11 lines
351 B
C#
11 lines
351 B
C#
#if UNITY_EDITOR
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using DepthsOfGreed.HandbookUI;
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using UnityEngine;
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// Isolated editor fixture, never saved in a scene or included in builds.
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public sealed class UIOverviewTestBackend : MonoBehaviour,ICombatOverview
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{
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public CombatOverviewState state=new CombatOverviewState();
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public CombatOverviewState ReadCombatOverview()=>state;
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}
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#endif
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