blueprints/BP_Lever
MRUItem5=/Game/Sounds/level_sound/level_sound/door__new
MRUItem6=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem7=/Game/Fang/Fang_AnimBP
MRUItem8=/Game/Sounds/level_sound/level_sound/Bolder
MRUItem9=/Game/Assets/treppe_Cube_002
MRUItem10=/Game/Assets/treppe_Cube_001
MRUItem11=/Game/Assets/treppe_Cube
MRUItem12=/Game/Assets/Final_Island
MRUItem13=/Game/Map
MRUItem14=/Game/Emmy_Testing
MRUItem15=/Game/Blueprints/BP_Projectile
MRUItem16=/Game/Sounds/level_sound/level_sound/door
MRUItem17=/Game/Blueprints/BP_Door
MRUItem18=/Game/Fang/Fang_Anim_rig_JumpEND
MRUItem19=/Game/Sounds/Dino_sounds/Dino-things_landing
MRUItem0=/Game/Materials/Wandgemälde
MRUItem1=/Game/Textures/WandgemäldeNew
MRUItem2=/Game/Shader+Effekte/Flamethrower
MRUItem3=/Game/BlueprintTheo/BP_movingPlato
MRUItem4=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem5=/Game/Assets/saeule_destroyed
MRUItem6=/Game/Assets/treppe_Cube_002
MRUItem7=/Game/Assets/treppe_Cube_001
MRUItem8=/Game/Assets/treppe_Cube
MRUItem9=/Game/Textures/Treppe/Treppe_Roughness
MRUItem10=/Game/Textures/Treppe/Treppe_Mixed_AO
MRUItem11=/Game/Materials/Treppe
MRUItem12=/Game/Sounds/steps/steps/Fang_Steps
MRUItem13=/Game/Sounds/level_sound/Hintergrund-Musik
MRUItem14=/Game/Sounds/level_sound/Wüsten-Theme
MRUItem15=/Engine/VREditor/Sounds/UI/Camera_Shutter
MRUItem16=/Game/Blueprints/BP_Lever
MRUItem17=/Game/Sounds/level_sound/level_sound/door__new
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem19=/Game/Fang/Fang_AnimBP
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2526,6 +2544,11 @@ Fang_AnimBP_C=
Character=
BlendSpace1D=BlendSpace1D.Axis Settings.Horizontal Axis,
BP_Dance_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
BP_Deathbox_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
Actor=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
PrimitiveComponent=
BP_movingPlato_C=
BP_BrokenPlattform_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
[DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
@ -2561,6 +2584,7 @@ CharacterMovementComponent="\"Object.NavMovement.NavAgentProps\" "
PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
MovementComponent="\"Object.NavMovement.NavAgentProps\" "
StaticMeshActor=
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
@ -2692,7 +2716,8 @@ CompileEventDisplayThresholdMs=5
NodeTemplateCacheCapMB=20.000000
[SelectionDetails]
PreserveScaleRatio=True
PreserveScaleRatio=False
DecalSize_PreserveScaleRatio=False
[FoliageEdit]
Radius=27.397949
@ -2758,4 +2783,5 @@ Warning_CompileErrorsInMaterial=False
[DetailCategoriesAdvanced]
CapsuleComponent.Shape=False
StaticMesh.Collision=False

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@ -58,11 +58,3 @@ MLSDKPath=(Path="")
[/Script/UnrealEd.EditorEngine]
FlipNormalMapGreenChannel=False
[WindowsApplication.Accessibility]
StickyKeysHotkey=True
ToggleKeysHotkey=True
FilterKeysHotkey=True
StickyKeysConfirmation=True
ToggleKeysConfirmation=True
FilterKeysConfirmation=True

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