Projektdateien hinzufügen.

This commit is contained in:
Kevin Dietze 2025-06-16 10:52:27 +02:00
parent 5b08b3da13
commit 606791e3d6
7 changed files with 336 additions and 0 deletions

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App.xaml Normal file
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<Application x:Class="Lotto1.App"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:Lotto1"
StartupUri="MainWindow.xaml">
<Application.Resources>
</Application.Resources>
</Application>

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App.xaml.cs Normal file
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using System.Configuration;
using System.Data;
using System.Windows;
namespace Lotto1
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
}
}

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AssemblyInfo.cs Normal file
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using System.Windows;
[assembly: ThemeInfo(
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
//(used if a resource is not found in the page,
// or application resource dictionaries)
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
//(used if a resource is not found in the page,
// app, or any theme specific resource dictionaries)
)]

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Lotto1.csproj Normal file
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<TargetFramework>net8.0-windows</TargetFramework>
<Nullable>enable</Nullable>
<ImplicitUsings>enable</ImplicitUsings>
<UseWPF>true</UseWPF>
</PropertyGroup>
</Project>

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Lotto1.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.13.35931.197 d17.13
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto1", "Lotto1.csproj", "{942F020D-B84B-470F-A50B-A8A5B00E0F83}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.Build.0 = Debug|Any CPU
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.ActiveCfg = Release|Any CPU
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {0BA3A6EA-C1B0-4A86-A8F6-7D56CA80A335}
EndGlobalSection
EndGlobal

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MainWindow.xaml Normal file
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<Window x:Class="Lotto_Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Lotto" Height="500" Width="600">
<Grid Margin="10">
<Grid.RowDefinitions>
<RowDefinition Height="Auto"/>
<!-- Überschrift -->
<RowDefinition Height="*"/>
<!-- Spielfeld -->
</Grid.RowDefinitions>
<Grid.ColumnDefinitions>
<ColumnDefinition Width="3*"/>
<ColumnDefinition Width="1*"/>
</Grid.ColumnDefinitions>
<TextBlock Text="Lotto Wähle 6 Zahlen"
FontSize="18" FontWeight="Bold"
HorizontalAlignment="Center"
Grid.ColumnSpan="2" Grid.Row="0" Margin="0,0,0,10"/>
<WrapPanel x:Name="Feld" Grid.Column="0" Grid.Row="1"/>
<StackPanel Grid.Column="1" Grid.Row="1" Margin="10,0,0,0">
<TextBlock x:Name="GeldText" FontSize="14" Margin="0,0,0,20"/>
<Button Content="Ziehung" Click="Ziehung_Click" Margin="0,0,0,10"/>
<Button Content="Reset" Click="Reset_Click"/>
</StackPanel>
</Grid>
</Window>

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MainWindow.xaml.cs Normal file
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using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
namespace Lotto_Test
{
public partial class MainWindow : Window
{
List<int> auswahl = new List<int>();
List<Button> knöpfe = new List<Button>();
List<int> gezogen = new List<int>();
double geld = 2000;
public MainWindow()
{
InitializeComponent();
for (int i = 1; i <= 49; i++)
{
Button b = new Button();
b.Content = i.ToString();
b.Tag = i;
b.Width = 35;
b.Height = 35;
b.Margin = new Thickness(3);
b.Background = Brushes.LightGray;
b.Click += Zahl_Click;
Feld.Children.Add(b);
knöpfe.Add(b);
}
GeldAktualisieren();
}
void Zahl_Click(object sender, RoutedEventArgs e)
{
if (gezogen.Count > 0) return;
Button b = (Button)sender;
int n = (int)b.Tag;
if (auswahl.Contains(n))
{
auswahl.Remove(n);
b.Background = Brushes.LightGray;
}
else
{
if (auswahl.Count >= 6)
{
MessageBox.Show("Nur 6 Zahlen erlaubt");
return;
}
auswahl.Add(n);
b.Background = Brushes.LightGreen;
}
}
void Ziehung_Click(object sender, RoutedEventArgs e)
{
if (auswahl.Count != 6)
{
MessageBox.Show("Wähle genau 6 Zahlen");
return;
}
if (geld < 5)
{
MessageBox.Show("Nicht genug Geld");
return;
}
geld -= 5;
gezogen.Clear();
List<int> zahlen = new List<int>();
for (int i = 1; i <= 49; i++) zahlen.Add(i);
Random r = new Random();
while (gezogen.Count < 6)
{
int z = r.Next(zahlen.Count);
gezogen.Add(zahlen[z]);
zahlen.RemoveAt(z);
}
int treffer = 0;
foreach (Button b in knöpfe)
{
int z = (int)b.Tag;
if (auswahl.Contains(z))
{
if (gezogen.Contains(z))
{
b.Background = Brushes.LightGreen;
treffer++;
}
else b.Background = Brushes.Red;
}
else b.Background = Brushes.LightGray;
}
double gewinn = 0;
if (treffer == 1) gewinn = 1;
if (treffer == 2) gewinn = 5;
if (treffer == 3) gewinn = 100;
if (treffer == 4) gewinn = 1000;
if (treffer == 5) gewinn = 1500;
if (treffer == 6) gewinn = 2000;
geld += gewinn;
GeldAktualisieren();
MessageBox.Show("Gezogen: " + string.Join(" ", gezogen) +
"\nDeine: " + string.Join(" ", auswahl) +
"\nTreffer: " + treffer +
"\nGewinn: " + gewinn + " €");
}
void Reset_Click(object sender, RoutedEventArgs e)
{
auswahl.Clear();
gezogen.Clear();
foreach (Button b in knöpfe)
b.Background = Brushes.LightGray;
GeldAktualisieren();
}
void GeldAktualisieren()
{
GeldText.Text = "Geld: " + geld.ToString("0.00") + " €";
}
}
}