Base Start und Aufräumen

This commit is contained in:
Jennifer Weiß 2024-06-10 12:01:30 +02:00
parent 112397a1dd
commit 2a6c568fae
7 changed files with 260 additions and 1 deletions

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@ -1065,9 +1065,12 @@ HierarchicalLODUtilities.TimeStamp=2024.05.06-11.05.06
HierarchicalLODUtilities.LastCompileMethod=Unknown
[MRU]
MRUItem0=/Game/Test
MRUItem0=/Game/Map
MRUItem1=/Game/Test
[PlacementMode]
RecentlyPlaced=/Engine/BasicShapes/Cube.Cube;/Engine/Transient.ActorFactoryBasicShape_0
RecentlyPlaced=/Game/Assets/Island_ProtoType.Island_ProtoType;
RecentlyPlaced=/Script/Engine.Actor;/Engine/Transient.ActorFactoryEmptyActor_0
[DetailCategories]
@ -1103,10 +1106,84 @@ FbxImportUI.Transform=True
FbxImportUI.Miscellaneous=True
FbxImportUI.Material=True
FbxImportUI.FbxFileInformation=True
PlayerStart.TransformCommon=True
PlayerStart.Object=True
PlayerStart.Rendering=True
PlayerStart.Replication=True
PlayerStart.Input=True
PlayerStart.Actor=True
DirectionalLight.TransformCommon=True
DirectionalLight.Light=True
DirectionalLight.Rendering=True
DirectionalLight.Lightmass=True
DirectionalLight.LightShafts=True
DirectionalLight.CascadedShadowMaps=True
DirectionalLight.DistanceFieldShadows=True
DirectionalLight.RayTracing=True
DirectionalLight.AtmosphereAndCloud=True
DirectionalLight.Performance=True
DirectionalLight.LightFunction=True
DirectionalLight.Tags=True
DirectionalLight.Cooking=True
DirectionalLight.Actor=True
PreviewMaterial.PhysicalMaterial=True
PreviewMaterial.Material=True
PreviewMaterial.PhysicalMaterialMask=True
PreviewMaterial.Translucency=True
PreviewMaterial.TranslucencySelfShadowing=True
PreviewMaterial.Usage=True
PreviewMaterial.Mobile=True
PreviewMaterial.ForwardShading=True
PreviewMaterial.Tessellation=True
PreviewMaterial.Group Sorting=True
PreviewMaterial.PostProcessMaterial=True
PreviewMaterial.Refraction=True
PreviewMaterial.Lightmass=True
PreviewMaterial.Previewing=True
PreviewMaterial.ImportSettings=True
MaterialExpressionVectorParameter.General=True
MaterialExpressionVectorParameter.MaterialExpressionVectorParameter=True
MaterialExpressionVectorParameter.MaterialExpression=True
MaterialExpressionVectorParameter.CustomPrimitiveData=True
MaterialExpressionVectorParameter.ParameterCustomization=True
SphereReflectionCapture.TransformCommon=True
SphereReflectionCapture.ReflectionCapture=True
SphereReflectionCapture.ReflectionCaptureMobile=True
SphereReflectionCapture.Rendering=True
SphereReflectionCapture.Tags=True
SphereReflectionCapture.Cooking=True
SphereReflectionCapture.Replication=True
SphereReflectionCapture.Input=True
AtmosphericFog.TransformCommon=True
AtmosphericFog.Atmosphere=True
AtmosphericFog.Sun=True
AtmosphericFog.Ground=True
AtmosphericFog.Rendering=True
AtmosphericFog.Tags=True
AtmosphericFog.Activation=True
AtmosphericFog.Cooking=True
AtmosphericFog.Replication=True
AtmosphericFog.Actor=True
WorldSettings.PrecomputedVisibility=True
WorldSettings.GameMode=True
WorldSettings.Lightmass=True
WorldSettings.World=True
WorldSettings.Physics=True
WorldSettings.Broadphase=True
WorldSettings.VR=True
WorldSettings.Rendering=True
WorldSettings.Audio=True
WorldSettings.LODSystem=True
WorldSettings.Tick=True
[PluginBrowser]
InstalledPlugins=XRVisualization
[/Script/UnrealEd.MaterialEditorOptions]
bShowGrid=False
bHideUnrelatedNodes=False
bUseUnsortedMenus=False
[FBX_Import_UI_Option_FbxImportUI]
bOverrideFullName=True
bCreatePhysicsAsset=True
@ -1217,3 +1294,70 @@ bConvertScene=True
bForceFrontXAxis=False
bConvertSceneUnit=False
[MessageLog]
LastLogListing=FBXImport
[ContentBrowserRecent]
MRUItem0=/Game/Assets/BSurfaceMesh
[AssetEditorToolkitTabLocation]
/Game/Assets/BSurfaceMesh.BSurfaceMesh=1
[MaterialEditor]
PrimType=1
[/Script/UnrealEd.MaterialStatsOptions]
bPlatformUsed[0]=1
bPlatformUsed[1]=0
bPlatformUsed[2]=0
bPlatformUsed[3]=0
bPlatformUsed[4]=0
bPlatformUsed[5]=0
bPlatformUsed[6]=0
bPlatformUsed[7]=0
bPlatformUsed[8]=0
bPlatformUsed[9]=0
bPlatformUsed[10]=0
bPlatformUsed[11]=0
bPlatformUsed[12]=0
bPlatformUsed[13]=0
bPlatformUsed[14]=0
bPlatformUsed[15]=0
bPlatformUsed[16]=0
bPlatformUsed[17]=0
bPlatformUsed[18]=0
bPlatformUsed[19]=0
bPlatformUsed[20]=0
bPlatformUsed[21]=0
bPlatformUsed[22]=0
bPlatformUsed[23]=0
bPlatformUsed[24]=0
bPlatformUsed[25]=0
bPlatformUsed[26]=0
bPlatformUsed[27]=0
bPlatformUsed[28]=0
bPlatformUsed[29]=0
bPlatformUsed[30]=0
bPlatformUsed[31]=0
bPlatformUsed[32]=0
bPlatformUsed[33]=0
bPlatformUsed[34]=0
bPlatformUsed[35]=0
bPlatformUsed[36]=0
bPlatformUsed[37]=0
bPlatformUsed[38]=0
bPlatformUsed[39]=0
bPlatformUsed[40]=0
bPlatformUsed[41]=0
bPlatformUsed[42]=0
bPlatformUsed[43]=0
bPlatformUsed[44]=0
bPlatformUsed[45]=0
bPlatformUsed[46]=0
bPlatformUsed[47]=0
bPlatformUsed[48]=0
bMaterialQualityUsed[0]=0
bMaterialQualityUsed[1]=1
bMaterialQualityUsed[2]=0
bMaterialQualityUsed[3]=0

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@ -956,3 +956,118 @@ LogConfig: Setting CVar [[r.setres:1280x720]]
[2024.06.10-09.40.35:928][952]LogUObjectHash: Compacting FUObjectHashTables data took 0.20ms
[2024.06.10-09.40.35:947][952]AssetCheck: New page: Asset Save: Island_ProtoType
[2024.06.10-09.40.35:947][952]LogContentValidation: Display: Validating StaticMesh /Game/Assets/Island_ProtoType.Island_ProtoType
[2024.06.10-09.47.12:717][827]LogAssetEditorSubsystem: Opening Asset editor for Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
[2024.06.10-09.47.12:722][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 143997B69BAAD2A660868A5B64E432E17BC8ABC7), compiling.
[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: === FShaderJobCache stats ===
[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Total job queries 26, among them cache hits 10 (38.46%)
[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: Tracking 16 distinct input hashes that result in 13 distinct outputs (81.25%)
[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: RAM used: 0.06 MB (0.00 GB) of 819.20 MB (0.80 GB) budget. Usage: 0.01%
[2024.06.10-09.47.12:761][827]LogShaderCompilers: Display: ================================================
[2024.06.10-09.47.12:770][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/EditorMaterials/AssetViewer/EpicQuadPanorama_CC+EV1.EpicQuadPanorama_CC+EV1', its maximum texture size has been explicitly set to 512.
[2024.06.10-09.47.12:904][827]LogTexture: Default maximum texture size for cubemaps generated from long-lat sources has been changed from 512 to unlimited. In order to preserve old behaiour for '/Engine/MapTemplates/Sky/SunsetAmbientCubemap.SunsetAmbientCubemap', its maximum texture size has been explicitly set to 512.
[2024.06.10-09.47.13:193][827]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 2742302E1EF54F027783530257038A40F34AF49E), compiling.
[2024.06.10-09.47.13:195][827]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: DF8B7C64A32610AB80CEA8335ED37BE7044842C1), compiling.
[2024.06.10-09.47.13:222][827]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.13:228][827]LogSlate: Took 0.000221 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-BoldCondensed.ttf' (158K)
[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Submitted 2 shader compile jobs with 'ForceLocal' priority
[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (1/9): shaders left to compile 2
[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Worker (2/9): shaders left to compile 1
[2024.06.10-09.47.13:360][828]LogShaderCompilers: Display: Started 2 'Local' shader compile jobs with 'ForceLocal' priority
[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.13:360][828]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.13:360][828]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.13:387][828]LogSlate: Took 0.016650 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf' (157K)
[2024.06.10-09.47.24:140][339]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 155BD56EFF0CC020CDC09A7F3AC8E761D27F37E3), compiling.
[2024.06.10-09.47.24:141][339]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: C782F18467114793D413233EF5E95F91E13C4F32), compiling.
[2024.06.10-09.47.24:145][339]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.24:177][341]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.24:218][342]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.24:218][342]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.25:326][400]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 92348FCF799086A95B37E2F012C6A47C1AD6353C), compiling.
[2024.06.10-09.47.25:328][400]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: AFCC860D9E1BC93002E42777AF5F84132E128D6A), compiling.
[2024.06.10-09.47.25:331][400]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.25:366][402]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.25:404][403]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.25:404][403]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.27:081][470]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 3EA59017FEC7796C6C0C26358BE023BEDE463B6D), compiling.
[2024.06.10-09.47.27:082][470]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 48A498EA58C96AF1E098769E1CDD7F94532B2BDB), compiling.
[2024.06.10-09.47.27:084][470]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.27:149][473]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.27:149][473]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.28:081][510]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 70A2D800197C28F2D41A6AE5501E4410E88A3232), compiling.
[2024.06.10-09.47.28:083][510]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 63313BB2C36818DADB8E9D0BE43D4E9EA6B85B7A), compiling.
[2024.06.10-09.47.28:085][510]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.28:160][513]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.28:160][513]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.28:797][537]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: A03250FDC939EC5B303D069FD46899275CCE1516), compiling.
[2024.06.10-09.47.28:798][537]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 18B9349A58434437CCF56E3773380D10C16156D4), compiling.
[2024.06.10-09.47.28:801][537]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.28:878][540]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.28:878][540]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.30:544][622]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: ADBDED465D0082474A3AC6A1C0B6CD661C1E65EE), compiling.
[2024.06.10-09.47.30:547][622]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 5493EF8704BD1FBE235B27B81E66844D6AA368C1), compiling.
[2024.06.10-09.47.30:552][622]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.30:586][624]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.30:621][625]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.30:621][625]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.34:268][786]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 5EAC70DA39FF4F23F92523818AC64ECC6B53FCF3), compiling.
[2024.06.10-09.47.34:270][786]LogMaterial: Display: Missing cached shadermap for FMatExpressionPreview MaterialExpressionVectorParameter_0 in PCD3D_SM5, Default, SM5 (DDC key hash: 27C027AA8052820FA0B44795601D1715F7B80E58), compiling.
[2024.06.10-09.47.34:273][786]LogSlate: Window 'Color Picker' being destroyed
[2024.06.10-09.47.34:290][786]MaterialEditorStats: Texture samplers: 0/16
[2024.06.10-09.47.34:308][787]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.34:338][788]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.34:338][788]MaterialEditorStats: Texture samplers: 2/16
[2024.06.10-09.47.39:304][990]LogMaterialEditor: Applying material BSurfaceMesh
[2024.06.10-09.47.39:604][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 9A3DE0AD06C98D93C9FA310CA8B83E135F291380), compiling.
[2024.06.10-09.47.39:646][990]LogMaterial: Display: Missing cached shadermap for BSurfaceMesh in PCD3D_SM5, Default, SM5 (DDC key hash: 062C752C9BC11862CE7737D286E367C6FF1E104F), compiling.
[2024.06.10-09.47.39:712][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.65ms
[2024.06.10-09.47.39:834][990]LogUObjectHash: Compacting FUObjectHashTables data took 0.28ms
[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader: 119 instructions
[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass shader with Volumetric Lightmap: 193 instructions
[2024.06.10-09.47.39:855][990]MaterialEditorStats: Base pass vertex shader: 42 instructions
[2024.06.10-09.47.39:855][990]MaterialEditorStats: Texture samplers: 3/16
[2024.06.10-09.47.40:492][ 17]LogMaterialEditor: Saving and Compiling material BSurfaceMesh
[2024.06.10-09.47.40:539][ 17]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true
[2024.06.10-09.47.40:546][ 17]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshDEF4531843CF1D4E108584ADCC7FF044.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset'
[2024.06.10-09.47.40:575][ 17]AssetCheck: New page: Asset Save: BSurfaceMesh
[2024.06.10-09.47.40:575][ 17]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
[2024.06.10-09.47.43:107][124]LogMaterialEditor: Saving and Compiling material BSurfaceMesh
[2024.06.10-09.47.43:137][124]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Assets/BSurfaceMesh" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset" SILENT=true
[2024.06.10-09.47.43:139][124]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/BSurfaceMeshD569BE294018EFF5BCDFF186AFCC05A5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Assets/BSurfaceMesh.uasset'
[2024.06.10-09.47.43:159][124]AssetCheck: New page: Asset Save: BSurfaceMesh
[2024.06.10-09.47.43:159][124]LogContentValidation: Display: Validating Material /Game/Assets/BSurfaceMesh.BSurfaceMesh
[2024.06.10-09.47.44:516][188]LogSlate: Window 'BSurfaceMesh' being destroyed
[2024.06.10-09.47.44:531][188]LogSlate: Window 'BSurfaceMesh' being destroyed
[2024.06.10-09.47.44:560][188]LogWorld: UWorld::CleanupWorld for World_2, bSessionEnded=true, bCleanupResources=true
[2024.06.10-09.47.44:560][188]LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated
[2024.06.10-09.48.01:423][194]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Island)
[2024.06.10-09.56.02:492][775]LogActorFactory: Actor Factory created Cube
[2024.06.10-09.56.04:197][870]LogActorFactory: Actor Factory created Cube
[2024.06.10-10.00.43:554][730]LogSlate: Window 'Save Level As' being destroyed
[2024.06.10-10.00.44:445][778]LogEditorViewport: Clicking on Actor (LMB): StaticMeshActor (Cube)
[2024.06.10-10.00.55:516][911]LogSlate: Window 'Save Level As' being destroyed
[2024.06.10-10.01.08:649][ 48]LogSlate: Window 'Save Level As' being destroyed
[2024.06.10-10.01.08:712][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map.umap" SILENT=true AUTOSAVING=false KEEPDIRTY=false
[2024.06.10-10.01.08:723][ 48]LogUObjectHash: Compacting FUObjectHashTables data took 0.68ms
[2024.06.10-10.01.08:731][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map9953C098410319FF95EE518F14B0D7F5.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map.umap'
[2024.06.10-10.01.08:747][ 48]Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Map_BuiltData" FILE="../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset" SILENT=true
[2024.06.10-10.01.08:761][ 48]LogSavePackage: Moving '../../../../../../Users/bib/Documents/GARGame/Saved/Map_BuiltData4557235C4969519D8F0933AB2720AC75.tmp' to '../../../../../../Users/bib/Documents/GARGame/Content/Map_BuiltData.uasset'
[2024.06.10-10.01.08:774][ 48]LogFileHelpers: Saving map 'Map' took 0.107
[2024.06.10-10.01.08:776][ 48]AssetCheck: New page: Asset Save: multiple assets
[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating MapBuildDataRegistry /Game/Map_BuiltData.Map_BuiltData
[2024.06.10-10.01.08:776][ 48]LogContentValidation: Display: Validating World /Game/Map.Map