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DepthsOfGreed/Assets/HandbookData/Enemies/enemy_2.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!114 &11400000
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m_Script: {fileID: 11500000, guid: d97d07f7d8008a1438cb14fe4a1b425a, type: 3}
m_Name: enemy_2
m_EditorClassIdentifier: Assembly-CSharp::DepthsOfGreed.HandbookUI.HandbookEnemyEntry
id: enemy_2
displayName: Whack-a-moles
icon: {fileID: 0}
gameplayPrefab: {fileID: 0}
description: Wechselt zwischen drei Sekunden unverwundbar und drei Sekunden verwundbar.
maxHealth: 80
damage: 15
speed: 1.6
attacksPerSecond: 1
spawnWeight: 1
dropRange: {x: 10, y: 12}
spawnGroup: {x: 1, y: 1}
trait: 2
invulnerableSeconds: 3
vulnerableSeconds: 3
corpseHeal: 0
corpseBuffMultiplier: 1
energyChargeThreshold: 0
explosionRadius: 0
provisional: 1
sourceBalanceScore: -1
designNotes: "Vorl\xE4ufige numerische Werte aus qualitativen Tabellenbewertungen.
Dropbereiche und Gruppen/Unverwundbarkeitszeiten stammen aus Screenshot. Explosion
muss Team kl\xE4ren."