Sound implementieren 2
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41df36b96d
commit
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Content/Map.umap
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Content/Map.umap
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Content/Sounds/level_sound/level_sound/flammenwerfer_Cue.uasset
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Content/Sounds/level_sound/level_sound/flammenwerfer_Cue.uasset
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Content/Sounds/level_sound/level_sound/magic_1__Cue.uasset
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Content/Sounds/level_sound/level_sound/magic_1__Cue.uasset
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Content/Sounds/level_sound/level_sound/water_Cue.uasset
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Content/Sounds/level_sound/level_sound/water_Cue.uasset
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@ -131,8 +131,7 @@ LastLevel=/Game/Map
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[AssetEditorSubsystem]
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CleanShutdown=False
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OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue
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OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/Kristall.Kristall
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OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
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[RootWindow]
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ScreenPosition=X=58.400 Y=0.000
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@ -1124,6 +1123,8 @@ MRUItem1=/Game/Emmy_Testing
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MRUItem2=/Game/Test
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[PlacementMode]
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue;
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RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
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@ -1142,8 +1143,6 @@ RecentlyPlaced=/Game/Assets/Vase6.Vase6;
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RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
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RecentlyPlaced=/Game/Assets/Vase3.Vase3;
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RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
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RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
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RecentlyPlaced=/Game/Materials/gen.gen;
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None=======
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None=======
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@ -2152,6 +2151,29 @@ AmbientSound.AttenuationPriority=True
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AmbientSound.AttenuationAirAbsorption=True
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StaticMesh.LevelOfDetail=True
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StaticMesh.Thumbnail=True
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AudioComponent.Variable=True
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AudioComponent.TransformCommon=True
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AudioComponent.Sockets=True
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AudioComponent.Sound=True
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AudioComponent.Attenuation=True
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AudioComponent.ComponentTick=True
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AudioComponent.Randomization=True
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AudioComponent.Attachment=True
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AudioComponent.Concurrency=True
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AudioComponent.Filter=True
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AudioComponent.Tags=True
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AudioComponent.ComponentReplication=True
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AudioComponent.Activation=True
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AudioComponent.Cooking=True
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AudioComponent.Events=True
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AudioComponent.AttenuationDistance=True
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AudioComponent.AttenuationSpatialization=True
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AudioComponent.AttenuationOcclusion=True
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AudioComponent.AttenuationSubmixSend=True
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AudioComponent.AttenuationReverbSend=True
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AudioComponent.AttenuationListenerFocus=True
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AudioComponent.AttenuationPriority=True
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AudioComponent.AttenuationAirAbsorption=True
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[PluginBrowser]
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InstalledPlugins=XRVisualization
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@ -2274,26 +2296,26 @@ bConvertSceneUnit=False
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LastLogListing=LightingResults
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[ContentBrowserRecent]
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MRUItem0=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem1=/Game/Assets/Vase6
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MRUItem2=/Game/Assets/Schutt
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MRUItem3=/Game/Assets/Vase1
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MRUItem4=/Game/Sounds/level_sound/level_sound/fackeln_etc
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MRUItem5=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
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MRUItem6=/Game/Sounds/level_sound/level_sound/crumbling_rocks_better
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MRUItem7=/Game/Sounds/level_sound/level_sound/Kristall
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MRUItem8=/Game/Sounds/level_sound/level_sound/Kristall_Cue
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MRUItem9=/Game/Blueprints/BP_Lever
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MRUItem10=/Game/Blueprints/BP_Door
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MRUItem11=/Game/Sounds/level_sound/level_sound/crumbling_rocks
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MRUItem12=/Game/Blueprints/BP_BrokenPlattform
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MRUItem13=/Game/Shader+Effekte/dust
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MRUItem14=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem15=/Game/Blueprints/BP_GameInstance
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MRUItem16=/Game/Blueprints/BP_CheckpointGame
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MRUItem17=/Game/BlueprintTheo/BP_movingPlato
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MRUItem18=/Game/Textures/BrokenPlatform/Material_Roughness
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MRUItem19=/Game/Materials/BrokenPlatform
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MRUItem0=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
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MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
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MRUItem2=/Game/Sounds/level_sound/level_sound/magic_1_
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MRUItem3=/Game/BlueprintTheo/BP_movingPlato
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MRUItem4=/Game/Sounds/level_sound/level_sound/Lagerfeuer
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MRUItem5=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
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MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1__Cue
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MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
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MRUItem8=/Game/Sounds/level_sound/level_sound/water
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MRUItem9=/Game/Sounds/level_sound/level_sound/water_Cue
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MRUItem10=/Game/Blueprints/BPI_JumpAndRun
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MRUItem11=/Game/Blueprints/BP_Deathbox
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MRUItem12=/Game/Blueprints/BP_CheckpointGame
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MRUItem13=/Game/Blueprints/BP_Checkpoint
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MRUItem14=/Game/Assets/Vase1
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MRUItem15=/Game/Sounds/level_sound/level_sound/flammenwerfer
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MRUItem16=/Game/Assets/Vase6
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MRUItem17=/Game/Assets/Schutt
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MRUItem18=/Game/Sounds/level_sound/level_sound/fackeln_etc
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MRUItem19=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
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[AssetEditorToolkitTabLocation]
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/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
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@ -2371,7 +2393,7 @@ None=======
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/Game/Fang/Fang_Dance.Fang_Dance=0
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/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
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/Game/Materials/schlatter.schlatter=0
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/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
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/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=0
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/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=0
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/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
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/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
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@ -2390,12 +2412,22 @@ None=======
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/Game/Materials/Vase.Vase=0
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/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue=1
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/Game/Sounds/level_sound/level_sound/crumbling_rocks.crumbling_rocks=1
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/Game/Sounds/level_sound/level_sound/Kristall.Kristall=1
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/Game/Sounds/level_sound/level_sound/Kristall.Kristall=0
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/Game/Sounds/level_sound/level_sound/crumbling_rocks_better.crumbling_rocks_better=0
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/Game/Sounds/level_sound/level_sound/fackeln_etc.fackeln_etc=0
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/Game/Assets/Vase6.Vase6=0
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/Game/Assets/Vase1.Vase1=0
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/Game/Assets/Schutt.Schutt=0
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/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue=0
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/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer=0
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/Game/Sounds/level_sound/level_sound/flammenwerfer.flammenwerfer=0
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/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue=0
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/Game/Sounds/level_sound/level_sound/magic_1_.magic_1_=0
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/Game/Sounds/level_sound/level_sound/water.water=0
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/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue=0
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/Game/Sounds/level_sound/level_sound/magic_1__Cue.magic_1__Cue=0
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/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
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/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
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[MaterialEditor]
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PrimType=1
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@ -2476,7 +2508,7 @@ ShowUnusedLayers=True
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[DetailCustomWidgetExpansion]
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LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
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AssetViewerSettings=AssetViewerSettings.Settings.Environment,
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ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
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ThirdPersonCharacter_C=
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CapsuleComponent=
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CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
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@ -2618,6 +2650,8 @@ PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
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NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
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MovementComponent="\"Object.NavMovement.NavAgentProps\" "
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StaticMeshActor=
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SoundWave=
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SoundBase=
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCUseGlobalSettings=False
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@ -2817,4 +2851,5 @@ Warning_CompileErrorsInMaterial=False
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[DetailCategoriesAdvanced]
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CapsuleComponent.Shape=False
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StaticMesh.Collision=False
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SoundWave.Loading=True
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