Stein bewegen sich im Rahmen des Spielfelds
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@ -15,7 +15,7 @@ public class Board extends JPanel implements KeyListener
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private static int FPS =60;
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private static int FPS =60;
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private static int delay =FPS/1000;
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private static int delay =FPS/1000;
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public static final int BOARD_WIDTH=10;
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public static final int BOARD_WIDTH=11;
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public static final int BOARD_HEIGHT=20;
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public static final int BOARD_HEIGHT=20;
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public static final int BLOCK_SIZE=30;
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public static final int BLOCK_SIZE=30;
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@ -40,9 +40,14 @@ public class Board extends JPanel implements KeyListener
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@Override
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@Override
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public void actionPerformed(ActionEvent e) {
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public void actionPerformed(ActionEvent e) {
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if(System.currentTimeMillis() -beginTime > delayTime){
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if(!(x + deltax + shape[0].length >11) && !(x + deltax<0))
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{
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x +=deltax;
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x +=deltax;
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deltax= 0;
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}
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deltax= 0;
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if(System.currentTimeMillis() -beginTime > delayTime){
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y++;
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y++;
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beginTime=System.currentTimeMillis();
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beginTime=System.currentTimeMillis();
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}
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}
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@ -3,7 +3,7 @@ import javax.swing.*;
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import java.awt.*;
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import java.awt.*;
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public class GameGui {
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public class GameGui {
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public static final int width= 500, height =650;
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public static final int width= 550, height =650;
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private Board board;
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private Board board;
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private JFrame frame;
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private JFrame frame;
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