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2 Commits

Author SHA1 Message Date
5df8973756 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	Intermediate/CachedAssetRegistry.bin
#	Saved/AutoScreenshot.png
#	Saved/Config/CrashReportClient/UE4CC-Windows-26C0574148A80F1241BAC28EB3C6CB42/CrashReportClient.ini
#	Saved/Config/CrashReportClient/UE4CC-Windows-85ACC2DF4F5ECBEB010EDC890FABFAB7/CrashReportClient.ini
#	Saved/Config/CrashReportClient/UE4CC-Windows-884F02AE422160193B63EB9556766C5A/CrashReportClient.ini
#	Saved/Config/CrashReportClient/UE4CC-Windows-AB1C1390466C882DFD90D08C57659F53/CrashReportClient.ini
#	Saved/Config/Windows/EditorPerProjectUserSettings.ini
#	Saved/Logs/DesertGame.log
#	Saved/SaveGames/1.sav
2024-07-01 13:42:18 +02:00
5d877f5813 Map Aufbau Anfang 2024-07-01 12:18:25 +02:00
64 changed files with 13425 additions and 7106 deletions

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@ -1,5 +0,0 @@
[CrashReportClient]
bHideLogFilesOption=false
bIsAllowedToCloseWithoutSending=true
CrashConfigPurgeDays=2

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@ -132,8 +132,13 @@ LastLevel=/Game/Emmy_Testing
CleanShutdown=True CleanShutdown=True
[RootWindow] [RootWindow]
<<<<<<< HEAD
ScreenPosition=X=58.400 Y=0.000
WindowSize=X=1310.400 Y=750.400
=======
ScreenPosition=X=56.800 Y=39.200 ScreenPosition=X=56.800 Y=39.200
WindowSize=X=1305.600 Y=745.600 WindowSize=X=1305.600 Y=745.600
>>>>>>> origin/main
InitiallyMaximized=True InitiallyMaximized=True
[SlateAdditionalLayoutConfig] [SlateAdditionalLayoutConfig]
@ -179,7 +184,7 @@ AssetPropertyPicker.ThumbnailSizeScale=0.100000
AssetPropertyPicker.CurrentViewType=0 AssetPropertyPicker.CurrentViewType=0
[Directories2] [Directories2]
UNR=../../../../../../Users/bib/Documents/GARGame/Content UNR=../../../../../../Users/bib/Documents/GAR/Dino Game/Content
BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/ BRUSH=../../../../../../Users/bib/Documents/GARGame/Content/
FBX=../../../../../../Users/bib/Documents/GARGame/Content/ FBX=../../../../../../Users/bib/Documents/GARGame/Content/
FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/ FBXAnim=../../../../../../Users/bib/Documents/GARGame/Content/
@ -1077,13 +1082,30 @@ ExternalImagePicker.TimeStamp=2024.05.13-09.53.39
ExternalImagePicker.LastCompileMethod=Unknown ExternalImagePicker.LastCompileMethod=Unknown
StaticMeshEditor.TimeStamp=2024.05.13-09.53.46 StaticMeshEditor.TimeStamp=2024.05.13-09.53.46
StaticMeshEditor.LastCompileMethod=Unknown StaticMeshEditor.LastCompileMethod=Unknown
TextureEditor.TimeStamp=2024.05.13-09.54.05
TextureEditor.LastCompileMethod=Unknown
UATHelper.TimeStamp=2024.05.13-09.54.05
UATHelper.LastCompileMethod=Unknown
[MRU] [MRU]
MRUItem0=/Game/Emmy_Testing MRUItem0=/Game/Map
MRUItem1=/Game/Map MRUItem1=/Game/Emmy_Testing
MRUItem2=/Game/Test MRUItem2=/Game/Test
[PlacementMode] [PlacementMode]
<<<<<<< HEAD
RecentlyPlaced=/Game/Materials/gen.gen;
RecentlyPlaced=/Game/Materials/gen2.gen2;
RecentlyPlaced=/Game/Materials/Säule.Säule;
RecentlyPlaced=/Game/Materials/Säule_destroyed.Säule_destroyed;
RecentlyPlaced=/Game/Materials/Treppe.Treppe;
RecentlyPlaced=/Game/Assets/saeule.saeule;
RecentlyPlaced=/Game/Assets/saeule_destroyed.saeule_destroyed;
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Game/Assets/treppe_Cube_001.treppe_Cube_001;
RecentlyPlaced=/Game/Assets/treppe_Cube_002.treppe_Cube_002;
=======
RecentlyPlaced=/Game/Assets/door_Cube.door_Cube; RecentlyPlaced=/Game/Assets/door_Cube.door_Cube;
RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever; RecentlyPlaced=/Game/Blueprints/BP_Lever.BP_Lever;
RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0 RecentlyPlaced=/Script/Engine.PointLight;/Engine/Transient.ActorFactoryPointLight_0
@ -1092,6 +1114,7 @@ RecentlyPlaced=/Game/Blueprints/BP_Door.BP_Door;
RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner; RecentlyPlaced=/Game/Blueprints/BP_Spawner.BP_Spawner;
RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile; RecentlyPlaced=/Game/Blueprints/BP_Projectile.BP_Projectile;
RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform; RecentlyPlaced=/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform;
>>>>>>> origin/main
RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox; RecentlyPlaced=/Game/Blueprints/BP_Deathbox.BP_Deathbox;
RecentlyPlaced=/Game/Blueprints/Elevator.Elevator; RecentlyPlaced=/Game/Blueprints/Elevator.Elevator;
RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame; RecentlyPlaced=/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame;
@ -1100,10 +1123,12 @@ RecentlyPlaced=/Script/Engine.Character;/Engine/Transient.ActorFactoryCharacter_
RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower; RecentlyPlaced=/Game/Shader+Effekte/Flamethrower.Flamethrower;
RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall; RecentlyPlaced=/Game/Shader+Effekte/FireSmall.FireSmall;
RecentlyPlaced=/Game/Assets/Fackel1.Fackel1; RecentlyPlaced=/Game/Assets/Fackel1.Fackel1;
RecentlyPlaced=/Game/Assets/treppe_Cube.treppe_Cube;
RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0 RecentlyPlaced=/Engine/BasicShapes/Cylinder.Cylinder;/Engine/Transient.ActorFactoryBasicShape_0
<<<<<<< HEAD
=======
RecentlyPlaced=/Game/Assets/Fackel2.Fackel2; RecentlyPlaced=/Game/Assets/Fackel2.Fackel2;
RecentlyPlaced=/Game/Assets/Fackel3.Fackel3; RecentlyPlaced=/Game/Assets/Fackel3.Fackel3;
>>>>>>> origin/main
[DetailCategories] [DetailCategories]
Actor.TransformCommon=True Actor.TransformCommon=True
@ -1690,6 +1715,30 @@ BP_Spawner_C.Collision=True
BP_Spawner_C.Actor=True BP_Spawner_C.Actor=True
BP_Spawner_C.Input=True BP_Spawner_C.Input=True
BP_Deathbox_C.TransformCommon=True BP_Deathbox_C.TransformCommon=True
<<<<<<< HEAD
GeomModifier_Pen.Settings=True
Texture2D.Compression=True
Texture2D.Texture=True
Texture2D.File Path=True
Texture2D.Adjustments=True
Texture2D.LevelOfDetail=True
Texture2D.Compositing=True
MaterialExpressionPanner.MaterialExpressionPanner=True
MaterialExpressionPanner.MaterialExpression=True
MaterialExpressionDivide.MaterialExpressionDivide=True
MaterialExpressionDivide.MaterialExpression=True
MaterialExpressionAdd.MaterialExpressionAdd=True
MaterialExpressionAdd.MaterialExpression=True
MaterialExpressionAppendVector.MaterialExpression=True
MaterialExpressionConstant.MaterialExpressionConstant=True
MaterialExpressionConstant.MaterialExpression=True
MaterialExpressionOneMinus.MaterialExpression=True
BP_CheckpointGame_C.TransformCommon=True
BP_CheckpointGame_C.Rendering=True
BP_CheckpointGame_C.Replication=True
BP_CheckpointGame_C.Collision=True
BP_CheckpointGame_C.Actor=True
=======
BP_BrokenPlattform_C.Tick=True BP_BrokenPlattform_C.Tick=True
BP_BrokenPlattform_C.Replication=True BP_BrokenPlattform_C.Replication=True
BP_BrokenPlattform_C.Rendering=True BP_BrokenPlattform_C.Rendering=True
@ -1767,6 +1816,7 @@ K2Node_VariableSet.DefaultValueCategory=True
K2Node_VariableSet.Events=True K2Node_VariableSet.Events=True
K2Node_Timeline.GraphNodeDetail=True K2Node_Timeline.GraphNodeDetail=True
BP_Projectile_C.Tick=True BP_Projectile_C.Tick=True
>>>>>>> origin/main
[PluginBrowser] [PluginBrowser]
InstalledPlugins=XRVisualization InstalledPlugins=XRVisualization
@ -1774,7 +1824,6 @@ InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions] [/Script/UnrealEd.MaterialEditorOptions]
bHideUnrelatedNodes=False bHideUnrelatedNodes=False
bUseUnsortedMenus=False bUseUnsortedMenus=False
bShowGrid=False
[FBX_Import_UI_Option_FbxImportUI] [FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True bOverrideFullName=True
@ -1890,6 +1939,28 @@ bConvertSceneUnit=False
LastLogListing=FBXImport LastLogListing=FBXImport
[ContentBrowserRecent] [ContentBrowserRecent]
<<<<<<< HEAD
MRUItem0=/Game/Textures/Treppe/Treppe_Normal_DirectX
MRUItem1=/Game/Materials/Treppe
MRUItem2=/Game/Textures/gen/M_Sandstone_normal
MRUItem3=/Game/Textures/Säule_destroyed/Material_Base_color
MRUItem4=/Game/Textures/Säule_destroyed/Material_Normal_DirectX
MRUItem5=/Game/Textures/gen/M_Sandstone_basecolor
MRUItem6=/Game/Map
MRUItem7=/Game/Materials/gen2
MRUItem8=/Game/Materials/gen
MRUItem9=/Game/Materials/Säule_destroyed
MRUItem10=/Game/Materials/Säule
MRUItem11=/Game/Emmy_Testing
MRUItem12=/Game/Textures/gen/M_Sandstone_roughness
MRUItem13=/Game/Blueprints/BP_Deathbox
MRUItem14=/Game/Blueprints/BP_Spawner
MRUItem15=/Game/Blueprints/Materials/grastexture
MRUItem16=/Game/Blueprints/Foliage/gras
MRUItem17=/Game/Blueprints/Elevator
MRUItem18=/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter
MRUItem19=/Game/Blueprints/Blueprints/BP_Deathbox
=======
MRUItem0=/Game/Blueprints/BP_Projectile MRUItem0=/Game/Blueprints/BP_Projectile
MRUItem1=/Game/Blueprints/BP_Spawner MRUItem1=/Game/Blueprints/BP_Spawner
MRUItem2=/Game/Assets/FallenKugel MRUItem2=/Game/Assets/FallenKugel
@ -1910,6 +1981,7 @@ MRUItem16=/Game/Assets/treppe_Cube
MRUItem17=/Game/Shader+Effekte/Flamethrower MRUItem17=/Game/Shader+Effekte/Flamethrower
MRUItem18=/Game/Shader+Effekte/FireSmall MRUItem18=/Game/Shader+Effekte/FireSmall
MRUItem19=/Game/Shader+Effekte/Fire MRUItem19=/Game/Shader+Effekte/Fire
>>>>>>> origin/main
[AssetEditorToolkitTabLocation] [AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1 /Game/Assets/BSurfaceMesh.BSurfaceMesh=1
@ -1928,6 +2000,19 @@ MRUItem19=/Game/Shader+Effekte/Fire
/Game/Blueprints/Foliage/gras.gras=0 /Game/Blueprints/Foliage/gras.gras=0
/Game/Blueprints/Materials/grastexture.grastexture=0 /Game/Blueprints/Materials/grastexture.grastexture=0
/Game/Blueprints/Elevator.Elevator=0 /Game/Blueprints/Elevator.Elevator=0
<<<<<<< HEAD
/Game/Blueprints/BP_Spawner.BP_Spawner=1
/Game/Blueprints/BP_Deathbox.BP_Deathbox=1
/Game/Materials/Säule.Säule=1
/Game/Materials/Säule_destroyed.Säule_destroyed=1
/Game/Materials/gen.gen=1
/Game/Materials/gen2.gen2=1
/Game/Textures/gen/M_Sandstone_basecolor.M_Sandstone_basecolor=1
/Game/Textures/Säule_destroyed/Material_Normal_DirectX.Material_Normal_DirectX=1
/Game/Textures/Säule_destroyed/Material_Base_color.Material_Base_color=1
/Game/Textures/gen/M_Sandstone_normal.M_Sandstone_normal=1
/Game/Textures/Treppe/Treppe_Normal_DirectX.Treppe_Normal_DirectX=1
=======
/Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0 /Game/Blueprints/BP_BrokenPlattform.BP_BrokenPlattform=0
/Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0 /Game/Blueprints/BP_CheckpointGame.BP_CheckpointGame=0
/Game/Assets/FallenKugel.FallenKugel=0 /Game/Assets/FallenKugel.FallenKugel=0
@ -1936,6 +2021,7 @@ MRUItem19=/Game/Shader+Effekte/Fire
/Game/Assets/door_Cube.door_Cube=0 /Game/Assets/door_Cube.door_Cube=0
/Game/Blueprints/BP_Spawner.BP_Spawner=0 /Game/Blueprints/BP_Spawner.BP_Spawner=0
/Game/Blueprints/BP_Projectile.BP_Projectile=0 /Game/Blueprints/BP_Projectile.BP_Projectile=0
>>>>>>> origin/main
[MaterialEditor] [MaterialEditor]
PrimType=1 PrimType=1
@ -2104,7 +2190,7 @@ BP_Spawner_C=ThirdPersonCharacter_C.Physics.ConstraintsGroup,ThirdPersonCharacte
[DetailPropertyExpansion] [DetailPropertyExpansion]
MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" " MaterialExpressionDynamicParameter="\"Object.ParamNames\" \"Object.DefaultValue\" "
MaterialExpression="\"Object.DefaultValue\" " MaterialExpression=
Object= Object=
MaterialExpressionScalarParameter="\"Object.DefaultValue\" " MaterialExpressionScalarParameter="\"Object.DefaultValue\" "
MaterialExpressionParameter="\"Object.DefaultValue\" " MaterialExpressionParameter="\"Object.DefaultValue\" "
@ -2112,7 +2198,13 @@ ThirdPersonCharacter_C="\"Object.Character.Mesh.Object.Rendering.CustomPrimitive
Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " Character="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" " Pawn="\"Object.Character.Mesh.Object.Rendering.CustomPrimitiveData\" \"Object.Character.Mesh.Object.Lighting.LightingChannels\" \"Object.Character.Mesh.Object.Collision.BodyInstance\" \"Object.Character.Mesh.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CharacterMovement.Object.Character Movement: Walking.CurrentFloor\" \"Object.Character.CharacterMovement.Object.Character Movement (Rotation Settings).RotationRate\" \"Object.Character.CharacterMovement.Object.NavMovement.NavAgentProps\" \"Object.Character.CapsuleComponent.Object.Shape.ShapeColor\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance\" \"Object.Character.CapsuleComponent.Object.Collision.BodyInstance.WalkableSlopeOverride\" \"Object.Character.CapsuleComponent.Object.Rendering.CustomPrimitiveData\" "
MaterialExpressionVectorParameter="\"Object.DefaultValue\" " MaterialExpressionVectorParameter="\"Object.DefaultValue\" "
<<<<<<< HEAD
GeomModifier_Pen="\"Object.Settings\" "
GeomModifier_Edit="\"Object.Settings\" "
GeomModifier="\"Object.Settings\" "
=======
InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" " InputSettings="\"Object.Bindings.ActionMappings.ActionMappings[4]\" "
>>>>>>> origin/main
[/Script/UnrealEd.EditorLoadingSavingSettings] [/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCUseGlobalSettings=False bSCCUseGlobalSettings=False

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