Files
abdelaziz bc4118704e logic
2026-03-30 07:49:37 +02:00

126 lines
4.8 KiB
C#

using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace CheckersSpielBot
{
public class BoardRenderer
{
// Frozen brushes — allocated once
private static readonly SolidColorBrush BrushLightSquare = MakeBrush(0xEE, 0xEE, 0xEE);
private static readonly SolidColorBrush BrushDarkSquare = MakeBrush(0x66, 0x66, 0x66);
private static readonly SolidColorBrush BrushSelected = MakeBrush(0xFF, 0xD7, 0x00);
private static readonly SolidColorBrush BrushValidMove = MakeBrush(0x4C, 0xAF, 0x50);
private static readonly SolidColorBrush BrushMandatory = MakeBrush(0xFF, 0x60, 0x00);
private static readonly SolidColorBrush BrushRedPiece = MakeBrush(0xB4, 0x1E, 0x1E);
private static readonly SolidColorBrush BrushBluePiece = MakeBrush(0x1E, 0x1E, 0xB4);
private static readonly SolidColorBrush BrushKingStar = new SolidColorBrush(Colors.Gold);
private static SolidColorBrush MakeBrush(byte r, byte g, byte b)
{
var br = new SolidColorBrush(Color.FromRgb(r, g, b));
br.Freeze();
return br;
}
private readonly MainWindow _window;
private readonly GameService _game;
public BoardRenderer(MainWindow window, GameService game)
{
_window = window;
_game = game;
}
public void RenderBoard(int selectedRow, int selectedCol,
bool hasPieceSelected, bool isChainJumpActive)
{
for (int row = 0; row < 8; row++)
for (int col = 0; col < 8; col++)
RenderCell(row, col, selectedRow, selectedCol,
hasPieceSelected, isChainJumpActive);
UpdatePieceCounts();
}
private void RenderCell(int row, int col,
int selectedRow, int selectedCol,
bool hasPieceSelected, bool isChainJumpActive)
{
Button btn = GetCellButton(row, col);
if (btn == null) return;
btn.Background = ResolveCellBackground(row, col, selectedRow, selectedCol,
hasPieceSelected, isChainJumpActive);
btn.Content = BuildPieceVisual(_game.Board[row, col]);
}
private SolidColorBrush ResolveCellBackground(int row, int col,
int selectedRow, int selectedCol,
bool hasPieceSelected,
bool isChainJumpActive)
{
if (hasPieceSelected && selectedRow == row && selectedCol == col)
return BrushSelected;
if (hasPieceSelected && !isChainJumpActive && IsValidMoveTarget(row, col, selectedRow, selectedCol))
return BrushValidMove;
if (!hasPieceSelected && _game.MandatoryCapturePieces.Contains((row, col)))
return BrushMandatory;
return BoardHelper.IsPlayableSquare(row, col) ? BrushDarkSquare : BrushLightSquare;
}
private bool IsValidMoveTarget(int row, int col, int selectedRow, int selectedCol)
{
return _game.GetLegalMoves(selectedRow, selectedCol, capturesOnly: false)
.Exists(m => m.DestinationRow == row && m.DestinationCol == col);
}
private static UIElement? BuildPieceVisual(int piece)
{
if (piece == 0) return null;
bool isRed = BoardHelper.IsRedPiece(piece);
bool isKing = BoardHelper.IsKing(piece);
var circle = new Ellipse
{
Width = 42,
Height = 42,
Fill = isRed ? BrushRedPiece : BrushBluePiece,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center
};
var grid = new Grid();
grid.Children.Add(circle);
if (isKing)
{
grid.Children.Add(new TextBlock
{
Text = "★",
FontSize = 16,
Foreground = BrushKingStar,
HorizontalAlignment = HorizontalAlignment.Center,
VerticalAlignment = VerticalAlignment.Center
});
}
return grid;
}
private void UpdatePieceCounts()
{
var (red, blue) = _game.GetPieceCounts();
_window.RedScoreText.Text = $"Red: {red}";
_window.BlueScoreText.Text = $"Blue: {blue}";
}
private Button GetCellButton(int row, int col) =>
(Button)_window.FindName($"Cell_{row}_{col}");
}
}