Pipes Bewegung
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@ -236,4 +236,9 @@ public class FormatingClass {
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pane.getChildren().add(backgroundButtons[i]);
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}
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}
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public void menueScreenFormating(Label[] labels, Button[] buttons) {
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}
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}
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@ -1,34 +1,40 @@
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package com.example.happy_bird;
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import java.awt.*;
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import java.util.Random;
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public class GameObject {
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int x, y, width, height;
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Rectangle topPipe, bottomPipe;
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int distance = 105;
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boolean isPassedOn = false;
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import javafx.scene.Node;
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// Objekt Initialisierung
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public abstract class GameObject extends Node {
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protected int xKoord;
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protected int yKoord;
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protected int width;
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protected int height;
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protected boolean isPassedOn = false;
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/***
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* Konstruktor GameObject
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* Variablen werden zugewiesen
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* @param x x-Position
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* @param y y-Position
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* @param width Breite
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* @param height Höhe
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*/
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public GameObject(int x, int y, int width, int height) {
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this.x = x;
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this.y = y;
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this.xKoord = x;
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this.yKoord = y;
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this.width = width;
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this.height = height;
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topPipe = new Rectangle(x, y, width, height);
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bottomPipe = new Rectangle(x, height + distance, width, height);
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}
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// Auf Anfangs Position setzen
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public void resetToNewPosition(int newX) {
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topPipe.x = newX;
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bottomPipe.x = newX;
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x = newX;
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topPipe.y = -(new Random().nextInt(140) + 100);
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bottomPipe.y = topPipe.y + height + distance;
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isPassedOn = false;
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}
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public abstract void setImage();
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/***
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* Setzt ein Object auf eine neue Position
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* param newX neue x-Position
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*/
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public abstract void resetToNewPosition(int newX);
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/*
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// Prüfung ob Rectangle true oder false ist
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public boolean intersect(Rectangle rectangle) {
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return rectangle.intersects(topPipe) || rectangle.intersects(bottomPipe);
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@ -36,13 +42,13 @@ public class GameObject {
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// Röhren Counter → Check, wenn Röhre durchflogen ist
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public boolean passedOn(Rectangle rectangle) {
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return rectangle.x > x + width && !isPassedOn;
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return rectangle.x > xKoord + width && !isPassedOn;
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}
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// Bei Bewegung der X Koordinate werden Röhren generiert
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public void moveX(int dx) {
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x -= dx;
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xKoord -= dx;
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topPipe.x -= dx;
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bottomPipe.x -= dx;
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}
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}
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}*/
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}
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@ -1,16 +1,28 @@
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package com.example.happy_bird;
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import javafx.animation.*;
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import javafx.application.Application;
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import javafx.scene.Scene;
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import javafx.scene.control.*;
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import javafx.scene.control.Button;
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import javafx.scene.control.Label;
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import javafx.scene.control.TextField;
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import javafx.scene.image.Image;
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import javafx.scene.image.ImageView;
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import javafx.scene.input.KeyCode;
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import javafx.scene.layout.*;
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import javafx.scene.paint.ImagePattern;
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import javafx.stage.Stage;
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import javafx.scene.shape.*;
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import javafx.util.Duration;
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//import java.awt.*;
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import java.sql.PreparedStatement;
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import java.sql.ResultSet;
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import java.sql.SQLOutput;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.concurrent.TimeUnit;
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public class HappyBirdMain extends Application {
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/* Formatierungsklasse */
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@ -85,8 +97,8 @@ public class HappyBirdMain extends Application {
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/*Bilder*/
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private final Image bird = new Image("file:src/main/resources/com/example/happy_bird/pics/bird.png", 50, 35, false, false);
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private final Image upperPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeOben.png", 86, 300, false, false);
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private final Image lowerPipe = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeUnten.png", 86, 300, false, false);
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private final Image pipeTop = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeTop.png");
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private final Image pipeBottom = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeBottom.png");
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/*Variablen für den Spielverlauf*/
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//menuScreenRunning: das Hauptmenü ist aufgerufen
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@ -94,16 +106,26 @@ public class HappyBirdMain extends Application {
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//gameRunning: das Spiel läuft/ GameScreen ist aufgerufen
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private boolean gameRunning;
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private TranslateTransition top;
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private TranslateTransition bottom;
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private Timeline timeline;
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private final ArrayList<Transition> transitions = new ArrayList<Transition>();;
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public static void main(String[] args) {
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launch(args);
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}
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@Override
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public void start(Stage stage) {
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stage.setTitle("Happy Bird");
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stage.setScene(scene);
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generateMenueScene();
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generateMenueScreen();
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/*ClickEvents:*/
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startButton.setOnAction(event -> startButtonClick());
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@ -119,11 +141,81 @@ public class HappyBirdMain extends Application {
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startGameButtonClick();
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});
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stage.show();
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}
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/***
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* Erstellt zwei Pipes als Rectangle und fügt ihnen eine Animation über eine Transition hinzu
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* @return pipes zwei Rectangles
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*/
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public Rectangle[] createPipes() {
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public void generateMenueScene() {
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/* y-Koordinate für die Pipes
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* -300, da die obere Pipe 500px hoch ist */
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int y = (int) (Math.random() * (200))-300;
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/* Pipe oben; spawnt bei x=900 -> 100 Pixel neben Bild */
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Rectangle topPipe = new Rectangle(900, y, 91, 500);
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/* Pipe unten; spawnt auf der gleichen Höhe wie obere Pipe
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* +400, da y-Koord die untere linke Ecke ist
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* +250, der Abstand zwischen oberer Pipe und unterer Pipe */
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Rectangle bottomPipe = new Rectangle(900, y + 400 + 250, 91, 500);
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/* oberer Pipe ein Hintergrundbild geben */
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Image img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeTop.png");
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topPipe.setFill(new ImagePattern(pipeTop));
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/* unterer Pipe ein Hintergrundbild geben */
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img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeBottom.png");
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bottomPipe.setFill(new ImagePattern(pipeBottom));
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/* neue Animationen über TranslateTransitions */
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top = new TranslateTransition();
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bottom = new TranslateTransition();
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/* top-Transition die obere Pipe hinzufügen */
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top.setNode(topPipe);
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/* die Pipe braucht 7 Sekunden, bis sie von rechts nach links gelaufen ist */
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top.setDuration(Duration.seconds(7));
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/* Pipe läuft 1100px nach links */
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top.setToX(-1100);
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/* nach Erreichen des linken Randes, wird topPipe von Pane entfernt */
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top.setOnFinished(e -> {
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pane.getChildren().remove(topPipe);
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});
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/* top-Transition die untere Pipe hinzufügen */
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bottom.setNode(bottomPipe);
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/* die Pipe braucht 7 Sekunden, bis sie von rechts nach links gelaufen ist */
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bottom.setDuration(Duration.seconds(7));
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/* Pipe läuft 1100px nach links */
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bottom.setToX(-1100);
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/* nach Erreichen des linken Randes, wird topPipe von Pane entfernt */
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bottom.setOnFinished(e -> {
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pane.getChildren().remove(bottomPipe);
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});
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/* Array für die Pipes */
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Rectangle[] pipes = {topPipe, bottomPipe};
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/* Transitions in ArrayList speichern, um sie nachher stoppen zu können */
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transitions.add(top);
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transitions.add(bottom);
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return pipes;
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}
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public void generateMenueScreen() {
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dataQuery();
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menuScreenRunning = true;
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@ -204,8 +296,9 @@ public class HappyBirdMain extends Application {
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yPositionInputFields += 150;
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}
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/*SoundSlicer anpassen:*/
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/*SoundSlider anpassen:*/
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formatingClass.soundSliderFormating(soundSlider, pane);
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}
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/**
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@ -260,7 +353,7 @@ public class HappyBirdMain extends Application {
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birdView.setLayoutY(325);
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birdView.setLayoutX(50);
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/*Pipes oben, unten hinzufügen, bisher nur als Bild*/
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/*Pipes oben, unten hinzufügen, bisher nur als Bild
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ImageView upperPipeView = new ImageView(upperPipe);
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pane.getChildren().add(upperPipeView);
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upperPipeView.setLayoutX(400);
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@ -269,7 +362,27 @@ public class HappyBirdMain extends Application {
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ImageView lowerPipeView = new ImageView(lowerPipe);
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pane.getChildren().add(lowerPipeView);
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lowerPipeView.setLayoutX(400);
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lowerPipeView.setLayoutY(430);
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lowerPipeView.setLayoutY(430);*/
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/*Timeline: alle 2 Sekunden spawnt eine neue Pipe am rechten Rand*/
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timeline = new Timeline(new KeyFrame(Duration.seconds(2), e ->{
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/*Pipes erstellen*/
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Rectangle[] pipesTopBottom = createPipes();
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/*Pipes der Pane hinzufügen*/
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for(Rectangle pipe : pipesTopBottom) {
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pane.getChildren().add(pipe);
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}
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/*Transitions abspielen*/
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top.play();
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bottom.play();
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}));
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timeline.setCycleCount(Animation.INDEFINITE);
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timeline.play();
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}
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/***
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@ -474,7 +587,6 @@ public class HappyBirdMain extends Application {
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} else {
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System.out.println("Name oder Kürzel falsch!");
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}
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}
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/***
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@ -552,10 +664,20 @@ public class HappyBirdMain extends Application {
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menuButtonPause.setOnAction(event -> {
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menuButtonPauseClick();
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generateMenueScene();
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generateMenueScreen();
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});
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settingsButtonPause.setOnAction(event -> settingsButtonPauseClick());
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/*Pausieren der Transitions/ Pipes*/
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for(Transition transition : transitions) {
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transition.pause();
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System.out.println(transition.toString());
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}
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/*Pausieren der Timeline, sodass keine neuen Pipes spawnen*/
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timeline.pause();
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} else {
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/*pauseButton einblenden*/
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pauseButton.setVisible(true);
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@ -568,6 +690,14 @@ public class HappyBirdMain extends Application {
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/*pause von pane entfernen*/
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pane.getChildren().remove(pause);
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/*Wiederabspielen der Transitions/ Pipes*/
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for(Transition transition : transitions) {
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transition.play();
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}
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/*Wiederabspielen der Timeline, sodass neue Pipes spawnen*/
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timeline.play();
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}
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}
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@ -845,6 +975,6 @@ public class HappyBirdMain extends Application {
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*/
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private void backMenuButtonClick() {
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pane.getChildren().remove(endScreen);
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generateMenueScene();
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generateMenueScreen();
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}
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}
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110
Happy_Bird/src/main/java/com/example/happy_bird/Pipes.java
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110
Happy_Bird/src/main/java/com/example/happy_bird/Pipes.java
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@ -0,0 +1,110 @@
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package com.example.happy_bird;
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import javafx.animation.AnimationTimer;
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import javafx.animation.Transition;
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import javafx.animation.TranslateTransition;
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import javafx.scene.Node;
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import javafx.scene.image.Image;
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import javafx.scene.layout.Pane;
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import javafx.scene.paint.ImagePattern;
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import javafx.scene.shape.Rectangle;
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import javafx.animation.TranslateTransition;
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import javafx.util.Duration;
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public class Pipes extends Rectangle {
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private int y;
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private Rectangle topPipe;
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private Rectangle bottomPipe;
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private int distanceBeweenPipes = 250;
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private boolean isPassedOn = false;
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/***
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* Konstruktor GameObject
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* Variablen werden zugewiesen
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* param x x-Position
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* param y y-Position
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* param width Breite
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* param height Höhe
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*/
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public Pipes(){
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}
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public Rectangle[] createPipes(Transition top, Transition bottom, Pane pane) {
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int y = (int) (Math.random() * (200))-300;
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Rectangle topPipe = new Rectangle(1000, y, 91, 500);
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Rectangle bottomPipe = new Rectangle(1000, y + 400 + 250, 91, 500);
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Image img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeTop.png");
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topPipe.setFill(new ImagePattern(img));
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img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeBottom.png");
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bottomPipe.setFill(new ImagePattern(img));
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top = new TranslateTransition();
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bottom = new TranslateTransition();
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((TranslateTransition) top).setNode(topPipe);
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((TranslateTransition) top).setDuration(Duration.seconds(5));
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((TranslateTransition) top).setToX(-1200);
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top.setOnFinished(e -> {
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pane.getChildren().remove(topPipe);
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});
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((TranslateTransition) bottom).setNode(bottomPipe);
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((TranslateTransition) bottom).setDuration(Duration.seconds(5));
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((TranslateTransition) bottom).setToX(-1200);
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bottom.setOnFinished(e -> {
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pane.getChildren().remove(bottomPipe);
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});
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Rectangle[] pipes = {topPipe, bottomPipe};
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return pipes;
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}
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public void destroy(Pane pane) {
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pane.getChildren().remove(topPipe);
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pane.getChildren().remove(bottomPipe);
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}
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/***
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* Setzt für die beiden Rechtecke der Pipes das Hintergrundbild
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*/
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public void setImage() {
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Image img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeTop.png");
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topPipe.setFill(new ImagePattern(img));
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img = new Image("file:src/main/resources/com/example/happy_bird/pics/PipeBottom.png");
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bottomPipe.setFill(new ImagePattern(img));
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}
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/***
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* Setzt ein Object auf eine neue Position
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* param newX neue x-Position
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*/
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public void resetToNewPosition(int newX) {
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topPipe.setX(newX);
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bottomPipe.setX(newX);
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//xKoord = newX;
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}
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/*
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// Prüfung ob Rectangle true oder false ist
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public boolean intersect(Rectangle rectangle) {
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return rectangle.intersects(topPipe) || rectangle.intersects(bottomPipe);
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}
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// Röhren Counter → Check, wenn Röhre durchflogen ist
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public boolean passedOn(Rectangle rectangle) {
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return rectangle.x > xKoord + width && !isPassedOn;
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}
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// Bei Bewegung der X Koordinate werden Röhren generiert
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public void moveX(int dx) {
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xKoord -= dx;
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topPipe.x -= dx;
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bottomPipe.x -= dx;
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}*/
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}
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After Width: | Height: | Size: 4.9 KiB |
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After Width: | Height: | Size: 4.6 KiB |
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