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63
.gitattributes
vendored
63
.gitattributes
vendored
@ -1,63 +0,0 @@
|
||||
###############################################################################
|
||||
# Set default behavior to automatically normalize line endings.
|
||||
###############################################################################
|
||||
* text=auto
|
||||
|
||||
###############################################################################
|
||||
# Set default behavior for command prompt diff.
|
||||
#
|
||||
# This is need for earlier builds of msysgit that does not have it on by
|
||||
# default for csharp files.
|
||||
# Note: This is only used by command line
|
||||
###############################################################################
|
||||
#*.cs diff=csharp
|
||||
|
||||
###############################################################################
|
||||
# Set the merge driver for project and solution files
|
||||
#
|
||||
# Merging from the command prompt will add diff markers to the files if there
|
||||
# are conflicts (Merging from VS is not affected by the settings below, in VS
|
||||
# the diff markers are never inserted). Diff markers may cause the following
|
||||
# file extensions to fail to load in VS. An alternative would be to treat
|
||||
# these files as binary and thus will always conflict and require user
|
||||
# intervention with every merge. To do so, just uncomment the entries below
|
||||
###############################################################################
|
||||
#*.sln merge=binary
|
||||
#*.csproj merge=binary
|
||||
#*.vbproj merge=binary
|
||||
#*.vcxproj merge=binary
|
||||
#*.vcproj merge=binary
|
||||
#*.dbproj merge=binary
|
||||
#*.fsproj merge=binary
|
||||
#*.lsproj merge=binary
|
||||
#*.wixproj merge=binary
|
||||
#*.modelproj merge=binary
|
||||
#*.sqlproj merge=binary
|
||||
#*.wwaproj merge=binary
|
||||
|
||||
###############################################################################
|
||||
# behavior for image files
|
||||
#
|
||||
# image files are treated as binary by default.
|
||||
###############################################################################
|
||||
#*.jpg binary
|
||||
#*.png binary
|
||||
#*.gif binary
|
||||
|
||||
###############################################################################
|
||||
# diff behavior for common document formats
|
||||
#
|
||||
# Convert binary document formats to text before diffing them. This feature
|
||||
# is only available from the command line. Turn it on by uncommenting the
|
||||
# entries below.
|
||||
###############################################################################
|
||||
#*.doc diff=astextplain
|
||||
#*.DOC diff=astextplain
|
||||
#*.docx diff=astextplain
|
||||
#*.DOCX diff=astextplain
|
||||
#*.dot diff=astextplain
|
||||
#*.DOT diff=astextplain
|
||||
#*.pdf diff=astextplain
|
||||
#*.PDF diff=astextplain
|
||||
#*.rtf diff=astextplain
|
||||
#*.RTF diff=astextplain
|
363
.gitignore
vendored
363
.gitignore
vendored
@ -1,363 +0,0 @@
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
##
|
||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore
|
||||
|
||||
# User-specific files
|
||||
*.rsuser
|
||||
*.suo
|
||||
*.user
|
||||
*.userosscache
|
||||
*.sln.docstates
|
||||
|
||||
# User-specific files (MonoDevelop/Xamarin Studio)
|
||||
*.userprefs
|
||||
|
||||
# Mono auto generated files
|
||||
mono_crash.*
|
||||
|
||||
# Build results
|
||||
[Dd]ebug/
|
||||
[Dd]ebugPublic/
|
||||
[Rr]elease/
|
||||
[Rr]eleases/
|
||||
x64/
|
||||
x86/
|
||||
[Ww][Ii][Nn]32/
|
||||
[Aa][Rr][Mm]/
|
||||
[Aa][Rr][Mm]64/
|
||||
bld/
|
||||
[Bb]in/
|
||||
[Oo]bj/
|
||||
[Oo]ut/
|
||||
[Ll]og/
|
||||
[Ll]ogs/
|
||||
|
||||
# Visual Studio 2015/2017 cache/options directory
|
||||
.vs/
|
||||
# Uncomment if you have tasks that create the project's static files in wwwroot
|
||||
#wwwroot/
|
||||
|
||||
# Visual Studio 2017 auto generated files
|
||||
Generated\ Files/
|
||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
|
||||
[Bb]uild[Ll]og.*
|
||||
|
||||
# NUnit
|
||||
*.VisualState.xml
|
||||
TestResult.xml
|
||||
nunit-*.xml
|
||||
|
||||
# Build Results of an ATL Project
|
||||
[Dd]ebugPS/
|
||||
[Rr]eleasePS/
|
||||
dlldata.c
|
||||
|
||||
# Benchmark Results
|
||||
BenchmarkDotNet.Artifacts/
|
||||
|
||||
# .NET Core
|
||||
project.lock.json
|
||||
project.fragment.lock.json
|
||||
artifacts/
|
||||
|
||||
# ASP.NET Scaffolding
|
||||
ScaffoldingReadMe.txt
|
||||
|
||||
# StyleCop
|
||||
StyleCopReport.xml
|
||||
|
||||
# Files built by Visual Studio
|
||||
*_i.c
|
||||
*_p.c
|
||||
*_h.h
|
||||
*.ilk
|
||||
*.meta
|
||||
*.obj
|
||||
*.iobj
|
||||
*.pch
|
||||
*.pdb
|
||||
*.ipdb
|
||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
|
||||
*.tli
|
||||
*.tlh
|
||||
*.tmp
|
||||
*.tmp_proj
|
||||
*_wpftmp.csproj
|
||||
*.log
|
||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.svclog
|
||||
*.scc
|
||||
|
||||
# Chutzpah Test files
|
||||
_Chutzpah*
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opendb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
*.VC.db
|
||||
*.VC.VC.opendb
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
*.sap
|
||||
|
||||
# Visual Studio Trace Files
|
||||
*.e2e
|
||||
|
||||
# TFS 2012 Local Workspace
|
||||
$tf/
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
*.DotSettings.user
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# AxoCover is a Code Coverage Tool
|
||||
.axoCover/*
|
||||
!.axoCover/settings.json
|
||||
|
||||
# Coverlet is a free, cross platform Code Coverage Tool
|
||||
coverage*.json
|
||||
coverage*.xml
|
||||
coverage*.info
|
||||
|
||||
# Visual Studio code coverage results
|
||||
*.coverage
|
||||
*.coveragexml
|
||||
|
||||
# NCrunch
|
||||
_NCrunch_*
|
||||
.*crunch*.local.xml
|
||||
nCrunchTemp_*
|
||||
|
||||
# MightyMoose
|
||||
*.mm.*
|
||||
AutoTest.Net/
|
||||
|
||||
# Web workbench (sass)
|
||||
.sass-cache/
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
|
||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
|
||||
DocProject/Help/Html2
|
||||
DocProject/Help/html
|
||||
|
||||
# Click-Once directory
|
||||
publish/
|
||||
|
||||
# Publish Web Output
|
||||
*.[Pp]ublish.xml
|
||||
*.azurePubxml
|
||||
# Note: Comment the next line if you want to checkin your web deploy settings,
|
||||
# but database connection strings (with potential passwords) will be unencrypted
|
||||
*.pubxml
|
||||
*.publishproj
|
||||
|
||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to
|
||||
# checkin your Azure Web App publish settings, but sensitive information contained
|
||||
# in these scripts will be unencrypted
|
||||
PublishScripts/
|
||||
|
||||
# NuGet Packages
|
||||
*.nupkg
|
||||
# NuGet Symbol Packages
|
||||
*.snupkg
|
||||
# The packages folder can be ignored because of Package Restore
|
||||
**/[Pp]ackages/*
|
||||
# except build/, which is used as an MSBuild target.
|
||||
!**/[Pp]ackages/build/
|
||||
# Uncomment if necessary however generally it will be regenerated when needed
|
||||
#!**/[Pp]ackages/repositories.config
|
||||
# NuGet v3's project.json files produces more ignorable files
|
||||
*.nuget.props
|
||||
*.nuget.targets
|
||||
|
||||
# Microsoft Azure Build Output
|
||||
csx/
|
||||
*.build.csdef
|
||||
|
||||
# Microsoft Azure Emulator
|
||||
ecf/
|
||||
rcf/
|
||||
|
||||
# Windows Store app package directories and files
|
||||
AppPackages/
|
||||
BundleArtifacts/
|
||||
Package.StoreAssociation.xml
|
||||
_pkginfo.txt
|
||||
*.appx
|
||||
*.appxbundle
|
||||
*.appxupload
|
||||
|
||||
# Visual Studio cache files
|
||||
# files ending in .cache can be ignored
|
||||
*.[Cc]ache
|
||||
# but keep track of directories ending in .cache
|
||||
!?*.[Cc]ache/
|
||||
|
||||
# Others
|
||||
ClientBin/
|
||||
~$*
|
||||
*~
|
||||
*.dbmdl
|
||||
*.dbproj.schemaview
|
||||
*.jfm
|
||||
*.pfx
|
||||
*.publishsettings
|
||||
orleans.codegen.cs
|
||||
|
||||
# Including strong name files can present a security risk
|
||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424)
|
||||
#*.snk
|
||||
|
||||
# Since there are multiple workflows, uncomment next line to ignore bower_components
|
||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
|
||||
#bower_components/
|
||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file
|
||||
# to a newer Visual Studio version. Backup files are not needed,
|
||||
# because we have git ;-)
|
||||
_UpgradeReport_Files/
|
||||
Backup*/
|
||||
UpgradeLog*.XML
|
||||
UpgradeLog*.htm
|
||||
ServiceFabricBackup/
|
||||
*.rptproj.bak
|
||||
|
||||
# SQL Server files
|
||||
*.mdf
|
||||
*.ldf
|
||||
*.ndf
|
||||
|
||||
# Business Intelligence projects
|
||||
*.rdl.data
|
||||
*.bim.layout
|
||||
*.bim_*.settings
|
||||
*.rptproj.rsuser
|
||||
*- [Bb]ackup.rdl
|
||||
*- [Bb]ackup ([0-9]).rdl
|
||||
*- [Bb]ackup ([0-9][0-9]).rdl
|
||||
|
||||
# Microsoft Fakes
|
||||
FakesAssemblies/
|
||||
|
||||
# GhostDoc plugin setting file
|
||||
*.GhostDoc.xml
|
||||
|
||||
# Node.js Tools for Visual Studio
|
||||
.ntvs_analysis.dat
|
||||
node_modules/
|
||||
|
||||
# Visual Studio 6 build log
|
||||
*.plg
|
||||
|
||||
# Visual Studio 6 workspace options file
|
||||
*.opt
|
||||
|
||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.)
|
||||
*.vbw
|
||||
|
||||
# Visual Studio LightSwitch build output
|
||||
**/*.HTMLClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/GeneratedArtifacts
|
||||
**/*.DesktopClient/ModelManifest.xml
|
||||
**/*.Server/GeneratedArtifacts
|
||||
**/*.Server/ModelManifest.xml
|
||||
_Pvt_Extensions
|
||||
|
||||
# Paket dependency manager
|
||||
.paket/paket.exe
|
||||
paket-files/
|
||||
|
||||
# FAKE - F# Make
|
||||
.fake/
|
||||
|
||||
# CodeRush personal settings
|
||||
.cr/personal
|
||||
|
||||
# Python Tools for Visual Studio (PTVS)
|
||||
__pycache__/
|
||||
*.pyc
|
||||
|
||||
# Cake - Uncomment if you are using it
|
||||
# tools/**
|
||||
# !tools/packages.config
|
||||
|
||||
# Tabs Studio
|
||||
*.tss
|
||||
|
||||
# Telerik's JustMock configuration file
|
||||
*.jmconfig
|
||||
|
||||
# BizTalk build output
|
||||
*.btp.cs
|
||||
*.btm.cs
|
||||
*.odx.cs
|
||||
*.xsd.cs
|
||||
|
||||
# OpenCover UI analysis results
|
||||
OpenCover/
|
||||
|
||||
# Azure Stream Analytics local run output
|
||||
ASALocalRun/
|
||||
|
||||
# MSBuild Binary and Structured Log
|
||||
*.binlog
|
||||
|
||||
# NVidia Nsight GPU debugger configuration file
|
||||
*.nvuser
|
||||
|
||||
# MFractors (Xamarin productivity tool) working folder
|
||||
.mfractor/
|
||||
|
||||
# Local History for Visual Studio
|
||||
.localhistory/
|
||||
|
||||
# BeatPulse healthcheck temp database
|
||||
healthchecksdb
|
||||
|
||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017
|
||||
MigrationBackup/
|
||||
|
||||
# Ionide (cross platform F# VS Code tools) working folder
|
||||
.ionide/
|
||||
|
||||
# Fody - auto-generated XML schema
|
||||
FodyWeavers.xsd
|
9
App.xaml
9
App.xaml
@ -1,9 +0,0 @@
|
||||
<Application x:Class="Lotto1.App"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
xmlns:local="clr-namespace:Lotto1"
|
||||
StartupUri="MainWindow.xaml">
|
||||
<Application.Resources>
|
||||
|
||||
</Application.Resources>
|
||||
</Application>
|
14
App.xaml.cs
14
App.xaml.cs
@ -1,14 +0,0 @@
|
||||
using System.Configuration;
|
||||
using System.Data;
|
||||
using System.Windows;
|
||||
|
||||
namespace Lotto1
|
||||
{
|
||||
/// <summary>
|
||||
/// Interaction logic for App.xaml
|
||||
/// </summary>
|
||||
public partial class App : Application
|
||||
{
|
||||
}
|
||||
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
using System.Windows;
|
||||
|
||||
[assembly: ThemeInfo(
|
||||
ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
|
||||
//(used if a resource is not found in the page,
|
||||
// or application resource dictionaries)
|
||||
ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
|
||||
//(used if a resource is not found in the page,
|
||||
// app, or any theme specific resource dictionaries)
|
||||
)]
|
@ -1,11 +0,0 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0-windows</TargetFramework>
|
||||
<Nullable>enable</Nullable>
|
||||
<ImplicitUsings>enable</ImplicitUsings>
|
||||
<UseWPF>true</UseWPF>
|
||||
</PropertyGroup>
|
||||
|
||||
</Project>
|
25
Lotto1.sln
25
Lotto1.sln
@ -1,25 +0,0 @@
|
||||
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.13.35931.197 d17.13
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Lotto1", "Lotto1.csproj", "{942F020D-B84B-470F-A50B-A8A5B00E0F83}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{942F020D-B84B-470F-A50B-A8A5B00E0F83}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {0BA3A6EA-C1B0-4A86-A8F6-7D56CA80A335}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
@ -1,31 +0,0 @@
|
||||
<Window x:Class="Lotto_Test.MainWindow"
|
||||
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
|
||||
Title="Lotto" Height="500" Width="600">
|
||||
<Grid Margin="10">
|
||||
<Grid.RowDefinitions>
|
||||
<RowDefinition Height="Auto"/>
|
||||
<!-- Überschrift -->
|
||||
<RowDefinition Height="*"/>
|
||||
<!-- Spielfeld -->
|
||||
</Grid.RowDefinitions>
|
||||
|
||||
<Grid.ColumnDefinitions>
|
||||
<ColumnDefinition Width="3*"/>
|
||||
<ColumnDefinition Width="1*"/>
|
||||
</Grid.ColumnDefinitions>
|
||||
|
||||
<TextBlock Text="Lotto – Wähle 6 Zahlen"
|
||||
FontSize="18" FontWeight="Bold"
|
||||
HorizontalAlignment="Center"
|
||||
Grid.ColumnSpan="2" Grid.Row="0" Margin="0,0,0,10"/>
|
||||
|
||||
<WrapPanel x:Name="Feld" Grid.Column="0" Grid.Row="1"/>
|
||||
|
||||
<StackPanel Grid.Column="1" Grid.Row="1" Margin="10,0,0,0">
|
||||
<TextBlock x:Name="GeldText" FontSize="14" Margin="0,0,0,20"/>
|
||||
<Button Content="Ziehung" Click="Ziehung_Click" Margin="0,0,0,10"/>
|
||||
<Button Content="Reset" Click="Reset_Click"/>
|
||||
</StackPanel>
|
||||
</Grid>
|
||||
</Window>
|
@ -1,236 +0,0 @@
|
||||
using System;
|
||||
|
||||
using System.Collections.Generic;
|
||||
|
||||
using System.Windows;
|
||||
|
||||
using System.Windows.Controls;
|
||||
|
||||
using System.Windows.Media;
|
||||
|
||||
namespace Lotto_Test
|
||||
|
||||
{
|
||||
|
||||
public partial class MainWindow : Window
|
||||
|
||||
{
|
||||
|
||||
List<int> auswahl = new List<int>();
|
||||
|
||||
List<Button> knöpfe = new List<Button>();
|
||||
|
||||
List<int> gezogen = new List<int>();
|
||||
|
||||
double geld = 2000;
|
||||
|
||||
public MainWindow()
|
||||
|
||||
{
|
||||
|
||||
InitializeComponent();
|
||||
|
||||
for (int i = 1; i <= 49; i++)
|
||||
|
||||
{
|
||||
|
||||
Button b = new Button();
|
||||
|
||||
b.Content = i.ToString();
|
||||
|
||||
b.Tag = i;
|
||||
|
||||
b.Width = 35;
|
||||
|
||||
b.Height = 35;
|
||||
|
||||
b.Margin = new Thickness(3);
|
||||
|
||||
b.Background = Brushes.LightGray;
|
||||
|
||||
b.Click += Zahl_Click;
|
||||
|
||||
Feld.Children.Add(b);
|
||||
|
||||
knöpfe.Add(b);
|
||||
|
||||
}
|
||||
|
||||
GeldAktualisieren();
|
||||
|
||||
}
|
||||
|
||||
void Zahl_Click(object sender, RoutedEventArgs e)
|
||||
|
||||
{
|
||||
|
||||
if (gezogen.Count > 0) return;
|
||||
|
||||
Button b = (Button)sender;
|
||||
|
||||
int n = (int)b.Tag;
|
||||
|
||||
if (auswahl.Contains(n))
|
||||
|
||||
{
|
||||
|
||||
auswahl.Remove(n);
|
||||
|
||||
b.Background = Brushes.LightGray;
|
||||
|
||||
}
|
||||
|
||||
else
|
||||
|
||||
{
|
||||
|
||||
if (auswahl.Count >= 6)
|
||||
|
||||
{
|
||||
|
||||
MessageBox.Show("Nur 6 Zahlen erlaubt");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
auswahl.Add(n);
|
||||
|
||||
b.Background = Brushes.LightGreen;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Ziehung_Click(object sender, RoutedEventArgs e)
|
||||
|
||||
{
|
||||
|
||||
if (auswahl.Count != 6)
|
||||
|
||||
{
|
||||
|
||||
MessageBox.Show("Wähle genau 6 Zahlen");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
if (geld < 5)
|
||||
|
||||
{
|
||||
|
||||
MessageBox.Show("Nicht genug Geld");
|
||||
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
geld -= 5;
|
||||
|
||||
gezogen.Clear();
|
||||
|
||||
List<int> zahlen = new List<int>();
|
||||
|
||||
for (int i = 1; i <= 49; i++) zahlen.Add(i);
|
||||
|
||||
Random r = new Random();
|
||||
|
||||
while (gezogen.Count < 6)
|
||||
|
||||
{
|
||||
|
||||
int z = r.Next(zahlen.Count);
|
||||
|
||||
gezogen.Add(zahlen[z]);
|
||||
|
||||
zahlen.RemoveAt(z);
|
||||
|
||||
}
|
||||
|
||||
int treffer = 0;
|
||||
|
||||
foreach (Button b in knöpfe)
|
||||
|
||||
{
|
||||
|
||||
int z = (int)b.Tag;
|
||||
|
||||
if (auswahl.Contains(z))
|
||||
|
||||
{
|
||||
|
||||
if (gezogen.Contains(z))
|
||||
|
||||
{
|
||||
|
||||
b.Background = Brushes.LightGreen;
|
||||
|
||||
treffer++;
|
||||
|
||||
}
|
||||
|
||||
else b.Background = Brushes.Red;
|
||||
|
||||
}
|
||||
|
||||
else b.Background = Brushes.LightGray;
|
||||
|
||||
}
|
||||
|
||||
double gewinn = 0;
|
||||
|
||||
if (treffer == 1) gewinn = 1;
|
||||
|
||||
if (treffer == 2) gewinn = 2;
|
||||
|
||||
if (treffer == 3) gewinn = 5;
|
||||
|
||||
if (treffer == 4) gewinn = 100;
|
||||
|
||||
if (treffer == 5) gewinn = 1000;
|
||||
|
||||
if (treffer == 6) gewinn = 200000000;
|
||||
|
||||
geld += gewinn;
|
||||
|
||||
GeldAktualisieren();
|
||||
|
||||
MessageBox.Show("Gezogen: " + string.Join(" ", gezogen) +
|
||||
|
||||
"\nDeine: " + string.Join(" ", auswahl) +
|
||||
|
||||
"\nTreffer: " + treffer +
|
||||
|
||||
"\nGewinn: " + gewinn + " €");
|
||||
|
||||
}
|
||||
|
||||
void Reset_Click(object sender, RoutedEventArgs e)
|
||||
|
||||
{
|
||||
|
||||
auswahl.Clear();
|
||||
|
||||
gezogen.Clear();
|
||||
|
||||
foreach (Button b in knöpfe)
|
||||
|
||||
b.Background = Brushes.LightGray;
|
||||
|
||||
GeldAktualisieren();
|
||||
|
||||
}
|
||||
|
||||
void GeldAktualisieren()
|
||||
|
||||
{
|
||||
|
||||
GeldText.Text = "Geld: " + geld.ToString("0.00") + " €";
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
55
README.md
Normal file
55
README.md
Normal file
@ -0,0 +1,55 @@
|
||||
# Lotto Spiel – WPF Anwendung
|
||||
|
||||
## Projektbeschreibung
|
||||
|
||||
Diese Anwendung ist ein selbst programmiertes 6-aus-49-Lotto-Spiel mit WPF in C#. Ziel ist es, 6 Zahlen zwischen 1 und 49 auszuwählen, eine Ziehung zu starten und anschließend zu sehen, wie viele Treffer man hat mit einem kleinen Geldsystem.
|
||||
|
||||
Beim Start hat man ein Guthaben von **2000 €**. Für jede Ziehung werden **5 € Einsatz** abgezogen. Je nach Anzahl der Treffer gibt es dann Gewinne zurück. Alles läuft über eine einfache grafische Oberfläche mit Zahlenauswahl, Ziehungsbutton, Kontostandsanzeige und Reset-Funktion.
|
||||
|
||||
Die Anwendung wurde gemeinsam entwickelt und funktioniert komplett lokal – ohne Datenbank, Internet oder externe Abhängigkeiten.
|
||||
|
||||
---
|
||||
|
||||
## Funktionen im Überblick
|
||||
|
||||
- Auswahl von genau 6 Zahlen (Buttons von 1–49)
|
||||
- Zufällige Ziehung von 6 Lottozahlen
|
||||
- Automatische Trefferprüfung
|
||||
- Farbige Darstellung: **Grün = Treffer**, **Rot = kein Treffer**
|
||||
- Kontostand mit Startguthaben & Einsatz/Gewinn-Logik
|
||||
- Reset-Button zum Zurücksetzen des Spiels
|
||||
|
||||
---
|
||||
|
||||
## Aufgabenverteilung
|
||||
|
||||
Die Entwicklung haben wir im Team gemacht und dabei Schwerpunkte gesetzt:
|
||||
|
||||
### **Jan Dshek**
|
||||
- Gestaltung der Spielfläche mit WrapPanel
|
||||
- Benutzerinteraktion (Zahlen klicken, Zustände speichern)
|
||||
- Eingabeprüfung (max. 6 Zahlen, Guthabencheck)
|
||||
|
||||
### **Kevin Dietze**
|
||||
- XAML-Oberfläche (Layout, UI-Design mit Panels und Buttons)
|
||||
- Spiellogik (Zufallsziehung, Trefferprüfung, Gewinnvergabe)
|
||||
- Umsetzung der Seitenleiste inkl. Kontostandsanzeige & Buttons
|
||||
|
||||
> Wir haben uns jedoch ständig gegenseitig unterstützt!
|
||||
|
||||
---
|
||||
|
||||
## Herausforderungen im Projekt
|
||||
|
||||
- **Zahlenauswahl beschränken:** Es musste sichergestellt werden, dass wirklich nur 6 Zahlen auswählbar sind.
|
||||
- **Doppelte Ziehungen vermeiden:** Nach dem Start einer Ziehung sollten keine weiteren Aktionen möglich sein, bevor das Spiel zurückgesetzt wird.
|
||||
- **Farbmarkierung bei Ziehung:** Anfangs war unklar, wie wir Treffer/Nieten optisch anzeigen lassen wollen. Am Ende haben wir es mit einer Farb-Logik gelöst.
|
||||
- **Reset sauber machen:** Nach dem Zurücksetzen durfte nichts mehr von vorher sichtbar sein – weder alte Ziehungen noch farbige Felder.
|
||||
|
||||
---
|
||||
|
||||
## Fazit
|
||||
|
||||
Das Projekt war eine gute Möglichkeit, die Arbeit mit WPF und C# in der Praxis zu vertiefen. Wir haben gelernt, wie man Benutzerinteraktion sinnvoll umsetzt, mit Zuständen arbeitet und UI und Logik sauber voneinander trennt.
|
||||
|
||||
Besonders geholfen hat die klare Aufgabenteilung: Einer eher im Code, der andere am Design – aber trotzdem haben wir alles als Team umgesetzt. Die Anwendung läuft stabil, ist verständlich aufgebaut und tut, was sie soll.
|
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Reference in New Issue
Block a user