Compare commits
No commits in common. "main" and "master" have entirely different histories.
63
.gitattributes
vendored
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63
.gitattributes
vendored
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|||||||
|
###############################################################################
|
||||||
|
# Set default behavior to automatically normalize line endings.
|
||||||
|
###############################################################################
|
||||||
|
* text=auto
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set default behavior for command prompt diff.
|
||||||
|
#
|
||||||
|
# This is need for earlier builds of msysgit that does not have it on by
|
||||||
|
# default for csharp files.
|
||||||
|
# Note: This is only used by command line
|
||||||
|
###############################################################################
|
||||||
|
#*.cs diff=csharp
|
||||||
|
|
||||||
|
###############################################################################
|
||||||
|
# Set the merge driver for project and solution files
|
||||||
|
#
|
||||||
|
# Merging from the command prompt will add diff markers to the files if there
|
||||||
|
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||||
|
# the diff markers are never inserted). Diff markers may cause the following
|
||||||
|
# file extensions to fail to load in VS. An alternative would be to treat
|
||||||
|
# these files as binary and thus will always conflict and require user
|
||||||
|
# intervention with every merge. To do so, just uncomment the entries below
|
||||||
|
###############################################################################
|
||||||
|
#*.sln merge=binary
|
||||||
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#*.csproj merge=binary
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||||||
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#*.vbproj merge=binary
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||||||
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#*.vcxproj merge=binary
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||||||
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#*.vcproj merge=binary
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||||||
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#*.dbproj merge=binary
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||||||
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#*.fsproj merge=binary
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||||||
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#*.lsproj merge=binary
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||||||
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#*.wixproj merge=binary
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||||||
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#*.modelproj merge=binary
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||||||
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#*.sqlproj merge=binary
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||||||
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#*.wwaproj merge=binary
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||||||
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|
||||||
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###############################################################################
|
||||||
|
# behavior for image files
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||||||
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#
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||||||
|
# image files are treated as binary by default.
|
||||||
|
###############################################################################
|
||||||
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#*.jpg binary
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||||||
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#*.png binary
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||||||
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#*.gif binary
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||||||
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|
||||||
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###############################################################################
|
||||||
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# diff behavior for common document formats
|
||||||
|
#
|
||||||
|
# Convert binary document formats to text before diffing them. This feature
|
||||||
|
# is only available from the command line. Turn it on by uncommenting the
|
||||||
|
# entries below.
|
||||||
|
###############################################################################
|
||||||
|
#*.doc diff=astextplain
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||||||
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#*.DOC diff=astextplain
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||||||
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#*.docx diff=astextplain
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||||||
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#*.DOCX diff=astextplain
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||||||
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#*.dot diff=astextplain
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||||||
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#*.DOT diff=astextplain
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||||||
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#*.pdf diff=astextplain
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||||||
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#*.PDF diff=astextplain
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||||||
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#*.rtf diff=astextplain
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||||||
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#*.RTF diff=astextplain
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363
.gitignore
vendored
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363
.gitignore
vendored
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|
|||||||
|
## Ignore Visual Studio temporary files, build results, and
|
||||||
|
## files generated by popular Visual Studio add-ons.
|
||||||
|
##
|
||||||
|
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||||
|
|
||||||
|
# User-specific files
|
||||||
|
*.rsuser
|
||||||
|
*.suo
|
||||||
|
*.user
|
||||||
|
*.userosscache
|
||||||
|
*.sln.docstates
|
||||||
|
|
||||||
|
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||||
|
*.userprefs
|
||||||
|
|
||||||
|
# Mono auto generated files
|
||||||
|
mono_crash.*
|
||||||
|
|
||||||
|
# Build results
|
||||||
|
[Dd]ebug/
|
||||||
|
[Dd]ebugPublic/
|
||||||
|
[Rr]elease/
|
||||||
|
[Rr]eleases/
|
||||||
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x64/
|
||||||
|
x86/
|
||||||
|
[Ww][Ii][Nn]32/
|
||||||
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[Aa][Rr][Mm]/
|
||||||
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[Aa][Rr][Mm]64/
|
||||||
|
bld/
|
||||||
|
[Bb]in/
|
||||||
|
[Oo]bj/
|
||||||
|
[Oo]ut/
|
||||||
|
[Ll]og/
|
||||||
|
[Ll]ogs/
|
||||||
|
|
||||||
|
# Visual Studio 2015/2017 cache/options directory
|
||||||
|
.vs/
|
||||||
|
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||||
|
#wwwroot/
|
||||||
|
|
||||||
|
# Visual Studio 2017 auto generated files
|
||||||
|
Generated\ Files/
|
||||||
|
|
||||||
|
# MSTest test Results
|
||||||
|
[Tt]est[Rr]esult*/
|
||||||
|
[Bb]uild[Ll]og.*
|
||||||
|
|
||||||
|
# NUnit
|
||||||
|
*.VisualState.xml
|
||||||
|
TestResult.xml
|
||||||
|
nunit-*.xml
|
||||||
|
|
||||||
|
# Build Results of an ATL Project
|
||||||
|
[Dd]ebugPS/
|
||||||
|
[Rr]eleasePS/
|
||||||
|
dlldata.c
|
||||||
|
|
||||||
|
# Benchmark Results
|
||||||
|
BenchmarkDotNet.Artifacts/
|
||||||
|
|
||||||
|
# .NET Core
|
||||||
|
project.lock.json
|
||||||
|
project.fragment.lock.json
|
||||||
|
artifacts/
|
||||||
|
|
||||||
|
# ASP.NET Scaffolding
|
||||||
|
ScaffoldingReadMe.txt
|
||||||
|
|
||||||
|
# StyleCop
|
||||||
|
StyleCopReport.xml
|
||||||
|
|
||||||
|
# Files built by Visual Studio
|
||||||
|
*_i.c
|
||||||
|
*_p.c
|
||||||
|
*_h.h
|
||||||
|
*.ilk
|
||||||
|
*.meta
|
||||||
|
*.obj
|
||||||
|
*.iobj
|
||||||
|
*.pch
|
||||||
|
*.pdb
|
||||||
|
*.ipdb
|
||||||
|
*.pgc
|
||||||
|
*.pgd
|
||||||
|
*.rsp
|
||||||
|
*.sbr
|
||||||
|
*.tlb
|
||||||
|
*.tli
|
||||||
|
*.tlh
|
||||||
|
*.tmp
|
||||||
|
*.tmp_proj
|
||||||
|
*_wpftmp.csproj
|
||||||
|
*.log
|
||||||
|
*.vspscc
|
||||||
|
*.vssscc
|
||||||
|
.builds
|
||||||
|
*.pidb
|
||||||
|
*.svclog
|
||||||
|
*.scc
|
||||||
|
|
||||||
|
# Chutzpah Test files
|
||||||
|
_Chutzpah*
|
||||||
|
|
||||||
|
# Visual C++ cache files
|
||||||
|
ipch/
|
||||||
|
*.aps
|
||||||
|
*.ncb
|
||||||
|
*.opendb
|
||||||
|
*.opensdf
|
||||||
|
*.sdf
|
||||||
|
*.cachefile
|
||||||
|
*.VC.db
|
||||||
|
*.VC.VC.opendb
|
||||||
|
|
||||||
|
# Visual Studio profiler
|
||||||
|
*.psess
|
||||||
|
*.vsp
|
||||||
|
*.vspx
|
||||||
|
*.sap
|
||||||
|
|
||||||
|
# Visual Studio Trace Files
|
||||||
|
*.e2e
|
||||||
|
|
||||||
|
# TFS 2012 Local Workspace
|
||||||
|
$tf/
|
||||||
|
|
||||||
|
# Guidance Automation Toolkit
|
||||||
|
*.gpState
|
||||||
|
|
||||||
|
# ReSharper is a .NET coding add-in
|
||||||
|
_ReSharper*/
|
||||||
|
*.[Rr]e[Ss]harper
|
||||||
|
*.DotSettings.user
|
||||||
|
|
||||||
|
# TeamCity is a build add-in
|
||||||
|
_TeamCity*
|
||||||
|
|
||||||
|
# DotCover is a Code Coverage Tool
|
||||||
|
*.dotCover
|
||||||
|
|
||||||
|
# AxoCover is a Code Coverage Tool
|
||||||
|
.axoCover/*
|
||||||
|
!.axoCover/settings.json
|
||||||
|
|
||||||
|
# Coverlet is a free, cross platform Code Coverage Tool
|
||||||
|
coverage*.json
|
||||||
|
coverage*.xml
|
||||||
|
coverage*.info
|
||||||
|
|
||||||
|
# Visual Studio code coverage results
|
||||||
|
*.coverage
|
||||||
|
*.coveragexml
|
||||||
|
|
||||||
|
# NCrunch
|
||||||
|
_NCrunch_*
|
||||||
|
.*crunch*.local.xml
|
||||||
|
nCrunchTemp_*
|
||||||
|
|
||||||
|
# MightyMoose
|
||||||
|
*.mm.*
|
||||||
|
AutoTest.Net/
|
||||||
|
|
||||||
|
# Web workbench (sass)
|
||||||
|
.sass-cache/
|
||||||
|
|
||||||
|
# Installshield output folder
|
||||||
|
[Ee]xpress/
|
||||||
|
|
||||||
|
# DocProject is a documentation generator add-in
|
||||||
|
DocProject/buildhelp/
|
||||||
|
DocProject/Help/*.HxT
|
||||||
|
DocProject/Help/*.HxC
|
||||||
|
DocProject/Help/*.hhc
|
||||||
|
DocProject/Help/*.hhk
|
||||||
|
DocProject/Help/*.hhp
|
||||||
|
DocProject/Help/Html2
|
||||||
|
DocProject/Help/html
|
||||||
|
|
||||||
|
# Click-Once directory
|
||||||
|
publish/
|
||||||
|
|
||||||
|
# Publish Web Output
|
||||||
|
*.[Pp]ublish.xml
|
||||||
|
*.azurePubxml
|
||||||
|
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||||
|
# but database connection strings (with potential passwords) will be unencrypted
|
||||||
|
*.pubxml
|
||||||
|
*.publishproj
|
||||||
|
|
||||||
|
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||||
|
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||||
|
# in these scripts will be unencrypted
|
||||||
|
PublishScripts/
|
||||||
|
|
||||||
|
# NuGet Packages
|
||||||
|
*.nupkg
|
||||||
|
# NuGet Symbol Packages
|
||||||
|
*.snupkg
|
||||||
|
# The packages folder can be ignored because of Package Restore
|
||||||
|
**/[Pp]ackages/*
|
||||||
|
# except build/, which is used as an MSBuild target.
|
||||||
|
!**/[Pp]ackages/build/
|
||||||
|
# Uncomment if necessary however generally it will be regenerated when needed
|
||||||
|
#!**/[Pp]ackages/repositories.config
|
||||||
|
# NuGet v3's project.json files produces more ignorable files
|
||||||
|
*.nuget.props
|
||||||
|
*.nuget.targets
|
||||||
|
|
||||||
|
# Microsoft Azure Build Output
|
||||||
|
csx/
|
||||||
|
*.build.csdef
|
||||||
|
|
||||||
|
# Microsoft Azure Emulator
|
||||||
|
ecf/
|
||||||
|
rcf/
|
||||||
|
|
||||||
|
# Windows Store app package directories and files
|
||||||
|
AppPackages/
|
||||||
|
BundleArtifacts/
|
||||||
|
Package.StoreAssociation.xml
|
||||||
|
_pkginfo.txt
|
||||||
|
*.appx
|
||||||
|
*.appxbundle
|
||||||
|
*.appxupload
|
||||||
|
|
||||||
|
# Visual Studio cache files
|
||||||
|
# files ending in .cache can be ignored
|
||||||
|
*.[Cc]ache
|
||||||
|
# but keep track of directories ending in .cache
|
||||||
|
!?*.[Cc]ache/
|
||||||
|
|
||||||
|
# Others
|
||||||
|
ClientBin/
|
||||||
|
~$*
|
||||||
|
*~
|
||||||
|
*.dbmdl
|
||||||
|
*.dbproj.schemaview
|
||||||
|
*.jfm
|
||||||
|
*.pfx
|
||||||
|
*.publishsettings
|
||||||
|
orleans.codegen.cs
|
||||||
|
|
||||||
|
# Including strong name files can present a security risk
|
||||||
|
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||||
|
#*.snk
|
||||||
|
|
||||||
|
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||||
|
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||||
|
#bower_components/
|
||||||
|
|
||||||
|
# RIA/Silverlight projects
|
||||||
|
Generated_Code/
|
||||||
|
|
||||||
|
# Backup & report files from converting an old project file
|
||||||
|
# to a newer Visual Studio version. Backup files are not needed,
|
||||||
|
# because we have git ;-)
|
||||||
|
_UpgradeReport_Files/
|
||||||
|
Backup*/
|
||||||
|
UpgradeLog*.XML
|
||||||
|
UpgradeLog*.htm
|
||||||
|
ServiceFabricBackup/
|
||||||
|
*.rptproj.bak
|
||||||
|
|
||||||
|
# SQL Server files
|
||||||
|
*.mdf
|
||||||
|
*.ldf
|
||||||
|
*.ndf
|
||||||
|
|
||||||
|
# Business Intelligence projects
|
||||||
|
*.rdl.data
|
||||||
|
*.bim.layout
|
||||||
|
*.bim_*.settings
|
||||||
|
*.rptproj.rsuser
|
||||||
|
*- [Bb]ackup.rdl
|
||||||
|
*- [Bb]ackup ([0-9]).rdl
|
||||||
|
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||||
|
|
||||||
|
# Microsoft Fakes
|
||||||
|
FakesAssemblies/
|
||||||
|
|
||||||
|
# GhostDoc plugin setting file
|
||||||
|
*.GhostDoc.xml
|
||||||
|
|
||||||
|
# Node.js Tools for Visual Studio
|
||||||
|
.ntvs_analysis.dat
|
||||||
|
node_modules/
|
||||||
|
|
||||||
|
# Visual Studio 6 build log
|
||||||
|
*.plg
|
||||||
|
|
||||||
|
# Visual Studio 6 workspace options file
|
||||||
|
*.opt
|
||||||
|
|
||||||
|
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||||
|
*.vbw
|
||||||
|
|
||||||
|
# Visual Studio LightSwitch build output
|
||||||
|
**/*.HTMLClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/GeneratedArtifacts
|
||||||
|
**/*.DesktopClient/ModelManifest.xml
|
||||||
|
**/*.Server/GeneratedArtifacts
|
||||||
|
**/*.Server/ModelManifest.xml
|
||||||
|
_Pvt_Extensions
|
||||||
|
|
||||||
|
# Paket dependency manager
|
||||||
|
.paket/paket.exe
|
||||||
|
paket-files/
|
||||||
|
|
||||||
|
# FAKE - F# Make
|
||||||
|
.fake/
|
||||||
|
|
||||||
|
# CodeRush personal settings
|
||||||
|
.cr/personal
|
||||||
|
|
||||||
|
# Python Tools for Visual Studio (PTVS)
|
||||||
|
__pycache__/
|
||||||
|
*.pyc
|
||||||
|
|
||||||
|
# Cake - Uncomment if you are using it
|
||||||
|
# tools/**
|
||||||
|
# !tools/packages.config
|
||||||
|
|
||||||
|
# Tabs Studio
|
||||||
|
*.tss
|
||||||
|
|
||||||
|
# Telerik's JustMock configuration file
|
||||||
|
*.jmconfig
|
||||||
|
|
||||||
|
# BizTalk build output
|
||||||
|
*.btp.cs
|
||||||
|
*.btm.cs
|
||||||
|
*.odx.cs
|
||||||
|
*.xsd.cs
|
||||||
|
|
||||||
|
# OpenCover UI analysis results
|
||||||
|
OpenCover/
|
||||||
|
|
||||||
|
# Azure Stream Analytics local run output
|
||||||
|
ASALocalRun/
|
||||||
|
|
||||||
|
# MSBuild Binary and Structured Log
|
||||||
|
*.binlog
|
||||||
|
|
||||||
|
# NVidia Nsight GPU debugger configuration file
|
||||||
|
*.nvuser
|
||||||
|
|
||||||
|
# MFractors (Xamarin productivity tool) working folder
|
||||||
|
.mfractor/
|
||||||
|
|
||||||
|
# Local History for Visual Studio
|
||||||
|
.localhistory/
|
||||||
|
|
||||||
|
# BeatPulse healthcheck temp database
|
||||||
|
healthchecksdb
|
||||||
|
|
||||||
|
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||||
|
MigrationBackup/
|
||||||
|
|
||||||
|
# Ionide (cross platform F# VS Code tools) working folder
|
||||||
|
.ionide/
|
||||||
|
|
||||||
|
# Fody - auto-generated XML schema
|
||||||
|
FodyWeavers.xsd
|
9
App.xaml
Normal file
9
App.xaml
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
<Application x:Class="Lotto1.App"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
xmlns:local="clr-namespace:Lotto1"
|
||||||
|
StartupUri="MainWindow.xaml">
|
||||||
|
<Application.Resources>
|
||||||
|
|
||||||
|
</Application.Resources>
|
||||||
|
</Application>
|
14
App.xaml.cs
Normal file
14
App.xaml.cs
Normal file
@ -0,0 +1,14 @@
|
|||||||
|
using System.Configuration;
|
||||||
|
using System.Data;
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
namespace Lotto1
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Interaction logic for App.xaml
|
||||||
|
/// </summary>
|
||||||
|
public partial class App : Application
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
10
AssemblyInfo.cs
Normal file
10
AssemblyInfo.cs
Normal file
@ -0,0 +1,10 @@
|
|||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
[assembly: ThemeInfo(
|
||||||
|
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// or application resource dictionaries)
|
||||||
|
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||||
|
//(used if a resource is not found in the page,
|
||||||
|
// app, or any theme specific resource dictionaries)
|
||||||
|
)]
|
11
Lotto1.csproj
Normal file
11
Lotto1.csproj
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>WinExe</OutputType>
|
||||||
|
<TargetFramework>net8.0-windows</TargetFramework>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<UseWPF>true</UseWPF>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
</Project>
|
25
Lotto1.sln
Normal file
25
Lotto1.sln
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
|
||||||
|
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||||
|
# Visual Studio Version 17
|
||||||
|
VisualStudioVersion = 17.13.35931.197 d17.13
|
||||||
|
MinimumVisualStudioVersion = 10.0.40219.1
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto1", "Lotto1.csproj", "{942F020D-B84B-470F-A50B-A8A5B00E0F83}"
|
||||||
|
EndProject
|
||||||
|
Global
|
||||||
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
Debug|Any CPU = Debug|Any CPU
|
||||||
|
Release|Any CPU = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||||
|
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
|
HideSolutionNode = FALSE
|
||||||
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {0BA3A6EA-C1B0-4A86-A8F6-7D56CA80A335}
|
||||||
|
EndGlobalSection
|
||||||
|
EndGlobal
|
31
MainWindow.xaml
Normal file
31
MainWindow.xaml
Normal file
@ -0,0 +1,31 @@
|
|||||||
|
<Window x:Class="Lotto_Test.MainWindow"
|
||||||
|
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||||
|
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||||
|
Title="Lotto" Height="500" Width="600">
|
||||||
|
<Grid Margin="10">
|
||||||
|
<Grid.RowDefinitions>
|
||||||
|
<RowDefinition Height="Auto"/>
|
||||||
|
<!-- Überschrift -->
|
||||||
|
<RowDefinition Height="*"/>
|
||||||
|
<!-- Spielfeld -->
|
||||||
|
</Grid.RowDefinitions>
|
||||||
|
|
||||||
|
<Grid.ColumnDefinitions>
|
||||||
|
<ColumnDefinition Width="3*"/>
|
||||||
|
<ColumnDefinition Width="1*"/>
|
||||||
|
</Grid.ColumnDefinitions>
|
||||||
|
|
||||||
|
<TextBlock Text="Lotto – Wähle 6 Zahlen"
|
||||||
|
FontSize="18" FontWeight="Bold"
|
||||||
|
HorizontalAlignment="Center"
|
||||||
|
Grid.ColumnSpan="2" Grid.Row="0" Margin="0,0,0,10"/>
|
||||||
|
|
||||||
|
<WrapPanel x:Name="Feld" Grid.Column="0" Grid.Row="1"/>
|
||||||
|
|
||||||
|
<StackPanel Grid.Column="1" Grid.Row="1" Margin="10,0,0,0">
|
||||||
|
<TextBlock x:Name="GeldText" FontSize="14" Margin="0,0,0,20"/>
|
||||||
|
<Button Content="Ziehung" Click="Ziehung_Click" Margin="0,0,0,10"/>
|
||||||
|
<Button Content="Reset" Click="Reset_Click"/>
|
||||||
|
</StackPanel>
|
||||||
|
</Grid>
|
||||||
|
</Window>
|
236
MainWindow.xaml.cs
Normal file
236
MainWindow.xaml.cs
Normal file
@ -0,0 +1,236 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
using System.Windows;
|
||||||
|
|
||||||
|
using System.Windows.Controls;
|
||||||
|
|
||||||
|
using System.Windows.Media;
|
||||||
|
|
||||||
|
namespace Lotto_Test
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
public partial class MainWindow : Window
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
List<int> auswahl = new List<int>();
|
||||||
|
|
||||||
|
List<Button> knöpfe = new List<Button>();
|
||||||
|
|
||||||
|
List<int> gezogen = new List<int>();
|
||||||
|
|
||||||
|
double geld = 2000;
|
||||||
|
|
||||||
|
public MainWindow()
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
InitializeComponent();
|
||||||
|
|
||||||
|
for (int i = 1; i <= 49; i++)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
Button b = new Button();
|
||||||
|
|
||||||
|
b.Content = i.ToString();
|
||||||
|
|
||||||
|
b.Tag = i;
|
||||||
|
|
||||||
|
b.Width = 35;
|
||||||
|
|
||||||
|
b.Height = 35;
|
||||||
|
|
||||||
|
b.Margin = new Thickness(3);
|
||||||
|
|
||||||
|
b.Background = Brushes.LightGray;
|
||||||
|
|
||||||
|
b.Click += Zahl_Click;
|
||||||
|
|
||||||
|
Feld.Children.Add(b);
|
||||||
|
|
||||||
|
knöpfe.Add(b);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
GeldAktualisieren();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Zahl_Click(object sender, RoutedEventArgs e)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (gezogen.Count > 0) return;
|
||||||
|
|
||||||
|
Button b = (Button)sender;
|
||||||
|
|
||||||
|
int n = (int)b.Tag;
|
||||||
|
|
||||||
|
if (auswahl.Contains(n))
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
auswahl.Remove(n);
|
||||||
|
|
||||||
|
b.Background = Brushes.LightGray;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (auswahl.Count >= 6)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Nur 6 Zahlen erlaubt");
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
auswahl.Add(n);
|
||||||
|
|
||||||
|
b.Background = Brushes.LightGreen;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Ziehung_Click(object sender, RoutedEventArgs e)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (auswahl.Count != 6)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Wähle genau 6 Zahlen");
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
if (geld < 5)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
MessageBox.Show("Nicht genug Geld");
|
||||||
|
|
||||||
|
return;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
geld -= 5;
|
||||||
|
|
||||||
|
gezogen.Clear();
|
||||||
|
|
||||||
|
List<int> zahlen = new List<int>();
|
||||||
|
|
||||||
|
for (int i = 1; i <= 49; i++) zahlen.Add(i);
|
||||||
|
|
||||||
|
Random r = new Random();
|
||||||
|
|
||||||
|
while (gezogen.Count < 6)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
int z = r.Next(zahlen.Count);
|
||||||
|
|
||||||
|
gezogen.Add(zahlen[z]);
|
||||||
|
|
||||||
|
zahlen.RemoveAt(z);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
int treffer = 0;
|
||||||
|
|
||||||
|
foreach (Button b in knöpfe)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
int z = (int)b.Tag;
|
||||||
|
|
||||||
|
if (auswahl.Contains(z))
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
if (gezogen.Contains(z))
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
b.Background = Brushes.LightGreen;
|
||||||
|
|
||||||
|
treffer++;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else b.Background = Brushes.Red;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
else b.Background = Brushes.LightGray;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
double gewinn = 0;
|
||||||
|
|
||||||
|
if (treffer == 1) gewinn = 1;
|
||||||
|
|
||||||
|
if (treffer == 2) gewinn = 2;
|
||||||
|
|
||||||
|
if (treffer == 3) gewinn = 5;
|
||||||
|
|
||||||
|
if (treffer == 4) gewinn = 100;
|
||||||
|
|
||||||
|
if (treffer == 5) gewinn = 1000;
|
||||||
|
|
||||||
|
if (treffer == 6) gewinn = 200000000;
|
||||||
|
|
||||||
|
geld += gewinn;
|
||||||
|
|
||||||
|
GeldAktualisieren();
|
||||||
|
|
||||||
|
MessageBox.Show("Gezogen: " + string.Join(" ", gezogen) +
|
||||||
|
|
||||||
|
"\nDeine: " + string.Join(" ", auswahl) +
|
||||||
|
|
||||||
|
"\nTreffer: " + treffer +
|
||||||
|
|
||||||
|
"\nGewinn: " + gewinn + " €");
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Reset_Click(object sender, RoutedEventArgs e)
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
auswahl.Clear();
|
||||||
|
|
||||||
|
gezogen.Clear();
|
||||||
|
|
||||||
|
foreach (Button b in knöpfe)
|
||||||
|
|
||||||
|
b.Background = Brushes.LightGray;
|
||||||
|
|
||||||
|
GeldAktualisieren();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void GeldAktualisieren()
|
||||||
|
|
||||||
|
{
|
||||||
|
|
||||||
|
GeldText.Text = "Geld: " + geld.ToString("0.00") + " €";
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
55
README.md
55
README.md
@ -1,55 +0,0 @@
|
|||||||
# Lotto Spiel – WPF Anwendung
|
|
||||||
|
|
||||||
## Projektbeschreibung
|
|
||||||
|
|
||||||
Diese Anwendung ist ein selbst programmiertes 6-aus-49-Lotto-Spiel mit WPF in C#. Ziel ist es, 6 Zahlen zwischen 1 und 49 auszuwählen, eine Ziehung zu starten und anschließend zu sehen, wie viele Treffer man hat mit einem kleinen Geldsystem.
|
|
||||||
|
|
||||||
Beim Start hat man ein Guthaben von **2000 €**. Für jede Ziehung werden **5 € Einsatz** abgezogen. Je nach Anzahl der Treffer gibt es dann Gewinne zurück. Alles läuft über eine einfache grafische Oberfläche mit Zahlenauswahl, Ziehungsbutton, Kontostandsanzeige und Reset-Funktion.
|
|
||||||
|
|
||||||
Die Anwendung wurde gemeinsam entwickelt und funktioniert komplett lokal – ohne Datenbank, Internet oder externe Abhängigkeiten.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Funktionen im Überblick
|
|
||||||
|
|
||||||
- Auswahl von genau 6 Zahlen (Buttons von 1–49)
|
|
||||||
- Zufällige Ziehung von 6 Lottozahlen
|
|
||||||
- Automatische Trefferprüfung
|
|
||||||
- Farbige Darstellung: **Grün = Treffer**, **Rot = kein Treffer**
|
|
||||||
- Kontostand mit Startguthaben & Einsatz/Gewinn-Logik
|
|
||||||
- Reset-Button zum Zurücksetzen des Spiels
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Aufgabenverteilung
|
|
||||||
|
|
||||||
Die Entwicklung haben wir im Team gemacht und dabei Schwerpunkte gesetzt:
|
|
||||||
|
|
||||||
### **Jan Dshek**
|
|
||||||
- Gestaltung der Spielfläche mit WrapPanel
|
|
||||||
- Benutzerinteraktion (Zahlen klicken, Zustände speichern)
|
|
||||||
- Eingabeprüfung (max. 6 Zahlen, Guthabencheck)
|
|
||||||
|
|
||||||
### **Kevin Dietze**
|
|
||||||
- XAML-Oberfläche (Layout, UI-Design mit Panels und Buttons)
|
|
||||||
- Spiellogik (Zufallsziehung, Trefferprüfung, Gewinnvergabe)
|
|
||||||
- Umsetzung der Seitenleiste inkl. Kontostandsanzeige & Buttons
|
|
||||||
|
|
||||||
> Wir haben uns jedoch ständig gegenseitig unterstützt!
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Herausforderungen im Projekt
|
|
||||||
|
|
||||||
- **Zahlenauswahl beschränken:** Es musste sichergestellt werden, dass wirklich nur 6 Zahlen auswählbar sind.
|
|
||||||
- **Doppelte Ziehungen vermeiden:** Nach dem Start einer Ziehung sollten keine weiteren Aktionen möglich sein, bevor das Spiel zurückgesetzt wird.
|
|
||||||
- **Farbmarkierung bei Ziehung:** Anfangs war unklar, wie wir Treffer/Nieten optisch anzeigen lassen wollen. Am Ende haben wir es mit einer Farb-Logik gelöst.
|
|
||||||
- **Reset sauber machen:** Nach dem Zurücksetzen durfte nichts mehr von vorher sichtbar sein – weder alte Ziehungen noch farbige Felder.
|
|
||||||
|
|
||||||
---
|
|
||||||
|
|
||||||
## Fazit
|
|
||||||
|
|
||||||
Das Projekt war eine gute Möglichkeit, die Arbeit mit WPF und C# in der Praxis zu vertiefen. Wir haben gelernt, wie man Benutzerinteraktion sinnvoll umsetzt, mit Zuständen arbeitet und UI und Logik sauber voneinander trennt.
|
|
||||||
|
|
||||||
Besonders geholfen hat die klare Aufgabenteilung: Einer eher im Code, der andere am Design – aber trotzdem haben wir alles als Team umgesetzt. Die Anwendung läuft stabil, ist verständlich aufgebaut und tut, was sie soll.
|
|
Loading…
x
Reference in New Issue
Block a user