mein code upload
This commit is contained in:
@@ -0,0 +1,276 @@
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:root{
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--bg:#0b1020;
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--panel:#0f1733;
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--text:#e9eeff;
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--muted:#9fb0ff;
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--shadow: 0 10px 30px rgba(0,0,0,.35);
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--gap: 14px;
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--matchW: 14px;
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--matchL: 68px;
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--matchT: 14px;
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--radius: 12px;
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}
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*{box-sizing:border-box}
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body{
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margin:0;
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min-height:100vh;
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background: radial-gradient(1200px 600px at 20% 20%, #1a2a7a 0%, transparent 60%),
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radial-gradient(900px 500px at 85% 30%, #2b1a7a 0%, transparent 60%),
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var(--bg);
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color:var(--text);
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font-family: system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial, sans-serif;
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display:flex;
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align-items:center;
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justify-content:center;
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padding:24px;
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}
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.app{
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width:min(1100px, 100%);
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display:grid;
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grid-template-columns: 1.3fr .9fr;
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gap:18px;
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}
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@media (max-width: 980px){
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.app{grid-template-columns:1fr}
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}
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.card{
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background: linear-gradient(180deg, rgba(255,255,255,.06), rgba(255,255,255,.03));
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border: 1px solid rgba(255,255,255,.10);
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border-radius: 18px;
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box-shadow: var(--shadow);
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overflow:hidden;
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}
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.card-header{
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padding:16px 18px;
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border-bottom: 1px solid rgba(255,255,255,.10);
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display:flex;
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align-items:center;
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justify-content:space-between;
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gap:12px;
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}
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.title{
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display:flex;
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flex-direction:column;
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gap:4px;
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}
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.title h1{
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font-size:18px;
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margin:0;
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letter-spacing:.2px;
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}
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.title .sub{
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font-size:12px;
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color:var(--muted);
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}
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.controls{
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display:flex;
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gap:10px;
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flex-wrap:wrap;
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justify-content:flex-end;
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}
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button{
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border:none;
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padding:10px 12px;
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border-radius: 12px;
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background: rgba(255,255,255,.12);
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color:var(--text);
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cursor:pointer;
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font-weight:600;
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letter-spacing:.2px;
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transition: transform .05s ease, background .2s ease;
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user-select:none;
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}
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button:hover{ background: rgba(255,255,255,.18); }
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button:active{ transform: translateY(1px); }
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button.primary{
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background: linear-gradient(180deg, rgba(102,168,255,.7), rgba(102,168,255,.35));
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}
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button.primary:hover{
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background: linear-gradient(180deg, rgba(102,168,255,.85), rgba(102,168,255,.45));
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}
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.play{
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padding:18px;
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display:flex;
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flex-direction:column;
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gap:14px;
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}
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.statusRow{
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display:flex;
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flex-wrap:wrap;
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gap:10px;
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align-items:center;
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justify-content:space-between;
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background: rgba(0,0,0,.18);
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border: 1px solid rgba(255,255,255,.08);
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border-radius: 14px;
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padding:12px 14px;
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}
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.pill{
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display:inline-flex;
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align-items:center;
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gap:8px;
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padding:8px 10px;
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border-radius: 999px;
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background: rgba(255,255,255,.08);
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font-size:12px;
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color:var(--text);
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border:1px solid rgba(255,255,255,.08);
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white-space:nowrap;
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}
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.dot{
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width:10px;height:10px;border-radius:50%;
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background:#ff5c5c;
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box-shadow: 0 0 0 3px rgba(255,92,92,.15);
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}
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.dot.ok{
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background:#29e07a;
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box-shadow: 0 0 0 3px rgba(41,224,122,.15);
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}
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/* Equation layout */
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.equationWrap{
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background: rgba(0,0,0,.18);
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border: 1px solid rgba(255,255,255,.08);
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border-radius: 16px;
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padding:16px;
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overflow:auto;
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}
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.equation{
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display:flex;
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align-items:center;
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gap: var(--gap);
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padding:8px;
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min-width: 740px;
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}
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.group{
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display:flex;
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align-items:center;
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gap: var(--gap);
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}
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.symbol{
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font-size: 34px;
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font-weight: 900;
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color: rgba(255,255,255,.85);
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padding: 6px 10px;
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border-radius: 14px;
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background: rgba(255,255,255,.06);
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border: 1px solid rgba(255,255,255,.08);
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user-select:none;
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}
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/* 7-seg digit container */
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.digit{
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position:relative;
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width: 110px;
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height: 170px;
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border-radius: 16px;
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background: rgba(255,255,255,.04);
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border: 1px solid rgba(255,255,255,.07);
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box-shadow: inset 0 0 0 1px rgba(0,0,0,.35);
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flex:0 0 auto;
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}
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/* Match segments */
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.seg{
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position:absolute;
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width: var(--matchL);
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height: var(--matchW);
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border-radius: 999px;
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cursor:pointer;
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transition: filter .12s ease, transform .05s ease;
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box-shadow: 0 10px 18px rgba(0,0,0,.25);
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}
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.seg:hover{ filter: brightness(1.1); }
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.seg:active{ transform: translateY(1px); }
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/* removed (invisible/white) */
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.seg.removed{
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background: rgba(255,255,255,0) !important;
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box-shadow:none;
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cursor:not-allowed;
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pointer-events:none;
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}
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/* segment positions */
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/* a (top) */
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.seg.a{ top: 16px; left: 21px; }
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/* b (top-right) */
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.seg.b{ top: 32px; left: 73px; width: var(--matchW); height: var(--matchL); }
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/* c (bottom-right) */
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.seg.c{ top: 92px; left: 73px; width: var(--matchW); height: var(--matchL); }
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/* d (bottom) */
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.seg.d{ top: 146px; left: 21px; }
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/* e (bottom-left) */
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.seg.e{ top: 92px; left: 23px; width: var(--matchW); height: var(--matchL); }
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/* f (top-left) */
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.seg.f{ top: 32px; left: 23px; width: var(--matchW); height: var(--matchL); }
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/* g (middle) */
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.seg.g{ top: 81px; left: 21px; }
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.side{
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padding:18px;
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display:flex;
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flex-direction:column;
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gap:14px;
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}
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.hint{
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background: rgba(0,0,0,.18);
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border: 1px solid rgba(255,255,255,.08);
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border-radius: 16px;
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padding:14px;
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color: rgba(255,255,255,.9);
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font-size:13px;
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line-height:1.4;
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}
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.hint b{ color:#fff; }
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.removedBox{
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background: rgba(0,0,0,.18);
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border: 1px solid rgba(255,255,255,.08);
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border-radius: 16px;
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padding:14px;
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min-height: 160px;
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display:flex;
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flex-direction:column;
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gap:10px;
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}
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.removedHeader{
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display:flex;
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align-items:center;
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justify-content:space-between;
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gap:10px;
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}
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.removedHeader .label{
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font-weight:800;
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font-size:13px;
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color: rgba(255,255,255,.92);
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}
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.removedHeader .count{
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font-size:12px;
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color: var(--muted);
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white-space:nowrap;
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}
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.removedGrid{
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display:flex;
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flex-wrap:wrap;
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gap:10px;
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align-items:center;
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}
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.removedSeg{
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width: 44px;
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height: 16px;
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border-radius: 999px;
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box-shadow: 0 8px 16px rgba(0,0,0,.25);
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border: 1px solid rgba(255,255,255,.12);
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}
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.footerNote{
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font-size:12px;
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color: rgba(255,255,255,.7);
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line-height:1.35;
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}
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.mono{
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font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono","Courier New", monospace;
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}
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@@ -1,14 +1,76 @@
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<!DOCTYPE html>
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8">
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<meta name="viewport" content="width=device-width, initial-scale=1.0">
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<title>Streichholzrätsel</title>
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<meta charset="utf-8" />
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<meta name="viewport" content="width=device-width,initial-scale=1" />
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<link rel="stylesheet" href="Streichholzreatsel.css" />
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<title>Allumettes (Matchstick) Equation Infinite Levels</title>
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</head>
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<body>
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<h1>Streichholzrätsel Game</h1>
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<div class="app">
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<div class="card">
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<div class="card-header">
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<div class="title">
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<h1>Allumettes Equation Infinite Levels</h1>
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<div class="sub">Klicke auf die Streichhölzer, um sie zu entfernen (sie werden weiß bzw. unsichtbar).
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Mache die Gleichung wahr, indem du genau die vorgegebene Anzahl entfernst.</div>
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</div>
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<div class="controls">
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<button id="btnReset">Reset level</button>
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<button id="btnNew" class="primary">Neu level</button>
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</div>
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</div>
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<div class="play">
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<div class="statusRow">
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<div class="pill"><span class="mono">Level:</span> <span id="lvl">1</span></div>
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<div class="pill"><span class="mono">lösch target:</span> <span id="target">2</span></div>
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<div class="pill"><span class="mono">gelöscht</span> <span id="removedCount">0</span></div>
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<div class="pill">
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<span class="dot" id="truthDot"></span>
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<span class="mono" id="truthText">Equation ist falsch</span>
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</div>
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</div>
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<div class="equationWrap">
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<div class="equation" id="equation"></div>
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</div>
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<div class="footerNote">
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Goal: lösch <b id="goalN">N</b> sodass die Gleichung <b>WAHR</b> wird.
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Es ist nur das Entfernen erlaubt (kein Hinzufügen). Die Ziffern bestehen aus 7 Segmenten.
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Der Generator garantiert, dass jedes Level lösbar ist (unendlich viele Level).
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</div>
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</div>
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</div>
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<div class="card">
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<div class="card-header">
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<div class="title">
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<h1>gelöschte matches</h1>
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<div class="sub">jede click clont den match hier.</div>
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</div>
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</div>
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<div class="side">
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<div class="hint" id="hint"></div>
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<div class="removedBox">
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<div class="removedHeader">
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<div class="label">gelöschte pile</div>
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<div class="count"><span id="pileCount">0</span> sticks</div>
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</div>
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<div class="removedGrid" id="removedGrid"></div>
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</div>
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<div class="hint">
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<b>Tip:</b> Du kannst Streichhölzer von jeder Ziffer in der Gleichung entfernen.
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Eine Ziffer ändert sich nur dann in eine andere Ziffer, wenn die verbleibenden Segmente einem gültigen Muster von 0 bis 9 entsprechen.
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</div>
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</div>
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</div>
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</div>
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<script src="Streichholzreatsel.js"></script>
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</body>
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</html>
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</html>
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@@ -0,0 +1,332 @@
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const SEG = { a:0, b:1, c:2, d:3, e:4, f:5, g:6 };
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const segNames = ["a","b","c","d","e","f","g"];
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function maskFromSegments(list){
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let m = 0;
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for(const s of list) m |= (1 << SEG[s]);
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return m;
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}
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const DIGIT_MASK = [
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maskFromSegments(["a","b","c","d","e","f"]), // 0
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maskFromSegments(["b","c"]), // 1
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maskFromSegments(["a","b","d","e","g"]), // 2
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maskFromSegments(["a","b","c","d","g"]), // 3
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maskFromSegments(["b","c","f","g"]), // 4
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maskFromSegments(["a","c","d","f","g"]), // 5
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||||
maskFromSegments(["a","c","d","e","f","g"]), // 6
|
||||
maskFromSegments(["a","b","c"]), // 7
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maskFromSegments(["a","b","c","d","e","f","g"]), // 8
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maskFromSegments(["a","b","c","d","f","g"]) // 9
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];
|
||||
|
||||
|
||||
const MASK_TO_DIGIT = new Map(DIGIT_MASK.map((m,d)=>[m,d]));
|
||||
|
||||
|
||||
function removableTargetsFromDigit(d){
|
||||
const start = DIGIT_MASK[d];
|
||||
const res = [];
|
||||
for(let t=0;t<=9;t++){
|
||||
const target = DIGIT_MASK[t];
|
||||
if((target & start) === target){
|
||||
|
||||
const removed = popcount(start ^ target);
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||||
res.push({to:t, removed});
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
function popcount(x){
|
||||
x = x >>> 0;
|
||||
let c = 0;
|
||||
while(x){ x &= (x-1); c++; }
|
||||
return c;
|
||||
}
|
||||
|
||||
function randInt(min, max){ // inclusive
|
||||
return Math.floor(Math.random() * (max - min + 1)) + min;
|
||||
}
|
||||
function pick(arr){ return arr[randInt(0, arr.length-1)]; }
|
||||
|
||||
let level = 1;
|
||||
let targetRemove = 2;
|
||||
let current = null; // {A,B,C} shown digits
|
||||
let solution = null; // {A,B,C} target digits after removals
|
||||
let removedSoFar = 0;
|
||||
|
||||
// Each segment element knows which digit/segment it belongs to
|
||||
// We'll store: digitIndex (0..2 for A,B,C) and segName
|
||||
let removedSet = new Set(); // keys like "0-a" meaning digit0 seg a removed
|
||||
|
||||
const elEq = document.getElementById("equation");
|
||||
const elRemovedGrid = document.getElementById("removedGrid");
|
||||
const elRemovedCount = document.getElementById("removedCount");
|
||||
const elPileCount = document.getElementById("pileCount");
|
||||
const elLvl = document.getElementById("lvl");
|
||||
const elTarget = document.getElementById("target");
|
||||
const elGoalN = document.getElementById("goalN");
|
||||
const elTruthDot = document.getElementById("truthDot");
|
||||
const elTruthText = document.getElementById("truthText");
|
||||
const elHint = document.getElementById("hint");
|
||||
|
||||
document.getElementById("btnNew").addEventListener("click", () => {
|
||||
level++;
|
||||
generateLevel();
|
||||
});
|
||||
document.getElementById("btnReset").addEventListener("click", () => {
|
||||
// reset current level state but keep the same puzzle
|
||||
resetPlayState();
|
||||
renderEquation();
|
||||
updateTruthUI();
|
||||
});
|
||||
|
||||
// Turn mask into a set of active segment names
|
||||
function segmentsFromMask(mask){
|
||||
const set = new Set();
|
||||
for(let i=0;i<7;i++){
|
||||
if(mask & (1<<i)) set.add(segNames[i]);
|
||||
}
|
||||
return set;
|
||||
}
|
||||
|
||||
// Compute displayed digit masks after removals
|
||||
function displayedMaskForDigit(digitValue, digitIndex){
|
||||
let mask = DIGIT_MASK[digitValue];
|
||||
for(const s of segNames){
|
||||
const key = digitIndex + "-" + s;
|
||||
if(removedSet.has(key)){
|
||||
// remove the segment if it exists
|
||||
mask &= ~(1 << SEG[s]);
|
||||
}
|
||||
}
|
||||
return mask;
|
||||
}
|
||||
|
||||
function displayedDigitValue(digitValue, digitIndex){
|
||||
const mask = displayedMaskForDigit(digitValue, digitIndex);
|
||||
return MASK_TO_DIGIT.has(mask) ? MASK_TO_DIGIT.get(mask) : null; // null = invalid digit shape
|
||||
}
|
||||
|
||||
function equationIsTrue(){
|
||||
// get displayed digits; if any invalid => false
|
||||
const a = displayedDigitValue(current.A, 0);
|
||||
const b = displayedDigitValue(current.B, 1);
|
||||
const c = displayedDigitValue(current.C, 2);
|
||||
if(a === null || b === null || c === null) return false;
|
||||
return (a + b) === c;
|
||||
}
|
||||
|
||||
function updateTruthUI(){
|
||||
const ok = equationIsTrue();
|
||||
elTruthDot.classList.toggle("ok", ok);
|
||||
elTruthText.textContent = ok ? "Equation is TRUE" : "Equation is FALSE";
|
||||
}
|
||||
|
||||
// Reset removals and removed pile
|
||||
function resetPlayState(){
|
||||
removedSet.clear();
|
||||
removedSoFar = 0;
|
||||
elRemovedGrid.innerHTML = "";
|
||||
syncRemovedCounts();
|
||||
}
|
||||
|
||||
function syncRemovedCounts(){
|
||||
elRemovedCount.textContent = String(removedSoFar);
|
||||
elPileCount.textContent = String(removedSoFar);
|
||||
}
|
||||
|
||||
// Render a digit as a 7-seg container with clickable match segments
|
||||
function renderDigit(digitValue, digitIndex, color){
|
||||
const digit = document.createElement("div");
|
||||
digit.className = "digit";
|
||||
|
||||
const baseMask = DIGIT_MASK[digitValue];
|
||||
const baseSegs = segmentsFromMask(baseMask);
|
||||
|
||||
for(const s of segNames){
|
||||
if(!baseSegs.has(s)) continue; // no stick here in the original digit
|
||||
|
||||
const seg = document.createElement("div");
|
||||
seg.className = "seg " + s;
|
||||
seg.style.background = color;
|
||||
|
||||
const key = digitIndex + "-" + s;
|
||||
if(removedSet.has(key)) seg.classList.add("removed");
|
||||
|
||||
seg.addEventListener("click", () => {
|
||||
if(removedSet.has(key)) return;
|
||||
// If player already removed target count, block further removes
|
||||
if(removedSoFar >= targetRemove) return;
|
||||
|
||||
removedSet.add(key);
|
||||
removedSoFar++;
|
||||
|
||||
// visually remove from equation (turn white/invisible)
|
||||
seg.classList.add("removed");
|
||||
|
||||
// add to removed pile as a small colored bar
|
||||
const clone = document.createElement("div");
|
||||
clone.className = "removedSeg";
|
||||
clone.style.background = color;
|
||||
elRemovedGrid.appendChild(clone);
|
||||
|
||||
syncRemovedCounts();
|
||||
updateTruthUI();
|
||||
|
||||
// win condition
|
||||
if(removedSoFar === targetRemove){
|
||||
if(equationIsTrue()){
|
||||
elHint.innerHTML = "✅ <b>Solved!</b> You removed exactly the target and made the equation true. Click <b>New level</b>.";
|
||||
} else {
|
||||
elHint.innerHTML = "❌ <b>Not solved.</b> You used all removals but the equation isn’t true. Click <b>Reset level</b> to try again.";
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
digit.appendChild(seg);
|
||||
}
|
||||
return digit;
|
||||
}
|
||||
|
||||
function renderEquation(){
|
||||
elEq.innerHTML = "";
|
||||
|
||||
// color palette (A,B,C different)
|
||||
const colors = [
|
||||
"linear-gradient(180deg,#ff6b6b,#d64545)",
|
||||
"linear-gradient(180deg,#6bcBff,#3a7bd5)",
|
||||
"linear-gradient(180deg,#6bffb3,#1fae63)"
|
||||
];
|
||||
|
||||
const g1 = document.createElement("div");
|
||||
g1.className = "group";
|
||||
g1.appendChild(renderDigit(current.A, 0, colors[0]));
|
||||
|
||||
const plus = document.createElement("div");
|
||||
plus.className = "symbol";
|
||||
plus.textContent = "+";
|
||||
|
||||
const g2 = document.createElement("div");
|
||||
g2.className = "group";
|
||||
g2.appendChild(renderDigit(current.B, 1, colors[1]));
|
||||
|
||||
const eq = document.createElement("div");
|
||||
eq.className = "symbol";
|
||||
eq.textContent = "=";
|
||||
|
||||
const g3 = document.createElement("div");
|
||||
g3.className = "group";
|
||||
g3.appendChild(renderDigit(current.C, 2, colors[2]));
|
||||
|
||||
elEq.appendChild(g1);
|
||||
elEq.appendChild(plus);
|
||||
elEq.appendChild(g2);
|
||||
elEq.appendChild(eq);
|
||||
elEq.appendChild(g3);
|
||||
|
||||
updateTruthUI();
|
||||
}
|
||||
|
||||
// -------- Infinite level generation algorithm --------
|
||||
//
|
||||
// We generate a "solution equation" (A_s + B_s = C_s) valid in 0..9.
|
||||
// Then we create the "shown equation" by turning each solution digit into a SUPERSET digit
|
||||
// (i.e., add extra segments) so that the player can remove sticks to get back to the solution.
|
||||
// We also ensure the shown equation is NOT already true.
|
||||
// We finally choose a removal target N = total segments added across the 3 digits (or some bounded version).
|
||||
//
|
||||
// This guarantees solvable by removals only, for infinite levels.
|
||||
// -----------------------------------------------------
|
||||
|
||||
function generateLevel(){
|
||||
resetPlayState();
|
||||
|
||||
// Level difficulty curve: increase target removals slowly, but never explode.
|
||||
// You can tweak this. Keeps it playable while still "infinite".
|
||||
targetRemove = Math.min(2 + Math.floor(Math.log2(level + 1)), 6);
|
||||
|
||||
// Find a puzzle with exactly targetRemove removals needed to reach a true equation.
|
||||
// We'll attempt random constructions until we hit the required N.
|
||||
let tries = 0;
|
||||
while(true){
|
||||
tries++;
|
||||
if(tries > 5000){
|
||||
// fallback: relax target a bit if extremely unlucky
|
||||
targetRemove = Math.max(2, targetRemove - 1);
|
||||
tries = 0;
|
||||
}
|
||||
|
||||
// 1) Pick a valid solution equation (A_s + B_s = C_s)
|
||||
const As = randInt(0, 9);
|
||||
const Bs = randInt(0, 9);
|
||||
const Cs = As + Bs;
|
||||
if(Cs < 0 || Cs > 9) continue;
|
||||
|
||||
// 2) For each digit, choose a "shown digit" that can be reduced to solution digit by removing sticks.
|
||||
// i.e., shownMask is a superset of solutionMask.
|
||||
const Achoices = superDigits(As);
|
||||
const Bchoices = superDigits(Bs);
|
||||
const Cchoices = superDigits(Cs);
|
||||
|
||||
// pick a random superset (could be itself)
|
||||
const Ashow = pick(Achoices);
|
||||
const Bshow = pick(Bchoices);
|
||||
const Cshow = pick(Cchoices);
|
||||
|
||||
// Count how many removals required to go from shown -> solution (sum removed bits)
|
||||
const need =
|
||||
popcount(DIGIT_MASK[Ashow] ^ DIGIT_MASK[As]) +
|
||||
popcount(DIGIT_MASK[Bshow] ^ DIGIT_MASK[Bs]) +
|
||||
popcount(DIGIT_MASK[Cshow] ^ DIGIT_MASK[Cs]);
|
||||
|
||||
// Require exactly targetRemove removals
|
||||
if(need !== targetRemove) continue;
|
||||
|
||||
// 3) Ensure the shown equation is not already true.
|
||||
// (It might accidentally be true with different digit meanings.)
|
||||
const shownTrue = (Ashow + Bshow) === Cshow;
|
||||
if(shownTrue) continue;
|
||||
|
||||
// Accept puzzle
|
||||
solution = { A: As, B: Bs, C: Cs };
|
||||
current = { A: Ashow, B: Bshow, C: Cshow };
|
||||
break;
|
||||
}
|
||||
|
||||
// UI labels
|
||||
elLvl.textContent = String(level);
|
||||
elTarget.textContent = String(targetRemove);
|
||||
elGoalN.textContent = String(targetRemove);
|
||||
|
||||
// Friendly hint (don’t reveal exact digits)
|
||||
elHint.innerHTML =
|
||||
`Level <b>${level}</b>: Make the equation true by removing <b>${targetRemove}</b> match(es). ` +
|
||||
`You can only remove sticks (click them).`;
|
||||
|
||||
renderEquation();
|
||||
syncRemovedCounts();
|
||||
updateTruthUI();
|
||||
}
|
||||
|
||||
// Returns digits whose mask is a SUPERSET of base digit's mask (i.e., can remove to base)
|
||||
function superDigits(baseDigit){
|
||||
const base = DIGIT_MASK[baseDigit];
|
||||
const res = [];
|
||||
for(let d=0; d<=9; d++){
|
||||
const m = DIGIT_MASK[d];
|
||||
// m must contain all base segments
|
||||
if((m & base) === base){
|
||||
res.push(d);
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
// Start
|
||||
generateLevel();
|
||||
Reference in New Issue
Block a user