fast fertig

This commit is contained in:
Nik Schichel 2025-06-16 21:26:18 +02:00
parent 64ef945a5a
commit e054e6c31b
3 changed files with 148 additions and 68 deletions

View File

@ -0,0 +1,38 @@
using System;
using System.Linq;
namespace LottoProject
{
public class Lotto
{
public int[] GezogeneZahlen { get; private set; } = new int[6];
public int TrefferAnzahl { get; private set; } = 0;
public Lotto(int[] userZahlen)
{
Ziehen();
TrefferAnzahl = Treffer(userZahlen, GezogeneZahlen);
}
private void Ziehen()
{
Random rnd = new();
for (int i = 0; i < GezogeneZahlen.Length; i++)
{
int zahl;
do
{
zahl = rnd.Next(1, 50);
}
while (GezogeneZahlen.Contains(zahl));
GezogeneZahlen[i] = zahl;
}
}
public int Treffer(int[] user, int[] gezogen)
{
return user.Count(gezogen.Contains);
}
}
}

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@ -1,76 +1,21 @@

<Window x:Class="LottoNumberBoard.MainWindow"
<Window x:Class="LottoNumberBoard.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Lotto Number Board" Height="500" Width="400">
Title="Lotto Number Board" Height="600" Width="400">
<DockPanel Margin="10">
<StackPanel DockPanel.Dock="Bottom" Margin="0,10,0,0">
<TextBlock Text="Selected Numbers:" FontWeight="Bold" FontSize="16" />
<TextBlock x:Name="ResultTextBlock" FontSize="14" Foreground="DarkBlue" TextWrapping="Wrap"/>
<Button Content="Ziehen" Margin="0,10,0,0" Click="DrawButton_Click" Height="30"/>
<Button Content="Simulation starten" Margin="0,10,0,0" Click="SimulationButton_Click" Height="30"/>
</StackPanel>
<!-- Number Buttons Grid -->
<ScrollViewer DockPanel.Dock="Top">
<UniformGrid Columns="7" Rows="7" Margin="0,0,0,10">
<!-- Buttons 1 to 49 -->
<Button Content="1" Margin="5" Click="NumberButton_Click"/>
<Button Content="2" Margin="5" Click="NumberButton_Click"/>
<Button Content="3" Margin="5" Click="NumberButton_Click"/>
<Button Content="4" Margin="5" Click="NumberButton_Click"/>
<Button Content="5" Margin="5" Click="NumberButton_Click"/>
<Button Content="6" Margin="5" Click="NumberButton_Click"/>
<Button Content="7" Margin="5" Click="NumberButton_Click"/>
<Button Content="8" Margin="5" Click="NumberButton_Click"/>
<Button Content="9" Margin="5" Click="NumberButton_Click"/>
<Button Content="10" Margin="5" Click="NumberButton_Click"/>
<Button Content="11" Margin="5" Click="NumberButton_Click"/>
<Button Content="12" Margin="5" Click="NumberButton_Click"/>
<Button Content="13" Margin="5" Click="NumberButton_Click"/>
<Button Content="14" Margin="5" Click="NumberButton_Click"/>
<Button Content="15" Margin="5" Click="NumberButton_Click"/>
<Button Content="16" Margin="5" Click="NumberButton_Click"/>
<Button Content="17" Margin="5" Click="NumberButton_Click"/>
<Button Content="18" Margin="5" Click="NumberButton_Click"/>
<Button Content="19" Margin="5" Click="NumberButton_Click"/>
<Button Content="20" Margin="5" Click="NumberButton_Click"/>
<Button Content="21" Margin="5" Click="NumberButton_Click"/>
<Button Content="22" Margin="5" Click="NumberButton_Click"/>
<Button Content="23" Margin="5" Click="NumberButton_Click"/>
<Button Content="24" Margin="5" Click="NumberButton_Click"/>
<Button Content="25" Margin="5" Click="NumberButton_Click"/>
<Button Content="26" Margin="5" Click="NumberButton_Click"/>
<Button Content="27" Margin="5" Click="NumberButton_Click"/>
<Button Content="28" Margin="5" Click="NumberButton_Click"/>
<Button Content="29" Margin="5" Click="NumberButton_Click"/>
<Button Content="30" Margin="5" Click="NumberButton_Click"/>
<Button Content="31" Margin="5" Click="NumberButton_Click"/>
<Button Content="32" Margin="5" Click="NumberButton_Click"/>
<Button Content="33" Margin="5" Click="NumberButton_Click"/>
<Button Content="34" Margin="5" Click="NumberButton_Click"/>
<Button Content="35" Margin="5" Click="NumberButton_Click"/>
<Button Content="36" Margin="5" Click="NumberButton_Click"/>
<Button Content="37" Margin="5" Click="NumberButton_Click"/>
<Button Content="38" Margin="5" Click="NumberButton_Click"/>
<Button Content="39" Margin="5" Click="NumberButton_Click"/>
<Button Content="40" Margin="5" Click="NumberButton_Click"/>
<Button Content="41" Margin="5" Click="NumberButton_Click"/>
<Button Content="42" Margin="5" Click="NumberButton_Click"/>
<Button Content="43" Margin="5" Click="NumberButton_Click"/>
<Button Content="44" Margin="5" Click="NumberButton_Click"/>
<Button Content="45" Margin="5" Click="NumberButton_Click"/>
<Button Content="46" Margin="5" Click="NumberButton_Click"/>
<Button Content="47" Margin="5" Click="NumberButton_Click"/>
<Button Content="48" Margin="5" Click="NumberButton_Click"/>
<Button Content="49" Margin="5" Click="NumberButton_Click"/>
</UniformGrid>
<UniformGrid x:Name="NumberGrid" Columns="7" Rows="7" Margin="0,0,0,10"/>
</ScrollViewer>
</DockPanel>
</Window>

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@ -1,10 +1,13 @@
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using LottoProject;
using System.Diagnostics;
using System.Threading.Tasks;
namespace LottoNumberBoard
{
@ -15,6 +18,22 @@ namespace LottoNumberBoard
public MainWindow()
{
InitializeComponent();
GenerateNumberButtons();
}
private void GenerateNumberButtons()
{
for (int i = 1; i <= 49; i++)
{
Button btn = new Button
{
Content = i.ToString(),
Tag = i,
Margin = new Thickness(5)
};
btn.Click += NumberButton_Click;
NumberGrid.Children.Add(btn);
}
}
private void NumberButton_Click(object sender, RoutedEventArgs e)
@ -28,6 +47,11 @@ namespace LottoNumberBoard
}
else
{
if (selectedNumbers.Count >= 6)
{
MessageBox.Show("Nur 6 Zahlen erlaubt!", "Hinweis", MessageBoxButton.OK, MessageBoxImage.Information);
return;
}
selectedNumbers.Add(number);
btn.Background = Brushes.LightGreen;
}
@ -38,9 +62,82 @@ namespace LottoNumberBoard
private void UpdateResultDisplay()
{
var sorted = new List<int>(selectedNumbers);
sorted.Sort();
ResultTextBlock.Text = string.Join(", ", sorted);
var sorted = selectedNumbers.OrderBy(n => n);
ResultTextBlock.Text = "Ausgewählt: " + string.Join(", ", sorted);
}
private void DrawButton_Click(object sender, RoutedEventArgs e)
{
if (selectedNumbers.Count != 6)
{
MessageBox.Show("Bitte wähle genau 6 Zahlen!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
return;
}
int[] userZahlen = selectedNumbers.ToArray();
Lotto lotto = new Lotto(userZahlen);
string gezogene = string.Join(", ", lotto.GezogeneZahlen.OrderBy(n => n));
string getroffene = string.Join(", ", userZahlen.Intersect(lotto.GezogeneZahlen).OrderBy(n => n));
int anzahlTreffer = lotto.TrefferAnzahl;
ResultTextBlock.Text += $"\nGezogene Zahlen: {gezogene}";
ResultTextBlock.Text += $"\nTreffer: {anzahlTreffer} ({getroffene})\n";
}
private async void SimulationButton_Click(object sender, RoutedEventArgs e)
{
if (selectedNumbers.Count != 6)
{
MessageBox.Show("Bitte wähle genau 6 Zahlen für die Simulation!", "Warnung", MessageBoxButton.OK, MessageBoxImage.Warning);
return;
}
int[] meineZahlen = selectedNumbers.ToArray();
int[] trefferVerteilung = new int[7];
int meinGeld = 2000;
int versuche = 1000;
var stopwatch = new Stopwatch();
stopwatch.Start();
await Task.Run(() =>
{
Random rnd = new();
for (int i = 0; i < versuche; i++)
{
HashSet<int> zufallsZahlen = new();
while (zufallsZahlen.Count < 6)
zufallsZahlen.Add(rnd.Next(1, 50));
Lotto lotto = new Lotto(zufallsZahlen.ToArray());
int treffer = lotto.Treffer(meineZahlen, lotto.GezogeneZahlen);
trefferVerteilung[treffer]++;
meinGeld -= 5;
switch (treffer)
{
case 3: meinGeld += 20; break;
case 4: meinGeld += 400; break;
case 5: meinGeld += 20000; break;
case 6: meinGeld += 100000000; break;
}
}
});
stopwatch.Stop();
StringBuilder sb = new();
sb.AppendLine("\nSimulation abgeschlossen:");
for (int i = 0; i < trefferVerteilung.Length; i++)
{
sb.AppendLine($"{i} Treffer: {trefferVerteilung[i]}x");
}
sb.AppendLine($"\nDauer: {stopwatch.Elapsed.TotalSeconds:F2} Sekunden");
sb.AppendLine($"Kontostand: {meinGeld} €");
ResultTextBlock.Text += "\n" + sb.ToString();
}
}
}