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Lotto_Wpf/Lotto_Wpf/LottoProject.cs
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38
Lotto_Wpf/Lotto_Wpf/LottoProject.cs
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@ -0,0 +1,38 @@
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using System;
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using System.Linq;
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namespace LottoProject
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{
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public class Lotto
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{
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public int[] GezogeneZahlen { get; private set; } = new int[6];
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public int TrefferAnzahl { get; private set; } = 0;
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public Lotto(int[] userZahlen)
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{
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Ziehen();
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TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
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}
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private void Ziehen()
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{
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Random rnd = new();
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for (int i = 0; i < GezogeneZahlen.Length; i++)
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{
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int zahl;
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do
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{
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zahl = rnd.Next(1, 50);
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}
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while (GezogeneZahlen.Contains(zahl));
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GezogeneZahlen[i] = zahl;
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}
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}
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public int Treffer(int[] user, int[] gezogen)
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{
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return user.Count(gezogen.Contains);
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}
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}
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}
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@ -1,76 +1,21 @@
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<Window x:Class="LottoNumberBoard.MainWindow"
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<Window x:Class="LottoNumberBoard.MainWindow"
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xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
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xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
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Title="Lotto Number Board" Height="500" Width="400">
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Title="Lotto Number Board" Height="600" Width="400">
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<DockPanel Margin="10">
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<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
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<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
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<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
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<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
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<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
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</StackPanel>
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<!-- Number Buttons Grid -->
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<ScrollViewer DockPanel.Dock="Top">
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<UniformGrid Columns="7" Rows="7" Margin="0,0,0,10">
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<!-- Buttons 1 to 49 -->
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<Button Content="1" Margin="5" Click="NumberButton_Click"/>
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<Button Content="2" Margin="5" Click="NumberButton_Click"/>
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<Button Content="3" Margin="5" Click="NumberButton_Click"/>
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<Button Content="4" Margin="5" Click="NumberButton_Click"/>
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<Button Content="5" Margin="5" Click="NumberButton_Click"/>
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<Button Content="6" Margin="5" Click="NumberButton_Click"/>
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<Button Content="7" Margin="5" Click="NumberButton_Click"/>
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<Button Content="8" Margin="5" Click="NumberButton_Click"/>
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<Button Content="9" Margin="5" Click="NumberButton_Click"/>
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<Button Content="10" Margin="5" Click="NumberButton_Click"/>
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<Button Content="11" Margin="5" Click="NumberButton_Click"/>
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<Button Content="12" Margin="5" Click="NumberButton_Click"/>
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<Button Content="13" Margin="5" Click="NumberButton_Click"/>
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<Button Content="14" Margin="5" Click="NumberButton_Click"/>
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<Button Content="15" Margin="5" Click="NumberButton_Click"/>
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<Button Content="16" Margin="5" Click="NumberButton_Click"/>
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<Button Content="17" Margin="5" Click="NumberButton_Click"/>
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<Button Content="18" Margin="5" Click="NumberButton_Click"/>
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<Button Content="19" Margin="5" Click="NumberButton_Click"/>
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<Button Content="20" Margin="5" Click="NumberButton_Click"/>
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<Button Content="21" Margin="5" Click="NumberButton_Click"/>
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<Button Content="22" Margin="5" Click="NumberButton_Click"/>
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<Button Content="23" Margin="5" Click="NumberButton_Click"/>
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<Button Content="24" Margin="5" Click="NumberButton_Click"/>
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<Button Content="25" Margin="5" Click="NumberButton_Click"/>
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<Button Content="26" Margin="5" Click="NumberButton_Click"/>
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<Button Content="27" Margin="5" Click="NumberButton_Click"/>
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<Button Content="28" Margin="5" Click="NumberButton_Click"/>
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<Button Content="29" Margin="5" Click="NumberButton_Click"/>
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<Button Content="30" Margin="5" Click="NumberButton_Click"/>
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<Button Content="31" Margin="5" Click="NumberButton_Click"/>
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<Button Content="32" Margin="5" Click="NumberButton_Click"/>
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<Button Content="33" Margin="5" Click="NumberButton_Click"/>
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<Button Content="34" Margin="5" Click="NumberButton_Click"/>
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<Button Content="35" Margin="5" Click="NumberButton_Click"/>
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<Button Content="36" Margin="5" Click="NumberButton_Click"/>
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<Button Content="37" Margin="5" Click="NumberButton_Click"/>
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<Button Content="38" Margin="5" Click="NumberButton_Click"/>
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<Button Content="39" Margin="5" Click="NumberButton_Click"/>
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<Button Content="40" Margin="5" Click="NumberButton_Click"/>
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<Button Content="41" Margin="5" Click="NumberButton_Click"/>
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<Button Content="42" Margin="5" Click="NumberButton_Click"/>
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<Button Content="43" Margin="5" Click="NumberButton_Click"/>
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<Button Content="44" Margin="5" Click="NumberButton_Click"/>
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<Button Content="45" Margin="5" Click="NumberButton_Click"/>
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<Button Content="46" Margin="5" Click="NumberButton_Click"/>
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<Button Content="47" Margin="5" Click="NumberButton_Click"/>
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<Button Content="48" Margin="5" Click="NumberButton_Click"/>
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<Button Content="49" Margin="5" Click="NumberButton_Click"/>
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</UniformGrid>
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<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
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</ScrollViewer>
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</DockPanel>
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</Window>
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@ -1,10 +1,13 @@
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Windows;
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using System.Windows.Controls;
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using System.Windows.Media;
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using LottoProject;
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using System.Diagnostics;
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using System.Threading.Tasks;
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namespace LottoNumberBoard
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{
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@ -15,6 +18,22 @@ namespace LottoNumberBoard
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public MainWindow()
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{
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InitializeComponent();
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GenerateNumberButtons();
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}
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private void GenerateNumberButtons()
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{
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for (int i = 1; i <= 49; i++)
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{
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Button btn = new Button
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{
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Content = i.ToString(),
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Tag = i,
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Margin = new Thickness(5)
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};
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btn.Click += NumberButton_Click;
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NumberGrid.Children.Add(btn);
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}
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}
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private void NumberButton_Click(object sender, RoutedEventArgs e)
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@ -28,6 +47,11 @@ namespace LottoNumberBoard
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}
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else
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{
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if (selectedNumbers.Count >= 6)
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{
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MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
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return;
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}
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selectedNumbers.Add(number);
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btn.Background = Brushes.LightGreen;
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}
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@ -38,9 +62,82 @@ namespace LottoNumberBoard
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private void UpdateResultDisplay()
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{
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var sorted = new List<int>(selectedNumbers);
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sorted.Sort();
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ResultTextBlock.Text = string.Join(", ", sorted);
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var sorted = selectedNumbers.OrderBy(n => n);
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ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
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}
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private void DrawButton_Click(object sender, RoutedEventArgs e)
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{
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if (selectedNumbers.Count != 6)
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{
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MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
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return;
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}
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int[] userZahlen = selectedNumbers.ToArray();
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Lotto lotto = new Lotto(userZahlen);
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string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
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string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
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int anzahlTreffer = lotto.TrefferAnzahl;
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ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
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ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
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}
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private async void SimulationButton_Click(object sender, RoutedEventArgs e)
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{
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if (selectedNumbers.Count != 6)
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{
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MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
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return;
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}
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int[] meineZahlen = selectedNumbers.ToArray();
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int[] trefferVerteilung = new int[7];
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int meinGeld = 2000;
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int versuche = 1000;
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var stopwatch = new Stopwatch();
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stopwatch.Start();
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await Task.Run(() =>
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{
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Random rnd = new();
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for (int i = 0; i < versuche; i++)
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{
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HashSet<int> zufallsZahlen = new();
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while (zufallsZahlen.Count < 6)
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zufallsZahlen.Add(rnd.Next(1, 50));
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Lotto lotto = new Lotto(zufallsZahlen.ToArray());
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int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
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trefferVerteilung[treffer]++;
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meinGeld -= 5;
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switch (treffer)
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{
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case 3: meinGeld += 20; break;
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case 4: meinGeld += 400; break;
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case 5: meinGeld += 20000; break;
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case 6: meinGeld += 100000000; break;
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}
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}
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});
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stopwatch.Stop();
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StringBuilder sb = new();
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sb.AppendLine("\nSimulation abgeschlossen:");
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for (int i = 0; i < trefferVerteilung.Length; i++)
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{
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sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
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}
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sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
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sb.AppendLine($"Kontostand: {meinGeld} €");
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ResultTextBlock.Text += "\n" + sb.ToString();
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}
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}
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}
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