Sound implementieren 2

This commit is contained in:
Emmylou Coleen Unger 2024-07-06 16:28:26 +02:00
parent 41df36b96d
commit fbb8bc51df
18 changed files with 3495 additions and 27 deletions

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@ -131,8 +131,7 @@ LastLevel=/Game/Map
[AssetEditorSubsystem]
CleanShutdown=False
OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue
OpenAssetsAtExit=/Game/Sounds/level_sound/level_sound/Kristall.Kristall
OpenAssetsAtExit=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
[RootWindow]
ScreenPosition=X=58.400 Y=0.000
@ -1124,6 +1123,8 @@ MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test
[PlacementMode]
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue;
RecentlyPlaced=/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue;
@ -1142,8 +1143,6 @@ RecentlyPlaced=/Game/Assets/Vase6.Vase6;
RecentlyPlaced=/Game/Shader+Effekte/Fire.Fire;
RecentlyPlaced=/Game/Assets/Vase3.Vase3;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Materials/gen.gen;
None=======
None=======
@ -2152,6 +2151,29 @@ AmbientSound.AttenuationPriority=True
AmbientSound.AttenuationAirAbsorption=True
StaticMesh.LevelOfDetail=True
StaticMesh.Thumbnail=True
AudioComponent.Variable=True
AudioComponent.TransformCommon=True
AudioComponent.Sockets=True
AudioComponent.Sound=True
AudioComponent.Attenuation=True
AudioComponent.ComponentTick=True
AudioComponent.Randomization=True
AudioComponent.Attachment=True
AudioComponent.Concurrency=True
AudioComponent.Filter=True
AudioComponent.Tags=True
AudioComponent.ComponentReplication=True
AudioComponent.Activation=True
AudioComponent.Cooking=True
AudioComponent.Events=True
AudioComponent.AttenuationDistance=True
AudioComponent.AttenuationSpatialization=True
AudioComponent.AttenuationOcclusion=True
AudioComponent.AttenuationSubmixSend=True
AudioComponent.AttenuationReverbSend=True
AudioComponent.AttenuationListenerFocus=True
AudioComponent.AttenuationPriority=True
AudioComponent.AttenuationAirAbsorption=True
[PluginBrowser]
InstalledPlugins=XRVisualization
@ -2274,26 +2296,26 @@ bConvertSceneUnit=False
LastLogListing=LightingResults
[ContentBrowserRecent]
MRUItem0=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem1=/Game/Assets/Vase6
MRUItem2=/Game/Assets/Schutt
MRUItem3=/Game/Assets/Vase1
MRUItem4=/Game/Sounds/level_sound/level_sound/fackeln_etc
MRUItem5=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
MRUItem6=/Game/Sounds/level_sound/level_sound/crumbling_rocks_better
MRUItem7=/Game/Sounds/level_sound/level_sound/Kristall
MRUItem8=/Game/Sounds/level_sound/level_sound/Kristall_Cue
MRUItem9=/Game/Blueprints/BP_Lever
MRUItem10=/Game/Blueprints/BP_Door
MRUItem11=/Game/Sounds/level_sound/level_sound/crumbling_rocks
MRUItem12=/Game/Blueprints/BP_BrokenPlattform
MRUItem13=/Game/Shader+Effekte/dust
MRUItem14=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem15=/Game/Blueprints/BP_GameInstance
MRUItem16=/Game/Blueprints/BP_CheckpointGame
MRUItem17=/Game/BlueprintTheo/BP_movingPlato
MRUItem18=/Game/Textures/BrokenPlatform/Material_Roughness
MRUItem19=/Game/Materials/BrokenPlatform
MRUItem0=/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect
MRUItem1=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem2=/Game/Sounds/level_sound/level_sound/magic_1_
MRUItem3=/Game/BlueprintTheo/BP_movingPlato
MRUItem4=/Game/Sounds/level_sound/level_sound/Lagerfeuer
MRUItem5=/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue
MRUItem6=/Game/Sounds/level_sound/level_sound/magic_1__Cue
MRUItem7=/Game/BlueprintTheo/BP_MovingPlatform
MRUItem8=/Game/Sounds/level_sound/level_sound/water
MRUItem9=/Game/Sounds/level_sound/level_sound/water_Cue
MRUItem10=/Game/Blueprints/BPI_JumpAndRun
MRUItem11=/Game/Blueprints/BP_Deathbox
MRUItem12=/Game/Blueprints/BP_CheckpointGame
MRUItem13=/Game/Blueprints/BP_Checkpoint
MRUItem14=/Game/Assets/Vase1
MRUItem15=/Game/Sounds/level_sound/level_sound/flammenwerfer
MRUItem16=/Game/Assets/Vase6
MRUItem17=/Game/Assets/Schutt
MRUItem18=/Game/Sounds/level_sound/level_sound/fackeln_etc
MRUItem19=/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -2371,7 +2393,7 @@ None=======
/Game/Fang/Fang_Dance.Fang_Dance=0
/Game/Textures/schalter/DefaultMaterial_Mixed_AO.DefaultMaterial_Mixed_AO=0
/Game/Materials/schlatter.schlatter=0
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=1
/Game/BlueprintTheo/BP_MovingPlatform.BP_MovingPlatform=0
/Game/Sounds/steps/steps/Fang_Steps.Fang_Steps=0
/Game/Sounds/Dino_sounds/Dino-things_landing.Dino-things_landing=0
/Game/Fang/Fang_Anim_rig_Dance.Fang_Anim_rig_Dance=0
@ -2390,12 +2412,22 @@ None=======
/Game/Materials/Vase.Vase=0
/Game/Sounds/level_sound/level_sound/Kristall_Cue.Kristall_Cue=1
/Game/Sounds/level_sound/level_sound/crumbling_rocks.crumbling_rocks=1
/Game/Sounds/level_sound/level_sound/Kristall.Kristall=1
/Game/Sounds/level_sound/level_sound/Kristall.Kristall=0
/Game/Sounds/level_sound/level_sound/crumbling_rocks_better.crumbling_rocks_better=0
/Game/Sounds/level_sound/level_sound/fackeln_etc.fackeln_etc=0
/Game/Assets/Vase6.Vase6=0
/Game/Assets/Vase1.Vase1=0
/Game/Assets/Schutt.Schutt=0
/Game/Sounds/level_sound/level_sound/fackeln_etc_Cue.fackeln_etc_Cue=0
/Game/Sounds/level_sound/level_sound/Lagerfeuer.Lagerfeuer=0
/Game/Sounds/level_sound/level_sound/flammenwerfer.flammenwerfer=0
/Game/Sounds/level_sound/level_sound/flammenwerfer_Cue.flammenwerfer_Cue=0
/Game/Sounds/level_sound/level_sound/magic_1_.magic_1_=0
/Game/Sounds/level_sound/level_sound/water.water=0
/Game/Sounds/level_sound/level_sound/water_Cue.water_Cue=0
/Game/Sounds/level_sound/level_sound/magic_1__Cue.magic_1__Cue=0
/Game/BlueprintTheo/BP_movingPlato.BP_movingPlato=0
/Game/Sounds/level_sound/level_sound/Squeaky-Toy-Sound-Effect.Squeaky-Toy-Sound-Effect=0
[MaterialEditor]
PrimType=1
@ -2476,7 +2508,7 @@ ShowUnusedLayers=True
[DetailCustomWidgetExpansion]
LandscapeEditorObject=LandscapeEditorObject.Target Layers.TargetLayers,
AssetViewerSettings=AssetViewerSettings.Settings.Environment,
ThirdPersonCharacter_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacter_C.Rendering.TextureStreaming,ThirdPersonCharacter_C.Rendering.LOD,
ThirdPersonCharacter_C=
CapsuleComponent=
CryptoKeysSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
GeneralProjectSettings=InputSettings.Bindings.ActionMappings,InputSettings.Bindings.ActionMappings.Action,InputSettings.Bindings.ActionMappings.Click,
@ -2618,6 +2650,8 @@ PawnMovementComponent="\"Object.NavMovement.NavAgentProps\" "
NavMovementComponent="\"Object.NavMovement.NavAgentProps\" "
MovementComponent="\"Object.NavMovement.NavAgentProps\" "
StaticMeshActor=
SoundWave=
SoundBase=
[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False
@ -2817,4 +2851,5 @@ Warning_CompileErrorsInMaterial=False
[DetailCategoriesAdvanced]
CapsuleComponent.Shape=False
StaticMesh.Collision=False
SoundWave.Loading=True

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