Files

11 lines
351 B
C#

#if UNITY_EDITOR
using DepthsOfGreed.HandbookUI;
using UnityEngine;
// Isolated editor fixture, never saved in a scene or included in builds.
public sealed class UIOverviewTestBackend : MonoBehaviour,ICombatOverview
{
public CombatOverviewState state=new CombatOverviewState();
public CombatOverviewState ReadCombatOverview()=>state;
}
#endif