1074 lines
109 KiB
Plaintext
1074 lines
109 KiB
Plaintext
Log file open, 06/10/24 11:35:59
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LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
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LogWindows: File 'aqProf.dll' does not exist
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LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi.dll' does not exist
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LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
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LogWindows: File 'VtuneApi32e.dll' does not exist
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LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
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LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
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LogInit: Display: Running engine for game: DesertGame
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LogPlatformFile: Not using cached read wrapper
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LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
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LogStats: Stats thread started at 0.197007
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LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
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LogInit: Display: Loading text-based GConfig....
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LogPluginManager: Mounting plugin MeshPainting
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LogPluginManager: Mounting plugin XGEController
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LogPluginManager: Mounting plugin AISupport
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LogPluginManager: Mounting plugin Paper2D
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LogPluginManager: Mounting plugin EnvironmentQueryEditor
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LogPluginManager: Mounting plugin CameraShakePreviewer
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LogPluginManager: Mounting plugin LightPropagationVolume
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LogPluginManager: Mounting plugin GameplayCameras
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LogPluginManager: Mounting plugin LiveLink
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LogPluginManager: Mounting plugin OodleData
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LogPluginManager: Mounting plugin OodleNetwork
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LogPluginManager: Mounting plugin GitSourceControl
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LogPluginManager: Mounting plugin CLionSourceCodeAccess
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LogPluginManager: Mounting plugin AnimationSharing
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LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
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LogPluginManager: Mounting plugin NullSourceCodeAccess
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LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
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LogPluginManager: Mounting plugin PerforceSourceControl
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LogPluginManager: Mounting plugin PluginUtils
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LogPluginManager: Mounting plugin PlasticSourceControl
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LogPluginManager: Mounting plugin PixWinPlugin
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LogPluginManager: Mounting plugin SubversionSourceControl
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LogPluginManager: Mounting plugin PropertyAccessNode
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LogPluginManager: Mounting plugin TextureFormatOodle
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LogPluginManager: Mounting plugin RiderSourceCodeAccess
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LogPluginManager: Mounting plugin AssetManagerEditor
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LogPluginManager: Mounting plugin UObjectPlugin
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LogPluginManager: Mounting plugin CryptoKeys
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LogPluginManager: Mounting plugin FacialAnimation
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LogPluginManager: Mounting plugin DataValidation
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LogPluginManager: Mounting plugin GameplayTagsEditor
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LogPluginManager: Mounting plugin CurveEditorTools
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LogPluginManager: Mounting plugin GeometryMode
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LogPluginManager: Mounting plugin MacGraphicsSwitching
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LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
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LogPluginManager: Mounting plugin MaterialAnalyzer
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LogPluginManager: Mounting plugin XCodeSourceCodeAccess
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LogPluginManager: Mounting plugin MobileLauncherProfileWizard
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LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
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LogPluginManager: Mounting plugin SpeedTreeImporter
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LogPluginManager: Mounting plugin Niagara
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LogPluginManager: Mounting plugin PluginBrowser
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LogPluginManager: Mounting plugin DatasmithContent
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LogPluginManager: Mounting plugin VariantManagerContent
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LogPluginManager: Mounting plugin LuminPlatformFeatures
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LogPluginManager: Mounting plugin MagicLeap
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LogPluginManager: Mounting plugin MagicLeapLightEstimation
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LogPluginManager: Mounting plugin MagicLeapPassableWorld
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LogPluginManager: Mounting plugin MagicLeapMedia
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LogPluginManager: Mounting plugin AlembicImporter
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LogPluginManager: Mounting plugin AutomationUtils
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LogPluginManager: Mounting plugin MLSDK
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LogPluginManager: Mounting plugin BackChannel
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LogPluginManager: Mounting plugin ChaosCloth
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LogPluginManager: Mounting plugin ChaosEditor
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LogPluginManager: Mounting plugin ChaosClothEditor
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LogPluginManager: Mounting plugin ChaosSolverPlugin
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LogPluginManager: Mounting plugin CharacterAI
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LogPluginManager: Mounting plugin ChaosNiagara
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LogPluginManager: Mounting plugin GeometryCache
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LogPluginManager: Mounting plugin GeometryCollectionPlugin
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LogPluginManager: Mounting plugin TcpMessaging
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LogPluginManager: Mounting plugin UdpMessaging
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LogPluginManager: Mounting plugin GeometryProcessing
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LogPluginManager: Mounting plugin OpenImageDenoise
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LogPluginManager: Mounting plugin MotoSynth
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LogPluginManager: Mounting plugin PlanarCut
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LogPluginManager: Mounting plugin ProxyLODPlugin
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LogPluginManager: Mounting plugin PlatformCrypto
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LogPluginManager: Mounting plugin PythonScriptPlugin
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LogPluginManager: Mounting plugin SkeletalReduction
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LogPluginManager: Mounting plugin ActorSequence
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LogPluginManager: Mounting plugin LevelSequenceEditor
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LogPluginManager: Mounting plugin MatineeToLevelSequence
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LogPluginManager: Mounting plugin TemplateSequence
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LogPluginManager: Mounting plugin OnlineSubsystem
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LogPluginManager: Mounting plugin OnlineSubsystemNull
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LogPluginManager: Mounting plugin OnlineSubsystemUtils
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LogPluginManager: Mounting plugin LauncherChunkInstaller
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LogPluginManager: Mounting plugin AndroidMedia
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LogPluginManager: Mounting plugin AvfMedia
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LogPluginManager: Mounting plugin ImgMedia
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LogPluginManager: Mounting plugin MediaCompositing
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LogPluginManager: Mounting plugin MediaPlayerEditor
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LogPluginManager: Mounting plugin WebMMedia
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LogPluginManager: Mounting plugin WmfMedia
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LogPluginManager: Mounting plugin ActorLayerUtilities
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LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
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LogPluginManager: Mounting plugin AndroidMoviePlayer
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LogPluginManager: Mounting plugin AppleMoviePlayer
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LogPluginManager: Mounting plugin AppleImageUtils
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LogPluginManager: Mounting plugin AssetTags
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LogPluginManager: Mounting plugin AudioSynesthesia
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LogPluginManager: Mounting plugin AudioCapture
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LogPluginManager: Mounting plugin CableComponent
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LogPluginManager: Mounting plugin CustomMeshComponent
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LogPluginManager: Mounting plugin ChunkDownloader
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LogPluginManager: Mounting plugin EditableMesh
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LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
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LogPluginManager: Mounting plugin GoogleCloudMessaging
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LogPluginManager: Mounting plugin GooglePAD
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LogPluginManager: Mounting plugin IOSDeviceProfileSelector
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LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
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LogPluginManager: Mounting plugin AndroidPermission
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LogPluginManager: Mounting plugin MobilePatchingUtils
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LogPluginManager: Mounting plugin LocationServicesBPLibrary
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LogPluginManager: Mounting plugin OpenXR
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LogPluginManager: Mounting plugin OpenXREyeTracker
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LogPluginManager: Mounting plugin ArchVisCharacter
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LogPluginManager: Mounting plugin OpenXRHandTracking
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LogPluginManager: Mounting plugin PhysXVehicles
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LogPluginManager: Mounting plugin ScreenshotTools
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LogPluginManager: Mounting plugin PostSplashScreen
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LogPluginManager: Mounting plugin Takes
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LogPluginManager: Mounting plugin ProceduralMeshComponent
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LogPluginManager: Mounting plugin PropertyAccessEditor
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LogPluginManager: Mounting plugin RuntimePhysXCooking
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LogPluginManager: Mounting plugin SignificanceManager
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LogPluginManager: Mounting plugin SoundFields
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LogPluginManager: Mounting plugin Synthesis
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LogPluginManager: Mounting plugin WebMMoviePlayer
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LogPluginManager: Mounting plugin WindowsMoviePlayer
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LogPluginManager: Mounting plugin ContentBrowserAssetDataSource
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LogPluginManager: Mounting plugin ContentBrowserClassDataSource
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LogPluginManager: Mounting plugin ContentBrowserFileDataSource
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LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
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LogPluginManager: Mounting plugin OnlineSubsystemIOS
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LogPluginManager: Mounting plugin OculusVR
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LogPluginManager: Mounting plugin SteamVR
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PixWinPlugin: PIX capture plugin failed to initialize! Check that the process is launched from PIX.
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LogInit: Using libcurl 7.55.1-DEV
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LogInit: - built for x86_64-pc-win32
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LogInit: - supports SSL with OpenSSL/1.1.1
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LogInit: - supports HTTP deflate (compression) using libz 1.2.8
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LogInit: - other features:
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LogInit: CURL_VERSION_SSL
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LogInit: CURL_VERSION_LIBZ
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LogInit: CURL_VERSION_IPV6
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LogInit: CURL_VERSION_ASYNCHDNS
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LogInit: CURL_VERSION_LARGEFILE
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LogInit: CURL_VERSION_IDN
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LogInit: CurlRequestOptions (configurable via config and command line):
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LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
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LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
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LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
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LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
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LogInit: - LocalHostAddr = Default
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LogInit: - BufferSize = 65536
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LogOnline: OSS: Creating online subsystem instance for: NULL
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LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
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LogOnline: OSS: TryLoadSubsystemAndSetDefault: Loaded subsystem for module [NULL]
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LogOculusPluginWrapper: OculusPlugin initialized successfully
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LogHMD: Failed initializing OVRPlugin 1.59.0
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LogInit: Build: ++UE4+Release-4.27-CL-18319896
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LogInit: Engine Version: 4.27.2-18319896+++UE4+Release-4.27
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LogInit: Compatible Engine Version: 4.27.0-17155196+++UE4+Release-4.27
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LogInit: Net CL: 17155196
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LogInit: OS: Windows 10 (Release 2009) (), CPU: 12th Gen Intel(R) Core(TM) i5-1245U, GPU: Intel(R) UHD Graphics
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LogInit: Compiled (64-bit): Nov 30 2021 07:12:08
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LogInit: Compiled with Visual C++: 19.24.28315.00
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LogInit: Build Configuration: Development
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LogInit: Branch Name: ++UE4+Release-4.27
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LogInit: Command Line: -AUTH_LOGIN=unused -AUTH_PASSWORD=50016e4f46ee473f89b2d32223ff0e5f -AUTH_TYPE=exchangecode -epicapp=UE_4.27 -epicenv=Prod -EpicPortal -epicusername=BlackLotusTomo -epicuserid=1582d01d2fe5490680c80d4d551a88a1 -epiclocale=de -epicsandboxid=ue
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LogInit: Base Directory: C:/Program Files/Epic Games/UE_4.27/Engine/Binaries/Win64/
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LogInit: Allocator: TBB
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LogInit: Installed Engine Build: 1
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LogDevObjectVersion: Number of dev versions registered: 29
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LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
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LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
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LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 4
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LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 40
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LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 37
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LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 3
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LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
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LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
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LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 14
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LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
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LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 45
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LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 13
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LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 3
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LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
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LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
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LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
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LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 15
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LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
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LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
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LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 47
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LogDevObjectVersion: FortniteRelease (E7086368-6B23-4C58-8439-1B7016265E91): 1
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LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 10
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LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
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LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 10
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LogDevObjectVersion: Dev-Physics-Ext (35F94A83-E258-406C-A318-09F59610247C): 41
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LogDevObjectVersion: Dev-PhysicsMaterial-Chaos (B68FC16E-8B1B-42E2-B453-215C058844FE): 1
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LogDevObjectVersion: Dev-CineCamera (B2E18506-4273-CFC2-A54E-F4BB758BBA07): 1
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LogDevObjectVersion: Dev-VirtualProduction (64F58936-FD1B-42BA-BA96-7289D5D0FA4E): 1
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LogDevObjectVersion: Dev-MediaFramework (6F0ED827-A609-4895-9C91-998D90180EA4): 2
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LogInit: Presizing for max 25165824 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
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LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
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LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
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LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
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LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
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LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
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LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
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LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
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LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
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LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
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LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
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LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
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LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
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LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
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LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
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LogInit: Object subsystem initialized
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LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
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LogConfig: Setting CVar [[r.setres:1280x720]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.VSync:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.RHICmdBypass:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[s.FlushStreamingOnExit:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:25165824]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Setting CVar [[gc.MultithreadedDestructionEnabled:1]]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:577][ 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
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[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
|
|
[2024.06.10-09.35.59:581][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogInit: Selected Device Profile: [Windows]
|
|
[2024.06.10-09.35.59:582][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
|
|
[2024.06.10-09.35.59:582][ 0]LogHAL: Display: Platform has ~ 16 GB [16849256448 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
|
|
[2024.06.10-09.35.59:582][ 0]LogInit: Going up to parent DeviceProfile []
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.VT.MaxAnisotropy:8]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSR.HalfResSceneColor:0]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.AnisotropicMaterials:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
|
|
[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SSGI.Quality:3]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.FastApplyOnOpaque:1 ; Always have FastSkyLUT 1 in this case to avoid wrong sky]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.SampleCountMaxPerSlice:4]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.AerialPerspectiveLUT.DepthResolution:16.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT:1]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMin:4.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.FastSkyLUT.SampleCountMax:128.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMin:4.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.SampleCountMax:128.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.UseSmallFormat:0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.TransmittanceLUT.SampleCount:10.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyAtmosphere.MultiScatteringLUT.SampleCount:15.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.SkyLight.RealTimeReflectionCapture:1]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [ShadingQuality@3] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Scalability.ini]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyLighting.IntegrationType:2]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.SkyAO.SampleCount:4]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Setting CVar [[r.HairStrands.Visibility.MSAA.SamplePerPixel:4]]
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[2024.06.10-09.35.59:582][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
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[2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
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[2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
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[2024.06.10-09.35.59:583][ 0]LogConfig: Setting CVar [[fx.SkipVectorVMBackendOptimizations:1]]
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[2024.06.10-09.35.59:583][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Engine.ini]
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[2024.06.10-09.35.59:583][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [C:/Users/bib/Documents/GARGame/Saved/Config/Windows/Editor.ini]
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[2024.06.10-09.35.59:583][ 0]LogInit: Computer: NB-PBM2H22CWE
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[2024.06.10-09.35.59:583][ 0]LogInit: User: bib
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[2024.06.10-09.35.59:583][ 0]LogInit: CPU Page size=4096, Cores=10
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[2024.06.10-09.35.59:583][ 0]LogInit: High frequency timer resolution =10.000000 MHz
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[2024.06.10-09.35.59:583][ 0]LogMemory: Memory total: Physical=15.7GB (16GB approx)
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[2024.06.10-09.35.59:583][ 0]LogMemory: Platform Memory Stats for Windows
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[2024.06.10-09.35.59:583][ 0]LogMemory: Process Physical Memory: 150.04 MB used, 150.04 MB peak
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[2024.06.10-09.35.59:583][ 0]LogMemory: Process Virtual Memory: 132.09 MB used, 132.09 MB peak
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[2024.06.10-09.35.59:583][ 0]LogMemory: Physical Memory: 10726.73 MB used, 5341.97 MB free, 16068.70 MB total
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[2024.06.10-09.35.59:583][ 0]LogMemory: Virtual Memory: 134209912.00 MB used, 7817.25 MB free, 134217728.00 MB total
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[2024.06.10-09.35.59:586][ 0]LogWindows: WindowsPlatformFeatures enabled
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[2024.06.10-09.35.59:600][ 0]LogInit: Physics initialised using underlying interface: PhysX
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[2024.06.10-09.35.59:601][ 0]LogInit: Using OS detected language (de-DE).
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[2024.06.10-09.35.59:601][ 0]LogInit: Using OS detected locale (de-DE).
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationManager: No specific localization for 'de-DE' exists, so the 'de' localization will be used.
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Editor/de/Editor.locres' could not be opened for reading!
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/EditorTutorials/de/EditorTutorials.locres' could not be opened for reading!
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Keywords/de/Keywords.locres' could not be opened for reading!
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Category/de/Category.locres' could not be opened for reading!
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[2024.06.10-09.35.59:604][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/ToolTips/de/ToolTips.locres' could not be opened for reading!
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[2024.06.10-09.35.59:605][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/PropertyNames/de/PropertyNames.locres' could not be opened for reading!
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[2024.06.10-09.35.59:605][ 0]LogTextLocalizationResource: LocRes '../../../Engine/Content/Localization/Engine/de/Engine.locres' could not be opened for reading!
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[2024.06.10-09.35.59:605][ 0]LogInit: Setting process to per monitor DPI aware
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[2024.06.10-09.35.59:621][ 0]LogWindowsTextInputMethodSystem: Display: IME system deactivated.
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[2024.06.10-09.35.59:631][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
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[2024.06.10-09.35.59:631][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
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[2024.06.10-09.35.59:695][ 0]LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
|
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[2024.06.10-09.35.59:697][ 0]LogHMD: Failed to initialize OpenVR with code 110
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[2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 min allowed feature level: 11_0
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[2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 max allowed feature level: 11_0
|
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[2024.06.10-09.35.59:697][ 0]LogD3D11RHI: D3D11 adapters:
|
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[2024.06.10-09.35.59:745][ 0]LogD3D11RHI: 0. 'Intel(R) UHD Graphics' (Feature Level 11_0)
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[2024.06.10-09.35.59:745][ 0]LogD3D11RHI: 128/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x8086
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[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
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[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: 0/0/8034 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
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[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Chosen D3D11 Adapter:
|
|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
|
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[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: VendorId : 8086
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|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DeviceId : 4628
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|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: SubSysId : b061028
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[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: Revision : 000c
|
|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
|
|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
|
|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
|
|
[2024.06.10-09.35.59:747][ 0]LogD3D11RHI: AdapterLuid : 0 72991
|
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[2024.06.10-09.35.59:754][ 0]LogD3D11RHI: Creating new Direct3DDevice
|
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[2024.06.10-09.35.59:754][ 0]LogD3D11RHI: GPU DeviceId: 0x4628 (for the marketing name, search the web for "GPU Device Id")
|
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[2024.06.10-09.35.59:754][ 0]LogWindows: EnumDisplayDevices:
|
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[2024.06.10-09.35.59:754][ 0]LogWindows: 0. 'Intel(R) UHD Graphics' (P:1 D:1)
|
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[2024.06.10-09.35.59:755][ 0]LogWindows: 1. 'Intel(R) UHD Graphics' (P:0 D:0)
|
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[2024.06.10-09.35.59:755][ 0]LogWindows: 2. 'Intel(R) UHD Graphics' (P:0 D:0)
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[2024.06.10-09.35.59:755][ 0]LogWindows: 3. 'Intel(R) UHD Graphics' (P:0 D:0)
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[2024.06.10-09.35.59:755][ 0]LogWindows: DebugString: FoundDriverCount:4
|
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[2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Adapter Name: Intel(R) UHD Graphics
|
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[2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Driver Version: 31.0.101.5333 (internal:31.0.101.5333, unified:31.0.101.5333)
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[2024.06.10-09.35.59:755][ 0]LogD3D11RHI: Driver Date: 2-21-2024
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[2024.06.10-09.35.59:755][ 0]LogRHI: Texture pool is 1523 MB (70% of 2176 MB)
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[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Creating D3DDevice using adapter:
|
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[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Description : Intel(R) UHD Graphics
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: VendorId : 8086
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DeviceId : 4628
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: SubSysId : b061028
|
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[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: Revision : 000c
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DedicatedVideoMemory : 134217728 bytes
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: DedicatedSystemMemory : 0 bytes
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: SharedSystemMemory : 8424628224 bytes
|
|
[2024.06.10-09.35.59:760][ 0]LogD3D11RHI: AdapterLuid : 0 72991
|
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[2024.06.10-09.35.59:787][ 0]LogD3D11RHI: RHI does not have support for 64 bit atomics
|
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[2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions support version Full=16777216, Major=1, Minor=0, Revision=0
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[2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions support version Full=16777217, Major=1, Minor=0, Revision=1
|
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[2024.06.10-09.35.59:795][ 0]LogD3D11RHI: Intel Extensions Framework enabled
|
|
[2024.06.10-09.35.59:796][ 0]LogD3D11RHI: [IntelMetricsDiscovery] Started
|
|
[2024.06.10-09.35.59:796][ 0]LogD3D11RHI: Async texture creation enabled
|
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[2024.06.10-09.35.59:796][ 0]LogD3D11RHI: Array index from any shader is supported
|
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[2024.06.10-09.35.59:806][ 0]LogD3D11RHI: GPU Timing Frequency: 19.200000 (Debug: 2 0)
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[2024.06.10-09.36.00:045][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
|
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
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[2024.06.10-09.36.00:059][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
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[2024.06.10-09.36.00:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
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[2024.06.10-09.36.00:071][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
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[2024.06.10-09.36.00:077][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
|
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[2024.06.10-09.36.00:080][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
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[2024.06.10-09.36.00:083][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
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[2024.06.10-09.36.00:087][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
|
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[2024.06.10-09.36.00:093][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
|
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[2024.06.10-09.36.00:096][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
|
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[2024.06.10-09.36.00:098][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
|
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[2024.06.10-09.36.00:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
|
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[2024.06.10-09.36.00:113][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
|
|
[2024.06.10-09.36.00:119][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
|
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[2024.06.10-09.36.00:122][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
|
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[2024.06.10-09.36.00:124][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
|
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[2024.06.10-09.36.00:127][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
|
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[2024.06.10-09.36.00:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
|
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[2024.06.10-09.36.00:134][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
|
|
[2024.06.10-09.36.00:139][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
|
|
[2024.06.10-09.36.00:142][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
|
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[2024.06.10-09.36.00:145][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
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[2024.06.10-09.36.00:147][ 0]LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
|
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[2024.06.10-09.36.00:147][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
|
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[2024.06.10-09.36.00:152][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
|
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[2024.06.10-09.36.00:170][ 0]LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
|
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[2024.06.10-09.36.00:189][ 0]LogRendererCore: Ray tracing is disabled. Reason: r.RayTracing=0.
|
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[2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Guid format shader working directory is 0 characters bigger than the processId version (../../../../../../Users/bib/Documents/GARGame/Intermediate/Shaders/WorkingDirectory/596/).
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[2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/bib/AppData/Local/Temp/UnrealShaderWorkingDir/F2B203F34964B5963E8ED7A30C99D254/'.
|
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[2024.06.10-09.36.00:189][ 0]LogXGEController: Cannot use XGE Controller as Incredibuild is not installed on this machine.
|
|
[2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Cannot use XGE Shader Compiler as Incredibuild is not installed on this machine.
|
|
[2024.06.10-09.36.00:189][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
|
|
[2024.06.10-09.36.00:743][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
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[2024.06.10-09.36.00:796][ 0]LogDerivedDataCache: Loaded boot cache 0.05s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
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[2024.06.10-09.36.00:796][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
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[2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
|
|
[2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
|
|
[2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file ../../../../../../Users/bib/Documents/GARGame/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
[2024.06.10-09.36.00:798][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
|
|
[2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
|
|
[2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file ../../../Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
|
|
[2024.06.10-09.36.00:811][ 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
|
|
[2024.06.10-09.36.00:816][ 0]LogDerivedDataCache: Speed tests for C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache took 0.01 seconds
|
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[2024.06.10-09.36.00:816][ 0]LogDerivedDataCache: Display: Performance to C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.02ms. RandomReadSpeed=2185.96MBs, RandomWriteSpeed=186.82MBs. Assigned SpeedClass 'Local'
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[2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/bib/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
|
|
[2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
|
|
[2024.06.10-09.36.00:817][ 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
|
|
[2024.06.10-09.36.00:852][ 0]LogSlate: Using FreeType 2.10.0
|
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[2024.06.10-09.36.00:852][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
|
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[2024.06.10-09.36.00:873][ 0]LogAssetRegistry: FAssetRegistry took 0.0022 seconds to start up
|
|
[2024.06.10-09.36.01:024][ 0]LogInit: Selected Device Profile: [Windows]
|
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[2024.06.10-09.36.01:024][ 0]LogInit: Active device profile: [0000029BB867CB00][0000029BAC9DB280 49] Windows
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[2024.06.10-09.36.01:024][ 0]LogInit: Profiles: [0000029BB867CB00][0000029BAC9DB280 49] Windows, [0000029BB8636100][0000029BB82A5400 49] WindowsNoEditor, [0000029BB867D900][0000029BB82A9580 49] WindowsServer, [0000029BB8636E00][0000029BB82AD700 49] WindowsClient, [0000029BB867FC00][0000029BB82B1880 49] IOS, [0000029BB8634F00][0000029BB82B5A00 49] iPadAir, [0000029BB867FE00][0000029BB82B9B80 49] iPadAir2, [0000029BB85E8C00][0000029BB82C02C0 49] IPadPro, [0000029BB85E8D00][0000029BB82BC300 49] iPadAir3, [0000029BB8637B00][0000029BB82C4480 49] iPadAir4, [0000029BB85EB600][0000029BAC9DE5C0 49] iPadMini2, [0000029BB8637200][0000029BB82C8700 49] iPadMini3, [0000029BB85EB800][0000029BB82E6840 49] iPadMini4, [0000029BB8637800][0000029BB82EA980 49] iPadMini5, [0000029BB8600600][0000029BB82F6C40 49] iPhone6, [0000029BB8600700][0000029BB82F2C80 49] iPodTouch6, [0000029BB867E900][0000029BB82FEF40 49] iPhone7, [0000029BB867E800][0000029BB82FAF80 49] iPodTouch7, [0000029BB8600100][0000029BB8303100 49] iPhone5S, [0000029BB85E8700][0000029BB8307280 49] iPhone6Plus, [0000029BB8602500][0000029BB830B400 49] iPhone6S, [0000029BB85E9300][0000029BB830F580 49] iPhone6SPlus, [0000029BB8603B00][0000029BB8313700 49] iPhone7Plus, [0000029BB85EB500][0000029BB8317880 49] iPhoneSE, [0000029BB867E600][0000029BB831BA00 49] iPhone8, [0000029BB85E8600][0000029BB831FB80 49] iPhone8Plus, [0000029BB867E200][0000029BB8322180 49] iPhoneX, [0000029BB85EB300][0000029BB8326300 49] iPhoneXS, [0000029BB867F400][0000029BB832A480 49] iPhoneXSMax, [0000029BB85EAD00][0000029BB832E600 49] iPhoneXR, [0000029BB867C200][0000029BB82EE740 49] iPhone11, [0000029BB85E9E00][0000029BB8332880 49] iPhone11Pro, [0000029BB867EA00][0000029BB83369C0 49] iPhone11ProMax, [0000029BB85EB700][0000029BB833AB00 49] iPhoneSE2, [0000029BB867CD00][0000029BB8342C80 49] iPhone12Mini, [0000029BB85E9F00][0000029BB8346E00 49] iPhone12, [0000029BB867C700][0000029BB834AF80 49] iPhone12Pro, [0000029BB85E9400][0000029BB9361100 49] iPhone12ProMax, [0000029BB867CC00][0000029BB9365280 49] iPadPro105, [0000029BB85E9700][0000029BB9369400 49] iPadPro129, [0000029BB867C100][0000029BB936D580 49] iPadPro97, [0000029BB85EBC00][0000029BB9371700 49] iPadPro2_129, [0000029BB867C800][0000029BB9375880 49] iPad5, [0000029BB85EB100][0000029BB9379A00 49] iPad6, [0000029BB867C500][0000029BB937DB80 49] iPad7, [0000029BB85EA800][0000029BB9380180 49] iPad8, [0000029BB867D500][0000029BB9384300 49] iPadPro11, [0000029BB85E9500][0000029BB9388480 49] iPadPro2_11, [0000029BB867CF00][0000029BB938C600 49] iPadPro3_129, [0000029BB85EAC00][0000029BB9390780 49] iPadPro4_129, [0000029BB867E500][0000029BB9394900 49] AppleTV, [0000029BB85E9100][0000029BB833EA40 49] AppleTV4K, [0000029BB867C400][0000029BB93DEB80 49] TVOS, [0000029BB85EA600][0000029BB93E2CC0 49] Mac, [0000029BB867FD00][0000029BB9440E40 49] MacClient, [0000029BB85E9800][0000029BB94AAFC0 49] MacNoEditor, [0000029BB867F100][0000029BB94AF140 49] MacServer, [0000029BB85EB900][0000029BB94B32C0 49] Linux, [0000029BB867C900][0000029BB94B7440 49] LinuxAArch64, [0000029BB85EBF00][0000029BB94BB5C0 49] LinuxNoEditor, [0000029BB867DB00][0000029BB94BF740 49] LinuxAArch64NoEditor, [0000029BB85EB400][0000029BB94C38C0 49] LinuxClient, [0000029BB867DC00][0000029BB94C7A40 49] LinuxAArch64Client, [0000029BB85E9D00][0000029BB94CBBC0 49] LinuxServer, [0000029BB867EF00][0000029BB94CE1C0 49] LinuxAArch64Server, [0000029BB85E8500][0000029BB94D2340 49] Android, [0000029BB867DE00][0000029BB94D64C0 49] Android_Low, [0000029BB85EB000][0000029BB94DA640 49] Android_Mid, [0000029BB867E400][0000029BB94DE7C0 49] Android_High, [0000029BB85E8800][0000029BB94E2940 49] Android_Default, [0000029BB867F200][0000029BB94E6AC0 49] Android_Adreno4xx, [0000029BB8636400][0000029BB943CC00 49] Android_Adreno5xx_Low, [0000029BB8601C00][0000029BB94EAD40 49] Android_Adreno5xx, [0000029BB8637D00][0000029BB94EEE80 49] Android_Adreno6xx, [0000029BB8602B00][0000029BB95A2FC0 49] Android_Adreno6xx_Vulkan, [0000029BB8637E00][0000029BB95C7140 49] Android_Mali_T6xx, [0000029BB8600F00][0000029BB95CF2C0 49] Android_Mali_T7xx, [0000029BB8635300][0000029BB9683440 49] Android_Mali_T8xx, [0000029BB8601F00][0000029BB551B5C0 49] Android_Mali_G71, [0000029BB8635C00][0000029BB551F740 49] Android_Mali_G72, [0000029BB8602400][0000029BB972F8C0 49] Android_Mali_G72_Vulkan, [0000029BB8637600][0000029BB973FA40 49] Android_Mali_G76, [0000029BB8602100][0000029BB9743BC0 49] Android_Mali_G76_Vulkan, [0000029BB8635B00][0000029BB974A1C0 49] Android_Mali_G77, [0000029BB8600A00][0000029BB974E340 49] Android_Mali_G77_Vulkan, [0000029BB8637400][0000029BB97524C0 49] Android_Mali_G78, [0000029BB8601300][0000029BB9756640 49] Android_Mali_G78_Vulkan, [0000029BB8636900][0000029BB975A7C0 49] Android_Mali_G710, [0000029BB8603D00][0000029BBA38C940 49] Android_Mali_G710_Vulkan, [0000029BB8635E00][0000029BB93DAAC0 49] Android_Vulkan_SM5, [0000029BB8600900][0000029BB9436C40 49] Android_PowerVR_G6xxx, [0000029BB8635F00][0000029BB95C2D80 49] Android_PowerVR_GT7xxx, [0000029BB8602700][0000029BB5572EC0 49] Android_PowerVR_GE8xxx, [0000029BB8636300][0000029BB5577000 49] Android_PowerVR_GM9xxx, [0000029BB8603200][0000029BB557B140 49] Android_PowerVR_GM9xxx_Vulkan, [0000029BB8637000][0000029BB55832C0 49] Android_TegraK1, [0000029BB8601700][0000029BB5587440 49] Android_Unknown_Vulkan, [0000029BB8637700][0000029BB95655C0 49] Lumin, [0000029BB8600200][0000029BB9569740 49] Lumin_Desktop, [0000029BB8636200][0000029BB57018C0 49] HoloLens,
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[2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
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[2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
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[2024.06.10-09.36.01:111][ 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
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[2024.06.10-09.36.01:111][ 0]LogMeshReduction: No distributed automatic mesh merging module available
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[2024.06.10-09.36.01:111][ 0]LogMeshMerging: No distributed automatic mesh merging module available
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[2024.06.10-09.36.01:121][ 0]LogNetVersion: DesertGame 1.0.0, NetCL: 17155196, EngineNetVer: 17, GameNetVer: 0 (Checksum: 3665650279)
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[2024.06.10-09.36.01:397][ 0]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/DaylightAmbientCubemap.DaylightAmbientCubemap', its maximum texture size has been explicitly set to 512.
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[2024.06.10-09.36.01:493][ 0]LogHMD: PokeAHoleMaterial loaded successfully
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[2024.06.10-09.36.01:497][ 0]LogUObjectArray: 17178 objects as part of root set at end of initial load.
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[2024.06.10-09.36.01:497][ 0]LogUObjectAllocator: 4302048 out of 0 bytes used by permanent object pool.
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[2024.06.10-09.36.01:497][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
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[2024.06.10-09.36.01:684][ 0]LogNiagaraDebuggerClient: Niagara Debugger Client Initialized | Session: 0747B4984FE2080CC7A62EACD39EB295 | Instance: 4E4F602E4182CED6A17E6FBED6A2D72A (NB-PBM2H22CWE-596).
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[2024.06.10-09.36.01:772][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
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[2024.06.10-09.36.01:775][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
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[2024.06.10-09.36.01:786][ 0]LogPython: Using Python 3.7.7
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[2024.06.10-09.36.02:267][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.02:267][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.02:275][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.02:280][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.02:282][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.02:301][ 0]LogUProjectInfo: Found projects:
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[2024.06.10-09.36.02:457][ 0]LogOpenImageDenoise: OIDN starting up
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[2024.06.10-09.36.02:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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[2024.06.10-09.36.02:498][ 0]LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
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[2024.06.10-09.36.02:522][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
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[2024.06.10-09.36.02:595][ 0]LogCollectionManager: Loaded 0 collections in 0.001770 seconds
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[2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Saved/Collections/' took 0.00s
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[2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Developers/bib/Collections/' took 0.00s
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[2024.06.10-09.36.02:615][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/Collections/' took 0.00s
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[2024.06.10-09.36.02:615][ 0]LogOcInput: OculusInput pre-init called
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[2024.06.10-09.36.02:820][ 0]LogEngine: Initializing Engine...
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[2024.06.10-09.36.02:876][ 0]LogHMD: Failed to enumerate extensions. Please check that you have a valid OpenXR runtime installed.
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[2024.06.10-09.36.02:876][ 0]LogHMD: Failed to initialize OpenVR with code 110
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[2024.06.10-09.36.02:877][ 0]LogMagicLeap: Warning: VR disabled because ZI is not enabled. To enable, in the editor, Edit -> Project Settings -> Plugins -> Magic Leap Plugin -> Enable Zero Iteration
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[2024.06.10-09.36.02:877][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
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[2024.06.10-09.36.02:974][ 0]LogInit: Initializing FReadOnlyCVARCache
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[2024.06.10-09.36.02:984][ 0]LogAIModule: Creating AISystem for world Untitled
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[2024.06.10-09.36.02:985][ 0]LogAudio: Display: Initializing Audio Device Manager...
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[2024.06.10-09.36.02:987][ 0]LogAudio: Display: Loading Default Audio Settings Objects...
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[2024.06.10-09.36.02:988][ 0]LogAudio: Display: No default SoundConcurrencyObject specified (or failed to load).
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[2024.06.10-09.36.02:988][ 0]LogAudio: Display: Audio Device Manager Initialized
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[2024.06.10-09.36.02:988][ 0]LogAudio: Display: Creating Audio Device: Id: 1, Scope: Shared, Realtime: True
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Audio Mixer Platform Settings:
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Sample Rate: 48000
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Callback Buffer Frame Size Requested: 1024
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Callback Buffer Frame Size To Use: 1024
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Number of buffers to queue: 2
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Max Channels (voices): 32
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[2024.06.10-09.36.02:988][ 0]LogAudioMixer: Display: Number of Async Source Workers: 0
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[2024.06.10-09.36.02:988][ 0]LogAudio: Display: AudioDevice MaxSources: 32
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[2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Spatialization Plugin: None (built-in).
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[2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Reverb Plugin: None (built-in).
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[2024.06.10-09.36.02:989][ 0]LogAudio: Display: Audio Occlusion Plugin: None (built-in).
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[2024.06.10-09.36.02:989][ 0]LogAudioMixer: Display: Initializing audio mixer.
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[2024.06.10-09.36.02:999][ 0]LogAudioMixer: Display: 0: FrontLeft
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[2024.06.10-09.36.02:999][ 0]LogAudioMixer: Display: 1: FrontRight
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[2024.06.10-09.36.03:073][ 0]LogAudioMixer: Display: Using Audio Device Lautsprecher (Realtek(R) Audio)
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[2024.06.10-09.36.03:077][ 0]LogAudioMixer: Display: Initializing Sound Submixes...
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[2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterSubmixDefault'
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[2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterReverbSubmixDefault'
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[2024.06.10-09.36.03:079][ 0]LogAudioMixer: Display: Creating Master Submix 'MasterEQSubmixDefault'
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[2024.06.10-09.36.03:080][ 0]LogAudioMixer: FMixerPlatformXAudio2::StartAudioStream() called
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[2024.06.10-09.36.03:080][ 0]LogAudioMixer: Display: Output buffers initialized: Frames=1024, Channels=2, Samples=2048
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[2024.06.10-09.36.03:081][ 0]LogAudioMixer: Display: Starting AudioMixerPlatformInterface::RunInternal()
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[2024.06.10-09.36.03:081][ 0]LogInit: FAudioDevice initialized.
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[2024.06.10-09.36.03:081][ 0]LogAudioMixer: Display: FMixerPlatformXAudio2::SubmitBuffer() called for the first time
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[2024.06.10-09.36.03:081][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled'.
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[2024.06.10-09.36.03:081][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
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[2024.06.10-09.36.03:143][ 0]LogDerivedDataCache: Saved boot cache 0.06s 94MB C:/Users/bib/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc.
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[2024.06.10-09.36.03:143][ 0]LogInit: Texture streaming: Enabled
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[2024.06.10-09.36.03:153][ 0]LogAnalytics: Display: [UEEditor.Rocket.Release] APIServer = https://datarouter.ol.epicgames.com/. AppVersion = 4.27.2-18319896+++UE4+Release-4.27
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[2024.06.10-09.36.03:155][ 0]LogEngineSessionManager: EngineSessionManager initialized
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[2024.06.10-09.36.03:155][ 0]LogEditorSessionSummary: Verbose: Initializing EditorSessionSummaryWriter for editor session tracking
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[2024.06.10-09.36.03:157][ 0]LogEditorSessionSummary: EditorSessionSummaryWriter initialized
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[2024.06.10-09.36.03:175][ 0]LogInit: Transaction tracking system initialized
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[2024.06.10-09.36.03:189][ 0]BlueprintLog: New page: Editor Load
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[2024.06.10-09.36.03:229][ 0]LocalizationService: Localization service is disabled
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[2024.06.10-09.36.03:249][ 0]TimingProfiler: Initialize
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[2024.06.10-09.36.03:250][ 0]TimingProfiler: OnSessionChanged
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[2024.06.10-09.36.03:250][ 0]LoadingProfiler: Initialize
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[2024.06.10-09.36.03:250][ 0]LoadingProfiler: OnSessionChanged
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[2024.06.10-09.36.03:250][ 0]NetworkingProfiler: Initialize
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[2024.06.10-09.36.03:250][ 0]NetworkingProfiler: OnSessionChanged
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[2024.06.10-09.36.03:250][ 0]MemoryProfiler: Initialize
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[2024.06.10-09.36.03:250][ 0]MemoryProfiler: OnSessionChanged
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[2024.06.10-09.36.03:418][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/bib/Documents/GARGame/Content/' took 0.01s
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[2024.06.10-09.36.03:418][ 0]LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
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[2024.06.10-09.36.03:418][ 0]LogCook: Display: Mobile HDR setting 1
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[2024.06.10-09.36.03:840][ 0]LogInit: Display: Engine is initialized. Leaving FEngineLoop::Init()
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[2024.06.10-09.36.03:843][ 0]SourceControl: Source control is disabled
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[2024.06.10-09.36.03:843][ 0]LogUnrealEdMisc: Loading editor; pre map load, took 5.061
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[2024.06.10-09.36.03:843][ 0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
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[2024.06.10-09.36.03:843][ 0]LightingResults: New page: Lighting Build
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[2024.06.10-09.36.03:844][ 0]LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
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[2024.06.10-09.36.03:844][ 0]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.06.10-09.36.03:844][ 0]MapCheck: New page: Map Check
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[2024.06.10-09.36.03:844][ 0]LightingResults: New page: Lighting Build
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[2024.06.10-09.36.03:849][ 0]LogAudio: Display: Audio Device unregistered from world 'None'.
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[2024.06.10-09.36.03:852][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.58ms
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[2024.06.10-09.36.03:892][ 0]LogTexture: Display: Building textures: DeprecatedTextureEB9CBE3C423008B5E8E130901E171C89 (BGRA8, 128X128)
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[2024.06.10-09.36.03:897][ 0]LogAudio: Display: Audio Device (ID: 1) registered with world 'Untitled_1'.
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[2024.06.10-09.36.03:898][ 0]LogAIModule: Creating AISystem for world Untitled_1
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[2024.06.10-09.36.03:901][ 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
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[2024.06.10-09.36.03:910][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 0.55ms
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[2024.06.10-09.36.03:910][ 0]Cmd: MAP CHECKDEP NOCLEARLOG
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[2024.06.10-09.36.03:910][ 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,14ms to complete.
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[2024.06.10-09.36.03:910][ 0]LogFileHelpers: Loading map 'Template_Default' took 0.067
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[2024.06.10-09.36.03:911][ 0]LogUnrealEdMisc: Total Editor Startup Time, took 5.130
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[2024.06.10-09.36.04:209][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.06.10-09.36.04:219][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.06.10-09.36.04:226][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.06.10-09.36.04:232][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
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[2024.06.10-09.36.04:282][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy populated in 0.0105 seconds. Added 3822 classes and 928 folders.
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[2024.06.10-09.36.04:291][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'WidgetCarousel' in 0.0003 seconds. Added 0 classes and 0 folders.
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[2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile PrimaryIndexSize=187
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[2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile PathHashIndexSize=101
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[2024.06.10-09.36.04:319][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
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[2024.06.10-09.36.04:320][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack' (chunk index -1, root 'root:/') mounted
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[2024.06.10-09.36.04:320][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPerson.upack)
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[2024.06.10-09.36.04:321][ 0]LogPakFile: OnPakFileMounted2Time == 0.002214
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[2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile PrimaryIndexSize=189
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[2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile PathHashIndexSize=101
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[2024.06.10-09.36.04:345][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
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[2024.06.10-09.36.04:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack' (chunk index -1, root 'root:/') mounted
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[2024.06.10-09.36.04:345][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/FP_FirstPersonBP.upack)
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[2024.06.10-09.36.04:345][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095
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[2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile PrimaryIndexSize=191
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[2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile PathHashIndexSize=101
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[2024.06.10-09.36.04:359][ 0]LogPakFile: PakFile FullDirectoryIndexSize=160
|
|
[2024.06.10-09.36.04:359][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:359][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/MobileStarterContent.upack)
|
|
[2024.06.10-09.36.04:359][ 0]LogPakFile: OnPakFileMounted2Time == 0.000070
|
|
[2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile PrimaryIndexSize=185
|
|
[2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:377][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
|
|
[2024.06.10-09.36.04:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:377][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/StarterContent.upack)
|
|
[2024.06.10-09.36.04:377][ 0]LogPakFile: OnPakFileMounted2Time == 0.000062
|
|
[2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile PrimaryIndexSize=190
|
|
[2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:387][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
|
|
[2024.06.10-09.36.04:387][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:387][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScroller.upack)
|
|
[2024.06.10-09.36.04:387][ 0]LogPakFile: OnPakFileMounted2Time == 0.000052
|
|
[2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile PrimaryIndexSize=192
|
|
[2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:396][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
|
|
[2024.06.10-09.36.04:396][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:396][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_2DSideScrollerBP.upack)
|
|
[2024.06.10-09.36.04:396][ 0]LogPakFile: OnPakFileMounted2Time == 0.000065
|
|
[2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile PrimaryIndexSize=182
|
|
[2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:402][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
|
|
[2024.06.10-09.36.04:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:402][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Flying.upack)
|
|
[2024.06.10-09.36.04:402][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
|
|
[2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile PrimaryIndexSize=184
|
|
[2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:414][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
|
|
[2024.06.10-09.36.04:414][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:415][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_FlyingBP.upack)
|
|
[2024.06.10-09.36.04:415][ 0]LogPakFile: OnPakFileMounted2Time == 0.000114
|
|
[2024.06.10-09.36.04:427][ 0]LogPakFile: PakFile PrimaryIndexSize=188
|
|
[2024.06.10-09.36.04:428][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:428][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
|
|
[2024.06.10-09.36.04:428][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:428][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_HandheldARBP.upack)
|
|
[2024.06.10-09.36.04:428][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
|
|
[2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile PrimaryIndexSize=182
|
|
[2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:439][ 0]LogPakFile: PakFile FullDirectoryIndexSize=138
|
|
[2024.06.10-09.36.04:439][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:440][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Puzzle.upack)
|
|
[2024.06.10-09.36.04:440][ 0]LogPakFile: OnPakFileMounted2Time == 0.000120
|
|
[2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile PrimaryIndexSize=184
|
|
[2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:450][ 0]LogPakFile: PakFile FullDirectoryIndexSize=142
|
|
[2024.06.10-09.36.04:450][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:450][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_PuzzleBP.upack)
|
|
[2024.06.10-09.36.04:450][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
|
|
[2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile PrimaryIndexSize=183
|
|
[2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:461][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
|
|
[2024.06.10-09.36.04:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:461][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Rolling.upack)
|
|
[2024.06.10-09.36.04:461][ 0]LogPakFile: OnPakFileMounted2Time == 0.000036
|
|
[2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile PrimaryIndexSize=185
|
|
[2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:471][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
|
|
[2024.06.10-09.36.04:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:471][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_RollingBP.upack)
|
|
[2024.06.10-09.36.04:471][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
|
|
[2024.06.10-09.36.04:485][ 0]LogPakFile: PakFile PrimaryIndexSize=188
|
|
[2024.06.10-09.36.04:486][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:486][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
|
|
[2024.06.10-09.36.04:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:486][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScroller.upack)
|
|
[2024.06.10-09.36.04:486][ 0]LogPakFile: OnPakFileMounted2Time == 0.000123
|
|
[2024.06.10-09.36.04:495][ 0]LogPakFile: PakFile PrimaryIndexSize=190
|
|
[2024.06.10-09.36.04:495][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:496][ 0]LogPakFile: PakFile FullDirectoryIndexSize=154
|
|
[2024.06.10-09.36.04:496][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:496][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_SideScrollerBP.upack)
|
|
[2024.06.10-09.36.04:496][ 0]LogPakFile: OnPakFileMounted2Time == 0.000097
|
|
[2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile PrimaryIndexSize=187
|
|
[2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:506][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
|
|
[2024.06.10-09.36.04:506][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:506][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPerson.upack)
|
|
[2024.06.10-09.36.04:506][ 0]LogPakFile: OnPakFileMounted2Time == 0.000041
|
|
[2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile PrimaryIndexSize=189
|
|
[2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:513][ 0]LogPakFile: PakFile FullDirectoryIndexSize=152
|
|
[2024.06.10-09.36.04:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:513][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_ThirdPersonBP.upack)
|
|
[2024.06.10-09.36.04:513][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
|
|
[2024.06.10-09.36.04:521][ 0]LogPakFile: PakFile PrimaryIndexSize=183
|
|
[2024.06.10-09.36.04:521][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:522][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
|
|
[2024.06.10-09.36.04:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:522][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDown.upack)
|
|
[2024.06.10-09.36.04:522][ 0]LogPakFile: OnPakFileMounted2Time == 0.000109
|
|
[2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile PrimaryIndexSize=185
|
|
[2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:531][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
|
|
[2024.06.10-09.36.04:531][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:531][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TopDownBP.upack)
|
|
[2024.06.10-09.36.04:531][ 0]LogPakFile: OnPakFileMounted2Time == 0.000095
|
|
[2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile PrimaryIndexSize=185
|
|
[2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:542][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
|
|
[2024.06.10-09.36.04:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:542][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStick.upack)
|
|
[2024.06.10-09.36.04:542][ 0]LogPakFile: OnPakFileMounted2Time == 0.000092
|
|
[2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile PrimaryIndexSize=187
|
|
[2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:549][ 0]LogPakFile: PakFile FullDirectoryIndexSize=148
|
|
[2024.06.10-09.36.04:549][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:549][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_TwinStickBP.upack)
|
|
[2024.06.10-09.36.04:549][ 0]LogPakFile: OnPakFileMounted2Time == 0.000040
|
|
[2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile PrimaryIndexSize=183
|
|
[2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:556][ 0]LogPakFile: PakFile FullDirectoryIndexSize=140
|
|
[2024.06.10-09.36.04:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:556][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_Vehicle.upack)
|
|
[2024.06.10-09.36.04:556][ 0]LogPakFile: OnPakFileMounted2Time == 0.000044
|
|
[2024.06.10-09.36.04:562][ 0]LogPakFile: PakFile PrimaryIndexSize=186
|
|
[2024.06.10-09.36.04:563][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:563][ 0]LogPakFile: PakFile FullDirectoryIndexSize=146
|
|
[2024.06.10-09.36.04:563][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:563][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdv.upack)
|
|
[2024.06.10-09.36.04:563][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
|
|
[2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile PrimaryIndexSize=188
|
|
[2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:569][ 0]LogPakFile: PakFile FullDirectoryIndexSize=150
|
|
[2024.06.10-09.36.04:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:569][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleAdvBP.upack)
|
|
[2024.06.10-09.36.04:569][ 0]LogPakFile: OnPakFileMounted2Time == 0.000033
|
|
[2024.06.10-09.36.04:575][ 0]LogPakFile: PakFile PrimaryIndexSize=185
|
|
[2024.06.10-09.36.04:576][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:576][ 0]LogPakFile: PakFile FullDirectoryIndexSize=144
|
|
[2024.06.10-09.36.04:576][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:576][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VehicleBP.upack)
|
|
[2024.06.10-09.36.04:576][ 0]LogPakFile: OnPakFileMounted2Time == 0.000037
|
|
[2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile PrimaryIndexSize=192
|
|
[2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile PathHashIndexSize=101
|
|
[2024.06.10-09.36.04:582][ 0]LogPakFile: PakFile FullDirectoryIndexSize=158
|
|
[2024.06.10-09.36.04:582][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: PakFile 'C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack' (chunk index -1, root 'root:/') mounted
|
|
[2024.06.10-09.36.04:582][ 0]LogShaderLibrary: Display: ShaderCodeLibraryPakFileMountedCallback: pending pak file info (ChunkID:-1 Root:root:/ File:C:/Program Files/Epic Games/UE_4.27/FeaturePacks/TP_VirtualRealityBP.upack)
|
|
[2024.06.10-09.36.04:582][ 0]LogPakFile: OnPakFileMounted2Time == 0.000032
|
|
[2024.06.10-09.36.04:884][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'AddContentDialog' in 0.0002 seconds. Added 0 classes and 0 folders.
|
|
[2024.06.10-09.36.04:889][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'SceneOutliner' in 0.0003 seconds. Added 2 classes and 0 folders.
|
|
[2024.06.10-09.36.05:008][ 0]LogSlate: Took 0.000326 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
|
|
[2024.06.10-09.36.05:023][ 0]LogSlate: Took 0.012652 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
|
|
[2024.06.10-09.36.05:027][ 0]LogSlate: Took 0.000285 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
|
|
[2024.06.10-09.36.05:203][ 0]LogRenderer: Reallocating scene render targets to support 964x432 Format 10 NumSamples 1 (Frame:1).
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[2024.06.10-09.36.05:376][ 0]LogNativeClassHierarchy: Verbose: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0002 seconds. Added 0 classes and 0 folders.
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[2024.06.10-09.36.05:376][ 0]LogLoad: (Engine Initialization) Total time: 6.59 seconds
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[2024.06.10-09.36.05:376][ 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
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[2024.06.10-09.36.05:416][ 0]LogAssetRegistry: Asset discovery search completed in 4.5436 seconds
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[2024.06.10-09.36.05:420][ 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000002 seconds (updated 0 objects)
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[2024.06.10-09.36.05:422][ 0]LogContentStreaming: Texture pool size now 1000 MB
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[2024.06.10-09.36.05:570][ 4]LogSlate: Took 0.015465 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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[2024.06.10-09.36.41:842][683]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Floor)
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[2024.06.10-09.36.49:159][224]Cmd: DELETE
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[2024.06.10-09.36.49:159][224]Cmd: ACTOR DELETE
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[2024.06.10-09.36.49:171][224]LogEditorActor: Deleted Actor: StaticMeshActor
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[2024.06.10-09.36.49:184][224]LogUObjectHash: Compacting FUObjectHashTables data took 0.54ms
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[2024.06.10-09.36.49:185][224]LogEditorActor: Deleted 1 Actors (0.021 secs)
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[2024.06.10-09.36.57:588][ 12]LogContentBrowser: Deferred new asset folder creation: NewFolder
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[2024.06.10-09.36.57:598][ 12]LogContentBrowser: Creating deferred item: NewFolder
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[2024.06.10-09.37.00:542][276]LogContentBrowser: Attempting asset rename: NewFolder -> Assets
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[2024.06.10-09.37.00:543][276]LogContentBrowser: End creating deferred item NewFolder
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[2024.06.10-09.37.44:690][485]LogSlate: Took 0.000179 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (167K)
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[2024.06.10-09.37.44:719][485]LogFactory: FactoryCreateFile: StaticMesh with FbxFactory (0 0 ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Island.fbx)
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[2024.06.10-09.37.44:749][485]LogFbx: Loading FBX Scene from ../../../../../../Users/bib/Documents/Unterricht/Semester4/GAR/Blend datein/Island.fbx
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[2024.06.10-09.37.44:758][485]LogFbx: FBX Scene Loaded Succesfully
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[2024.06.10-09.37.56:023][485]LogSlate: Window 'FBX Import Options' being destroyed
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[2024.06.10-09.37.56:119][485]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 82590F10C3BE7926474A4B55573406BBF6777A13), compiling.
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[2024.06.10-09.37.56:125][485]LogFbx: Display: Triangulating static mesh BSurfaceMesh
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[2024.06.10-09.37.56:169][485]LogStaticMesh: Building static mesh Island...
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[2024.06.10-09.37.56:197][485]LogStaticMesh: Built static mesh [0.03s] /Game/Assets/Island.Island
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[2024.06.10-09.37.56:215][485]FBXImport: Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the 'Export Smoothing Groups' option in the FBX Exporter plug-in before exporting the file. Even for tools that don't support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
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[2024.06.10-09.37.56:325][485]LogSlate: Took 0.005721 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/DroidSansMono.ttf' (77K)
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[2024.06.10-09.37.56:396][490]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.10-09.37.56:407][490]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.10-09.37.56:422][490]LogShaderCompilers: Display: Submitted 14 shader compile jobs with 'Normal' priority
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (3/9): shaders left to compile 14
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (4/9): shaders left to compile 12
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (5/9): shaders left to compile 10
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (6/9): shaders left to compile 8
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (7/9): shaders left to compile 6
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Worker (8/9): shaders left to compile 4
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[2024.06.10-09.37.56:423][490]LogShaderCompilers: Display: Started 12 'Local' shader compile jobs with 'Normal' priority
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[2024.06.10-09.37.58:309][574]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 2
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[2024.06.10-09.37.58:310][574]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.06.10-09.37.58:346][575]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 1
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[2024.06.10-09.37.58:346][575]LogShaderCompilers: Display: Started 1 'Local' shader compile jobs with 'Normal' priority
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[2024.06.10-09.37.59:991][674]LogSlate: Window 'Message Log' being destroyed
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[2024.06.10-09.38.00:001][674]LogSlate: Window 'Message Log' being destroyed
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[2024.06.10-09.38.03:225][813]LogActorFactory: Actor Factory created Island
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[2024.06.10-09.38.04:067][877]LogActorFactory: Actor Factory created Island
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[2024.06.10-09.38.45:720][736]LogNavigationPoint: PostEditMove Clear paths rebuilt
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[2024.06.10-09.38.47:855][891]LogNavigationPoint: PostEditMove Clear paths rebuilt
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[2024.06.10-09.38.50:149][ 48]LogNavigationPoint: PostEditMove Clear paths rebuilt
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[2024.06.10-09.38.52:814][230]LogNavigationPoint: PostEditMove Clear paths rebuilt
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[2024.06.10-09.39.03:553][978]LogNavigationPoint: PostEditMove Clear paths rebuilt
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[2024.06.10-09.39.18:595][ 19]Cmd: DELETE
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[2024.06.10-09.39.18:595][ 19]Cmd: ACTOR DELETE
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[2024.06.10-09.39.18:598][ 19]LogEditorActor: Deleted Actor: BP_Sky_Sphere_C
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[2024.06.10-09.39.18:622][ 19]LogUObjectHash: Compacting FUObjectHashTables data took 0.81ms
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[2024.06.10-09.39.18:623][ 19]LogEditorActor: Deleted 1 Actors (0.028 secs)
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[2024.06.10-09.40.35:667][952]LogContentBrowser: Attempting asset rename: Island -> Island_ProtoType
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[2024.06.10-09.40.35:774][952]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/Island_ProtoType" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/Island_ProtoType.uasset" SILENT=true
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[2024.06.10-09.40.35:790][952]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Island_ProtoType22EAB2D047C33C7C217971899AB01930.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/Island_ProtoType.uasset'
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[2024.06.10-09.40.35:892][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.48ms
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[2024.06.10-09.40.35:916][952]LogUObjectHash: Compacting FUObjectHashTables data took 1.10ms
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[2024.06.10-09.40.35:928][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
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[2024.06.10-09.40.35:947][952]AssetCheck: New page: Asset Save: Island_ProtoType
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[2024.06.10-09.40.35:947][952]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Island_ProtoType.Island_ProtoType
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[2024.06.10-09.47.12:717][827]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
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[2024.06.10-09.47.12:722][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 143997B69BAAD2A660868A5B64E432E17BC8ABC7), compiling.
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[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: === FShaderJobCache stats ===
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[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Total job queries 26, among them cache hits 10 (38.46%)
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[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Tracking 16 distinct input hashes that result in 13 distinct outputs (81.25%)
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[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: RAM used: 0.06 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
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[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: ================================================
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[2024.06.10-09.47.12:770][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
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[2024.06.10-09.47.12:904][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
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[2024.06.10-09.47.13:193][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 2742302E1EF54F027783530257038A40F34AF49E), compiling.
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[2024.06.10-09.47.13:195][827]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DF8B7C64A32610AB80CEA8335ED37BE7044842C1), compiling.
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[2024.06.10-09.47.13:222][827]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.13:228][827]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
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[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
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[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
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[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
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[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
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[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.13:360][828]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.13:387][828]LogSlate: Took 0.016650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
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[2024.06.10-09.47.24:140][339]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 155BD56EFF0CC020CDC09A7F3AC8E761D27F37E3), compiling.
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[2024.06.10-09.47.24:141][339]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C782F18467114793D413233EF5E95F91E13C4F32), compiling.
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[2024.06.10-09.47.24:145][339]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.24:177][341]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.24:218][342]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.25:326][400]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 92348FCF799086A95B37E2F012C6A47C1AD6353C), compiling.
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[2024.06.10-09.47.25:328][400]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFCC860D9E1BC93002E42777AF5F84132E128D6A), compiling.
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[2024.06.10-09.47.25:331][400]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.25:366][402]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.25:404][403]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.27:081][470]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA59017FEC7796C6C0C26358BE023BEDE463B6D), compiling.
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[2024.06.10-09.47.27:082][470]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 48A498EA58C96AF1E098769E1CDD7F94532B2BDB), compiling.
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[2024.06.10-09.47.27:084][470]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.27:149][473]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.28:081][510]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 70A2D800197C28F2D41A6AE5501E4410E88A3232), compiling.
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[2024.06.10-09.47.28:083][510]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 63313BB2C36818DADB8E9D0BE43D4E9EA6B85B7A), compiling.
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[2024.06.10-09.47.28:085][510]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.28:160][513]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.28:797][537]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: A03250FDC939EC5B303D069FD46899275CCE1516), compiling.
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[2024.06.10-09.47.28:798][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 18B9349A58434437CCF56E3773380D10C16156D4), compiling.
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[2024.06.10-09.47.28:801][537]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.28:878][540]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.30:544][622]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: ADBDED465D0082474A3AC6A1C0B6CD661C1E65EE), compiling.
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[2024.06.10-09.47.30:547][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5493EF8704BD1FBE235B27B81E66844D6AA368C1), compiling.
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[2024.06.10-09.47.30:552][622]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.30:586][624]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.30:621][625]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.34:268][786]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 5EAC70DA39FF4F23F92523818AC64ECC6B53FCF3), compiling.
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[2024.06.10-09.47.34:270][786]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 27C027AA8052820FA0B44795601D1715F7B80E58), compiling.
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[2024.06.10-09.47.34:273][786]LogSlate: Window 'Color Picker' being destroyed
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[2024.06.10-09.47.34:290][786]MaterialEditorStats: Texture samplers: 0/16
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[2024.06.10-09.47.34:308][787]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.34:338][788]MaterialEditorStats: Texture samplers: 2/16
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[2024.06.10-09.47.39:304][990]LogMaterialEditor: Applying material BSurfaceMesh
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[2024.06.10-09.47.39:604][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3DE0AD06C98D93C9FA310CA8B83E135F291380), compiling.
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[2024.06.10-09.47.39:646][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 062C752C9BC11862CE7737D286E367C6FF1E104F), compiling.
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[2024.06.10-09.47.39:712][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
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[2024.06.10-09.47.39:834][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
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[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader: 119 instructions
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[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
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[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass vertex shader: 42 instructions
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[2024.06.10-09.47.39:855][990]MaterialEditorStats: Texture samplers: 3/16
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[2024.06.10-09.47.40:492][ 17]LogMaterialEditor: Saving and Compiling material BSurfaceMesh
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[2024.06.10-09.47.40:539][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true
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[2024.06.10-09.47.40:546][ 17]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshDEF4531843CF1D4E108584ADCC7FF044.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset'
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[2024.06.10-09.47.40:575][ 17]AssetCheck: New page: Asset Save: BSurfaceMesh
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[2024.06.10-09.47.40:575][ 17]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
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[2024.06.10-09.47.43:107][124]LogMaterialEditor: Saving and Compiling material BSurfaceMesh
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[2024.06.10-09.47.43:137][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true
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[2024.06.10-09.47.43:139][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshD569BE294018EFF5BCDFF186AFCC05A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset'
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[2024.06.10-09.47.43:159][124]AssetCheck: New page: Asset Save: BSurfaceMesh
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[2024.06.10-09.47.43:159][124]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
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[2024.06.10-09.47.44:516][188]LogSlate: Window 'BSurfaceMesh' being destroyed
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[2024.06.10-09.47.44:531][188]LogSlate: Window 'BSurfaceMesh' being destroyed
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[2024.06.10-09.47.44:560][188]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
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[2024.06.10-09.47.44:560][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
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[2024.06.10-09.48.01:423][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island)
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[2024.06.10-09.56.02:492][775]LogActorFactory: Actor Factory created Cube
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[2024.06.10-09.56.04:197][870]LogActorFactory: Actor Factory created Cube
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[2024.06.10-10.00.43:554][730]LogSlate: Window 'Save Level As' being destroyed
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[2024.06.10-10.00.44:445][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube)
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[2024.06.10-10.00.55:516][911]LogSlate: Window 'Save Level As' being destroyed
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[2024.06.10-10.01.08:649][ 48]LogSlate: Window 'Save Level As' being destroyed
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[2024.06.10-10.01.08:712][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
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[2024.06.10-10.01.08:723][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
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[2024.06.10-10.01.08:731][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9953C098410319FF95EE518F14B0D7F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
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[2024.06.10-10.01.08:747][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
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[2024.06.10-10.01.08:761][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData4557235C4969519D8F0933AB2720AC75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
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[2024.06.10-10.01.08:774][ 48]LogFileHelpers: Saving map 'Map' took 0.107
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[2024.06.10-10.01.08:776][ 48]AssetCheck: New page: Asset Save: multiple assets
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[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
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[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating World /Game/Map.Map
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