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DepthsOfGreed/Assets/HandbookData/Enemies/enemy_0.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d97d07f7d8008a1438cb14fe4a1b425a, type: 3}
m_Name: enemy_0
m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookEnemyEntry
id: enemy_0
displayName: Normalo
icon: {fileID: 0}
gameplayPrefab: {fileID: 0}
description: "Standardgegner ohne Sonderf\xE4higkeit."
maxHealth: 80
damage: 8
speed: 1
attacksPerSecond: 1
spawnWeight: 5
dropRange: {x: 4, y: 6}
spawnGroup: {x: 1, y: 1}
trait: 0
invulnerableSeconds: 0
vulnerableSeconds: 0
corpseHeal: 0
corpseBuffMultiplier: 1
energyChargeThreshold: 0
explosionRadius: 0
provisional: 1
sourceBalanceScore: 0
designNotes: "Vorl\xE4ufige numerische Werte aus qualitativen Tabellenbewertungen.
Dropbereiche und Gruppen/Unverwundbarkeitszeiten stammen aus Screenshot. Explosion
muss Team kl\xE4ren."