121 lines
3.3 KiB
Plaintext
121 lines
3.3 KiB
Plaintext
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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m_Name: special_3_Spiegel
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summary: Reflektiert Strahlen
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description: "Spiegel: Reflektiert Strahlen. Baufl\xE4che: Innenfeld. Werte vorl\xE4ufig."
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- title: Stufe 1
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- title: Stufe 2
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description: Wirkung +20 %
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- title: Stufe 3
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description: Wirkung +20 %
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designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
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energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
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Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
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Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen. Annahme:
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Spiegel im Innenfeld, zerst\xF6rbar, h\xF6chstens drei.\nVersorgung v3: vorl\xE4ufiges
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Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten). Alle physischen
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Waffen teilen Physical, Energiewaffen EnergyCells. supply ist die Quelle f\xFCr
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Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond sind Altwerte
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und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen werden."
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