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DepthsOfGreed/Assets/HandbookData/Buildables/energy_0_Laser Gewehr.asset
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--- !u!114 &11400000
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m_Name: energy_0_Laser Gewehr
m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry
id: energy_0
displayName: Laser Gewehr
category: 1
menuGroup: 1
use: 0
energyCost: 85
entrailsCost: 0
summary: "Schaden 40 \xB7 2 Sch\xFCsse/s"
description: "Laser Gewehr: Schaden 40 \xB7 2 Sch\xFCsse/s. Baufl\xE4che: Mauer.
Werte vorl\xE4ufig."
icon: {fileID: -16298893, guid: e5b69ac5c61ad9b45bf96d69b7ab3b7a, type: 3}
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baseShape: 0
baseRadius: 0.36
baseSize: {x: 0.5, y: 0.5}
placementRadius: 0.6
allowPlayerRotation: 0
blocksMovement: 0
requirePathValidation: 0
countsTowardWallLimit: 1
maxPerType: 0
deploymentCooldown: 0
lifetimeSeconds: 0
contactUses: 0
combat:
ammunition: 5
ammoPerShot: 0
energyPerSecond: 3
damagePerHit: 40
attacksPerSecond: 2
range: 5
continuousDamagePerSecond: 0
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 0
attackShape: 1
targets: 1
rotation: 0
coneAngle: 45
areaRadius: 0
effect: 0
effectStrength: 0
effectDuration: 0
attackCooldown: 0
knockbackDistance: 0
energyGeneratedPerSecond: 0
energyCapacityBonus: 0
repairHealthPerSecond: 0
corpsesCollectedPerSecond: 0
slowFraction: 0
reflectionDamageMultiplier: 1
ricochetCount: 0
supply:
kind: 1
magazineCapacity: 30
initialAmmo: 30
refillPerSecond: 5
consumption: 0
unitsPerShot: 1
unitsPerFiringSecond: 0
targetableByEnemies: 0
destroyableByDamage: 0
maxHealth: 0
removeOnFloorLoss: 1
upgradeable: 1
upgrades:
- title: Stufe 1
energyCost: 64
entrailsCost: 0
description: Schaden +20 %
damageMultiplier: 1.2
fireRateMultiplier: 1
rangeMultiplier: 1
effectMultiplier: 1.2
- title: Stufe 2
energyCost: 128
entrailsCost: 0
description: Schaden +20 %
damageMultiplier: 1.2
fireRateMultiplier: 1
rangeMultiplier: 1
effectMultiplier: 1.2
- title: Stufe 3
energyCost: 212
entrailsCost: 0
description: Schaden +20 %
damageMultiplier: 1.2
fireRateMultiplier: 1
rangeMultiplier: 1
effectMultiplier: 1.2
provisional: 1
dataVersion: 3
sourceCostRating: 8.5
sourceBalanceScore: 2
designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen.\nVersorgung
v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten).
Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
werden."