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DepthsOfGreed/Assets/HandbookData/Buildables/special_5_Bombardement.asset
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--- !u!114 &11400000
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m_Name: special_5_Bombardement
m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry
id: special_5
displayName: Bombardement
category: 2
menuGroup: 3
use: 2
energyCost: 200
entrailsCost: 0
summary: "Fl\xE4chenangriff \xB7 120 s Cooldown"
description: "Bombardement: Fl\xE4chenangriff \xB7 120 s Cooldown. Baufl\xE4che:
Innenfeld. Werte vorl\xE4ufig."
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baseRadius: 0.36
baseSize: {x: 0.5, y: 0.5}
placementRadius: 1.5
allowPlayerRotation: 0
blocksMovement: 0
requirePathValidation: 0
countsTowardWallLimit: 0
maxPerType: 0
deploymentCooldown: 120
lifetimeSeconds: 0
contactUses: 0
combat:
ammunition: 0
ammoPerShot: 0
energyPerSecond: 0
damagePerHit: 60
attacksPerSecond: 0
range: 8
continuousDamagePerSecond: 0
ammoPerSecond: 0
continuousAttack: 0
unlimitedRange: 1
attackShape: 3
targets: 4
rotation: 3
coneAngle: 45
areaRadius: 1.5
effect: 9
effectStrength: 0
effectDuration: 0
attackCooldown: 0
knockbackDistance: 0
energyGeneratedPerSecond: 0
energyCapacityBonus: 0
repairHealthPerSecond: 0
corpsesCollectedPerSecond: 0
slowFraction: 0
reflectionDamageMultiplier: 1
ricochetCount: 0
supply:
kind: -1
magazineCapacity: 60
initialAmmo: 60
refillPerSecond: 10
consumption: 0
unitsPerShot: 1
unitsPerFiringSecond: 0
targetableByEnemies: 0
destroyableByDamage: 0
maxHealth: 0
removeOnFloorLoss: 1
upgradeable: 0
upgrades: []
provisional: 1
dataVersion: 3
sourceCostRating: 20
sourceBalanceScore: 0
designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen.\nVersorgung
v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten).
Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
werden."