mein code upload

This commit is contained in:
El Haddoury Younes
2026-01-20 15:14:21 +01:00
parent e053310c53
commit b483e5f73f
3 changed files with 678 additions and 8 deletions

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:root{
--bg:#0b1020;
--panel:#0f1733;
--text:#e9eeff;
--muted:#9fb0ff;
--shadow: 0 10px 30px rgba(0,0,0,.35);
--gap: 14px;
--matchW: 14px;
--matchL: 68px;
--matchT: 14px;
--radius: 12px;
}
*{box-sizing:border-box}
body{
margin:0;
min-height:100vh;
background: radial-gradient(1200px 600px at 20% 20%, #1a2a7a 0%, transparent 60%),
radial-gradient(900px 500px at 85% 30%, #2b1a7a 0%, transparent 60%),
var(--bg);
color:var(--text);
font-family: system-ui, -apple-system, Segoe UI, Roboto, Helvetica, Arial, sans-serif;
display:flex;
align-items:center;
justify-content:center;
padding:24px;
}
.app{
width:min(1100px, 100%);
display:grid;
grid-template-columns: 1.3fr .9fr;
gap:18px;
}
@media (max-width: 980px){
.app{grid-template-columns:1fr}
}
.card{
background: linear-gradient(180deg, rgba(255,255,255,.06), rgba(255,255,255,.03));
border: 1px solid rgba(255,255,255,.10);
border-radius: 18px;
box-shadow: var(--shadow);
overflow:hidden;
}
.card-header{
padding:16px 18px;
border-bottom: 1px solid rgba(255,255,255,.10);
display:flex;
align-items:center;
justify-content:space-between;
gap:12px;
}
.title{
display:flex;
flex-direction:column;
gap:4px;
}
.title h1{
font-size:18px;
margin:0;
letter-spacing:.2px;
}
.title .sub{
font-size:12px;
color:var(--muted);
}
.controls{
display:flex;
gap:10px;
flex-wrap:wrap;
justify-content:flex-end;
}
button{
border:none;
padding:10px 12px;
border-radius: 12px;
background: rgba(255,255,255,.12);
color:var(--text);
cursor:pointer;
font-weight:600;
letter-spacing:.2px;
transition: transform .05s ease, background .2s ease;
user-select:none;
}
button:hover{ background: rgba(255,255,255,.18); }
button:active{ transform: translateY(1px); }
button.primary{
background: linear-gradient(180deg, rgba(102,168,255,.7), rgba(102,168,255,.35));
}
button.primary:hover{
background: linear-gradient(180deg, rgba(102,168,255,.85), rgba(102,168,255,.45));
}
.play{
padding:18px;
display:flex;
flex-direction:column;
gap:14px;
}
.statusRow{
display:flex;
flex-wrap:wrap;
gap:10px;
align-items:center;
justify-content:space-between;
background: rgba(0,0,0,.18);
border: 1px solid rgba(255,255,255,.08);
border-radius: 14px;
padding:12px 14px;
}
.pill{
display:inline-flex;
align-items:center;
gap:8px;
padding:8px 10px;
border-radius: 999px;
background: rgba(255,255,255,.08);
font-size:12px;
color:var(--text);
border:1px solid rgba(255,255,255,.08);
white-space:nowrap;
}
.dot{
width:10px;height:10px;border-radius:50%;
background:#ff5c5c;
box-shadow: 0 0 0 3px rgba(255,92,92,.15);
}
.dot.ok{
background:#29e07a;
box-shadow: 0 0 0 3px rgba(41,224,122,.15);
}
/* Equation layout */
.equationWrap{
background: rgba(0,0,0,.18);
border: 1px solid rgba(255,255,255,.08);
border-radius: 16px;
padding:16px;
overflow:auto;
}
.equation{
display:flex;
align-items:center;
gap: var(--gap);
padding:8px;
min-width: 740px;
}
.group{
display:flex;
align-items:center;
gap: var(--gap);
}
.symbol{
font-size: 34px;
font-weight: 900;
color: rgba(255,255,255,.85);
padding: 6px 10px;
border-radius: 14px;
background: rgba(255,255,255,.06);
border: 1px solid rgba(255,255,255,.08);
user-select:none;
}
/* 7-seg digit container */
.digit{
position:relative;
width: 110px;
height: 170px;
border-radius: 16px;
background: rgba(255,255,255,.04);
border: 1px solid rgba(255,255,255,.07);
box-shadow: inset 0 0 0 1px rgba(0,0,0,.35);
flex:0 0 auto;
}
/* Match segments */
.seg{
position:absolute;
width: var(--matchL);
height: var(--matchW);
border-radius: 999px;
cursor:pointer;
transition: filter .12s ease, transform .05s ease;
box-shadow: 0 10px 18px rgba(0,0,0,.25);
}
.seg:hover{ filter: brightness(1.1); }
.seg:active{ transform: translateY(1px); }
/* removed (invisible/white) */
.seg.removed{
background: rgba(255,255,255,0) !important;
box-shadow:none;
cursor:not-allowed;
pointer-events:none;
}
/* segment positions */
/* a (top) */
.seg.a{ top: 16px; left: 21px; }
/* b (top-right) */
.seg.b{ top: 32px; left: 73px; width: var(--matchW); height: var(--matchL); }
/* c (bottom-right) */
.seg.c{ top: 92px; left: 73px; width: var(--matchW); height: var(--matchL); }
/* d (bottom) */
.seg.d{ top: 146px; left: 21px; }
/* e (bottom-left) */
.seg.e{ top: 92px; left: 23px; width: var(--matchW); height: var(--matchL); }
/* f (top-left) */
.seg.f{ top: 32px; left: 23px; width: var(--matchW); height: var(--matchL); }
/* g (middle) */
.seg.g{ top: 81px; left: 21px; }
.side{
padding:18px;
display:flex;
flex-direction:column;
gap:14px;
}
.hint{
background: rgba(0,0,0,.18);
border: 1px solid rgba(255,255,255,.08);
border-radius: 16px;
padding:14px;
color: rgba(255,255,255,.9);
font-size:13px;
line-height:1.4;
}
.hint b{ color:#fff; }
.removedBox{
background: rgba(0,0,0,.18);
border: 1px solid rgba(255,255,255,.08);
border-radius: 16px;
padding:14px;
min-height: 160px;
display:flex;
flex-direction:column;
gap:10px;
}
.removedHeader{
display:flex;
align-items:center;
justify-content:space-between;
gap:10px;
}
.removedHeader .label{
font-weight:800;
font-size:13px;
color: rgba(255,255,255,.92);
}
.removedHeader .count{
font-size:12px;
color: var(--muted);
white-space:nowrap;
}
.removedGrid{
display:flex;
flex-wrap:wrap;
gap:10px;
align-items:center;
}
.removedSeg{
width: 44px;
height: 16px;
border-radius: 999px;
box-shadow: 0 8px 16px rgba(0,0,0,.25);
border: 1px solid rgba(255,255,255,.12);
}
.footerNote{
font-size:12px;
color: rgba(255,255,255,.7);
line-height:1.35;
}
.mono{
font-family: ui-monospace, SFMono-Regular, Menlo, Monaco, Consolas, "Liberation Mono","Courier New", monospace;
}

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<!DOCTYPE html>
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Streichholzrätsel</title>
<meta charset="utf-8" />
<meta name="viewport" content="width=device-width,initial-scale=1" />
<link rel="stylesheet" href="Streichholzreatsel.css" />
<title>Allumettes (Matchstick) Equation Infinite Levels</title>
</head>
<body>
<h1>Streichholzrätsel Game</h1>
<div class="app">
<div class="card">
<div class="card-header">
<div class="title">
<h1>Allumettes Equation Infinite Levels</h1>
<div class="sub">Klicke auf die Streichhölzer, um sie zu entfernen (sie werden weiß bzw. unsichtbar).
Mache die Gleichung wahr, indem du genau die vorgegebene Anzahl entfernst.</div>
</div>
<div class="controls">
<button id="btnReset">Reset level</button>
<button id="btnNew" class="primary">Neu level</button>
</div>
</div>
<div class="play">
<div class="statusRow">
<div class="pill"><span class="mono">Level:</span> <span id="lvl">1</span></div>
<div class="pill"><span class="mono">lösch target:</span> <span id="target">2</span></div>
<div class="pill"><span class="mono">gelöscht</span> <span id="removedCount">0</span></div>
<div class="pill">
<span class="dot" id="truthDot"></span>
<span class="mono" id="truthText">Equation ist falsch</span>
</div>
</div>
<div class="equationWrap">
<div class="equation" id="equation"></div>
</div>
<div class="footerNote">
Goal: lösch <b id="goalN">N</b> sodass die Gleichung <b>WAHR</b> wird.
Es ist nur das Entfernen erlaubt (kein Hinzufügen). Die Ziffern bestehen aus 7 Segmenten.
Der Generator garantiert, dass jedes Level lösbar ist (unendlich viele Level).
</div>
</div>
</div>
<div class="card">
<div class="card-header">
<div class="title">
<h1>gelöschte matches</h1>
<div class="sub">jede click clont den match hier.</div>
</div>
</div>
<div class="side">
<div class="hint" id="hint"></div>
<div class="removedBox">
<div class="removedHeader">
<div class="label">gelöschte pile</div>
<div class="count"><span id="pileCount">0</span> sticks</div>
</div>
<div class="removedGrid" id="removedGrid"></div>
</div>
<div class="hint">
<b>Tip:</b> Du kannst Streichhölzer von jeder Ziffer in der Gleichung entfernen.
Eine Ziffer ändert sich nur dann in eine andere Ziffer, wenn die verbleibenden Segmente einem gültigen Muster von 0 bis 9 entsprechen.
</div>
</div>
</div>
</div>
<script src="Streichholzreatsel.js"></script>
</body>
</html>
</html>

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const SEG = { a:0, b:1, c:2, d:3, e:4, f:5, g:6 };
const segNames = ["a","b","c","d","e","f","g"];
function maskFromSegments(list){
let m = 0;
for(const s of list) m |= (1 << SEG[s]);
return m;
}
const DIGIT_MASK = [
maskFromSegments(["a","b","c","d","e","f"]), // 0
maskFromSegments(["b","c"]), // 1
maskFromSegments(["a","b","d","e","g"]), // 2
maskFromSegments(["a","b","c","d","g"]), // 3
maskFromSegments(["b","c","f","g"]), // 4
maskFromSegments(["a","c","d","f","g"]), // 5
maskFromSegments(["a","c","d","e","f","g"]), // 6
maskFromSegments(["a","b","c"]), // 7
maskFromSegments(["a","b","c","d","e","f","g"]), // 8
maskFromSegments(["a","b","c","d","f","g"]) // 9
];
const MASK_TO_DIGIT = new Map(DIGIT_MASK.map((m,d)=>[m,d]));
function removableTargetsFromDigit(d){
const start = DIGIT_MASK[d];
const res = [];
for(let t=0;t<=9;t++){
const target = DIGIT_MASK[t];
if((target & start) === target){
const removed = popcount(start ^ target);
res.push({to:t, removed});
}
}
return res;
}
function popcount(x){
x = x >>> 0;
let c = 0;
while(x){ x &= (x-1); c++; }
return c;
}
function randInt(min, max){ // inclusive
return Math.floor(Math.random() * (max - min + 1)) + min;
}
function pick(arr){ return arr[randInt(0, arr.length-1)]; }
let level = 1;
let targetRemove = 2;
let current = null; // {A,B,C} shown digits
let solution = null; // {A,B,C} target digits after removals
let removedSoFar = 0;
// Each segment element knows which digit/segment it belongs to
// We'll store: digitIndex (0..2 for A,B,C) and segName
let removedSet = new Set(); // keys like "0-a" meaning digit0 seg a removed
const elEq = document.getElementById("equation");
const elRemovedGrid = document.getElementById("removedGrid");
const elRemovedCount = document.getElementById("removedCount");
const elPileCount = document.getElementById("pileCount");
const elLvl = document.getElementById("lvl");
const elTarget = document.getElementById("target");
const elGoalN = document.getElementById("goalN");
const elTruthDot = document.getElementById("truthDot");
const elTruthText = document.getElementById("truthText");
const elHint = document.getElementById("hint");
document.getElementById("btnNew").addEventListener("click", () => {
level++;
generateLevel();
});
document.getElementById("btnReset").addEventListener("click", () => {
// reset current level state but keep the same puzzle
resetPlayState();
renderEquation();
updateTruthUI();
});
// Turn mask into a set of active segment names
function segmentsFromMask(mask){
const set = new Set();
for(let i=0;i<7;i++){
if(mask & (1<<i)) set.add(segNames[i]);
}
return set;
}
// Compute displayed digit masks after removals
function displayedMaskForDigit(digitValue, digitIndex){
let mask = DIGIT_MASK[digitValue];
for(const s of segNames){
const key = digitIndex + "-" + s;
if(removedSet.has(key)){
// remove the segment if it exists
mask &= ~(1 << SEG[s]);
}
}
return mask;
}
function displayedDigitValue(digitValue, digitIndex){
const mask = displayedMaskForDigit(digitValue, digitIndex);
return MASK_TO_DIGIT.has(mask) ? MASK_TO_DIGIT.get(mask) : null; // null = invalid digit shape
}
function equationIsTrue(){
// get displayed digits; if any invalid => false
const a = displayedDigitValue(current.A, 0);
const b = displayedDigitValue(current.B, 1);
const c = displayedDigitValue(current.C, 2);
if(a === null || b === null || c === null) return false;
return (a + b) === c;
}
function updateTruthUI(){
const ok = equationIsTrue();
elTruthDot.classList.toggle("ok", ok);
elTruthText.textContent = ok ? "Equation is TRUE" : "Equation is FALSE";
}
// Reset removals and removed pile
function resetPlayState(){
removedSet.clear();
removedSoFar = 0;
elRemovedGrid.innerHTML = "";
syncRemovedCounts();
}
function syncRemovedCounts(){
elRemovedCount.textContent = String(removedSoFar);
elPileCount.textContent = String(removedSoFar);
}
// Render a digit as a 7-seg container with clickable match segments
function renderDigit(digitValue, digitIndex, color){
const digit = document.createElement("div");
digit.className = "digit";
const baseMask = DIGIT_MASK[digitValue];
const baseSegs = segmentsFromMask(baseMask);
for(const s of segNames){
if(!baseSegs.has(s)) continue; // no stick here in the original digit
const seg = document.createElement("div");
seg.className = "seg " + s;
seg.style.background = color;
const key = digitIndex + "-" + s;
if(removedSet.has(key)) seg.classList.add("removed");
seg.addEventListener("click", () => {
if(removedSet.has(key)) return;
// If player already removed target count, block further removes
if(removedSoFar >= targetRemove) return;
removedSet.add(key);
removedSoFar++;
// visually remove from equation (turn white/invisible)
seg.classList.add("removed");
// add to removed pile as a small colored bar
const clone = document.createElement("div");
clone.className = "removedSeg";
clone.style.background = color;
elRemovedGrid.appendChild(clone);
syncRemovedCounts();
updateTruthUI();
// win condition
if(removedSoFar === targetRemove){
if(equationIsTrue()){
elHint.innerHTML = "✅ <b>Solved!</b> You removed exactly the target and made the equation true. Click <b>New level</b>.";
} else {
elHint.innerHTML = "❌ <b>Not solved.</b> You used all removals but the equation isnt true. Click <b>Reset level</b> to try again.";
}
}
});
digit.appendChild(seg);
}
return digit;
}
function renderEquation(){
elEq.innerHTML = "";
// color palette (A,B,C different)
const colors = [
"linear-gradient(180deg,#ff6b6b,#d64545)",
"linear-gradient(180deg,#6bcBff,#3a7bd5)",
"linear-gradient(180deg,#6bffb3,#1fae63)"
];
const g1 = document.createElement("div");
g1.className = "group";
g1.appendChild(renderDigit(current.A, 0, colors[0]));
const plus = document.createElement("div");
plus.className = "symbol";
plus.textContent = "+";
const g2 = document.createElement("div");
g2.className = "group";
g2.appendChild(renderDigit(current.B, 1, colors[1]));
const eq = document.createElement("div");
eq.className = "symbol";
eq.textContent = "=";
const g3 = document.createElement("div");
g3.className = "group";
g3.appendChild(renderDigit(current.C, 2, colors[2]));
elEq.appendChild(g1);
elEq.appendChild(plus);
elEq.appendChild(g2);
elEq.appendChild(eq);
elEq.appendChild(g3);
updateTruthUI();
}
// -------- Infinite level generation algorithm --------
//
// We generate a "solution equation" (A_s + B_s = C_s) valid in 0..9.
// Then we create the "shown equation" by turning each solution digit into a SUPERSET digit
// (i.e., add extra segments) so that the player can remove sticks to get back to the solution.
// We also ensure the shown equation is NOT already true.
// We finally choose a removal target N = total segments added across the 3 digits (or some bounded version).
//
// This guarantees solvable by removals only, for infinite levels.
// -----------------------------------------------------
function generateLevel(){
resetPlayState();
// Level difficulty curve: increase target removals slowly, but never explode.
// You can tweak this. Keeps it playable while still "infinite".
targetRemove = Math.min(2 + Math.floor(Math.log2(level + 1)), 6);
// Find a puzzle with exactly targetRemove removals needed to reach a true equation.
// We'll attempt random constructions until we hit the required N.
let tries = 0;
while(true){
tries++;
if(tries > 5000){
// fallback: relax target a bit if extremely unlucky
targetRemove = Math.max(2, targetRemove - 1);
tries = 0;
}
// 1) Pick a valid solution equation (A_s + B_s = C_s)
const As = randInt(0, 9);
const Bs = randInt(0, 9);
const Cs = As + Bs;
if(Cs < 0 || Cs > 9) continue;
// 2) For each digit, choose a "shown digit" that can be reduced to solution digit by removing sticks.
// i.e., shownMask is a superset of solutionMask.
const Achoices = superDigits(As);
const Bchoices = superDigits(Bs);
const Cchoices = superDigits(Cs);
// pick a random superset (could be itself)
const Ashow = pick(Achoices);
const Bshow = pick(Bchoices);
const Cshow = pick(Cchoices);
// Count how many removals required to go from shown -> solution (sum removed bits)
const need =
popcount(DIGIT_MASK[Ashow] ^ DIGIT_MASK[As]) +
popcount(DIGIT_MASK[Bshow] ^ DIGIT_MASK[Bs]) +
popcount(DIGIT_MASK[Cshow] ^ DIGIT_MASK[Cs]);
// Require exactly targetRemove removals
if(need !== targetRemove) continue;
// 3) Ensure the shown equation is not already true.
// (It might accidentally be true with different digit meanings.)
const shownTrue = (Ashow + Bshow) === Cshow;
if(shownTrue) continue;
// Accept puzzle
solution = { A: As, B: Bs, C: Cs };
current = { A: Ashow, B: Bshow, C: Cshow };
break;
}
// UI labels
elLvl.textContent = String(level);
elTarget.textContent = String(targetRemove);
elGoalN.textContent = String(targetRemove);
// Friendly hint (dont reveal exact digits)
elHint.innerHTML =
`Level <b>${level}</b>: Make the equation true by removing <b>${targetRemove}</b> match(es). ` +
`You can only remove sticks (click them).`;
renderEquation();
syncRemovedCounts();
updateTruthUI();
}
// Returns digits whose mask is a SUPERSET of base digit's mask (i.e., can remove to base)
function superDigits(baseDigit){
const base = DIGIT_MASK[baseDigit];
const res = [];
for(let d=0; d<=9; d++){
const m = DIGIT_MASK[d];
// m must contain all base segments
if((m & base) === base){
res.push(d);
}
}
return res;
}
// Start
generateLevel();