99 lines
2.8 KiB
Plaintext
99 lines
2.8 KiB
Plaintext
%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!114 &11400000
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_Script: {fileID: 11500000, guid: 84e7b6df881a39543ae3e00951e9b29b, type: 3}
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m_Name: special_6_Barrikade
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m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookTowerEntry
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id: special_6
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displayName: Barrikade
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category: 2
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menuGroup: 3
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use: 1
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energyCost: 30
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entrailsCost: 0
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summary: "Blockiert Wege \xB7 30 s"
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description: "Barrikade: Blockiert Wege \xB7 30 s. Baufl\xE4che: Innenfeld. Werte
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vorl\xE4ufig."
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icon: {fileID: 0}
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previewSprite: {fileID: 0}
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baseSprite: {fileID: 0}
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basePrefab: {fileID: 0}
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gameplayPrefab: {fileID: 0}
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region: 1
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baseShape: 1
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baseRadius: 1.59
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baseSize: {x: 3, y: 1}
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placementRadius: 1.59
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allowPlayerRotation: 1
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blocksMovement: 1
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requirePathValidation: 1
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countsTowardWallLimit: 0
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maxPerType: 2
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deploymentCooldown: 180
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lifetimeSeconds: 30
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contactUses: 0
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combat:
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ammunition: 0
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ammoPerShot: 0
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energyPerSecond: 0
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damagePerHit: 0
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attacksPerSecond: 0
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range: 0
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continuousDamagePerSecond: 0
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ammoPerSecond: 0
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continuousAttack: 0
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unlimitedRange: 0
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attackShape: 4
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targets: 0
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rotation: 2
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coneAngle: 45
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areaRadius: 0
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effect: 11
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effectStrength: 0
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effectDuration: 0
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attackCooldown: 0
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knockbackDistance: 0
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energyGeneratedPerSecond: 0
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energyCapacityBonus: 0
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repairHealthPerSecond: 0
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corpsesCollectedPerSecond: 0
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slowFraction: 0
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reflectionDamageMultiplier: 1
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ricochetCount: 0
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supply:
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kind: -1
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magazineCapacity: 60
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initialAmmo: 60
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refillPerSecond: 10
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consumption: 0
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unitsPerShot: 1
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unitsPerFiringSecond: 0
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targetableByEnemies: 1
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destroyableByDamage: 1
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maxHealth: 150
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removeOnFloorLoss: 1
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upgradeable: 0
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upgrades: []
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provisional: 1
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dataVersion: 3
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sourceCostRating: 3
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sourceBalanceScore: 0
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designNotes: "Vorl\xE4ufige Gameplaywerte. Screenshot: Kosten als Verh\xE4ltnis;
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energyCost = Verh\xE4ltnis \xD7 10. High/Mid/Low wurden f\xFCr den Prototyp in
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Zahlen \xFCbersetzt. Echte Prefabs fehlen. IDs beibehalten. Tabelle liefert keine
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Upgrade-Stufen, Basisgr\xF6\xDFen, Mengenlimits oder Schadenszahlen. Annahme:
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30 Sekunden Lebensdauer und 150 HP; realer Pathfinder muss freie Wege pr\xFCfen.\nVersorgung
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v3: vorl\xE4ufiges Magazin f\xFCr ca. 12 Sekunden Dauerfeuer (mindestens 30 Einheiten).
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Alle physischen Waffen teilen Physical, Energiewaffen EnergyCells. supply ist
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die Quelle f\xFCr Magazinkosten; combat.ammoPerShot/ammoPerSecond/energyPerSecond
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sind Altwerte und d\xFCrfen nicht zus\xE4tzlich aus demselben Magazin abgezogen
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werden."
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